//==========================================================================================
//
//	etl_frostbite_v3.gm
//
//	Who              	When			What
//------------------------------------------------------------------------------------------
//	native12		22 August 2017		Initial Script
//	native12		17.09.2017		Released
//
//==========================================================================================
//

global Map =
{
	DontDispenseAmmo = true,

	//Variables
	AllyInside = 0,
	Documents_Taken = false,
	AlliedCommandPostBuilt = false,
	PlatformMGBuilt = false,
	StorageWallDestroyed = false,
	MainDoorDestroyed = false,
	ServiceDoorDestroyed = false,
	Service_Door_Dyno = 0,
	CarryingDocs = 0,
	DocsSecured = false,

	Roles =
	{
		AXIS =
		{
			AllBots = true, // each bot is considered for a role
			DEFENDER =
			{
				numbots = 5,
				crucialClass = CLASS.ENGINEER,
			},
			DEFENDER1 =
			{
				numbots = 5,
				crucialClass = CLASS.ENGINEER,
			},
			DEFENDER2 =
			{
				numbots = 5,
				//crucialClass = CLASS.ENGINEER,
			},
			DEFENDER3 =
			{
				numbots = 5,
				crucialClass = CLASS.ENGINEER,
			},
		},

		ALLIES =
		{
			AllBots = true, // each bot is considered for a role
			ATTACKER =
			{
				numbots = 5,
				crucialClass = CLASS.ENGINEER,
			},
			ATTACKER1 =
			{
				numbots = 5,
				crucialClass = CLASS.ENGINEER,
			},
			ATTACKER2 =
			{
				numbots = 5,
				crucialClass = CLASS.ENGINEER,
			},
			ATTACKER3 =
			{
				numbots = 5,
				crucialClass = CLASS.ENGINEER,
			},
		},
	},

	Navigation =
	{
		//	/bot waypoint_setproperty paththrough Navigation_PT:jump
		jump =
		{
			navigate = function(_this)
			{
				_this.Bot.HoldButton(BTN.JUMP, 0.55);
				sleep(0.55);
			},
		},
	},

	Allied_Command_Post_Built = function( trigger )
	{
		Map.AlliedCommandPostBuilt = true;

		Map.SetSpawn();

		WeaponTable.SetWeaponTeamAvailability ( TEAM.AXIS, CLASS.SOLDIER, WEAPON.MOBILE_MG42, false );

		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"BUILD_Allied_Command_Post",
			".*_Allies_CP.*_.*",
		});

		SetAvailableMapGoals( TEAM.AXIS, false, ".*_Axis_AlliedCP_.*" );

		SetAvailableMapGoals( TEAM.AXIS, true, "PLANT_Allied_Command_Post" );

		if ( !Map.ServiceDoorDestroyed )
		{
			SetGoalRole( "ATTACK_Allies_ServiceDoor_.*", { ROLE.ATTACKER, ROLE.ATTACKER1 });
		}
		else
		{
			SetGoalRole( "FLAG_docs", { ROLE.ATTACKER, ROLE.ATTACKER1 });
		}

		if ( !Map.StorageWallDestroyed and !Map.MainDoorDestroyed )
		{
			SetGoalRole( "ATTACK_Allies_StorageWall_.*", { ROLE.ATTACKER2, ROLE.ATTACKER3 });
		}

		if ( Map.StorageWallDestroyed )
		{
			SetGoalRole( "FLAG_docs", { ROLE.ATTACKER2, ROLE.ATTACKER3 });

			if ( Map.ServiceDoorDestroyed )
			{
				ClearGoalRole( "FLAG_docs", { ROLE.ATTACKER, ROLE.ATTACKER1, ROLE.ATTACKER2, ROLE.ATTACKER3 });
			}
		}

		if ( !Map.Documents_Taken )
		{
			if ( Map.AllyInside == 0 )
			{
				SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_ACP_Build_.*" );
			}
		}

		Util.MapDebugPrint( "Allied_Command_Post_Built" );
	},

	Allied_Command_Post_Planted = function( trigger )
	{
		foreach( goal in Util.GoalTable("DEFUSE_Allied_Command_Post_.*") )
		{
			name2 = goal.GetName();
			Util.SetGoalRange( name2, 1000);
		}

		Util.MapDebugPrint( "Allied_Command_Post_Planted" );
	},

	Allied_Command_Post_Defused = function( trigger )
	{
		Util.MapDebugPrint( "Allied_Command_Post_Defused" );
	},

	Allied_Command_Post_Destroyed = function( trigger )
	{
		Map.SetSpawn();

		Map.AlliedCommandPostBuilt = false;

		ClearGoalRole( "FLAG_docs", ROLE.ATTACKER1 );

		SetAvailableMapGoals( TEAM.AXIS, false, "PLANT_Allied_Command_Post" );

		SetAvailableMapGoals( TEAM.ALLIES, false, "DEFUSE_Allied_Command_Post_.*" );

		if ( !Map.Documents_Taken )
		{
			if ( Map.AllyInside == 0 )
			{
				WeaponTable.SetWeaponTeamAvailability ( TEAM.AXIS, CLASS.SOLDIER, WEAPON.MOBILE_MG42, true );

				SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Axis_ACP_Build_.*" );

				SetAvailableMapGoals( TEAM.AXIS, true, ".*_Axis_AlliedCP_.*" );
			}

			SetAvailableMapGoals( TEAM.ALLIES, true, {
				"BUILD_Allied_Command_Post",
				".*_Allies_CP1_.*",
			});
		}

		Util.MapDebugPrint( "Allied_Command_Post_Destroyed" );
	},

	Axis_Command_Post_Built = function( trigger )
	{
		SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_Axis_Command_Post" );

		SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Axis_Command_Post" );

		Util.MapDebugPrint( "Axis_Command_Post_Built" );
	},

	Axis_Command_Post_Planted = function( trigger )
	{
		foreach( goal in Util.GoalTable("DEFUSE_Axis_Command_Post_.*") )
		{
			name1 = goal.GetName();
			Util.SetGoalRange( name1, 1400);
		}

		Util.MapDebugPrint( "Axis_Command_Post_Planted" );
	},

	Axis_Command_Post_Defused = function( trigger )
	{
		Util.MapDebugPrint( "Axis_Command_Post_Defused" );
	},

	Axis_Command_Post_Destroyed = function( trigger )
	{
		SetAvailableMapGoals( TEAM.AXIS, false, "DEFUSE_Axis_Command_Post_.*" );

		SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Axis_Command_Post" );

		SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Axis_Command_Post" );

		Util.MapDebugPrint( "Axis_Command_Post_Destroyed" );
	},

	Platform_MG_Built = function( trigger )
	{
		Map.PlatformMGBuilt = true;

		Wp.SetWaypointFlag( "Platform_MG_1", "closed", false );

		SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_Platform_MG" );

		if ( !Map.Documents_Taken )
		{
			if ( Map.AllyInside == 0 )
			{
				if ( Map.StorageWallDestroyed )
				{
					SetAvailableMapGoals( TEAM.AXIS, true, {
						"MOUNTMG42_Platform_MG",
						"REPAIRMG42_Platform_MG",
					});
				}
				else
				{
					SetAvailableMapGoals( TEAM.AXIS, false, {
						"MOUNTMG42_Platform_MG",
						"REPAIRMG42_Platform_MG",
					});
				}
			}
			else
			{
				SetAvailableMapGoals( TEAM.AXIS, false, {
					"MOUNTMG42_Platform_MG",
					"REPAIRMG42_Platform_MG",
				});
			}

			if ( Map.StorageWallDestroyed )
			{
				SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Platform_MG" );
			}
		}
		else
		{
			SetAvailableMapGoals( TEAM.AXIS, false, {
				"MOUNTMG42_Platform_MG",
				"REPAIRMG42_Platform_MG",
			});
		}

