global Map =
{
	Quiet = true,
	FocusPrimary = false,

	Build_allied_compost_built = "BUILD_Command_Post",
	Build_axis_compost_built = "BUILD_Command_Post",
	Destroy_allied_compost_built = "PLANT_Command_Post",
	FLAG_UFO_Documents = "FLAG_allied_obj3",
	Cappoint_transmitter = "CAPPOINT_transmitter",
	Plant_allied_obj1 = "PLANT_Main_Gate",
	Plant_allied_obj1a = "PLANT_South_Gate",
	Mount_sentry_MG = "MOUNTMG42_sentry_MG",
	Repair_sentry_MG = "REPAIRMG42_sentry_MG",
	Snipe_phase1_blue_snipe1 = "SNIPE_phase1_blue_snipe1",
	Snipe_phase1_red_snipe1 = "SNIPE_phase1_red_snipe1",

	//initially disabled so they airstrike faster
	DispenseAmmoDisable = true,
	DontDispenseAmmo  = true,
	DispenseAmmoTime = 3,
	MainStatus = true,
	SouthStatus = true,
	DocStatus = true,

	Navigation =
	{
		window =
		{
			navigate = function(_this)
			{
				_this.Bot.PressButton(BTN.JUMP);
				sleep(0.25);
				_this.Bot.HoldButton(BTN.SPRINT, 3);
				_this.Bot.HoldButton(BTN.CROUCH, 1);
				sleep(3);
			},
		},
		boxes =
		{
			navigate = function(_this)
			{
				_this.Bot.PressButton(BTN.JUMP);
				sleep(0.25);
			},
		},
		rail =
		{
			navigate = function(_this)
			{
				_this.Bot.PressButton(BTN.JUMP);
				sleep(0.25);
			},
		},
	},

	axis_compost_built_Built = function()
	{
		Util.MapDebugPrint( "axis_compost_built_Built" );
	},

	allied_compost_built_Built = function()
	{
		SetAvailableMapGoals( TEAM.AXIS, false, {
			"AIRSTRIKE.*",
			"DEFEND_phase1.south.*",
			"DEFEND_phase1.main.*",
			"DEFEND_phase1.d.*",
		});
		SetAvailableMapGoals( TEAM.ALLIES, false, "ATTACK_phase1.*" );
		SetAvailableMapGoals( TEAM.AXIS, false, {
			Map.Mount_sentry_MG,
			Map.Repair_sentry_MG,
		});
                SetAvailableMapGoals( TEAM.AXIS, true, "ARTILLERY_S_rSpawnkill.*" );

		if ( Map.DocStatus )
		{
		  SetAvailableMapGoals( TEAM.AXIS, true, {
		  	"DEFEND_ufo.*",
		  	"DEFEND_docs.*",
		  });
		}
		SetAvailableMapGoals( TEAM.AXIS, true, "CAMP_rPanzRoof.*" );
	},

	allied_compost_built_Destroyed = function()
	{
                SetAvailableMapGoals( TEAM.AXIS, false, {
                	"ARTILLERY_S_rSpawnkill.*",
                	"CAMP_rPanzRoof.*",
                });

		Util.MapDebugPrint( "allied_compost_built_Destroyed" );
	},

	allied_compost_built_Planted = function()
	{

		SetAvailableMapGoals( TEAM.AXIS, false, "DEFUSE_Command_Post.*" );

		Util.MapDebugPrint( "allied_compost_built_Planted" );
	},

	allied_obj1a_Destroyed = function()
	{
		Map.SouthStatus = false;

