global _MG = 
{
	AMMOCAB_south_ammocabinet = 
	{
		CreateOnLoad = 0,
		Position = Vec3(2942.000, -675.000, 1010.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-2324.000, -2876.000, 1034.000),
		TeamAvailability = 6,
	},
	HEALTHCAB_south_healthcabinet = 
	{
		CreateOnLoad = 0,
		Position = Vec3(3078.000, -675.000, 1002.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOUNTMG42_mg42_allied0 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(2404.000, -1879.000, 1402.000),
		TeamAvailability = 6,
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(-2294.500, -2873.000, 1034.000),
		TeamAvailability = 6,
	},
	PLANT_East_Fuel_Drums = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(2497.499, 1945.500, 973.000),
		TeamAvailability = 4,
	},
	PLANT_Main_Entrance = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-908.000, -1734.073, 981.125),
		TeamAvailability = 4,
	},
	PLANT_West_Fuel_Drums = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(1842.312, 1948.001, 973.000),
		TeamAvailability = 4,
	},
	REPAIRMG42_mg42_allied0 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(2404.000, -1879.000, 1402.000),
		TeamAvailability = 6,
	},
	SWITCH_gate1 = 
	{
		AimPosition = Vec3(3076.396, 2759.573, 1248.125),
		Position = Vec3(3077.789, 2785.362, 1208.125),
	},
	SWITCH_gate2 = 
	{
		AimPosition = Vec3(3035.731, 2760.649, 1248.125),
		Position = Vec3(3033.215, 2780.441, 1208.125),
	},
	Version = 1,
};