global _MG = 
{
	ARTILLERY_D_bSecondHalf_1 = 
	{
		Position = Vec3(3237.874, 533.633, 2164.704),
		Radius = 10,
	},
	ARTILLERY_D_bSecondHalf_2 = 
	{
		Position = Vec3(3041.804, -833.986, 2191.946),
		Radius = 10,
	},
	ARTILLERY_S_rSecondHalf_2 = 
	{
		Position = Vec3(1051.704, 1323.527, 1419.257),
		Radius = 10,
	},
	ATTACK_bRadio1 = 
	{
		AimVectors = 
		{
			Vec3(0.208, -0.975, -0.077),
		},
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(6386.125, 1933.431, 2096.125),
	},
	ATTACK_bRadio2 = 
	{
		AimVectors = 
		{
			Vec3(-0.923, 0.382, -0.041),
		},
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(6689.875, 1458.126, 2096.125),
	},
	ATTACK_bRadio3 = 
	{
		AimVectors = 
		{
			Vec3(-0.997, -0.080, -0.014),
		},
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(7117.757, 1709.151, 2096.125),
	},
	ATTACK_bRoam_Radio1 = 
	{
		AimVectors = 
		{
		},
		MaxCampTime = 1,
		MinCampTime = 0,
		Position = Vec3(5875.254, 1773.667, 2096.125),
		Radius = 50,
	},
	ATTACK_bRoam_Radio2 = 
	{
		AimVectors = 
		{
		},
		MaxCampTime = 1,
		MinCampTime = 0,
		Position = Vec3(6088.487, 965.427, 2096.125),
		Radius = 50,
	},
	ATTACK_bRoam_Radio3 = 
	{
		AimVectors = 
		{
		},
		MaxCampTime = 1,
		MinCampTime = 0,
		Position = Vec3(5727.481, -129.287, 1760.304),
		Radius = 70,
	},
	ATTACK_bRoam_Radio4 = 
	{
		AimVectors = 
		{
			Vec3(0.998, -0.064, -0.009),
		},
		MaxCampTime = 1,
		MinCampTime = 0,
		Position = Vec3(4915.994, -362.744, 2016.125),
	},
	ATTACK_bRoam_Radio5 = 
	{
		AimVectors = 
		{
			Vec3(0.995, 0.022, -0.097),
		},
		MaxCampTime = 1,
		MinCampTime = 0,
		Position = Vec3(6676.192, 1265.180, 2096.125),
	},
	BUILD_Castle_Command_Post = 
	{
		CreateOnLoad = 0,
		Position = Vec3(3478.000, 2288.000, 2132.000),
		TeamAvailability = 6,
	},
	BUILD_Outpost_Command_Post = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-2180.000, -1968.000, 884.000),
		TeamAvailability = 6,
	},
	BUILD_castle_bridge = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1984.000, 1528.000, 1106.000),
		TeamAvailability = 4,
	},
	BUILD_outpost_bridge = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-3518.000, -524.000, -300.000),
		TeamAvailability = 4,
	},
	CALLARTILLERY_bSecondHalf = 
	{
		Position = Vec3(-124.959, -72.084, 704.125),
	},
	CALLARTILLERY_rCastle_1 = 
	{
		Position = Vec3(4252.369, 363.530, 2112.125),
	},
	CALLARTILLERY_rCastle_2 = 
	{
		Position = Vec3(4020.268, -72.193, 1920.125),
	},
	CAPPOINT_radio = 
	{
		Position = Vec3(3042.508, -1984.837, 2001.147),
	},
	CHECKPOINT_forward_flag = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-3672.000, -72.000, 64.000),
	},
	DEFEND_rBasement1 = 
	{
		AimVectors = 
		{
			Vec3(-0.334, 0.865, -0.374),
		},
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(3604.662, 694.615, 1569.250),
	},
	DEFEND_rBasement2 = 
	{
		AimVectors = 
		{
			Vec3(-0.654, 0.722, -0.225),
		},
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(4029.875, 509.872, 1619.874),
	},
	DEFEND_rMid1 = 
	{
		AimVectors = 
		{
			Vec3(-0.890, 0.255, -0.378),
		},
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(2891.039, -41.690, 1626.091),
	},
	DEFEND_rMid2 = 
	{
		AimVectors = 
		{
			Vec3(-0.775, 0.440, -0.454),
		},
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(2765.674, -677.827, 1795.576),
	},
	DEFEND_rMid3 = 
	{
		AimVectors = 
		{
			Vec3(-0.841, 0.317, -0.438),
		},
