global _MG = 
{
	AMMOCAB_t1086 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-96.000, 1308.000, 490.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_t1088 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(328.000, 1636.000, 490.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	BUILD_Axis_bunker_doors = 
	{
		CreateOnLoad = 0,
		Position = Vec3(80.000, 4462.000, 476.000),
		TeamAvailability = 2,
	},
	BUILD_Blockade = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-890.000, 4264.000, 28.000),
		TeamAvailability = 2,
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-4.000, 1444.000, 508.000),
		TeamAvailability = 6,
	},
	BUILD_Killbox = 
	{
		CreateOnLoad = 0,
		Position = Vec3(884.000, 8400.000, 78.000),
		TeamAvailability = 4,
	},
	BUILD_main_gate = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-64.000, 3900.000, 104.000),
		TeamAvailability = 0,
	},
	BUILD_makeshift_bridge = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1272.000, 2624.000, 472.000),
		TeamAvailability = 4,
	},
	BUILD_sidewall_breach = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1060.000, -1472.000, 72.000),
		TeamAvailability = 0,
	},
	BUILD_wooden_barricade = 
	{
		CreateOnLoad = 0,
		Position = Vec3(170.000, 6560.000, 76.000),
		TeamAvailability = 2,
	},
	CAPPOINT_documents = 
	{
		Position = Vec3(-322.223, 7749.874, 705.125),
	},
	CHECKPOINT_forwardspawn = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-64.000, 5440.000, 528.000),
	},
	FLAG_codebook = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1696.000, 7862.000, -178.875),
		TeamAvailability = 4,
	},
	HEALTHCAB_t1087 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-288.000, 1308.000, 490.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_t1089 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(136.000, 1636.000, 490.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOUNTMG42_159 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(832.000, 3656.000, 68.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_173 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(-64.000, 3680.000, 516.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_199 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(-1312.000, 2288.000, 68.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_52 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(-588.000, 2880.000, 320.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_Killbox = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(1104.000, 8400.000, 112.000),
		TeamAvailability = 6,
	},
	PLANT_Axis_bunker_doors = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(-64.000, 4382.000, 496.000),
		TeamAvailability = 4,
	},
	PLANT_Blockade = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(-1112.000, 4344.000, 76.000),
		TeamAvailability = 4,
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(-1.000, 1414.500, 508.000),
		TeamAvailability = 6,
	},
	PLANT_Killbox = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(1008.000, 8336.000, 88.000),
		TeamAvailability = 2,
	},
	PLANT_main_gate = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-60.001, 3884.000, 120.000),
		TeamAvailability = 4,
	},
	PLANT_makeshift_bridge = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(1228.000, 3008.001, 354.000),
		TeamAvailability = 2,
	},
	PLANT_sidewall_breach = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-1060.000, -1464.571, 56.001),
		TeamAvailability = 4,
	},
	PLANT_wooden_barricade = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(172.000, 6561.936, 72.000),
		TeamAvailability = 4,
	},
	REPAIRMG42_159 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(832.000, 3656.000, 68.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_173 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-64.000, 3680.000, 516.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_199 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1312.000, 2288.000, 68.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_52 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-588.000, 2880.000, 320.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_Killbox = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1104.000, 8400.000, 112.000),
		TeamAvailability = 6,
	},
	Version = 1,
};