		Util.MapDebugPrint( "Platform_MG_Built" );
	},

	Platform_MG_Planted = function( trigger )
	{
		foreach( goal in Util.GoalTable("DEFUSE_Platform_MG_.*") )
		{
			name = goal.GetName();
			Util.SetGoalRange( name, 1400);
		}

		SetGoalRole( "DEFUSE_Platform_MG_.*", ROLE.DEFENDER3 );

		Util.MapDebugPrint( "Platform_MG_Planted" );
	},

	Platform_MG_Defused = function( trigger )
	{
		Util.MapDebugPrint( "Platform_MG_Defused" );
	},

	Platform_MG_Destroyed = function( trigger )
	{
		Map.PlatformMGBuilt = false;

		Wp.SetWaypointFlag( "Platform_MG_1", "closed", true );

		SetAvailableMapGoals( TEAM.AXIS, false, {
			"MOUNTMG42_Platform_MG",
			"REPAIRMG42_Platform_MG",
			"DEFUSE_Platform_MG_.*",
		});

		SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Platform_MG" );

		if ( Map.AllyInside == 0 )
		{
			if ( !Map.Documents_Taken )
			{
				SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Platform_MG" );
			}
		}

		Util.MapDebugPrint( "Platform_MG_Destroyed" );
	},

	Main_Door_Planted = function( trigger )
	{
		SetGoalRole( "DEFUSE_Main_Door_.*", { ROLE.DEFENDER, ROLE.DEFENDER1, ROLE.DEFENDER2 } );

		if ( Map.AllyInside == 0 )
		{
			Util.SetMaxUsers( 1, "DEFUSE_Main_Door_.*" );
		}
		else
		{
			SetAvailableMapGoals( TEAM.AXIS, false, "DEFUSE_Main_Door_.*" );
		}

		Util.MapDebugPrint( "Main_Door_Planted" );
	},

	Main_Door_Defused = function( trigger )
	{
		Util.MapDebugPrint( "Main_Door_Defused" );
	},

	Main_Door_Destroyed = function( trigger )
	{
		Map.MainDoorDestroyed = true;

		Util.EnableGoal( "ROUTE_Main_Door" );
		Util.EnableGoal( "ROUTE_Stairs_to_CP" );
		Util.EnableGoal( "ROUTE_Main_Door_1" );
		Util.EnableGoal( "ROUTE_Main_Door_2" );

		ClearGoalRole( "AIRSTRIKE_Axis_AlliedCP_.*", ROLE.DEFENDER2 );

		if ( !Map.StorageWallDestroyed )
		{
			ClearGoalRole( "ATTACK_Allies_StorageWall_.*", ROLE.ATTACKER2 );
		}

		SetAvailableMapGoals( TEAM.AXIS, false, {
			"DEFUSE_Main_Door_.*",
			".*_Axis_LadderToCP_.*",
		});

		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"PLANT_Main_Door",
			".*_Allies_CP2_.*",
		});

		SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_MainDoor_.*" );

		if ( !Map.ServiceDoorDestroyed and !Map.StorageWallDestroyed )
		{
			SetGoalRole( "FLAG_docs", ROLE.ATTACKER2 );
		}

		if ( !Map.ServiceDoorDestroyed and Map.StorageWallDestroyed )
		{
			SetGoalRole( "FLAG_docs", { ROLE.ATTACKER2, ROLE.ATTACKER3 } );
		}

		if ( Map.ServiceDoorDestroyed and !Map.StorageWallDestroyed )
		{
			SetGoalRole( "FLAG_docs", { ROLE.ATTACKER, ROLE.ATTACKER1, ROLE.ATTACKER2 } );
		}

		if ( Map.ServiceDoorDestroyed and Map.StorageWallDestroyed )
		{
			ClearGoalRole( "FLAG_docs", { ROLE.ATTACKER, ROLE.ATTACKER1, ROLE.ATTACKER2, ROLE.ATTACKER3 } );
		}

		if ( !Map.Documents_Taken )
		{
			SetAvailableMapGoals( TEAM.ALLIES, true, "FLAG_docs" );
		}

		Util.MapDebugPrint( "Main_Door_Destroyed" );
	},

	Service_Door_Planted = function( trigger )
	{
		Map.Service_Door_Dyno += 1;

		SetGoalRole( "DEFUSE_Service_Door_.*", { ROLE.DEFENDER, ROLE.DEFENDER1, ROLE.DEFENDER2 } );

		if ( Map.AllyInside == 0 )
		{
			Util.SetMaxUsers( 2, "DEFUSE_Service_Door_.*" );
		}
		else
		{
			SetAvailableMapGoals( TEAM.AXIS, false, "DEFUSE_Service_Door_.*" );
		}

		SetAvailableMapGoals( TEAM.AXIS, false, ".*_Axis_AccessToServiceDoor_.*" );

		foreach( goal in Util.GoalTable("DEFUSE_Service_Door_.*") )
		{
			pos1 = goal.GetPosition();
			Util.MapDebugPrint( "^5dynamite position is: "+pos1 );

			if( pos1.y < -520 )
			{
				SetAvailableMapGoals( TEAM.AXIS, true, ".*_Axis_ServiceDoorPlanted_0.*" );
				yield();
				SetAvailableMapGoals( TEAM.AXIS, true, ".*_Axis_AccessToServiceDoor_.*" );

				Util.MapDebugPrint( "Planted from outside" );
			}
			else
			{
				SetAvailableMapGoals( TEAM.AXIS, true, ".*_Axis_ServiceDoorPlanted_1.*" );
				yield();
				SetAvailableMapGoals( TEAM.AXIS, true, ".*_Axis_AccessToServiceDoor_.*" );

				Util.MapDebugPrint( "Planted from inside" );
			}
		}

		Util.MapDebugPrint( "Service_Door_Planted" );
	},

	Service_Door_Defused = function( trigger )
	{
		Map.Service_Door_Dyno -= 1;

		if ( Map.Service_Door_Dyno == 0 )
		{
			SetAvailableMapGoals( TEAM.AXIS, false, ".*_Axis_ServiceDoorPlanted_.*" );
		}

		Util.MapDebugPrint( "Service_Door_Defused" );
	},

	Service_Door_Destroyed = function( trigger )
	{
		Map.ServiceDoorDestroyed = true;
		Map.Service_Door_Dyno = 0;

		Util.EnableGoal( "ROUTE_Service_Door_1" );
		Util.EnableGoal( "ROUTE_Service_Door_2" );

		GetGoal("DEFEND_Axis_Documents_01").AimVectors = { Vec3(0.984, 0.174, -0.030), Vec3(0.588, -0.808, -0.022) };
		GetGoal("DEFEND_Axis_Documents_02").AimVectors = { Vec3(0.576, 0.817, -0.019), Vec3(0.938, -0.343, -0.047) };
		GetGoal("DEFEND_Axis_Documents_03").AimVectors = { Vec3(-0.959, 0.248, 0.140), Vec3(-0.628, -0.771, 0.106) };
		GetGoal("DEFEND_Axis_Documents_04").AimVectors = { Vec3(-0.351, 0.924, -0.154), Vec3(-0.988, 0.124, -0.091) };
		GetGoal("DEFEND_Axis_Documents_05").AimVectors = { Vec3(-0.155, 0.988, 0.001), Vec3(-0.981, 0.110, 0.162) };
		GetGoal("DEFEND_Axis_Documents_06").AimVectors = { Vec3(-0.673, 0.663, -0.328), Vec3(-0.913, -0.405, -0.049) };
		GetGoal("DEFEND_Axis_Documents_07").AimVectors = { Vec3(0.598, 0.799, 0.055), Vec3(0.583, -0.813, -0.009) };
		GetGoal("DEFEND_Axis_Documents_08").AimVectors = { Vec3(0.643, 0.762, -0.073), Vec3(0.562, -0.818, -0.121) };
		GetGoal("DEFEND_Axis_Documents_09").AimVectors = { Vec3(0.610, 0.791, 0.042), Vec3(0.365, -0.927, 0.081) };
		GetGoal("DEFEND_Axis_Documents_10").AimVectors = { Vec3(-0.333, 0.940, 0.072), Vec3(-0.990, 0.107, -0.092) };
		GetGoal("DEFEND_Axis_Documents_11").AimVectors = { Vec3(-0.407, 0.899, 0.159), Vec3(-0.997, -0.030, -0.068) };