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(2603.690, -859.875, 1782.605),
	},
	DEFEND_rMid4 = 
	{
		AimVectors = 
		{
			Vec3(-0.528, 0.798, -0.289),
		},
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(3964.195, -790.200, 1972.843),
	},
	DEFEND_rRadio1 = 
	{
		AimVectors = 
		{
			Vec3(-0.988, -0.152, 0.020),
		},
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(7117.874, 1933.875, 2096.125),
	},
	DEFEND_rRadio2 = 
	{
		AimVectors = 
		{
			Vec3(-0.887, 0.462, -0.000),
		},
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(6929.640, 1465.739, 2096.125),
		Radius = 20,
	},
	DEFEND_rRadio3 = 
	{
		AimVectors = 
		{
			Vec3(-0.823, -0.566, 0.035),
		},
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(6850.875, 1931.875, 2096.125),
	},
	DEFEND_rroam_Radio1 = 
	{
		AimVectors = 
		{
		},
		MaxCampTime = 1,
		MinCampTime = 0,
		Position = Vec3(5395.584, 1771.643, 2096.125),
	},
	DEFEND_rroam_Radio2 = 
	{
		AimVectors = 
		{
		},
		MaxCampTime = 1,
		MinCampTime = 0,
		Position = Vec3(6673.717, 829.589, 2096.125),
		Radius = 30,
	},
	DEFEND_rroam_Radio3 = 
	{
		AimVectors = 
		{
		},
		MaxCampTime = 1,
		MinCampTime = 0,
		Position = Vec3(5181.651, 652.814, 2064.125),
		Radius = 50,
	},
	DEFEND_rroam_Radio4 = 
	{
		AimVectors = 
		{
			Vec3(0.035, -0.983, -0.181),
		},
		MaxCampTime = 1,
		MinCampTime = 0,
		Position = Vec3(4599.542, -95.445, 1968.173),
	},
	FLAG_Agent_One_Documents = 
	{
		CreateOnLoad = 0,
		Position = Vec3(6647.000, 1682.000, 2141.125),
		TeamAvailability = 4,
	},
	FLAG_radio_codes = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1016.000, 1040.000, 747.125),
		TeamAvailability = 4,
	},
	MOUNTMG42_432 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 90,
		MinCampTime = 45,
		Position = Vec3(-3485.000, -72.000, 68.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_744 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 90,
		MinCampTime = 45,
		Position = Vec3(1946.000, -72.000, 1534.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_745 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 90,
		MinCampTime = 45,
		Position = Vec3(2147.000, -72.000, 1668.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_lowerouthouse = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 90,
		MinCampTime = 45,
		Position = Vec3(-1861.000, -1780.000, 900.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_snowhut = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 90,
		MinCampTime = 45,
		Position = Vec3(3145.000, 2134.000, 2148.000),
		TeamAvailability = 6,
	},
	PLANT_Castle_Basement_Door = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(4128.000, 432.000, 1776.000),
		TeamAvailability = 4,
	},
	PLANT_Castle_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(3479.000, 2262.500, 2132.000),
		TeamAvailability = 6,
	},
	PLANT_Castle_Lower_Door = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(4128.000, 512.000, 1776.000),
		TeamAvailability = 4,
	},
	PLANT_Outpost_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(-2171.000, -1997.500, 884.000),
		TeamAvailability = 6,
	},
	PLANT_castle_bridge = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(1920.000, 1088.000, 964.999),
		TeamAvailability = 2,
	},
	PLANT_lower_access_door = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-1152.000, 544.000, 128.000),
		TeamAvailability = 4,
	},
