//==========================================================================================
//
//	tm_lcity_b5.gm
//
//	Who			When			What
//------------------------------------------------------------------------------------------
//	Mateos		10 July 2024	Initial Script
//
//==========================================================================================
//

/****************************************************
Path mapping updated and script by Mateos
Correspondant WAY file hash: -
Last update: 10th July 2024
****************************************************/

global Map =
{
	IsChurchWindowDestroyed = false,

	church_door_Built = function()
	{
		SetAvailableMapGoals( TEAM.AXIS, Map.IsChurchWindowDestroyed, "PLANT_Main_target" );

		Util.MapDebugPrint( "church_door_Built" );
	},

	First_Gate_Destroyed = function()
	{
		sleep( 0.1 );
		Wp.CheckBlockable();

		SetAvailableMapGoals( TEAM.AXIS, true, {
			"CHECKPOINT_forwardflag",
			"PLANT_church_door",
			"PLANT_church_window"
		});

		Util.MapDebugPrint( "First_Gate_Destroyed" );
	},

	Main_target_Destroyed = function()
	{
		Util.MapDebugPrint( "Main_target_Destroyed", true );
	},

	church_door_Destroyed = function()
	{
		sleep( 0.1 );
		Wp.CheckBlockable();

		SetAvailableMapGoals( TEAM.AXIS, true, "PLANT_Main_target" );

		Util.MapDebugPrint( "church_door_Destroyed" );
	},

	church_window_Destroyed = function()
	{
		Map.IsChurchWindowDestroyed = true;

		sleep( 0.1 );
		Wp.CheckBlockable();

		SetAvailableMapGoals( TEAM.AXIS, true, "PLANT_Main_target" );

		Util.MapDebugPrint( "church_window_Destroyed" );
	},

	forwardflag_Axis_Captured = function()
	{
		Util.MapDebugPrint( "forwardflag_Axis_Captured", true );
	},

	forwardflag_Allies_Captured = function()
	{
		Util.MapDebugPrint( "forwardflag_Allies_Captured", true );
	}
};

global OnMapLoad = function()
{
	// Register callback functions
	OnTrigger( "*** Main entry built", Map.church_door_Built );
	OnTrigger( "*** Forward gate destroyed.", Map.First_Gate_Destroyed );
	OnTrigger( "Allies have destroyed hideout", Map.Main_target_Destroyed );
	OnTrigger( "*** Entry is broken ", Map.church_door_Destroyed );
	OnTrigger( "*** Axis breached side window in church", Map.church_window_Destroyed );
	OnTrigger( "Axis have reclaimed the Forward Flag!", Map.forwardflag_Axis_Captured );
	OnTrigger( "Allies have captured the Forward Flag!", Map.forwardflag_Allies_Captured );

	Util.DisableGoal( ".*", true ); // All but routes

	SetAvailableMapGoals( TEAM.AXIS, true, "PLANT_First_Gate" );

	SetAvailableMapGoals( TEAM.ALLIES, true, {
		"BUILD_church_door",
		"CHECKPOINT_forwardflag"
	});

	Util.AddUsePoint( "PLANT_church_door", Vec3( 505, -95, 105 ) ); // Outside
	Util.AddUsePoint( "PLANT_church_door", Vec3( 450, -15, 105 ) ); // Inside

	Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " by Mateos executed." );
};

global OnBotJoin = function( bot )
{
	bot.TargetBreakableDist = 90.0;
};