                SetAvailableMapGoals( TEAM.ALLIES, false, "AIRSTRIKE.*" );
		SetAvailableMapGoals( TEAM.ALLIES, true, {
			Map.FLAG_UFO_Documents,
			"ATTACK_doc_attack.*",
		});
		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"ATTACK_phase1.*",
			"SNIPE_phase1_blue.*",
		});
		SetAvailableMapGoals( TEAM.AXIS, false, {
			"SNIPE_phase1_red.*",
			Map.Mount_sentry_MG,
			Map.Repair_sentry_MG,
		});

		if ( Map.MainStatus && Map.DocStatus )
		{
		    SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_phase1.south.*" );
		}

		if ( !Map.DocStatus )
		{
			SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_trans.*" );
		}

                if ( !Map.MainStatus )
                {
                      SetAvailableMapGoals( TEAM.ALLIES, true, Map.Build_allied_compost_built );
                      SetAvailableMapGoals( TEAM.AXIS, false, Map.Build_axis_compost_built );
                      SetAvailableMapGoals( TEAM.ALLIES, true, Map.Destroy_allied_compost_built );
                }

		if ( !Map.MainStatus && Map.DocStatus )
		{
			SetAvailableMapGoals( TEAM.AXIS, true, {
				"DEFEND_ufo.*",
				"DEFEND_docs.*",
			});
			SetAvailableMapGoals( TEAM.AXIS, false, {
				"DEFEND_phase1.south.*",
				"DEFEND_phase1.main.*",
				"DEFEND_phase1.d.*",
			});
		}
	},

	allied_obj1_Destroyed = function()
	{
		Map.MainStatus = false;

		Map.DontDispenseAmmo = false;
		Util.EnableGoal("ROUTE_main_gate_defense");

		SetAvailableMapGoals( TEAM.ALLIES, false, "AIRSTRIKE.*" );
		SetAvailableMapGoals( TEAM.ALLIES, true, {
			Map.FLAG_UFO_Documents,
			"ATTACK_doc_attack.*",
		});
		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"ATTACK_phase1.*",
			"SNIPE_phase1_blue.*",
		});
		SetAvailableMapGoals( TEAM.AXIS, false, {
			"SNIPE_phase1_red.*",
			Map.Mount_sentry_MG,
			Map.Repair_sentry_MG,
		});
                SetAvailableMapGoals( TEAM.ALLIES, false, "ARTILLERY_S_bInitial.*" );

		if ( Map.SouthStatus && Map.DocStatus )
		{
		    SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_phase1.main.*" );
		}

		if ( !Map.DocStatus )
		{
		    SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_trans.*" );
		}

                if ( !Map.SouthStatus )
                {
                      SetAvailableMapGoals( TEAM.ALLIES, true, Map.Build_allied_compost_built );
                      SetAvailableMapGoals( TEAM.AXIS, false, Map.Build_axis_compost_built );
                      SetAvailableMapGoals( TEAM.ALLIES, true, Map.Destroy_allied_compost_built );
                }

		if ( !Map.SouthStatus && Map.DocStatus )
		{
		    SetAvailableMapGoals( TEAM.AXIS, true, {
		    	"DEFEND_ufo.*",
		    	"DEFEND_docs.*",
		    });
		    SetAvailableMapGoals( TEAM.AXIS, false, {
		    	"DEFEND_phase1.south.*",
		    	"DEFEND_phase1.main.*",
		    	"DEFEND_phase1.d.*",
		    });
		}
	},

	main_planted = function()
	{

		Util.DisableGoal("DEFUSE_Main_Gate.*");
	},

	main_defused = function()
	{
	},

	south_planted = function()
	{

		Util.DisableGoal("DEFUSE_South_Gate.*");
	},

	south_defused = function()
	{
	},

	The_UFO_Documents_Taken = function()
	{
		Map.DocStatus = false;
		Map.DontDispenseAmmo = true;

		SetAvailableMapGoals( TEAM.AXIS, true, {
			"DEFEND_trans.*",
			"DEFEND_flex_trans.*",
		});

		SetAvailableMapGoals( TEAM.AXIS, false, {
			"DEFEND_ufo.*",
			"DEFEND_docs.*",
		});

		//two humans can boost over fence
		if ( !Map.SouthStatus || !Map.MainStatus )
		{
			SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_trans.*" );
			SetAvailableMapGoals( TEAM.ALLIES, false, "SNIPE_phase1_blue.*" );
		}

		SetAvailableMapGoals( TEAM.ALLIES, false, "ATTACK_doc_attack.*" );
		SetAvailableMapGoals( TEAM.AXIS, false, {
			"DEFEND_phase1.south.*",
			"DEFEND_phase1.main.*",
			"DEFEND_phase1.d.*",
			Map.sentry_MG,
		});
		SetAvailableMapGoals( TEAM.ALLIES, false, Map.FLAG_UFO_Documents );