	PLANT_outpost_bridge = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-3456.000, -960.000, -287.002),
		TeamAvailability = 2,
	},
	PLANT_supply_room_door = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-1120.000, 424.000, 768.000),
		TeamAvailability = 4,
	},
	REPAIRMG42_432 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-3485.000, -72.000, 68.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_744 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1946.000, -72.000, 1534.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_745 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(2147.000, -72.000, 1668.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_lowerouthouse = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1861.000, -1780.000, 900.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_snowhut = 
	{
		CreateOnLoad = 0,
		Position = Vec3(3145.000, 2134.000, 2148.000),
		TeamAvailability = 6,
	},
	ROUTE_bSpawn1 = 
	{
		Position = Vec3(-7663.326, -1460.668, -687.875),
		Radius = 200,
	},
	ROUTE_bSpawn2 = 
	{
		Position = Vec3(-7677.875, -52.298, -687.875),
		Radius = 150,
	},
	ROUTE_bSpawn3 = 
	{
		Position = Vec3(-7310.076, 228.996, -703.875),
		Radius = 200,
	},
	ROUTE_basement = 
	{
		Position = Vec3(4751.938, 334.145, 1712.125),
		Radius = 35,
	},
	ROUTE_castlevalley = 
	{
		Position = Vec3(1378.044, 498.285, 445.324),
		Radius = 70,
	},
	ROUTE_opspawn1 = 
	{
		Position = Vec3(-420.014, -1704.008, 1472.125),
		Radius = 250,
	},
	ROUTE_opspawn2 = 
	{
		Position = Vec3(-468.896, -605.134, 1472.125),
		Radius = 250,
	},
	ROUTE_scastlehill = 
	{
		Position = Vec3(2286.310, -1274.484, 1558.442),
		Radius = 70,
	},
	ROUTE_secastlehill = 
	{
		Position = Vec3(2936.203, 242.008, 1651.822),
		Radius = 70,
	},
	ROUTE_southstairs = 
	{
		Position = Vec3(6397.013, 858.509, 1728.200),
		Radius = 30,
	},
	ROUTE_tramroute = 
	{
		Position = Vec3(4426.510, -68.765, 1920.234),
		Radius = 35,
	},
	ROUTE_upperbridge = 
	{
		Position = Vec3(1350.741, 1609.618, 1049.284),
		Radius = 70,
	},
	ROUTE_weststairs = 
	{
		Position = Vec3(5216.352, 2067.138, 1760.125),
		Radius = 30,
	},
	SNIPE_bSnipe_Flag1 = 
	{
		AimVectors = 
		{
			Vec3(0.999, -0.031, -0.024),
		},
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-6445.875, 262.126, -383.875),
	},
	SNIPE_bSnipe_Flag2 = 
	{
		AimVectors = 
		{
			Vec3(0.975, -0.222, 0.001),
		},
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-6006.125, 541.875, -383.875),
		Radius = 30,
	},
	SNIPE_bSnipe_castle1 = 
	{
		AimVectors = 
		{
			Vec3(0.975, 0.220, 0.040),
		},
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(141.874, -1372.626, 1340.125),
		Radius = 30,
	},
	SNIPE_bSnipe_castle2 = 
	{
		AimVectors = 
		{
			Vec3(0.835, -0.450, 0.317),
		},
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(227.874, 221.745, 704.125),
	},
	SNIPE_bSnipe_castle_3 = 
	{
		AimVectors = 
		{
			Vec3(0.820, 0.557, 0.128),
		},
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(229.122, -397.576, 896.156),
		Radius = 20,
	},
	SNIPE_rSnipe_Mid1 = 
	{
		AimVectors = 
		{
			Vec3(-0.827, 0.500, -0.256),
		},
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(1970.668, -1641.660, 1645.995),
	},
	SNIPE_rSnipe_Mid2 = 
	{
		AimVectors = 
		{
			Vec3(-0.903, 0.174, -0.393),
		},
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(3111.992, 492.753, 1816.058),
	},
	Version = 1,
};