		SetAvailableMapGoals( TEAM.AXIS, false, {
			"DEFUSE_Service_Door_.*",
			".*_Axis_ServiceDoorPlanted_.*",
		});

		if ( Map.AllyInside > 0 or Map.Documents_Taken )
		{
			SetAvailableMapGoals( TEAM.AXIS, false, ".*_Axis_AccessToServiceDoor_.*" );
		}

		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"PLANT_Service_Door",
			".*_Allies_ServiceDoor_.*",
		});

		if ( !Map.MainDoorDestroyed and !Map.StorageWallDestroyed )
		{
			SetGoalRole( "FLAG_docs", ROLE.ATTACKER );

			if ( Map.AlliedCommandPostBuilt )
			{
				SetGoalRole( "FLAG_docs", { ROLE.ATTACKER, ROLE.ATTACKER1 });
			}
		}

		if ( !Map.MainDoorDestroyed and Map.StorageWallDestroyed )
		{
			SetGoalRole( "FLAG_docs", { ROLE.ATTACKER, ROLE.ATTACKER3 } );

			if ( Map.AlliedCommandPostBuilt )
			{
				ClearGoalRole( "FLAG_docs", { ROLE.ATTACKER, ROLE.ATTACKER1, ROLE.ATTACKER2, ROLE.ATTACKER3 } );
			}
		}

		if ( Map.MainDoorDestroyed and !Map.StorageWallDestroyed )
		{
			SetGoalRole( "FLAG_docs", { ROLE.ATTACKER, ROLE.ATTACKER2 } );

			if ( Map.AlliedCommandPostBuilt )
			{
				SetGoalRole( "FLAG_docs", { ROLE.ATTACKER, ROLE.ATTACKER1, ROLE.ATTACKER2 } );
			}
		}

		if ( Map.MainDoorDestroyed and Map.StorageWallDestroyed )
		{
			ClearGoalRole( "FLAG_docs", { ROLE.ATTACKER, ROLE.ATTACKER1, ROLE.ATTACKER2, ROLE.ATTACKER3 } );
		}

		if ( !Map.Documents_Taken )
		{
			SetAvailableMapGoals( TEAM.ALLIES, true, "FLAG_docs" );
		}

		Util.MapDebugPrint( "Service_Door_Destroyed" );

		sleep(5);

		Inside2 = OnTriggerRegion(AABB(-928.875,-992.875,193.125,-96.125,-319.125,416.156), Map.Inside_bunker);
	},

	Storage_Wall_Door_Moving = function( trigger )
	{
		vel = ToVector(trigger.Action);

		if ( vel[ 1 ] > 0 )	//door closing
		{
			SetGoalRole( "SWITCH_StorageWallSwitch", ROLE.INFILTRATOR );

			SetAvailableMapGoals( TEAM.AXIS, false, "SWITCH_StorageWallSwitch" );

			SetAvailableMapGoals( TEAM.ALLIES, true, "SWITCH_StorageWallSwitch" );

			Util.MapDebugPrint( "Storage_Wall_Door_Closing" );
		}
		else	//door opening
		{
			ClearGoalRole( "SWITCH_StorageWallSwitch", ROLE.INFILTRATOR );

			SetAvailableMapGoals( TEAM.ALLIES, false, "SWITCH_StorageWallSwitch" );

			SetAvailableMapGoals( TEAM.AXIS, true, "SWITCH_StorageWallSwitch" );

			Util.MapDebugPrint( "Storage_Wall_Door_Opening" );
		}
	},

	Storage_Wall_Planted = function( trigger )
	{
		SetGoalRole( "DEFUSE_Storage_Wall_.*", ROLE.DEFENDER3 );

		Util.MapDebugPrint( "Storage_Wall_Planted" );
	},

	Storage_Wall_Defused = function( trigger )
	{
		Util.MapDebugPrint( "Storage_Wall_Defused" );
	},

	Storage_Wall_Destroyed = function( trigger )
	{
		Map.StorageWallDestroyed = true;

		Util.EnableGoal( "ROUTE_Storage_Wall_1" );
		Util.EnableGoal( "ROUTE_Storage_Wall_2" );
		Util.EnableGoal( "ROUTE_Storage_Wall_3" );

		SetAvailableMapGoals( TEAM.AXIS, false, {
			"DEFUSE_Storage_Wall_.*",
			"SWITCH_StorageWallSwitch",
			".*_Axis_StorageWall_.*",
			});

		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"PLANT_Storage_Wall",
			"SWITCH_StorageWallSwitch",
			".*_Allies_StorageWall_.*",
			});

		if ( !Map.Documents_Taken )
		{
			if ( Map.PlatformMGBuilt )
			{
				SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Platform_MG" );
			}

			if ( Map.AllyInside == 0 )
			{
				if ( Map.PlatformMGBuilt )
				{
					SetAvailableMapGoals( TEAM.AXIS, true, {
						"MOUNTMG42_Platform_MG",
						"REPAIRMG42_Platform_MG",
					});
				}

				SetAvailableMapGoals( TEAM.AXIS, true, ".*_Axis_PlatformMG42_.*" );
			}
		}

		if ( !Map.MainDoorDestroyed and !Map.ServiceDoorDestroyed )
		{
			SetGoalRole( "FLAG_docs", ROLE.ATTACKER3 );

			if ( Map.AlliedCommandPostBuilt )
			{
				SetGoalRole( "FLAG_docs", { ROLE.ATTACKER2, ROLE.ATTACKER3 });
			}
		}

		if ( !Map.MainDoorDestroyed and Map.ServiceDoorDestroyed )
		{
			SetGoalRole( "FLAG_docs", ROLE.ATTACKER3 );

			if ( Map.AlliedCommandPostBuilt )
			{
				SetGoalRole( "FLAG_docs", { ROLE.ATTACKER2, ROLE.ATTACKER3 } );
			}
		}

		if ( Map.MainDoorDestroyed and !Map.ServiceDoorDestroyed )
		{
			SetGoalRole( "FLAG_docs", { ROLE.ATTACKER2, ROLE.ATTACKER3 } );
		}

		if ( Map.MainDoorDestroyed and Map.ServiceDoorDestroyed )
		{
			ClearGoalRole( "FLAG_docs", { ROLE.ATTACKER, ROLE.ATTACKER1, ROLE.ATTACKER2, ROLE.ATTACKER3 } );
		}

		if ( !Map.Documents_Taken )
		{
			SetAvailableMapGoals( TEAM.ALLIES, true, "FLAG_docs" );
		}

		Util.MapDebugPrint( "Storage_Wall_Destroyed" );
	},

	Carrying_Documents =
	{
		Name = "Carrying_Documents",
		TriggerOnClass = CLASS.ANYPLAYER,
		OnEnter = function(ent)
		{
			if ( GetEntFlags(ent,ENTFLAG.CARRYINGGOAL) )
			{
				Map.CarryingDocs += 1;

				Util.MapDebugPrint( "Documents are inside " + Map.CarryingDocs );
			}
		},
		OnExit = function(ent)
		{
			if ( GetEntFlags(ent,ENTFLAG.CARRYINGGOAL) )
			{
				Map.CarryingDocs -= 1;