		SetAvailableMapGoals( TEAM.ALLIES, true, "CAMP_bPanzSpawn1" );
		SetAvailableMapGoals( TEAM.AXIS, false, "CAMP_rPanzRoof.*" );

                SetAvailableMapGoals( TEAM.AXIS, true, "AIRSTRIKE_rTrans.*" );
	},

	docs_returned = function()
	{
            Map.DocStatus = true;

		SetAvailableMapGoals( TEAM.AXIS, false, {
			"DEFEND_trans.*",
			"DEFEND_flex_trans.*",
		});
		SetAvailableMapGoals( TEAM.ALLIES, false, "ATTACK_trans.*" );
		SetAvailableMapGoals( TEAM.AXIS, true, {
			"DEFEND_ufo.*",
			"DEFEND_docs.*",
		});
		SetAvailableMapGoals( TEAM.ALLIES, true, {
			"ATTACK_doc_attack.*",
			Map.FLAG_UFO_Documents,
		});


		if ( Map.SouthStatus && Map.MainStatus )
		{
			SetAvailableMapGoals( TEAM.ALLIES, true, "SNIPE_phase1_blue.*" );
			SetAvailableMapGoals( TEAM.AXIS, true, {
				"SNIPE_phase1_red.*",
				"DEFEND_phase1.south.*",
				"DEFEND_phase1.main.*",
			});
			SetAvailableMapGoals( TEAM.ALLIES, false, "ATTACK_doc_attack.*" );
			SetAvailableMapGoals( TEAM.AXIS, true, {
				"DEFEND_phase1.d.*",
				Map.sentry_MG,
			});
			SetAvailableMapGoals( TEAM.AXIS, false, {
				"DEFEND_ufo.*",
				"DEFEND_docs.*",
			});
			SetAvailableMapGoals( TEAM.AXIS, true, Map.sentry_MG );
			SetAvailableMapGoals( TEAM.ALLIES, false, Map.FLAG_UFO_Documents );
		}

		if ( !Map.MainStatus )
				{ Map.DontDispenseAmmo = false; }

		//clear the AS goals
		SetAvailableMapGoals( TEAM.AXIS, false, "AIRSTRIKE.*" );
		SetAvailableMapGoals( TEAM.ALLIES, false, "CAMP_bPanzSpawn.*" );
		SetAvailableMapGoals( TEAM.AXIS, true, "CAMP_rPanzRoof.*" );
	},

	transmitter_Captured = function()
	{

	},

	two_minute = function()
	{

		//time is low, so start focusing on main obj
		Map.FocusPrimary = true;

		SetAvailableMapGoals( TEAM.AXIS, true, Map.FLAG_UFO_Documents );
	},

	//thirty_second = function()
	//{
	//
	//},
};

global OnMapLoad = function()
{
	OnTrigger( "axis_hq_compost_constructed", Map.axis_compost_built_Built );
	OnTrigger( "allies_hq_compost_constructed", Map.allied_compost_built_Built );
	OnTrigger( "Axis team has destroyed the Allied Command Post!", Map.allied_compost_built_Destroyed );
	OnTrigger( "Planted at the Command Post.", Map.allied_compost_built_Planted );
	OnTrigger( "The Main Gate Destroyed.", Map.allied_obj1_Destroyed );
	OnTrigger( "The South Gate Destroyed.", Map.allied_obj1a_Destroyed );
	OnTrigger( "Allies have stolen The UFO Documents!", Map.The_UFO_Documents_Taken );
	OnTrigger( "Flag returned allied_obj3!", Map.docs_returned );
	OnTrigger( "Allies Transmitted the UFO Documents!", Map.transmitter_Captured );
	OnTrigger( "Planted at The Main Gate.", Map.main_planted );
	OnTrigger( "Defused at The Main Gate.", Map.main_defused );
	OnTrigger( "Planted at The South Gate.", Map.south_planted );
	OnTrigger( "Defused at The South Gate.", Map.south_defused );
	OnTrigger( "two minute warning.", Map.two_minute );
	//OnTrigger( "thirty second warning.", Map.thirty_second );

