global _MG = 
{
	AMMOCAB_south_ammocabinet = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-440.500, 1320.000, 966.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_south_ammocabinet_1 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-3151.500, -3293.000, 1534.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	BUILD_Neutral_Command_Post = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-3210.000, 2601.000, 652.000),
		TeamAvailability = 6,
	},
	BUILD_Provisorische_Bruecke = 
	{
		CreateOnLoad = 0,
		Position = Vec3(2247.500, -712.500, 598.000),
		TeamAvailability = 4,
	},
	BUILD_Ufer_MG = 
	{
		CreateOnLoad = 0,
		Position = Vec3(381.000, -909.000, 797.000),
		TeamAvailability = 4,
	},
	BUILD_Westturm = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-3292.500, -2744.500, 1615.000),
		TeamAvailability = 4,
	},
	CAMP_Hillside_1 = 
	{
		AimVectors = 
		{
			Vec3(0.454, 0.881, -0.135),
			Vec3(0.597, 0.787, -0.156),
			Vec3(0.754, 0.645, -0.123),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-3001.256, -2160.368, 1595.448),
		Stance = "crouch",
		TeamAvailability = 4,
		Weapons = 
		{
			[11] = 1,
		},
	},
	CAPPOINT_Funkraum = 
	{
		Position = Vec3(1879.788, 1203.660, 657.125),
		TeamAvailability = 2,
	},
	CHECKPOINT_forwardspawn1_flag = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-3336.000, 2368.000, 684.000),
		TeamAvailability = 6,
	},
	DEFEND_Rocket_1 = 
	{
		AimVectors = 
		{
			Vec3(0.648, -0.406, 0.644),
			Vec3(0.648, -0.406, 0.644),
			Vec3(-0.611, 0.792, 0.017),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(901.126, 1799.017, 736.125),
		Stance = "crouch",
		TeamAvailability = 6,
	},
	DEFEND_Rocket_2 = 
	{
		AimVectors = 
		{
			Vec3(0.596, -0.795, 0.117),
			Vec3(-0.812, 0.582, 0.038),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(564.833, 2313.190, 736.125),
		Stance = "crouch",
		TeamAvailability = 6,
	},
	DEFEND_Rocket_3 = 
	{
		AimVectors = 
		{
			Vec3(0.945, 0.311, 0.105),
			Vec3(0.756, -0.650, 0.079),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(282.164, 2348.090, 736.125),
		Stance = "crouch",
		TeamAvailability = 6,
	},
	DEFEND_wall_1 = 
	{
		AimVectors = 
		{
			Vec3(-0.526, -0.833, 0.170),
			Vec3(-0.867, -0.494, 0.060),
			Vec3(0.188, -0.967, -0.170),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1914.257, 1165.732, 933.125),
		TeamAvailability = 2,
	},
	DEFEND_wall_2 = 
	{
		AimVectors = 
		{
			Vec3(0.106, -0.974, 0.199),
			Vec3(-0.586, -0.804, 0.106),
			Vec3(-0.997, 0.064, -0.049),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-460.839, 1183.483, 933.125),
		TeamAvailability = 2,
	},
	DEFEND_wall_3 = 
	{
		AimVectors = 
		{
			Vec3(0.138, -0.984, 0.116),
			Vec3(-0.400, -0.913, 0.075),
			Vec3(-0.852, -0.519, -0.066),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-701.256, 2273.322, 1063.976),
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_wall_4 = 
	{
		AimVectors = 
		{
			Vec3(0.120, -0.985, 0.126),
			Vec3(-0.377, -0.925, 0.045),
			Vec3(-0.724, -0.677, -0.132),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-801.619, 2506.783, 1172.262),
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_wall_5 = 
	{
		AimVectors = 
		{
			Vec3(0.174, -0.971, 0.165),
			Vec3(-0.390, -0.916, 0.094),
			Vec3(-0.843, -0.538, 0.001),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-846.473, 2053.490, 886.125),
		Stance = "crouch",
		TeamAvailability = 2,
	},
	FLAG_V2_Dokumente = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-3192.000, -3256.000, 1539.125),
		TeamAvailability = 2,
	},
	HEALTHCAB_south_healthcabinet = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-574.000, 1318.000, 962.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_south_healthcabinet_1 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-3148.000, -3200.000, 1530.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOUNTMG42_136 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(827.000, 1133.000, 1001.000),
		TeamAvailability = 0,
	},
	MOUNTMG42_360 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(-924.000, 2033.000, 953.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_57 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(-2967.000, -3371.000, 1564.000),
		TeamAvailability = 0,
	},
	MOUNTMG42_Ufer_MG = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(385.000, -757.000, 822.000),
		TeamAvailability = 0,
	},
	PLANT_Bergmauer = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-125.000, -2208.000, 1705.500),
		TeamAvailability = 4,
	},
	PLANT_Festungsmauer = 
	{
		CoverSpots = 
		{
			{
				AimVectors = 
				{
					Vec3(0.967, 0.233, -0.097),
					Vec3(0.787, -0.603, -0.126),
				},
				position = Vec3(-1695.177, 1845.334, 968.487),
				stance = "crouch",
			},
			{
				AimVectors = 
				{
					Vec3(0.700, 0.646, 0.304),
					Vec3(0.784, 0.612, 0.103),
					Vec3(0.870, -0.466, 0.162),
				},
				position = Vec3(-1332.323, 1629.624, 842.555),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-1309.000, 2416.000, 988.500),
		TeamAvailability = 4,
	},
	PLANT_Neutral_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(-3211.000, 2668.500, 652.000),
		TeamAvailability = 4,
	},
	PLANT_Provisorische_Bruecke = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(1876.415, 12.500, 361.500),
		TeamAvailability = 2,
	},
	PLANT_Ufer_MG = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(386.500, -739.999, 770.000),
		TeamAvailability = 0,
	},
	PLANT_V2_Rakete = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(247.500, 2070.000, 796.500),
		TeamAvailability = 4,
	},
	PLANT_Westturm = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-3244.000, -2423.499, 1640.500),
		TeamAvailability = 0,
	},
	REPAIRMG42_136 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(827.000, 1133.000, 1001.000),
		TeamAvailability = 0,
	},
	REPAIRMG42_360 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-924.000, 2033.000, 953.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_57 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-2967.000, -3371.000, 1564.000),
		TeamAvailability = 0,
	},
	REPAIRMG42_Ufer_MG = 
	{
		CreateOnLoad = 0,
		Position = Vec3(385.000, -757.000, 822.000),
		TeamAvailability = 0,
	},
	Version = 1,
};