				SetAvailableMapGoals( TEAM.AXIS, false, {
					".*_Axis_Documents_.*",
					".*_Axis_Doc_SD_Way_.*",
					".*_Axis_Doc_Other_Way_.*",
				});

				SetAvailableMapGoals( TEAM.AXIS, false, ".*_Axis_DocsTaken_.*" );

				SetAvailableMapGoals( TEAM.ALLIES, false, ".*_Allies_DocsTaken_.*" );

				SetAvailableMapGoals( TEAM.AXIS, true, ".*_Axis_Transmitter_.*" );

				SetAvailableMapGoals( TEAM.ALLIES, true, ".*_Allies_Transmitter_.*" );

				yield();

				if ( Map.AllyInside > 0 )
				{
					SetAvailableMapGoals( TEAM.AXIS, true, {
						".*_Axis_Documents_.*",
						".*_Axis_Doc_Other_Way_.*",
					});

					if ( Map.ServiceDoorDestroyed )
					{
						SetAvailableMapGoals( TEAM.AXIS, true, ".*_Axis_Doc_SD_Way_.*" );
					}
				}

				Util.MapDebugPrint( "Documents are outside " + Map.CarryingDocs );
			}
		},
	},

	docs_Taken = function( trigger )
	{
		Map.Documents_Taken = true;

		Carrying1 = OnTriggerRegion(AABB(-1259.969,-992.875,1.125,1216.875,1888.874,654.608), Map.Carrying_Documents);

		Util.LimitToClass("PLANT_Allied_Command_Post", TEAM.AXIS, CLASS.COVERTOPS);

		Util.LimitToClass("PLANT_Axis_Command_Post", TEAM.ALLIES, CLASS.COVERTOPS);

		if ( Map.PlatformMGBuilt )
		{
			SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Platform_MG" );
		}

		SetAvailableMapGoals( TEAM.ALLIES, false, "FLAG_docs" );

		SetAvailableMapGoals( TEAM.ALLIES, true, "CAPPOINT_Transmitter" );

		Util.MapDebugPrint( "docs_Taken" );

		yield();

		Map.SetSpawn();

		if ( Map.CarryingDocs > 0 )
		{
			SetAvailableMapGoals( TEAM.AXIS, false, ".*_Axis_Transmitter_.*" );

			SetAvailableMapGoals( TEAM.ALLIES, false, ".*_Allies_Transmitter_.*" );

			SetAvailableMapGoals( TEAM.AXIS, true, ".*_Axis_DocsTaken_.*" );

			SetAvailableMapGoals( TEAM.ALLIES, true, ".*_Allies_DocsTaken_.*" );

			Util.MapDebugPrint( "Defend inside bunker" );

			sleep(2);

			if ( Map.Documents_Taken and Map.CarryingDocs > 0 )
			{
				SetAvailableMapGoals( TEAM.AXIS, false, {
					".*_Axis_Documents_.*",
					".*_Axis_Doc_SD_Way_.*",
					".*_Axis_Doc_Other_Way_.*",
				});

				yield();

				if ( Map.AllyInside > 0 )
				{
					SetAvailableMapGoals( TEAM.AXIS, true, {
						".*_Axis_Documents_.*",
						".*_Axis_Doc_Other_Way_.*",
					});

					if ( Map.ServiceDoorDestroyed )
					{
						SetAvailableMapGoals( TEAM.AXIS, true, ".*_Axis_Doc_SD_Way_.*" );
					}
				}
			}
		}
		else
		{
			SetAvailableMapGoals( TEAM.AXIS, false, {
				".*_Axis_Documents_.*",
				".*_Axis_Doc_SD_Way_.*",
				".*_Axis_Doc_Other_Way_.*",
				".*_Axis_DocsTaken_.*",
			});

			SetAvailableMapGoals( TEAM.ALLIES, false, ".*_Allies_DocsTaken_.*" );

			SetAvailableMapGoals( TEAM.AXIS, true, ".*_Axis_Transmitter_.*" );

			SetAvailableMapGoals( TEAM.ALLIES, true, ".*_Allies_Transmitter_.*" );

			yield();

			if ( Map.AllyInside > 0 )
			{
				SetAvailableMapGoals( TEAM.AXIS, true, {
					".*_Axis_Documents_.*",
					".*_Axis_Doc_Other_Way_.*",
				});

				if ( Map.ServiceDoorDestroyed )
				{
					SetAvailableMapGoals( TEAM.AXIS, true, ".*_Axis_Doc_SD_Way_.*" );
				}
			}

			Util.MapDebugPrint( "Defend near radio" );
		}
	},

	docs_Dropped = function( trigger )
	{
		DeleteTriggerRegion("Carrying_Documents");

		Map.CarryingDocs = 0;

		Util.MapDebugPrint( "docs_Dropped " + Map.CarryingDocs );
	},

	docs_Returned = function( trigger )
	{
		Map.Documents_Taken = false;

		Map.SetSpawn();

		Util.LimitToClass("PLANT_Allied_Command_Post", TEAM.AXIS, CLASS.COVERTOPS, CLASS.ENGINEER);

		Util.LimitToClass("PLANT_Axis_Command_Post", TEAM.ALLIES, CLASS.COVERTOPS, CLASS.ENGINEER);

		SetAvailableMapGoals( TEAM.AXIS, false, {
			".*_Axis_DocsTaken_.*",
			".*_Axis_Transmitter_.*",
		});

		SetAvailableMapGoals( TEAM.ALLIES, false, {
			".*_Allies_DocsTaken_.*",
			"CAPPOINT_Transmitter",
			".*_Allies_Transmitter_.*",
		});

		if ( Map.AllyInside == 0 )
		{
			if ( Map.PlatformMGBuilt )
			{
				if ( Map.StorageWallDestroyed )
				{
					SetAvailableMapGoals( TEAM.AXIS, true, {
						"MOUNTMG42_Platform_MG",
						"REPAIRMG42_Platform_MG",
					});
				}
				else
				{
					SetAvailableMapGoals( TEAM.AXIS, false, {
						"MOUNTMG42_Platform_MG",
						"REPAIRMG42_Platform_MG",
					});
				}
			}
			else
			{
				SetAvailableMapGoals( TEAM.AXIS, false, {
					"MOUNTMG42_Platform_MG",
					"REPAIRMG42_Platform_MG",
				});

				SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Platform_MG" );
			}

			if ( Map.StorageWallDestroyed )
			{
				SetAvailableMapGoals( TEAM.AXIS, true, ".*_Axis_PlatformMG42_.*" );
			}
			else
			{
				SetAvailableMapGoals( TEAM.AXIS, true, ".*_Axis_StorageWall_.*" );
			}

			if ( Map.AlliedCommandPostBuilt )
			{
				SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_ACP_Build_.*" );
			}
			else
			{
				WeaponTable.SetWeaponTeamAvailability ( TEAM.AXIS, CLASS.SOLDIER, WEAPON.MOBILE_MG42, true );

				SetAvailableMapGoals( TEAM.AXIS, true, ".*_Axis_AlliedCP_.*" );
			}

			SetAvailableMapGoals( TEAM.AXIS, true, {
				".*_Axis_AccessToServiceDoor_.*",
				"BUILD_Axis_Command_Post",
			});

			if ( !Map.MainDoorDestroyed )
			{
				SetAvailableMapGoals( TEAM.AXIS, true, ".*_Axis_LadderToCP_.*" );
			}
			else
			{
				SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_MainDoor_.*" );
			}
		}
		else
		{
			SetAvailableMapGoals( TEAM.AXIS, false, {
				"MOUNTMG42_Platform_MG",
				"REPAIRMG42_Platform_MG",
			});

