// New module format
global Util = import("utilities");
global ETUtil = import("et_utilities");

// Load any other scripts that we will need.
ExecScript("et_navconfig.gm");
ExecScript("commands.gm");
ExecScript("et_commands.gm");
ExecScript("server_manager.gm");
ExecScript("et_weapontables.gm");
//ExecScript("autowaypoint.gm");

global RegionTrigger = import("et_regiontriggers");
global ClassManager = import("et_classmanager");

ExecScript("et_botnames_ext.gm"); // note: must be loaded after et_classmanager

// global debug flags
global DEBUG_MAP_SCRIPTS = false;
global DEBUG_GOAL_AVAILABILITY = false;

global DEBUG_SCRIPT_GOALS = false;
global DEBUG_SCRIPT_GOALS_FILTER = {
	pathfailed = 1,
	timedout = 1,
	disabled = 1,
	regiontrigger = 1,
	initialized = 1
};

// global flag to turn off bot chat in supported maps
global MAP_TALK = true;

// enable / disable the class manager
global DisableClassManager = 0;

// set up the class counts
Util.InitializeClassTables();
countAxis = Server.MinClassCount[TEAM.AXIS];
countAllies = Server.MinClassCount[TEAM.ALLIES];
if ( Server.MaxBots < 10 && Server.MaxBots > 0 )
{
	countAxis[CLASS.SOLDIER] = 0;
	countAxis[CLASS.MEDIC] = 2;
	countAxis[CLASS.ENGINEER] = 2;
	countAxis[CLASS.COVERTOPS] = 1;
	countAxis[CLASS.FIELDOPS] = 1;

	countAllies[CLASS.SOLDIER] = 0;
	countAllies[CLASS.MEDIC] = 2;
	countAllies[CLASS.ENGINEER] = 2;
	countAllies[CLASS.COVERTOPS] = 1;
	countAllies[CLASS.FIELDOPS] = 1;
}
else
{
	countAxis[CLASS.SOLDIER] = 1;
	countAxis[CLASS.MEDIC] = 2;
	countAxis[CLASS.ENGINEER] = 2;
	countAxis[CLASS.COVERTOPS] = 1;
	countAxis[CLASS.FIELDOPS] = 2;

	countAllies[CLASS.SOLDIER] = 1;
	countAllies[CLASS.MEDIC] = 2;
	countAllies[CLASS.ENGINEER] = 2;
	countAllies[CLASS.COVERTOPS] = 1;
	countAllies[CLASS.FIELDOPS] = 2;

	if (CLASS.SCIENTIST)
	{
		countAxis[CLASS.SCIENTIST] = 1;
		countAllies[CLASS.SCIENTIST] = 1;
	}
	if (CLASS.SUPER_SOLDIER)
	{
		countAxis[CLASS.SUPER_SOLDIER] = 1;
		countAllies[CLASS.SUPER_SOLDIER] = 1;
	}
}


global PostMapLoad = function()
{
	ETUtil.MapStartTime = GetTime() - 1.75; // seems to be a bit of a delay
	Util.ProcessMovers();

	if ( Map.SnipeMap
		|| GetModName()=="Jaymod" && GetCvar("g_sniperwar")==1
		|| GetModName()=="nitmod" && GetCvar("g_war")==2 )
	{
		Util.SnipeMap();
	}
	else if ( Map.PanzerMap
		|| GetModName()=="Jaymod" && GetCvar("g_panzerwar")==1
		|| GetModName()=="nitmod" && GetCvar("g_war")==1 )
	{
		ETUtil.PanzerMap();
	}

	if ( GetGameType() == 5 ) // last man standing
	{
		foreach(goal in Util.GoalTable())
		{
			if(goal.GoalType!="AMMOCAB" && goal.GoalType!="HEALTHCAB") {
				goal.DisableGoal(true);
			} else {
				goal.SetAvailable(0,true);
			}
		}
		Util.MapDebugPrint( "Running " + GetMapName() + " in LMS mode." );
	}

	if ( GetModName() == "infected" )
	{
		foreach(goal in Util.GoalTable()) {
			goal.DisableGoal(true);
		}
		Map.DontDispenseAmmo = true;
	}

};
