global _MG = 
{
	AMMOCAB_south_ammocabinet = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1998.000, -2314.000, 1616.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	BUILD_Bridge = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1870.000, 256.000, 1334.500),
		TeamAvailability = 4,
	},
	BUILD_Old_City_MG_Nest = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-58.000, -1376.000, 1772.000),
		TeamAvailability = 4,
	},
	BUILD_Stairs = 
	{
		CreateOnLoad = 0,
		Position = Vec3(717.000, -2525.000, 1610.000),
		TeamAvailability = 4,
	},
	CHECKPOINT_fayumflag = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1733.000, -1805.000, 2047.000),
	},
	HEALTHCAB_south_healthcabinet = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1862.000, -2314.000, 1616.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOUNTMG42_Old_City_MG_Nest = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(104.000, -1476.000, 1796.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_mg42_1b = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(1611.000, -2561.000, 1652.000),
		TeamAvailability = 6,
	},
	PLANT_Bridge = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(1755.000, 743.000, 1209.351),
		TeamAvailability = 2,
	},
	PLANT_Gate = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(1059.000, -1464.000, 1708.500),
		TeamAvailability = 4,
	},
	PLANT_Generator = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(580.000, -1219.000, 1990.500),
		TeamAvailability = 4,
	},
	PLANT_Old_City_MG_Nest = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(104.000, -1476.000, 1730.000),
		TeamAvailability = 2,
	},
	PLANT_Stairs = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(852.499, -2520.500, 1630.875),
		TeamAvailability = 2,
	},
	REPAIRMG42_Old_City_MG_Nest = 
	{
		CreateOnLoad = 0,
		Position = Vec3(104.000, -1476.000, 1796.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_mg42_1b = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1611.000, -2561.000, 1652.000),
		TeamAvailability = 6,
	},
	SWITCH_1 = 
	{
		AimPosition = Vec3(1758.125, -1951.540, 1615.950),
		Position = Vec3(1791.807, -1955.096, 1564.125),
	},
	SWITCH_2 = 
	{
		AimPosition = Vec3(2350.676, -2033.285, 1636.700),
		Position = Vec3(2353.895, -2003.765, 1574.911),
	},
	Version = 1,
};