			SetAvailableMapGoals( TEAM.AXIS, true, {
				".*_Axis_Documents_.*",
				".*_Axis_Doc_Other_Way_.*",
			});

			if ( Map.ServiceDoorDestroyed )
			{
				SetAvailableMapGoals( TEAM.AXIS, true, ".*_Axis_Doc_SD_Way_.*" );
			}
		}

		SetAvailableMapGoals( TEAM.ALLIES, true, "FLAG_docs" );

		if ( Map.StorageWallDestroyed )
		{
			if ( Map.PlatformMGBuilt )
			{
				SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Platform_MG" );
			}
		}

		if ( !Map.AlliedCommandPostBuilt )
		{
			SetAvailableMapGoals( TEAM.ALLIES, true, {
				"BUILD_Allied_Command_Post",
				".*_Allies_CP1_.*",
			});
		}

		Util.MapDebugPrint( "docs_Returned" );
	},

	docs_Secured = function( trigger )
	{
		Map.DocsSecured = true;

		ETUtil.WinningChat( TEAM.ALLIES );
		ETUtil.LosingChat( TEAM.AXIS );

		Util.MapDebugPrint( "docs_Secured" );
	},

	SetSpawn = function()
	{
		foreach(bot in BotTable)
		{
			Map.SetSpawn1(bot);
		}
	},

	SetSpawn1 = function(bot)
	{
		if (bot.GetTeam() == TEAM.AXIS)
		{
			if ( Map.AllyInside == 0 )
			{
				if ( !Map.Documents_Taken )
				{
					if ( bot.HasRole( ROLE.DEFENDER3 ))
					{
						bot.ChangeSpawnPoint(3);	//Axis garage
					}
					else
					{
						bot.ChangeSpawnPoint(2);	//Axis barracks
					}
				}
				else
				{
					bot.ChangeSpawnPoint(3);	//Axis garage
				}
			}
			else
			{
				if ( !Map.Documents_Taken )
				{
					bot.ChangeSpawnPoint(2);	//Axis barracks
				}
				else
				{
					if ( Map.CarryingDocs > 0 )
					{
						if ( bot.HasRole( ROLE.DEFENDER2 ) or bot.HasRole( ROLE.DEFENDER3 ) )
						{
							bot.ChangeSpawnPoint(3);	//Axis garage
						}
						else
						{
							bot.ChangeSpawnPoint(2);	//Axis barracks
						}
					}
					else
					{
						bot.ChangeSpawnPoint(3);	//Axis garage
					}
				}
			}
		}
		else
		{
			if ( Map.Documents_Taken )
			{
				bot.ChangeSpawnPoint(0);	//Allied barracks
			}
			else
			{
				if ( bot.HasRole( ROLE.ATTACKER3 ))
				{
					bot.ChangeSpawnPoint(0);	//Allied barracks
				}
				else
				{
					if ( Map.AlliedCommandPostBuilt )
					{
						bot.ChangeSpawnPoint(4);	//Command post
					}
					else
					{
						bot.ChangeSpawnPoint(0);	//Allied barracks
					}
				}
			}
		}
	},

	Inside_bunker =
	{
		Name = "Inside_bunker",
		TriggerOnClass = CLASS.ANYPLAYER,
		OnEnter = function(ent)
		{
			if( GetEntTeam(ent) == TEAM.ALLIES )
			{
				Map.AllyInside += 1;

				WeaponTable.SetWeaponTeamAvailability ( TEAM.AXIS, CLASS.SOLDIER, WEAPON.MOBILE_MG42, false );

				Map.SetSpawn();

				if ( !Map.Documents_Taken )
				{
					SetAvailableMapGoals( TEAM.AXIS, false, {
						".*_Axis_AccessToServiceDoor_.*",
						".*_Axis_AlliedCP_.*",
						"DEFEND_Axis_ACP_Build_.*",
						".*_Axis_LadderToCP_.*",
						".*_Axis_StorageWall_.*",
						".*_Axis_MainDoor_.*",
						".*_Axis_ServiceDoorPlanted_.*",
						"BUILD_Platform_MG",
						"MOUNTMG42_Platform_MG",
						"REPAIRMG42_Platform_MG",
						"BUILD_Axis_Command_Post",
						".*_Axis_PlatformMG42_.*",
					});

					SetAvailableMapGoals( TEAM.AXIS, true, {
						".*_Axis_Documents_.*",
						".*_Axis_Doc_Other_Way_.*",
					});

					if ( Map.ServiceDoorDestroyed )
					{
						SetAvailableMapGoals( TEAM.AXIS, true, ".*_Axis_Doc_SD_Way_.*" );
					}
				}

				Util.MapDebugPrint( "Allies inside + 1; Total amount: " + Map.AllyInside );
			}
		},
		OnExit = function(ent)
		{
			if( GetEntTeam(ent) == TEAM.ALLIES )
			{
				Map.AllyInside -= 1;

				Util.MapDebugPrint( "Allies inside - 1; Total amount: " + Map.AllyInside );

				if ( Map.AllyInside == 0 )
				{
					Map.SetSpawn();

					if ( !Map.Documents_Taken )
					{
						SetAvailableMapGoals( TEAM.AXIS, false, {
							".*_Axis_Documents_.*",
							".*_Axis_Doc_SD_Way_.*",
							".*_Axis_Doc_Other_Way_.*",
						});

						if ( Map.PlatformMGBuilt )
						{
							if ( Map.StorageWallDestroyed )
							{
								SetAvailableMapGoals( TEAM.AXIS, true, {
									"MOUNTMG42_Platform_MG",
									"REPAIRMG42_Platform_MG",
								});
							}
							else
							{
								SetAvailableMapGoals( TEAM.AXIS, false, {
									"MOUNTMG42_Platform_MG",
									"REPAIRMG42_Platform_MG",
								});
							}
						}
						else
						{
							SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Platform_MG" );
						}

						if ( Map.StorageWallDestroyed )
						{
							SetAvailableMapGoals( TEAM.AXIS, true, ".*_Axis_PlatformMG42_.*" );
						}
						else
						{
							SetAvailableMapGoals( TEAM.AXIS, true, ".*_Axis_StorageWall_.*" );
						}

						SetAvailableMapGoals( TEAM.AXIS, true, ".*_Axis_AccessToServiceDoor_.*" );

						if ( Map.AlliedCommandPostBuilt )
						{
							SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_ACP_Build_.*" );
						}
						else
						{
							WeaponTable.SetWeaponTeamAvailability ( TEAM.AXIS, CLASS.SOLDIER, WEAPON.MOBILE_MG42, true );

							SetAvailableMapGoals( TEAM.AXIS, true, ".*_Axis_AlliedCP_.*" );
						}

						if ( !Map.MainDoorDestroyed )
						{
							SetAvailableMapGoals( TEAM.AXIS, true, ".*_Axis_LadderToCP_.*" );
						}
						else
						{
							SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_MainDoor_.*" );
						}

						if ( Map.Service_Door_Dyno > 0 )
						{
							SetAvailableMapGoals( TEAM.AXIS, false, ".*_Axis_AccessToServiceDoor_.*" );

							foreach( goal in Util.GoalTable("DEFUSE_Service_Door_.*") )
							{
								pos1 = goal.GetPosition();
								Util.MapDebugPrint( "^5dynamite position is: "+pos1 );

								if( pos1.y < -520 )
								{
									SetAvailableMapGoals( TEAM.AXIS, true, ".*_Axis_ServiceDoorPlanted_0.*" );
									yield();
									SetAvailableMapGoals( TEAM.AXIS, true, ".*_Axis_AccessToServiceDoor_.*" );

									Util.MapDebugPrint( "Planted from outside" );
								}
								else
								{
									SetAvailableMapGoals( TEAM.AXIS, true, ".*_Axis_ServiceDoorPlanted_1.*" );
									yield();
									SetAvailableMapGoals( TEAM.AXIS, true, ".*_Axis_AccessToServiceDoor_.*" );

