//==========================================================================================
//
//	blood.gm
//
//	Who                  	When		What
//------------------------------------------------------------------------------------------
//	maker@bigsighstudios.com	25 October 2017	Initial Script
//	palota       	08 June 2025
//
//==========================================================================================
//

global Map =
{
	//Door status flags, 1 = intact
	Door1 = 1,
	Door2 = 1,
	Tunnel_Gate = 1,
	Tunnel_Wall = 1,

	//Main Base features =========================================================
	North_Tower_Built = function()
	{
		Util.MapDebugPrint( "North_Tower_Built" );
	},
	North_Tower_Destroyed = function()
	{
		Util.MapDebugPrint( "North_Tower_Destroyed" );
	},

	South_Tower_Built = function()
	{
		Util.MapDebugPrint( "South_Tower_Built" );
	},
	South_Tower_Destroyed = function()
	{
		Util.MapDebugPrint( "South_Tower_Destroyed" );
	},

	//Vehicles ===================================================================
	vehicle_at_location = function()
	{
		switch(Map.VehicleLocation)
		{
			case 1:
			{
				Util.MapDebugPrint( "Tank_At_Door_1");
			}
			case 2:
			{
				Util.MapDebugPrint( "Tank_At_Door_2" );
			}
			case 3:
			{
				Util.MapDebugPrint( "Truck_Exits_Base" );
			}
			case 4:
			{
				Util.MapDebugPrint( "Truck_Past_Forward_Spawn" );
			}
			case 5:
			{
				Util.MapDebugPrint( "Truck_At_Escape" );
			}
		}
		Util.MapDebugPrint("vehicle at location " + Map.VehicleLocation, true);
	},

	//Forward Spawn Base =========================================================
	Door1_Destroyed = function()
	{
		Map.Door1 = 0;

		SetAvailableMapGoals( TEAM.AXIS, false, {
			".*MG42_182",
			".*MG42_291",
		});
		SetAvailableMapGoals( TEAM.AXIS, true, {
			"BUILD_North_Tower",
			"BUILD_South_Tower",
			"BUILD_tunnel_gate",
			"BUILD_tunnel_wall",
		});

		SetAvailableMapGoals( TEAM.ALLIES, true, {
			"CHECKPOINT_.*",
			"PLANT_tunnel_gate",
			"PLANT_tunnel_wall"
		});
		Util.MapDebugPrint( "Door1_Destroyed" );
	},

	//Main Base ==================================================================
	Door2_Destroyed = function()
	{
		Map.Door2 = 0;

		SetAvailableMapGoals( TEAM.ALLIES, false, { "BUILD_Tank", "ESCORT_Tank" } );

		SetAvailableMapGoals( TEAM.ALLIES, true, {
			"FLAG_Book",
			"CAPPOINT_Book",
			"BUILD_Truck",
			"ESCORT_Truck",
			"CAMP_Allies_Truck_.*",
			"PLANT_North_Tower",
			"PLANT_South_Tower",
		});

		SetAvailableMapGoals( TEAM.AXIS, true, ".*MG42_13");

		Util.MapDebugPrint( "Door2_Destroyed" );
	},

	//Underground ================================================================
	tunnel_gate_Built = function()
	{
		Map.Tunnel_Gate = 1;
		Util.MapDebugPrint( "tunnel_gate_Built" );
	},
	tunnel_gate_Destroyed = function()
	{
		Map.Tunnel_Gate = 0;
		Util.MapDebugPrint( "tunnel_gate_Destroyed" );
	},

	tunnel_wall_Built = function()
	{
		Map.Tunnel_Wall = 1;
		Util.MapDebugPrint( "tunnel_wall_Built" );
	},
	tunnel_wall_Destroyed = function()
	{
		Map.Tunnel_Wall = 0;
		Util.MapDebugPrint( "tunnel_wall_Destroyed" );
	},

	//Objectives =================================================================
	Book_Taken = function()
	{
		Util.MapDebugPrint( "Book_Taken" );
	},
	Book_Going = function()
	{
		SetAvailableMapGoals( TEAM.AXIS, false, {
			".*MG42_13",
			"BUILD_tunnel_gate",
			"BUILD_tunnel_wall",
		});
		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"FLAG_Book",
			"CAPPOINT_Book",
			"PLANT_tunnel_gate",
			"PLANT_tunnel_wall"
		});
		Util.MapDebugPrint( "Book_Going" );
	},
	Book_Returned = function()
	{
		Util.MapDebugPrint( "Book_Returned" );
	},

