global _MG = 
{
	AMMOCAB_cabinet_ammo_ne = 
	{
		CreateOnLoad = 0,
		Position = Vec3(840.000, 1484.000, 251.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_cabinet_ammo_nw = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-704.000, 1484.000, 251.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_cabinet_ammo_se = 
	{
		CreateOnLoad = 0,
		Position = Vec3(704.000, -1484.000, 251.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_cabinet_ammo_sw = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-840.000, -1484.000, 251.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	BUILD_Allied_Command_Post = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-2200.000, 128.000, 116.000),
		TeamAvailability = 4,
	},
	BUILD_Allies_Northeast_Assault_Ramp = 
	{
		CreateOnLoad = 0,
		Position = Vec3(2224.000, 2656.000, 80.000),
		TeamAvailability = 4,
	},
	BUILD_Allies_Northwest_Assault_Ramp = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-2220.000, 2652.000, 80.000),
		TeamAvailability = 4,
	},
	BUILD_Allies_Southeast_Iron_Fence = 
	{
		CreateOnLoad = 0,
		Position = Vec3(920.000, -304.000, 76.000),
		TeamAvailability = 4,
	},
	BUILD_Allies_Southwest_Iron_Fence = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-920.000, -332.000, 76.000),
		TeamAvailability = 4,
	},
	BUILD_Allies_drain_grate = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1456.000, -2400.000, 80.000),
		TeamAvailability = 4,
	},
	BUILD_Axis_Command_Post = 
	{
		CreateOnLoad = 0,
		Position = Vec3(2216.000, 128.000, 118.000),
		TeamAvailability = 2,
	},
	BUILD_Axis_Northeast_Iron_Fence = 
	{
		CreateOnLoad = 0,
		Position = Vec3(920.000, 332.000, 76.000),
		TeamAvailability = 2,
	},
	BUILD_Axis_Northwest_Iron_Fence = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-920.000, 304.000, 76.000),
		TeamAvailability = 2,
	},
	BUILD_Axis_Southeast_Assault_Ramp = 
	{
		CreateOnLoad = 0,
		Position = Vec3(2220.000, -2652.000, 80.000),
		TeamAvailability = 2,
	},
	BUILD_Axis_Southwest_Assault_Ramp = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-2224.000, -2656.000, 84.000),
		TeamAvailability = 2,
	},
	BUILD_Axis_drain_grate = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1456.000, 2400.000, 80.000),
		TeamAvailability = 2,
	},
	CAPPOINT_l1 = 
	{
		Position = Vec3(383.594, -3733.875, -382.875),
	},
	CAPPOINT_l2 = 
	{
		Position = Vec3(127.104, -3733.875, -382.875),
	},
	CAPPOINT_l3 = 
	{
		Position = Vec3(-126.773, -3733.512, -382.875),
	},
	CAPPOINT_l4 = 
	{
		Position = Vec3(-385.247, -3733.874, -382.875),
	},
	CAPPOINT_x1 = 
	{
		Position = Vec3(-383.525, 3733.875, -382.875),
	},
	CAPPOINT_x2 = 
	{
		Position = Vec3(-126.406, 3733.875, -382.775),
	},
	CAPPOINT_x3 = 
	{
		Position = Vec3(128.552, 3733.875, -382.875),
	},
	CAPPOINT_x4 = 
	{
		Position = Vec3(384.188, 3733.875, -382.875),
	},
	FLAG_beer_se_1 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1760.000, -3144.000, 381.125),
		TeamAvailability = 2,
	},
	FLAG_beer_se_2 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1640.000, -3144.000, 381.125),
		TeamAvailability = 2,
	},
	FLAG_beer_sw_1 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1760.000, -3144.000, 381.125),
		TeamAvailability = 2,
	},
	FLAG_beer_sw_2 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1640.000, -3144.000, 381.125),
		TeamAvailability = 2,
	},
	FLAG_honey_ne_1 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1760.000, 3144.000, 381.125),
		TeamAvailability = 4,
	},
	FLAG_honey_ne_2 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1640.000, 3144.000, 381.125),
		TeamAvailability = 4,
	},
	FLAG_honey_nw_1 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1760.000, 3144.000, 381.125),
		TeamAvailability = 4,
	},
	FLAG_honey_nw_2 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1640.000, 3144.000, 381.125),
		TeamAvailability = 4,
	},
	HEALTHCAB_cabinet_health_ne = 
	{
		CreateOnLoad = 0,
		Position = Vec3(704.000, 1484.000, 251.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_cabinet_health_nw = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-840.000, 1484.000, 251.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_cabinet_health_se = 
	{
		CreateOnLoad = 0,
		Position = Vec3(840.000, -1484.000, 251.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_cabinet_health_sw = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-704.000, -1484.000, 251.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	PLANT_Allied_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(-2200.999, 195.499, 116.000),
		TeamAvailability = 2,
	},
	PLANT_Allies_Main_Gate = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-76.000, -1232.000, 188.000),
		TeamAvailability = 2,
	},
	PLANT_Allies_Northeast_Assault_Ramp = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(2176.000, 3084.000, 180.002),
		TeamAvailability = 2,
	},
	PLANT_Allies_Northwest_Assault_Ramp = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-2176.000, 3184.000, 212.000),
		TeamAvailability = 2,
	},
	PLANT_Allies_Southeast_Iron_Fence = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(895.500, -284.000, 104.000),
		TeamAvailability = 2,
	},
	PLANT_Allies_Southwest_Iron_Fence = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(-895.500, -284.000, 104.000),
		TeamAvailability = 2,
	},
	PLANT_Allies_drain_grate = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(-1368.000, -2656.000, 33.000),
		TeamAvailability = 2,
	},
	PLANT_Axis_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(2215.001, 195.499, 118.000),
		TeamAvailability = 4,
	},
	PLANT_Axis_Main_Gate = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(76.000, 1232.000, 188.000),
		TeamAvailability = 4,
	},
	PLANT_Axis_Northeast_Iron_Fence = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(895.500, 284.000, 104.000),
		TeamAvailability = 4,
	},
	PLANT_Axis_Northwest_Iron_Fence = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(-895.500, 284.000, 104.000),
		TeamAvailability = 4,
	},
	PLANT_Axis_Southeast_Assault_Ramp = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(2176.000, -3184.000, 212.000),
		TeamAvailability = 4,
	},
	PLANT_Axis_Southwest_Assault_Ramp = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-2176.000, -3084.000, 180.002),
		TeamAvailability = 4,
	},
	PLANT_Axis_drain_grate = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(1368.000, 2656.000, 33.000),
		TeamAvailability = 4,
	},
	ROUTE_l_gate = 
	{
		Position = Vec3(-30.765, -1109.985, 33.125),
		Radius = 125,
	},
	ROUTE_l_spawn = 
	{
		Position = Vec3(-13.364, -2489.340, 225.724),
		Radius = 600,
	},
	ROUTE_x_gate = 
	{
		Position = Vec3(28.080, 1108.446, 33.125),
		Radius = 125,
	},
	ROUTE_x_spawn = 
	{
		Position = Vec3(2.479, 2522.800, 214.844),
		Radius = 600,
	},
	Version = 1,
};