									Util.MapDebugPrint( "Planted from inside" );
								}
							}
						}
					}
					else
					{
						SetAvailableMapGoals( TEAM.AXIS, false, {
							"MOUNTMG42_Platform_MG",
							"REPAIRMG42_Platform_MG",
						});
					}

					Util.MapDebugPrint( "Ally inside = 0" );
				}
			}
		},
	},

	Thirty_second = function( trigger )
	{
		Util.MapDebugPrint( "Thirty_second" );

		sleep(30);

		if ( !Map.DocsSecured )
		{
			Util.MapDebugPrint( "Axis_Win" );

			ETUtil.WinningChat( TEAM.AXIS );
			ETUtil.LosingChat( TEAM.ALLIES );
		}
	},
};

global OnMapLoad = function()
{
	// Register callback functions
	OnTrigger( "allies_hq_compost_constructed", Map.Allied_Command_Post_Built );
	OnTrigger( "Planted at the Allied Command Post.", Map.Allied_Command_Post_Planted );
	OnTrigger( "Planted at Allied Command Post.", Map.Allied_Command_Post_Planted );	//in Nitmod
	OnTrigger( "Defused at the Allied Command Post.", Map.Allied_Command_Post_Defused );
	OnTrigger( "Defused at Allied Command Post.", Map.Allied_Command_Post_Defused );	//in Nitmod
	OnTrigger( "Axis team has destroyed the Allied Command Post!", Map.Allied_Command_Post_Destroyed );

	OnTrigger( "axis_hq_compost_constructed", Map.Axis_Command_Post_Built );
	OnTrigger( "Planted at the Axis Command Post.", Map.Axis_Command_Post_Planted );
	OnTrigger( "Planted at Axis Command Post.", Map.Axis_Command_Post_Planted );	//in Nitmod
	OnTrigger( "Defused at the Axis Command Post.", Map.Axis_Command_Post_Defused );
	OnTrigger( "Defused at Axis Command Post.", Map.Axis_Command_Post_Defused );	//in Nitmod
	OnTrigger( "Allied team has destroyed the Axis Command Post!", Map.Axis_Command_Post_Destroyed );

	OnTrigger( "Axis team has constructed the Platform MG Nest!", Map.Platform_MG_Built );
	OnTrigger( "Planted at the Platform MG.", Map.Platform_MG_Planted );
	OnTrigger( "Planted at Platform MG.", Map.Platform_MG_Planted );	//in Nitmod
	OnTrigger( "Defused at the Platform MG.", Map.Platform_MG_Defused );
	OnTrigger( "Defused at Platform MG.", Map.Platform_MG_Defused );	//in Nitmod
	OnTrigger( "Allied team has destroyed the Platform MG Nest!", Map.Platform_MG_Destroyed );

	OnTrigger( "Planted at the Main Door.", Map.Main_Door_Planted );
	OnTrigger( "Planted at Main Door.", Map.Main_Door_Planted );	//in Nitmod
	OnTrigger( "Defused at the Main Door.", Map.Main_Door_Defused );
	OnTrigger( "Defused at Main Door.", Map.Main_Door_Defused );	//in Nitmod
	OnTrigger( "The Main Door has been breached!", Map.Main_Door_Destroyed );

	OnTrigger( "Planted at the Service Door.", Map.Service_Door_Planted );
	OnTrigger( "Planted at Service Door.", Map.Service_Door_Planted );	//in Nitmod
	OnTrigger( "Defused at the Service Door.", Map.Service_Door_Defused );
	OnTrigger( "Defused at Service Door.", Map.Service_Door_Defused );	//in Nitmod
	OnTrigger( "The Service Door has been breached!", Map.Service_Door_Destroyed );

	OnTrigger( "Planted at the Storage Wall.", Map.Storage_Wall_Planted );
	OnTrigger( "Planted at Storage Wall.", Map.Storage_Wall_Planted );	//in Nitmod
	OnTrigger( "Defused at the Storage Wall.", Map.Storage_Wall_Defused );
	OnTrigger( "Defused at Storage Wall.", Map.Storage_Wall_Defused );	//in Nitmod
	OnTrigger( "Storage Wall destroyed!", Map.Storage_Wall_Destroyed );

	OnTrigger( "storage_wall_mover_goto", Map.Storage_Wall_Door_Moving );

	OnTrigger( "Allies have stolen the Supply Documents!", Map.docs_Taken );
	OnTrigger( "Flag dropped docs!", Map.docs_Dropped );
	OnTrigger( "Flag returned docs!", Map.docs_Returned );
	OnTrigger( "The Allies have transmitted the Supply Documents!", Map.docs_Secured );

	OnTrigger( "thirty second warning.", Map.Thirty_second );

	Util.DisableGoal( ".*", true ); // all but routes

	SetAvailableMapGoals( TEAM.AXIS, true, {
		".*_Axis_AccessToServiceDoor_.*",
		".*_Axis_AlliedCP_.*",
		".*_Axis_LadderToCP_.*",
		".*_Axis_StorageWall_.*",
		"BUILD_Platform_MG",
		"BUILD_Axis_Command_Post",
	});

	SetAvailableMapGoals( TEAM.ALLIES, true, {
		".*_Allies_ServiceDoor_.*",
		".*_Allies_CP1_.*",
		".*_Allies_CP2_.*",
		".*_Allies_StorageWall_.*",
		"PLANT_Main_Door",
		"PLANT_Service_Door",
		"PLANT_Storage_Wall",
		"SWITCH_StorageWallSwitch",
		"BUILD_Allied_Command_Post",
	});

	Util.DisableGoal( "ROUTE_Main_Door" );
	Util.DisableGoal( "ROUTE_Stairs_to_CP" );
	Util.DisableGoal( "ROUTE_Service_Door_1" );
	Util.DisableGoal( "ROUTE_Service_Door_2" );
	Util.DisableGoal( "ROUTE_Main_Door_1" );
	Util.DisableGoal( "ROUTE_Main_Door_2" );
	Util.DisableGoal( "ROUTE_Storage_Wall_1" );
	Util.DisableGoal( "ROUTE_Storage_Wall_2" );
	Util.DisableGoal( "ROUTE_Storage_Wall_3" );