	Util.SetMaxUsersInProgress( 8, Map.FLAG_UFO_Documents );
	Util.SetMaxUsers( 1, "ATTACK.*" );
	Util.SetMaxUsers( 1, "DEFEND.*" );
        Util.SetMaxUsers( 1, "CAMP.*" );
	Util.SetMaxUsers( 1, "MOUNT.*" );

	SetMapGoalProperties( "SNIPE_.*", {MinCampTime=999, MaxCampTime=999});
	SetMapGoalProperties( "CAMP_.*", {MinCampTime=45, MaxCampTime=90});
	SetMapGoalProperties( "ATTACK_.*", {MinCampTime=15, MaxCampTime=30});
	SetMapGoalProperties( "DEFEND_.*", {MinCampTime=30, MaxCampTime=45});
	SetMapGoalProperties( "MOUNT.*", {MinCampTime=30, MaxCampTime=45});
	ETUtil.SetPrimaryGoals(1.0);
	SetGoalPriority( "DEFEND_phase1.south.*", 0.6);
	SetGoalPriority( "DEFEND_phase1.main.*", 0.6);
	SetGoalPriority( "DEFEND_docs.*", 0.6);
	SetGoalPriority( "DEFEND_trans.*", 0.6);
        SetGoalPriority( "ARTILLERY_S.*", 1.0);

	Util.LimitToClass( "PLANT_Command_Post", TEAM.ALLIES, CLASS.COVERTOPS);
	Util.LimitToClass( "PLANT_Command_Post", TEAM.AXIS, CLASS.COVERTOPS);

	Util.DisableGoal(".*", true);
	Util.DisableGoal("ROUTE_main_gate_defense");
	SetAvailableMapGoals( TEAM.ALLIES, true, {
		Map.Plant_allied_obj1,
		Map.Plant_allied_obj1a,
		Map.Cappoint_transmitter,
		"SNIPE_phase1_blue.*",
		"ATTACK_phase1.*",
		"ARTILLERY_S_bInitial.*",
		"AIRSTRIKE_bFence.*",
	});

	SetAvailableMapGoals( TEAM.AXIS, true, {
		Map.Mount_sentry_MG,
		Map.Repair_sentry_MG,
		"SNIPE_phase1_red.*",
		"DEFEND_phase1.d.*",
		Map.Build_axis_compost_built,
		"AIRSTRIKE_rFence.*",
	});

	MapRoutes =
	{
		PLANT_South_Gate =
		{
			ROUTE_AlliesSpawn = { ROUTE_south_route = {}, },
		},
		PLANT_Main_Gate =
		{
			ROUTE_AlliesSpawn =
			{
				ROUTE_hill_route = {},
				ROUTE_north_route = {},
			},
		},
		FLAG_allied_obj3 =
		{
			ROUTE_AlliesSpawn =
			{
				ROUTE_hill_route =
				{
					ROUTE_main_gate =
					{
						ROUTE_trans_route =
						{
							ROUTE_spawn_stairs =
							{
								  ROUTE_spawn_route = {},
								  ROUTE_upper_ufo =
								  {
									Weight = 2,
									ROUTE_upper_west = {},
									ROUTE_upper_east = {},
								  },
							},
						},

						ROUTE_north_alley =
						{
							ROUTE_garage =
							{
								ROUTE_duct =
								{
									ROUTE_roof = {},
									ROUTE_duct_exit = {},
								},

								ROUTE_stairs = { Weight = 4, },
							},
						},
					},
				},
				ROUTE_south_route =
				{
					ROUTE_south_gate =
					{
						ROUTE_nw_corner =
						{
							ROUTE_garage =
							{
								ROUTE_duct =
								{
									ROUTE_roof = {},
									ROUTE_duct_exit = {},
								},

								ROUTE_stairs = { Weight = 4, },
							},
						},
						ROUTE_mid_alley =
						{
							ROUTE_garage =
							{
								ROUTE_duct =
								{
									ROUTE_roof = {},
									ROUTE_duct_exit = {},
								},

