global _MG = 
{
	AMMOCAB_church_ammo_model = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1204.000, 164.000, 40.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_industry_ammo_model = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1380.000, -8132.000, 40.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	BUILD_Allied_CP = 
	{
		CreateOnLoad = 0,
		Position = Vec3(372.000, -6984.000, 52.000),
		TeamAvailability = 4,
	},
	BUILD_Axis_CP = 
	{
		CreateOnLoad = 0,
		Position = Vec3(312.000, -1428.000, 64.000),
		TeamAvailability = 2,
	},
	BUILD_Baricade1 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(2953.000, -873.000, 55.000),
		TeamAvailability = 4,
	},
	BUILD_Baricade2 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(916.000, -5516.000, 55.000),
		TeamAvailability = 4,
	},
	BUILD_Baricade3 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1324.000, -6324.000, 47.000),
		TeamAvailability = 4,
	},
	BUILD_Tank = 
	{
		CreateOnLoad = 0,
		Mobile = 1,
		Offsets = 
		{
			Vec3(98.126, 16.386, -37.875),
			Vec3(-7.212, -194.250, -37.875),
			Vec3(-98.125, -9.847, -37.875),
			Vec3(-2.598, 158.125, -37.875),
		},
		Position = Vec3(6126.186, -5275.484, 68.602),
		TeamAvailability = 2,
		Vehicle = "MOVER_tank",
	},
	HEALTHCAB_church_health_model = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1204.000, -164.000, 40.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_industry_health_model = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1260.000, -8132.000, 40.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOUNT_Tank_Axis = 
	{
		AimMode = "velocity",
		Offsets = 
		{
			Vec3(98.125, -20.031, -37.875),
			Vec3(-4.200, -194.250, -37.875),
			Vec3(-98.125, 12.392, -37.875),
		},
		Position = Vec3(6485.623, -5167.906, 1.125),
		Vehicle = "MOVER_tank",
	},
	PLANT_Allied_CP = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(365.000, -6946.500, 52.000),
		TeamAvailability = 2,
	},
	PLANT_Axis_CP = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(311.000, -1461.500, 52.000),
		TeamAvailability = 4,
	},
	PLANT_Baricade1 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(3324.000, -972.000, 48.000),
		TeamAvailability = 2,
	},
	PLANT_Baricade2 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(762.000, -4869.000, 24.000),
		TeamAvailability = 2,
	},
	PLANT_Baricade3 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-1540.000, -6167.000, 33.000),
		TeamAvailability = 2,
	},
	Version = 1,
};