	// Roles
	SetGoalRole( "DEFEND_Axis_AccessToServiceDoor_.*", ROLE.DEFENDER );
	SetGoalRole( "DEFEND_Axis_ServiceDoorPlanted_.*", ROLE.DEFENDER );
	SetGoalRole( "DEFEND_Axis_Doc_SD_Way_.*", ROLE.DEFENDER );
	SetGoalRole( "ATTACK_Axis_DocsTaken_0.*", ROLE.DEFENDER );
	SetGoalRole( "DEFEND_Axis_AlliedCP_.*", ROLE.DEFENDER1 );
	SetGoalRole( "DEFEND_Axis_ACP_Build_.*", ROLE.DEFENDER1 );
	SetGoalRole( "ATTACK_Axis_DocsTaken_1.*", ROLE.DEFENDER1 );
	SetGoalRole( "DEFEND_Axis_LadderToCP_.*", ROLE.DEFENDER2 );
	SetGoalRole( "DEFEND_Axis_Doc_Other_Way_.*", ROLE.DEFENDER2 );
	SetGoalRole( "ATTACK_Axis_DocsTaken_2.*", ROLE.DEFENDER2 );
	SetGoalRole( "DEFEND_Axis_Transmitter_1.*", ROLE.DEFENDER2 );
	SetGoalRole( "DEFEND_Axis_StorageWall_.*", ROLE.DEFENDER3 );
	SetGoalRole( "PLANTMINE_Axis_StorageWall_.*", ROLE.DEFENDER3 );
	SetGoalRole( ".*_Axis_PlatformMG42_.*", ROLE.DEFENDER3 );
	SetGoalRole( "BUILD_Platform_MG", ROLE.DEFENDER3 );
	SetGoalRole( "MOUNTMG42_Platform_MG", ROLE.DEFENDER3 );
	SetGoalRole( "REPAIRMG42_Platform_MG", ROLE.DEFENDER3 );
	SetGoalRole( "BUILD_Axis_Command_Post", ROLE.DEFENDER3 );
	SetGoalRole( "ATTACK_Axis_DocsTaken_3.*", ROLE.DEFENDER3 );
	SetGoalRole( "DEFEND_Axis_Transmitter_2.*", ROLE.DEFENDER3 );
	SetGoalRole( "AIRSTRIKE_Axis_AlliedCP_.*", { ROLE.DEFENDER, ROLE.DEFENDER1, ROLE.DEFENDER2 } );
	SetGoalRole( "MOBILEMG42_Axis_AlliedCP_.*", { ROLE.DEFENDER, ROLE.DEFENDER1, ROLE.DEFENDER2 } );
	SetGoalRole( "ARTILLERY_S_Axis_AlliedCP_.*", { ROLE.DEFENDER, ROLE.DEFENDER1 } );
	SetGoalRole( "CALLARTILLERY_Axis_AlliedCP_.*", { ROLE.DEFENDER, ROLE.DEFENDER1 } );
	SetGoalRole( "DEFEND_Axis_Transmitter_0.*", { ROLE.DEFENDER, ROLE.DEFENDER1 } );

	SetGoalRole( "ATTACK_Allies_ServiceDoor_.*", ROLE.ATTACKER );
	SetGoalRole( "ATTACK_Allies_DocsTaken_0.*", ROLE.ATTACKER );
	SetGoalRole( "ATTACK_Allies_CP1_.*", ROLE.ATTACKER1 );
	SetGoalRole( "ATTACK_Allies_DocsTaken_1.*", ROLE.ATTACKER1 );
	SetGoalRole( "ATTACK_Allies_CP2_.*", ROLE.ATTACKER2 );
	SetGoalRole( "ATTACK_Allies_DocsTaken_2.*", ROLE.ATTACKER2 );
	SetGoalRole( "DEFEND_Allies_Transmitter_1.*", ROLE.ATTACKER2 );
	SetGoalRole( "ATTACK_Allies_StorageWall_.*", ROLE.ATTACKER3 );
	SetGoalRole( "PLANT_Storage_Wall", ROLE.ATTACKER3 );
	SetGoalRole( "PLANT_Platform_MG", ROLE.ATTACKER3 );
	SetGoalRole( "ATTACK_Allies_DocsTaken_3.*", ROLE.ATTACKER3 );
	SetGoalRole( "DEFEND_Allies_Transmitter_2.*", ROLE.ATTACKER3 );
	SetGoalRole( "BUILD_Allied_Command_Post", { ROLE.ATTACKER, ROLE.ATTACKER1 } );
	SetGoalRole( "DEFEND_Allies_Transmitter_0.*", { ROLE.ATTACKER, ROLE.ATTACKER1 } );
	SetGoalRole( "PLANT_Main_Door", { ROLE.ATTACKER, ROLE.ATTACKER1, ROLE.ATTACKER2 } );
	SetGoalRole( "PLANT_Service_Door", { ROLE.ATTACKER, ROLE.ATTACKER1, ROLE.ATTACKER2 } );

	SetGoalRole( "SWITCH_StorageWallSwitch", ROLE.INFILTRATOR );

	// Priorities
	SetGoalPriority( ".*_Axis_ServiceDoorPlanted_.*", 0.52, TEAM.AXIS, 0 );
	SetGoalPriority( "DEFEND_Axis_Doc_SD_Way_.*", 0.53, TEAM.AXIS, 0 );
	SetGoalPriority( "DEFEND_Axis_Doc_Other_Way_.*", 0.53, TEAM.AXIS, 0 );
	SetGoalPriority( "DEFEND_Axis_Documents_.*", 0.54, TEAM.AXIS, 0 );
	SetGoalPriority( "ATTACK_Axis_DocsTaken_.*", 0.55, TEAM.AXIS, 0 );
	SetGoalPriority( "DEFEND_Axis_Transmitter_.*", 0.56, TEAM.AXIS, 0 );
	SetGoalPriority( "PLANT_Allied_Command_Post", 0.7, TEAM.AXIS, CLASS.ENGINEER );
	SetGoalPriority( "AIRSTRIKE_Axis_AlliedCP_13", 0.81, TEAM.AXIS, CLASS.FIELDOPS );
	SetGoalPriority( "BUILD_Axis_Command_Post", 0.89, TEAM.AXIS, CLASS.ENGINEER );

	SetGoalPriority( "ATTACK_Allies_DocsTaken_.*", 0.55, TEAM.ALLIES, 0 );
	SetGoalPriority( "DEFEND_Allies_Transmitter_.*", 0.56, TEAM.ALLIES, 0 );
	SetGoalPriority( "PLANT_Axis_Command_Post", 0.7, TEAM.ALLIES, CLASS.ENGINEER );

	Util.LimitToClass( "PLANT_Allied_Command_Post", TEAM.AXIS, CLASS.COVERTOPS );
	Util.LimitToClass( "PLANT_Axis_Command_Post", TEAM.ALLIES, CLASS.COVERTOPS );

	// Max users per goal
	Util.SetMaxUsers( 1, "MOUNTMG42_.*" );
	Util.SetMaxUsers( 1, "PLANT_Allied_Command_Post" );
	Util.SetMaxUsers( 1, "BUILD_Platform_MG" );

	// Camp times
	//SetMapGoalProperties( "MOUNTMG42_.*", {MinCampTime=15, MaxCampTime=90} );

	Util.AddUseWp( "PLANT_Storage_Wall", "Storage_Wall_Plant_WP_1" );
	Util.AddUseWp( "PLANT_Storage_Wall", "Storage_Wall_Plant_WP_2" );
	Util.AddUseWp( "PLANT_Main_Door", "Main_Door_Plant_WP_1" );
	Util.AddUseWp( "PLANT_Main_Door", "Main_Door_Plant_WP_2" );
	Util.AddUseWp( "PLANT_Service_Door", "Service_Door_Plant_WP_1" );
	Util.AddUseWp( "PLANT_Service_Door", "Service_Door_Plant_WP_2" );
	Util.AddUseWp( "BUILD_Platform_MG", "Platform_MG_2" );
	Util.AddUseWp( "PLANT_Platform_MG", "Platform_MG_3" );
	Util.AddUseWp( "MOUNTMG42_Platform_MG", "Platform_MG_3" );
	Util.AddUseWp( "REPAIRMG42_Platform_MG", "Platform_MG_3" );

	Wp.SetWaypointFlag( "Platform_MG_1", "closed", true );

