global _MG = 
{
	AMMOCAB_north_ammocabinet = 
	{
		CreateOnLoad = 0,
		Position = Vec3(4696.000, -240.000, 131.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_north_ammocabinet_1 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(79.000, -4168.000, -895.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_north_ammocabinet_2 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-4905.000, 3110.000, -302.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		Position = Vec3(5229.000, -250.000, 134.000),
		TeamAvailability = 6,
	},
	BUILD_Left_Watchtower = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1443.000, -2788.000, -480.000),
		TeamAvailability = 2,
	},
	BUILD_Right_Watchtower = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1557.000, -3847.000, -467.000),
		TeamAvailability = 2,
	},
	BUILD_Steelbrigde = 
	{
		CreateOnLoad = 0,
		Position = Vec3(2769.000, 2264.000, -398.000),
		TeamAvailability = 4,
	},
	BUILD_Woodbrigde = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1343.000, 864.000, -122.000),
		TeamAvailability = 4,
	},
	BUILD_broken_Street = 
	{
		CreateOnLoad = 0,
		Position = Vec3(4930.000, -2779.000, -101.000),
		TeamAvailability = 2,
	},
	CAPPOINT_Wooden_Box = 
	{
		Position = Vec3(-4555.208, -4559.505, -230.875),
	},
	CHECKPOINT_tunnel_flag = 
	{
		CreateOnLoad = 0,
		Position = Vec3(5052.000, -597.000, 655.000),
	},
	FLAG_film = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-552.000, -2684.000, -535.875),
		TeamAvailability = 4,
	},
	HEALTHCAB_north_healthcabinet = 
	{
		CreateOnLoad = 0,
		Position = Vec3(4669.000, -125.000, 131.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_north_healthcabinet_1 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(52.000, -4053.000, -895.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_north_healthcabinet_2 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-4932.000, 3225.000, -302.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOUNTMG42_Allied_Bunker_East_MG42 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(-4312.000, 1557.000, 113.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_Allied_Bunker_West_MG42 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(-4492.000, 1557.000, 113.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_Allied_MG42 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(-2528.000, 3464.000, -388.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_Bunker_North_MG42 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(4607.000, 1525.000, 150.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_Bunker_South_MG42 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(5005.000, -1538.000, 513.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_Prison_MG42 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(4872.000, -2264.000, -780.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_mg42_bank = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(-4582.000, -4129.000, 53.000),
		TeamAvailability = 6,
	},
	PLANT_Command_Post = 
	{
		CoverSpots = 
		{
			{
				AimVectors = 
				{
					Vec3(-0.023, -0.993, 0.113),
					Vec3(0.989, -0.045, 0.144),
				},
				position = Vec3(5069.100, -70.063, 106.125),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(5232.000, -279.500, 134.000),
		TeamAvailability = 6,
	},
	PLANT_Fence = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 2,
		Position = Vec3(-1602.492, -1843.273, -406.000),
		TeamAvailability = 4,
	},
	PLANT_Fence_1 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 2,
		Position = Vec3(1748.727, -1805.507, -474.000),
		TeamAvailability = 4,
	},
	PLANT_Left_Watchtower = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-1789.000, -2997.499, -290.000),
		TeamAvailability = 4,
	},
	PLANT_Rear_Lagerdoor = 
	{
		CoverSpots = 
		{
			{
				AimVectors = 
				{
					Vec3(-0.949, 0.296, 0.110),
				},
				position = Vec3(2090.717, -3651.188, -453.736),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(1840.500, -3380.382, -427.916),
		TeamAvailability = 4,
	},
	PLANT_Right_Watchtower = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-1781.000, -3773.500, -305.000),
		TeamAvailability = 4,
	},
	PLANT_Secretentrance = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(4673.000, -2735.500, -131.000),
		TeamAvailability = 4,
	},
	PLANT_Stalaggate = 
	{
		CoverSpots = 
		{
			{
				AimVectors = 
				{
					Vec3(0.988, 0.025, 0.150),
				},
				position = Vec3(-2191.116, -3608.926, -437.285),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-1916.000, -3397.563, -370.000),
		TeamAvailability = 4,
	},
	PLANT_Steelbrigde = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(2472.000, 2264.000, -351.000),
		TeamAvailability = 2,
	},
	PLANT_Tunnelentrance = 
	{
		CoverSpots = 
		{
			{
				AimVectors = 
				{
					Vec3(-0.514, -0.624, 0.589),
					Vec3(-0.950, -0.309, 0.056),
				},
				position = Vec3(5331.875, 1860.875, -230.877),
				stance = "crouch",
			},
			{
				AimVectors = 
				{
					Vec3(-0.665, -0.040, 0.746),
					Vec3(-0.922, 0.356, 0.149),
					Vec3(-0.639, 0.765, -0.075),
				},
				position = Vec3(5331.875, 1444.481, -206.875),
				stance = "crouch",
			},
			{
				AimVectors = 
				{
					Vec3(0.880, 0.276, 0.386),
					Vec3(-0.041, 0.986, 0.159),
				},
				position = Vec3(5028.125, 1442.865, -206.875),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(5141.000, 1378.000, -168.999),
		TeamAvailability = 4,
	},
	PLANT_Woodbrigde = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-2109.000, 992.000, -508.500),
		TeamAvailability = 2,
	},
	PLANT_broken_Street = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(4824.623, -2382.438, -84.500),
		TeamAvailability = 4,
	},
	REPAIRMG42_Allied_Bunker_East_MG42 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-4312.000, 1557.000, 113.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_Allied_Bunker_West_MG42 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-4492.000, 1557.000, 113.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_Allied_MG42 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-2528.000, 3464.000, -388.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_Bunker_North_MG42 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(4607.000, 1525.000, 150.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_Bunker_South_MG42 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(5005.000, -1538.000, 513.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_Prison_MG42 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(4872.000, -2264.000, -780.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_mg42_bank = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-4582.000, -4129.000, 53.000),
		TeamAvailability = 6,
	},
	SWITCH_CampTeamDoor = 
	{
		AimPosition = Vec3(388.870, -4077.782, -481.875),
		Position = Vec3(393.356, -4034.250, -529.693),
	},
	Version = 1,
};