global _MG = 
{
	AMMOCAB_ammo_MH = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-968.000, 1280.000, 189.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_supply1_CE = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-3234.000, -2062.000, 126.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_supply2_CE = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-4582.000, -2066.000, 126.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_supply_EF = 
	{
		CreateOnLoad = 0,
		Position = Vec3(508.000, 400.000, 34.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	ARTILLERY_S_Centre = 
	{
		Position = Vec3(-114.107, 1239.530, 299.745),
	},
	BUILD_Allied_Command_Post = 
	{
		CreateOnLoad = 0,
		GroupName = "Allied_Alpha",
		Position = Vec3(-1587.000, -1356.000, 134.000),
		TeamAvailability = 4,
	},
	BUILD_Axis_Command_Post = 
	{
		CreateOnLoad = 0,
		GroupName = "Axis_Alpha",
		Position = Vec3(5419.501, 3454.500, 36.000),
		TeamAvailability = 2,
	},
	BUILD_Camp_MG = 
	{
		CreateOnLoad = 0,
		GroupName = "Allied_Bravo",
		Position = Vec3(-73.000, -1430.500, 111.000),
		TeamAvailability = 4,
	},
	BUILD_Entrance_Fence = 
	{
		CreateOnLoad = 0,
		GroupName = "Allied_Alpha",
		Position = Vec3(416.000, 1080.000, 52.000),
		TeamAvailability = 4,
	},
	BUILD_Master_Hall_Door = 
	{
		CreateOnLoad = 0,
		GroupName = "Allied_Prime",
		Position = Vec3(-130.500, 1219.500, 57.500),
		TeamAvailability = 4,
	},
	BUILD_Shore_MG = 
	{
		CreateOnLoad = 0,
		GroupName = "Axis_Alpha",
		Position = Vec3(3949.000, 1087.999, 409.000),
		TeamAvailability = 2,
	},
	BUILD_Small_Bridge = 
	{
		CreateOnLoad = 0,
		GroupName = "Axis_Alpha",
		Position = Vec3(2711.000, -2585.500, 48.000),
		TeamAvailability = 2,
	},
	BUILD_Wall_Fence = 
	{
		CreateOnLoad = 0,
		GroupName = "Allied_Alpha",
		Position = Vec3(1240.000, -2456.000, 36.000),
		TeamAvailability = 4,
	},
	CALLARTILLERY_Centre = 
	{
		Position = Vec3(4357.617, 1592.122, 405.442),
	},
	CAPPOINT_Truck = 
	{
		Position = Vec3(5299.046, 1687.488, -14.875),
	},
	DEFEND_Allied_Wall_1 = 
	{
		AimVectors = 
		{
			Vec3(0.976, -0.197, -0.088),
			Vec3(0.119, -0.949, -0.291),
		},
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(514.620, 1653.176, 153.125),
		Stance = "crouch",
	},
	DEFEND_Allied_Wall_2 = 
	{
		AimVectors = 
		{
			Vec3(0.926, 0.371, -0.074),
		},
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(689.509, 401.971, 129.125),
	},
	FLAG_radarbox1 = 
	{
		CreateOnLoad = 0,
		GroupName = "Axis_Bravo",
		Position = Vec3(-1672.000, 1152.000, -162.875),
		TeamAvailability = 2,
	},
	FLAG_radarbox2 = 
	{
		CreateOnLoad = 0,
		GroupName = "Axis_Bravo",
		Position = Vec3(-4632.000, 2607.000, 109.125),
		TeamAvailability = 2,
	},
	HEALTHCAB_health1_CE = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-3234.000, -1042.000, 126.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_health2_CE = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-4586.000, -1042.000, 126.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_health_EF = 
	{
		CreateOnLoad = 0,
		Position = Vec3(448.000, 1298.000, 23.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_health_MH = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1271.000, 1009.000, 191.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOUNTMG42_112 = 
	{
		CreateOnLoad = 0,
		GroupName = "Allied_MG_Towers",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(336.000, 2412.000, 476.000),
		TeamAvailability = 4,
	},
	MOUNTMG42_140 = 
	{
		CreateOnLoad = 0,
		GroupName = "Allied_MG_Towers",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(336.000, -114.000, 476.000),
		TeamAvailability = 4,
	},
	MOUNTMG42_Camp_MG = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(100.000, -1435.000, 140.000),
		TeamAvailability = 4,
	},
	MOUNTMG42_Shore_MG = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(3880.000, 1281.000, 639.000),
		TeamAvailability = 2,
	},
	PLANTMINE_1 = 
	{
		Position = Vec3(1055.300, -1354.293, 36.747),
		TeamAvailability = 4,
	},
	PLANTMINE_2 = 
	{
		Position = Vec3(1153.720, -1889.942, 30.330),
		TeamAvailability = 4,
	},
	PLANTMINE_3 = 
	{
		Position = Vec3(671.976, -264.719, 29.156),
		TeamAvailability = 4,
	},
	PLANTMINE_4 = 
	{
		Position = Vec3(397.057, -1464.472, 50.878),
		TeamAvailability = 4,
	},
	PLANTMINE_5 = 
	{
		Position = Vec3(143.697, 807.703, -21.014),
		TeamAvailability = 4,
	},
	PLANTMINE_6 = 
	{
		Position = Vec3(229.202, 1206.260, 17.172),
		TeamAvailability = 4,
	},
	PLANTMINE_7 = 
	{
		Position = Vec3(-68.929, -580.194, 94.111),