								ROUTE_stairs = { Weight = 4, },
							},
						},
					},
				},
			},
			ROUTE_CPSpawn =
			{
				ROUTE_nw_corner =
				{
					ROUTE_garage =
					{
						ROUTE_duct =
						{
							ROUTE_roof = {},
							ROUTE_duct_exit = {},
						},

						ROUTE_stairs = { Weight = 4, },
					},
				},
				ROUTE_mid_alley =
				{
					ROUTE_garage =
					{
						ROUTE_duct =
						{
							ROUTE_roof = {},
							ROUTE_duct_exit = {},
						},

						ROUTE_stairs = { Weight = 4, },
					},
				},
				ROUTE_main_gate =
				{
					Weight = 2,
					ROUTE_trans_route =
					{
						ROUTE_spawn_stairs =
						{
							ROUTE_spawn_route = {},
							ROUTE_upper_ufo =
							{
								Weight = 2,
								ROUTE_upper_west = {},
								ROUTE_upper_east = {},
							},
						},
					},
				},
			},
		},
		CAPPOINT_transmitter =
		{
			ROUTE_DocSteal =
			{
				ROUTE_nw_corner =
				{
					ROUTE_main_gate =
					{
						ROUTE_trans_stairs = {},
						ROUTE_trans_ladder = {},
					},
				},

				ROUTE_trans_ladder = {},
				ROUTE_north_alley =
				{
					ROUTE_trans_stairs = {},
				},

				ROUTE_duct =
				{
					Weight = 2,
					ROUTE_trans_ladder = {},
					ROUTE_north_alley =
					{
							ROUTE_trans_stairs = {},

					},
				},
			},
		},

		MOUNTMG42_sentry_MG =
		{
			ROUTE_AxisSpawn = { ROUTE_main_gate_defense = {}, }
		},
	};

	MapRoutes.FLAG_allied_obj3.CPSpawn2 = MapRoutes.FLAG_allied_obj3.CPSpawn;
	MapRoutes.ATTACK_doc_attack1 = MapRoutes.FLAG_allied_obj3;
	MapRoutes.ATTACK_doc_attack2 = MapRoutes.FLAG_allied_obj3;
	MapRoutes.ATTACK_doc_attack3 = MapRoutes.FLAG_allied_obj3;
	MapRoutes.ATTACK_doc_attack4 = MapRoutes.FLAG_allied_obj3;
	MapRoutes.ATTACK_doc_attack5 = MapRoutes.FLAG_allied_obj3;
	MapRoutes.ATTACK_doc_attack6 = MapRoutes.FLAG_allied_obj3;
	MapRoutes.ATTACK_doc_attack7 = MapRoutes.FLAG_allied_obj3;
	MapRoutes.DEFEND_phase1_main_d1 = MapRoutes.MOUNTMG42_sentry_MG;
	MapRoutes.DEFEND_phase1_main_d2 = MapRoutes.MOUNTMG42_sentry_MG;
	MapRoutes.DEFEND_phase1_main_d3 = MapRoutes.MOUNTMG42_sentry_MG;
	MapRoutes.DEFEND_phase1_d1 = MapRoutes.MOUNTMG42_sentry_MG;
	MapRoutes.DEFEND_phase1_d2 = MapRoutes.MOUNTMG42_sentry_MG;
	MapRoutes.DEFEND_phase1_d5 = MapRoutes.MOUNTMG42_sentry_MG;

	Util.Routes(MapRoutes);
	Util.MapDebugPrint( "OnMapLoad" );
};

global OnBotJoin = function( bot )
{
	bot.TargetBreakableDist = 150.0;

	team = bot.GetTeam();
	class = bot.GetClass();

	if ( class == CLASS.COVERTOPS )
	{
        	if ( team == TEAM.ALLIES )
        	       { bot.ChangePrimaryWeapon( WEAPON.GARAND ); }
        	else if ( team == TEAM.AXIS )
        	       { bot.ChangePrimaryWeapon( WEAPON.K43 ); }
	}
};
