global _MG = 
{
	AMMOCAB_south_ammocabinet = 
	{
		CreateOnLoad = 0,
		Position = Vec3(357.000, 1234.000, 90.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	BUILD_Radio_Bunker_Door = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1782.000, -2010.000, 126.000),
		TeamAvailability = 2,
	},
	CAPPOINT_Radio_Bunker_Transmitter = 
	{
		Position = Vec3(1901.875, -1589.795, 129.125),
		TeamAvailability = 4,
	},
	DEFEND_Cannon_Supply_Doors_1 = 
	{
		AimVectors = 
		{
			Vec3(0.459, -0.888, 0.018),
			Vec3(0.856, -0.505, 0.109),
			Vec3(0.973, 0.221, 0.064),
		},
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(-607.126, 1679.694, 220.462),
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_Cannon_Supply_Doors_2 = 
	{
		AimVectors = 
		{
			Vec3(0.857, -0.510, 0.071),
			Vec3(0.999, 0.034, -0.029),
			Vec3(0.776, 0.629, 0.034),
		},
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(-651.930, 1013.893, 218.808),
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_Main_Cannon_1 = 
	{
		AimVectors = 
		{
			Vec3(-0.856, 0.517, 0.022),
			Vec3(0.235, 0.972, -0.032),
		},
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(-1584.194, 2033.715, 197.125),
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_Main_Cannon_2 = 
	{
		AimVectors = 
		{
			Vec3(0.863, 0.504, 0.037),
			Vec3(-0.185, 0.983, -0.013),
		},
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(-2009.065, 2036.255, 193.164),
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_Radioraum_1 = 
	{
		AimVectors = 
		{
			Vec3(-0.580, 0.812, 0.058),
			Vec3(0.986, 0.157, 0.061),
			Vec3(0.572, 0.801, -0.174),
		},
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(1688.349, -2428.654, 225.125),
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_Radioraum_2 = 
	{
		AimVectors = 
		{
			Vec3(-0.943, 0.333, 0.010),
			Vec3(-0.563, 0.800, -0.207),
		},
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(2077.086, -2475.807, 241.125),
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_Radioraum_3 = 
	{
		AimVectors = 
		{
			Vec3(-0.987, 0.156, 0.033),
			Vec3(-0.317, -0.847, 0.426),
		},
		MaxCampTime = 30,
		MinCampTime = 20,
		Position = Vec3(1939.036, -1992.894, 81.125),
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_Radioraum_4 = 
	{
		AimVectors = 
		{
			Vec3(0.054, 0.999, 0.005),
			Vec3(-0.090, 0.996, -0.011),
		},
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(1258.820, -1947.752, 81.125),
		Stance = "crouch",
		TeamAvailability = 6,
	},
	DEFEND_Radioraum_5 = 
	{
		AimVectors = 
		{
			Vec3(-0.404, -0.915, 0.005),
			Vec3(0.879, -0.473, 0.057),
			Vec3(0.952, 0.134, -0.276),
		},
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(1668.940, -2200.956, 225.125),
		Stance = "crouch",
		TeamAvailability = 6,
	},
	DEFEND_Radioraum_6 = 
	{
		AimVectors = 
		{
			Vec3(-0.054, 0.999, 0.005),
			Vec3(0.987, 0.149, -0.065),
		},
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(1356.244, -1944.495, 81.125),
		Stance = "crouch",
		TeamAvailability = 6,
	},
	DEFEND_War_Documents_1 = 
	{
		AimVectors = 
		{
			Vec3(-0.931, 0.016, 0.365),
			Vec3(0.107, 0.994, 0.028),
		},
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(1670.112, -777.616, -38.816),
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_War_Documents_2 = 
	{
		AimVectors = 
		{
			Vec3(0.997, -0.063, 0.043),
			Vec3(-0.037, -0.970, 0.242),
		},
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(1404.747, -361.274, -38.816),
		Stance = "crouch",
		TeamAvailability = 2,
	},
	FLAG_War_Documents = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1560.000, -496.000, -2.875),
		TeamAvailability = 4,
	},
	HEALTHCAB_south_healthcabinet = 
	{
		CreateOnLoad = 0,
		Position = Vec3(357.000, 1130.000, 88.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	PLANT_Cannon_Supply_Doors = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-952.000, 1472.000, 268.000),
		TeamAvailability = 4,
	},
	PLANT_Radio_Bunker_Door = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(1664.000, -1852.000, 140.000),
		TeamAvailability = 4,
	},
	PLANT_main_Cannon = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-1794.000, 2562.000, 288.000),
		TeamAvailability = 4,
	},
	Version = 1,
};