		TeamAvailability = 4,
	},
	PLANT_Allied_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GroupName = "Axis_Charlie",
		Position = Vec3(-1590.001, -1288.500, 134.000),
		TeamAvailability = 2,
	},
	PLANT_Axis_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GroupName = "Allied_Charlie",
		Position = Vec3(5419.000, 3520.500, 36.000),
		TeamAvailability = 4,
	},
	PLANT_Camp_MG = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GroupName = "Axis_Bravo",
		Position = Vec3(111.000, -1430.000, 86.000),
		TeamAvailability = 2,
	},
	PLANT_Entrance_Fence = 
	{
		CoverSpots = 
		{
			{
				AimVectors = 
				{
					Vec3(-0.983, -0.139, -0.121),
				},
				position = Vec3(978.565, 1229.384, 34.125),
				stance = "prone",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GroupName = "Axis_Alpha",
		Position = Vec3(472.000, 1152.000, 55.007),
		TeamAvailability = 2,
	},
	PLANT_Master_Hall_Door = 
	{
		CoverSpots = 
		{
			{
				AimVectors = 
				{
					Vec3(-0.741, -0.672, -0.011),
				},
				position = Vec3(402.282, 1804.250, 36.617),
				stance = "crouch",
			},
			{
				AimVectors = 
				{
					Vec3(-0.078, -0.989, -0.123),
				},
				position = Vec3(-111.343, 1727.757, 56.635),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GroupName = "Axis_Beta",
		Position = Vec3(-192.000, 1152.000, 72.000),
		TeamAvailability = 2,
	},
	PLANT_Shore_MG = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GroupName = "Allied_Bravo",
		Position = Vec3(3970.503, 1281.500, 497.005),
		TeamAvailability = 4,
	},
	PLANT_Small_Bridge = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GroupName = "Allied_Bravo",
		Position = Vec3(2009.000, -2437.000, -54.500),
		TeamAvailability = 4,
	},
	PLANT_Wall_Fence = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GroupName = "Axis_Bravo",
		Position = Vec3(1376.000, -2440.000, 39.001),
		TeamAvailability = 2,
	},
	REPAIRMG42_112 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(336.000, 2412.000, 476.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_140 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(336.000, -114.000, 476.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_Camp_MG = 
	{
		CreateOnLoad = 0,
		Position = Vec3(100.000, -1435.000, 140.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_Shore_MG = 
	{
		CreateOnLoad = 0,
		Position = Vec3(3880.000, 1281.000, 639.000),
		TeamAvailability = 6,
	},
	ROUTE_AlSp = 
	{
		Position = Vec3(-1124.300, -1356.440, 49.125),
		Radius = 500,
	},
	ROUTE_AlSp_Left_1 = 
	{
		Position = Vec3(-267.935, -664.114, 94.942),
		Radius = 125,
	},
	ROUTE_AlSp_Small_Bridge = 
	{
		Position = Vec3(1165.964, -2403.770, 28.519),
		Radius = 50,
	},
	ROUTE_Al_CP_1 = 
	{
		Position = Vec3(1229.041, 3581.481, 129.125),
		Radius = 125,
	},
	ROUTE_Al_CP_2 = 
	{
		Position = Vec3(5169.958, 3678.848, -14.746),
		Radius = 125,
	},
	ROUTE_Allied_CP_X = 
	{
		Position = Vec3(-1588.404, -1370.719, 83.125),
		Radius = 50,
	},
	ROUTE_AxSp = 
	{
		Position = Vec3(5505.625, 2449.700, -14.875),
		Radius = 500,
	},
	ROUTE_Ax_Tower = 
	{
		Position = Vec3(4200.083, 956.547, 351.243),
		Radius = 125,
	},
	ROUTE_Camp_MG_X = 
	{
		Position = Vec3(-13.308, -1339.381, 67.125),
		Radius = 125,
	},
	ROUTE_Centre = 
	{
		Position = Vec3(125.626, 1143.343, 17.252),
		Radius = 250,
	},
	ROUTE_Entrance_Fence = 
	{
		Position = Vec3(561.074, 1166.268, 10.125),
		Radius = 125,
	},
	ROUTE_Small_Bridge_X = 
	{
		Position = Vec3(2644.528, -2438.255, -24.791),
		Radius = 300,
	},
	ROUTE_Truck = 
	{
		Position = Vec3(5306.789, 1689.016, -14.875),
		Radius = 125,
	},
	ROUTE_Wall_Fence_1 = 
	{
		Position = Vec3(1172.148, -2230.645, 27.540),
		Radius = 75,
	},
	ROUTE_Wall_Fence_X = 
	{
		Position = Vec3(1424.426, -2437.919, -17.352),
		Radius = 30,
	},
	ROUTE_radarbox1_X = 
	{
		Position = Vec3(-1549.797, 1150.831, -202.703),
		Radius = 125,
	},
	ROUTE_radarbox2_X = 
	{
		Position = Vec3(-4621.131, 2605.613, 104.171),
		Radius = 100,
	},
	SNIPE_r_Hill_1 = 
	{
		AimVectors = 
		{
			Vec3(-0.984, 0.178, -0.007),
		},
		MaxCampTime = 300,
		MinCampTime = 60,
		Position = Vec3(4003.923, -753.403, 316.406),
		Stance = "prone",
	},
	SNIPE_r_Hill_2 = 
	{
		AimVectors = 
		{
			Vec3(-0.893, 0.450, -0.010),
		},
		MaxCampTime = 300,
		MinCampTime = 60,
		Position = Vec3(4163.542, -1829.153, 338.175),
		Stance = "prone",
	},
	SNIPE_r_Hill_3 = 
	{
		AimVectors = 
		{
			Vec3(-0.982, 0.191, 0.005),
		},
		MaxCampTime = 300,
		MinCampTime = 60,
		Position = Vec3(4019.967, 1671.563, 369.979),
		Stance = "prone",
	},
	Version = 1,
};