	//Spawns =====================================================================
	forwardspawn1_flag_Axis_Captured = function()
	{
		Util.MapDebugPrint( "forwardspawn1_flag_Axis_Captured" );
	},
	forwardspawn1_flag_Allies_Captured = function()
	{
		Util.MapDebugPrint( "forwardspawn1_flag_Allies_Captured" );
	},
};

global OnMapLoad = function()
{
	OnTrigger( "Allied team has destroyed the  Main Gate!", Map.Door1_Destroyed );
	OnTrigger( "Allied team has destroyed the Second Main Gate!", Map.Door2_Destroyed );

	OnTrigger( "The North Tower has been constructed!", Map.North_Tower_Built );
	OnTrigger( "Allies have destroyed the North Tower!", Map.North_Tower_Destroyed );

	OnTrigger( "The South Tower has been constructed!", Map.South_Tower_Built );
	OnTrigger( "Allies have destroyed the South Tower!", Map.South_Tower_Destroyed );

	OnTrigger( "Axis have built the Tunnel Gate!", Map.tunnel_gate_Built );
	OnTrigger( "The Tunnel gate has been destroyed!", Map.tunnel_gate_Destroyed );

	OnTrigger( "Axis have built the Tunnel Wall!", Map.tunnel_wall_Built );
	OnTrigger( "The Tunnel wall has been destroyed!", Map.tunnel_wall_Destroyed );

	OnTrigger( "Allies have stolen the Book!", Map.Book_Taken );
	OnTrigger( "Allied team is escaping with the Book!", Map.Book_Going );
	OnTrigger( "Axis have returned the Book!", Map.Book_Returned );

	OnTrigger( "Allies capture the Forward Spawn!", Map.forwardspawn1_flag_Axis_Captured );
	OnTrigger( "Axis capture the Forward Spawn!", Map.forwardspawn1_flag_Allies_Captured );

	OnTrigger( "tank at location", Map.vehicle_at_location );
	OnTrigger( "truck at location", Map.vehicle_at_location );

	OnTriggerRegion(AABB(5409.249,1490.096,-382.875,5658.929,1660.420,-308.875), RegionTrigger.VehicleTrigger);
	OnTriggerRegion(AABB(978.428,1659.374,-382.875,1283.954,2040.766,-308.875 ), RegionTrigger.VehicleTrigger);
	OnTriggerRegion(AABB(864.916,876.604,-382.875,1069.756,1109.506,-308.875  ), RegionTrigger.VehicleTrigger);

	Util.DisableGoal( ".*", true );
	Util.EnableGoal({ "HEALTHCAB_.*", "AMMOCAB_.*" });

	//Axis
	SetAvailableMapGoals( TEAM.AXIS, true, {
		"CHECKPOINT_forwardspawn1_flag",
		//"DEFEND_.*",
		".*MG42_182",
		".*MG42_291",
	});

	//Allies
	SetAvailableMapGoals( TEAM.ALLIES, true, {
		//"ATTACK_.*",
		"BUILD_Tank",
		"ESCORT_Tank",
		"MOUNT_Tank",
	});

	ETUtil.SetStartIndex("ESCORT_Tank", 1);
	ETUtil.SetStartIndex("MOUNT_Tank", 1);

	SetMapGoalProperties( "MOUNTMG42_.*", {MinCampTime=15, MaxCampTime=90} );

	Util.AddUsePoint("PLANT_South_Tower", Vec3( 574, 217, 0 ) );


	Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executed." );
};

global InitializeRoutes = function()
{
	MapRoutes =
	{
		CHECKPOINT_forwardspawn1_flag =
		{
			ROUTE_Allied_Spawn =
			{
				ROUTE_Tank_At_FS = {},
			},
		},
		BUILD_Tank =
		{
			ROUTE_Allied_Spawn = {},
		},
	};
	Util.Routes(MapRoutes);
};
