global _MG = 
{
	AMMOCAB_south_ammocabinet = 
	{
		CreateOnLoad = 0,
		Position = Vec3(85.000, 2306.000, 256.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_south_ammocabinet_1 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(6.000, -731.000, 32.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_south_ammocabinet_2 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-2069.000, 1958.000, 276.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	BUILD_Barrier_Defenses = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1792.000, -1360.000, 36.000),
		TeamAvailability = 2,
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		Position = Vec3(124.000, -348.000, 220.000),
		TeamAvailability = 6,
	},
	BUILD_First_Barrier_Defenses = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1104.000, -1360.000, 36.000),
		TeamAvailability = 2,
	},
	BUILD_Oasis_Water_Pump = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1064.000, 1504.000, 48.000),
		TeamAvailability = 4,
	},
	BUILD_tunnel_barrier = 
	{
		CreateOnLoad = 0,
		Position = Vec3(128.000, -608.000, 44.000),
		TeamAvailability = 2,
	},
	CAPPOINT_453 = 
	{
		Position = Vec3(1391.039, 2089.529, -7.875),
	},
	CHECKPOINT_forward_spawn = 
	{
		CreateOnLoad = 0,
		Position = Vec3(78.000, 56.000, 228.000),
	},
	DEFEND_d_First_Barrier_Door_1 = 
	{
		AimVectors = 
		{
			Vec3(0.200, 0.980, 0.020),
			Vec3(0.916, 0.401, -0.000),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(764.039, -1834.065, -14.875),
		Stance = "crouch",
	},
	DEFEND_d_First_Barrier_Door_2 = 
	{
		AimVectors = 
		{
			Vec3(-0.583, 0.812, 0.028),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1333.875, -1837.875, -14.875),
		Stance = "crouch",
	},
	DEFEND_d_Secret_Door_1 = 
	{
		AimVectors = 
		{
			Vec3(-0.982, -0.185, 0.044),
			Vec3(0.008, -1.000, -0.008),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2485.875, -1314.125, -14.875),
		Stance = "crouch",
	},
	DEFEND_d_Secret_Door_2 = 
	{
		AimVectors = 
		{
			Vec3(0.935, -0.352, 0.036),
			Vec3(-0.717, -0.697, -0.008),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1611.787, -1314.125, -14.875),
		Stance = "crouch",
	},
	DEFEND_d_docs_1 = 
	{
		AimVectors = 
		{
			Vec3(0.707, 0.704, 0.065),
			Vec3(-0.053, 0.998, 0.020),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1333.595, -3018.380, -70.875),
		Stance = "crouch",
	},
	DEFEND_d_docs_2 = 
	{
		AimVectors = 
		{
			Vec3(-0.998, -0.057, 0.024),
			Vec3(0.457, -0.834, 0.310),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2286.732, -2714.459, -70.875),
		Weapons = 
		{
			[11] = 1,
			[96] = 1,
		},
	},
	DEFEND_d_door_1 = 
	{
		AimVectors = 
		{
			Vec3(0.617, 0.785, 0.057),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-794.941, -1874.003, -14.875),
	},
	DEFEND_d_door_2 = 
	{
		AimVectors = 
		{
			Vec3(-0.996, -0.092, 0.012),
			Vec3(0.120, -0.993, 0.016),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-548.510, -703.314, -14.875),
	},
	DEFEND_d_door_3 = 
	{
		AimVectors = 
		{
			Vec3(-0.746, -0.401, -0.532),
			Vec3(0.321, -0.911, -0.259),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-866.318, -559.634, 337.125),
		Stance = "crouch",
	},
	FLAG_axisdocuments = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1640.000, -2756.000, -22.875),
		TeamAvailability = 4,
	},
	HEALTHCAB_south_healthcabinet = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-323.000, 2314.000, 256.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_south_healthcabinet_1 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(142.000, -731.000, 32.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_south_healthcabinet_2 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-2069.000, 2054.000, 276.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	PLANT_Axis_Team_Door = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-384.000, -1956.000, 48.001),
		TeamAvailability = 4,
	},
	PLANT_Axis_Team_Door_1 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(1008.000, -1872.000, 48.001),
		TeamAvailability = 4,
	},
	PLANT_Barrier_Defenses = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(2000.000, -1268.000, 40.000),
		TeamAvailability = 4,
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(153.500, -345.000, 220.000),
		TeamAvailability = 6,
	},
	PLANT_First_Barrier_Defenses = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(920.000, -1268.000, 44.000),
		TeamAvailability = 4,
	},
	PLANT_Oasis_Water_Pump = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(1152.000, 1116.000, 122.000),
		TeamAvailability = 2,
	},
	PLANT_Secret_Door = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(2506.000, -1644.000, 52.000),
		TeamAvailability = 4,
	},
	PLANT_tunnel_barrier = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(8.000, -206.000, 60.000),
		TeamAvailability = 4,
	},
	Version = 1,
};