	Inside1 = OnTriggerRegion(AABB(-544.873,-496.875,1.125,1216.873,1864.875,652.207), Map.Inside_bunker);
	RegionTrigger.Create(AABB(939.181,-416.875,193.125,1216.875,-42.936,487.125), "DisableCombatMovement", "Generator");
	RegionTrigger.Create(AABB(767.125,47.126,353.125,905.818,272.875,498.855), "DisableCombatMovement", "Table");
	RegionTrigger.Create(AABB(1126.738,299.725,353.125,1216.875,423.078,487.125), "DisableCombatMovement", "Barrel");
	RegionTrigger.Create(AABB(1095.849,47.125,353.125,1216.875,150.773,500.086), "DisableCombatMovement", "WoodenBox");
	RegionTrigger.Create(AABB(-1762.524,-107.314,257.125,-1552.676,9.212,367.092), "DisableCombatMovement", "Airstrike13");
	RegionTrigger.Create(AABB(-1675.302,191.127,289.125,-1514.721,304.477,399.284), "DisableCombatMovement", "Airstrike10");
	RegionTrigger.Create(AABB(-4791.335,2039.125,-188.230,-4461.032,2374.793,7.577), "DisableCombatMovement", "Transmitter");
	RegionTrigger.Create(AABB(-2153.765,-231.872,-70.875,-1814.854,-72.531,347.108), "DisableCombatMovement", "Ladder_Outside");
	RegionTrigger.Create(AABB(-1216.875,662.606,1.125,-1051.381,800.875,370.752), "DisableCombatMovement", "Ladder_Inside");
	RegionTrigger.Create(AABB(-404.063,607.125,226.733,-22.144,952.875,373.262), "DisableCombatMovement", "Near_Axis_Spawn");
	RegionTrigger.Create(AABB(757.207,427.628,193.125,1183.627,800.875,455.659), "DisableCombatMovement", "Stairs_at_Docs");

	//Weapon restrictions
	WeaponTable.SetWeaponTeamAvailability ( TEAM.AXIS, CLASS.SOLDIER, WEAPON.MOBILE_MG42, true );

	WeaponTable.SetWeaponTeamAvailability ( TEAM.ALLIES, CLASS.SOLDIER, WEAPON.MOBILE_MG42, false );
	WeaponTable.SetWeaponAvailability( CLASS.SOLDIER, WEAPON.FLAMETHROWER, false );
	WeaponTable.SetWeaponAvailability( CLASS.SOLDIER, WEAPON.MORTAR, false );
	WeaponTable.SetWeaponAvailability( CLASS.SOLDIER, WEAPON.VENOM, false );

	Map.SetSpawn();

	print( "^3Omni-bot map script ^3by ^1Q^2i^3k^4i ^3and ^1n^2a^4t^8i^3v^5e12^3 for map: ^7" + GetMapName() );

	Util.BotChat( 0, "say", "^3Omni-bot map script ^3by ^1Q^2i^3k^4i ^3and ^1n^2a^4t^8i^3v^5e12 ^3for ^3map ^7" + GetMapName(), 1 );

	sleep(2);

	SetGoalPriority( "AIRSTRIKE_Axis_AlliedCP_13", 0.8, TEAM.AXIS, CLASS.FIELDOPS );	//return to default priority
};

global OnBotJoin = function( bot )
{
	if ( bot.GetTeam() == TEAM.AXIS and bot.GetClass() == CLASS.SOLDIER )
	{
		if ( bot.HasRole( ROLE.DEFENDER3 ))
		{
			bot.ChangePrimaryWeapon(WEAPON.PANZERFAUST);
		}
		else
		{
			if ( Map.AllyInside == 0 )
			{
				if ( !Map.Documents_Taken and !Map.AlliedCommandPostBuilt )
				{
					bot.ChangePrimaryWeapon(WEAPON.MOBILE_MG42);
				}
				else
				{
					bot.ChangePrimaryWeapon(WEAPON.PANZERFAUST);
				}
			}
			else
			{
				bot.ChangePrimaryWeapon(WEAPON.PANZERFAUST);
			}
		}
	}

	Map.SetSpawn();
};

global InitializeRoutes = function()
{
	MapRoutes =
	{
		FLAG_docs =
		{
			ROUTE_AlliedBarracks1_Spawn =
			{
				ROUTE_Ladder_to_CP_2 =
				{
					ROUTE_Around_CP_1 =
					{
						ROUTE_Cabinets = {},
					},
				},
				ROUTE_Main_Door =
				{
					ROUTE_Main_Door_1 = {},
				},
				ROUTE_Service_Door_2 =
				{
					ROUTE_Service_Door_1 = {},
				},
				ROUTE_Storage_Wall_2 =
				{
					ROUTE_Storage_Wall_3 = {},
				},
			},
			ROUTE_AlliedBarracks2_Spawn =
			{
				ROUTE_Ladder_to_CP_2 =
				{
					ROUTE_Around_CP_1 =
					{
						ROUTE_Cabinets = {},
					},
				},
				ROUTE_Main_Door =
				{
					ROUTE_Main_Door_1 = {},
				},
				ROUTE_Service_Door_2 =
				{
					ROUTE_Service_Door_1 = {},
				},
				ROUTE_Storage_Wall_2 =
				{
					ROUTE_Storage_Wall_3 = {},
				},
			},
			ROUTE_Allied_CP_Spawn =
			{
				ROUTE_Around_CP_2 =
				{
					ROUTE_Around_CP_1 =
					{
						ROUTE_Cabinets = {},
					},
				},
				ROUTE_Stairs_to_CP =
				{
					ROUTE_Outside_Stairs = {},
				},
				ROUTE_Service_Door_2 =
				{
					ROUTE_Service_Door_1 = {},
				},
			},
		},
		BUILD_Allied_Command_Post =
		{
			ROUTE_AlliedBarracks1_Spawn =
			{
				ROUTE_Ladder_to_CP_1 =
				{
					ROUTE_Ladder_to_CP_2 = {},
				},
				ROUTE_Main_Door =
				{
					ROUTE_Stairs_to_CP = {},
				},
			},
			ROUTE_AlliedBarracks2_Spawn =
			{
				ROUTE_Ladder_to_CP_1 =
				{
					ROUTE_Ladder_to_CP_2 = {},
				},
				ROUTE_Main_Door =
				{
					ROUTE_Stairs_to_CP = {},
				},
			},
		},
		CAPPOINT_Transmitter =
		{
			ROUTE_Cappoint_Place =
			{
				ROUTE_Cabinets =
				{
					ROUTE_Around_CP_1 =
					{
						ROUTE_Around_CP_2 =
						{
							ROUTE_Around_Allied_Barracks =
							{
								ROUTE_Door_to_AxisCP =
								{
									ROUTE_Lower_Door_to_Transmitter = {},
								},
								ROUTE_Roof_above_AxisCP =
								{
									ROUTE_Ladder_to_Transmitter = {},
								},
							},
						},
					},
				},
				ROUTE_Service_Door_1 =
				{
					ROUTE_Service_Door_2 =
					{
						ROUTE_Around_CP_2 =
						{
							ROUTE_Around_Allied_Barracks =
							{
								ROUTE_Door_to_AxisCP =
								{
									ROUTE_Lower_Door_to_Transmitter = {},
								},
								ROUTE_Roof_above_AxisCP =
								{
									ROUTE_Ladder_to_Transmitter = {},
								},
							},
						},
					},
				},
				ROUTE_Main_Door_1 =
				{
					ROUTE_Main_Door_2 =
					{
						ROUTE_Around_Allied_Barracks =
						{
							ROUTE_Door_to_AxisCP =
							{
								ROUTE_Lower_Door_to_Transmitter = {},
							},
							ROUTE_Roof_above_AxisCP =
							{
								ROUTE_Ladder_to_Transmitter = {},
							},
						},
					},
				},
				ROUTE_Storage_Wall_1 =
				{
					ROUTE_Storage_Wall_2 =
					{
						ROUTE_Door_to_AxisCP =
						{
							ROUTE_Lower_Door_to_Transmitter = {},
						},
						ROUTE_Roof_above_AxisCP =
						{
							ROUTE_Ladder_to_Transmitter = {},
						},
					},
				},
				ROUTE_Storage_Wall_3 =
				{
					ROUTE_Storage_Wall_2 =
					{
						ROUTE_Door_to_AxisCP =
						{
							ROUTE_Lower_Door_to_Transmitter = {},
						},
						ROUTE_Roof_above_AxisCP =
						{
							ROUTE_Ladder_to_Transmitter = {},
						},
					},
				},
			},
		},
	};

	Util.Routes(MapRoutes);
};
