global _MG = 
{
	AMMOCAB_ammocab = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-584.000, 1212.000, 76.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_ammocabcp = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-2128.000, -1428.000, 52.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_ammocabcp_1 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-4856.000, 2280.000, 60.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	BUILD_Allies_CP = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1780.000, -1440.000, 72.000),
		TeamAvailability = 4,
	},
	BUILD_Axis_CP = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-124.000, -1728.000, -152.000),
		TeamAvailability = 2,
	},
	BUILD_Killing_Mg42 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1880.000, -762.000, 112.000),
		TeamAvailability = 4,
	},
	BUILD_Side_Wood_Wall = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-868.000, -1576.000, -48.000),
		TeamAvailability = 2,
	},
	CAMP_r1_1 = 
	{
		AimVectors = 
		{
			Vec3(-0.964, -0.172, -0.201),
		},
		MaxCampTime = 600,
		MinCampTime = 60,
		Position = Vec3(-2636.843, 330.198, 192.125),
	},
	CAMP_r1_2 = 
	{
		AimVectors = 
		{
			Vec3(-0.983, -0.069, -0.169),
		},
		MaxCampTime = 600,
		MinCampTime = 60,
		Position = Vec3(-2637.875, 179.024, 192.125),
	},
	CAMP_r1_3 = 
	{
		AimVectors = 
		{
			Vec3(-0.349, 0.930, -0.116),
		},
		MaxCampTime = 600,
		MinCampTime = 60,
		Position = Vec3(-2585.008, -1036.606, 173.125),
	},
	CAMP_r1_4 = 
	{
		AimVectors = 
		{
			Vec3(-0.848, 0.496, -0.187),
		},
		MaxCampTime = 600,
		MinCampTime = 60,
		Position = Vec3(-2549.372, 1208.698, 173.125),
	},
	CAMP_r1_5 = 
	{
		AimVectors = 
		{
			Vec3(-0.600, -0.766, -0.232),
		},
		MaxCampTime = 600,
		MinCampTime = 60,
		Position = Vec3(-2575.060, 1150.612, 173.125),
	},
	CAMP_r1_6 = 
	{
		AimVectors = 
		{
			Vec3(0.362, 0.827, -0.430),
		},
		MaxCampTime = 600,
		MinCampTime = 60,
		Position = Vec3(-2484.228, 1224.365, 173.125),
	},
	CAMP_r1_7 = 
	{
		AimVectors = 
		{
			Vec3(-0.952, 0.256, -0.169),
		},
		MaxCampTime = 600,
		MinCampTime = 60,
		Position = Vec3(-2262.092, 1261.892, 210.494),
		Stance = "crouch",
		Weapons = 
		{
			[28] = 1,
		},
	},
	CAPPOINT_Docs = 
	{
		Position = Vec3(-426.125, 1135.185, 200.125),
	},
	CHECKPOINT_forwardspawn_flag = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1748.000, 824.000, 152.000),
	},
	DEFEND_cap1 = 
	{
		AimVectors = 
		{
			Vec3(0.831, 0.478, -0.286),
			Vec3(-0.906, 0.423, -0.015),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-193.646, 857.733, 193.130),
	},
	DEFEND_cap2 = 
	{
		AimVectors = 
		{
			Vec3(-0.989, -0.111, -0.102),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-453.432, 1107.107, 201.125),
	},
	DEFEND_cap3 = 
	{
		AimVectors = 
		{
			Vec3(0.953, 0.285, 0.102),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-549.862, 748.680, -126.875),
	},
	DEFEND_cap4 = 
	{
		AimVectors = 
		{
			Vec3(1.000, -0.029, -0.012),
			Vec3(0.373, 0.928, -0.025),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-570.774, 842.202, 193.126),
	},
	DEFEND_cap5 = 
	{
		AimVectors = 
		{
			Vec3(0.844, 0.537, -0.004),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-921.059, 781.532, 57.138),
	},
	DEFEND_cap6 = 
	{
		AimVectors = 
		{
			Vec3(-0.981, -0.098, -0.166),
			Vec3(-0.995, 0.084, 0.054),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(13.859, 854.148, 121.125),
	},
	FLAG_docs = 
	{
		CreateOnLoad = 0,
		Position = Vec3(576.000, -1028.000, -200.875),
		TeamAvailability = 4,
	},
	HEALTHCAB_healthcab = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-648.000, 1212.000, 76.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_healthcabcp = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-2192.000, -1428.000, 52.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_healthcabcp_1 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-4860.000, 2224.000, 60.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOUNTMG42_197 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(-472.000, -944.000, 308.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_212 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(-1096.000, -64.000, 124.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_307 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(-4112.000, 224.000, 296.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_Killing_Mg42 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(-1904.000, -560.000, 156.000),
		TeamAvailability = 6,
	},
	PLANT_Allies_CP = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(-1744.000, -1440.000, 76.000),
		TeamAvailability = 2,
	},
	PLANT_Axis_CP = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(-136.000, -1728.000, -148.000),
		TeamAvailability = 4,
	},
	PLANT_Garage_Door = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-1504.000, -760.000, 80.000),
		TeamAvailability = 4,
	},
	PLANT_Killing_Mg42 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(-1900.000, -554.000, 106.000),
		TeamAvailability = 2,
	},
	PLANT_Main_Gate = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-2640.000, 254.000, 104.000),
		TeamAvailability = 4,
	},
	PLANT_Side_Wall = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-2300.000, 1472.000, 72.000),
		TeamAvailability = 4,
	},
	PLANT_Side_Wood_Wall = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(-943.000, -1646.000, -26.000),
		TeamAvailability = 4,
	},
	REPAIRMG42_197 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-472.000, -944.000, 308.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_212 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1096.000, -64.000, 124.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_307 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-4112.000, 224.000, 296.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_Killing_Mg42 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1904.000, -560.000, 156.000),
		TeamAvailability = 6,
	},
	Version = 1,
};