global _MG = 
{
	AMMOCAB_cabinet_ammo_model = 
	{
		CreateOnLoad = 0,
		Position = Vec3(228.000, 1592.000, 336.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_t1075 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(940.000, -3896.000, -480.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	BUILD_Allied_Front_MG = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-128.000, -2248.000, -292.000),
		TeamAvailability = 4,
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		Position = Vec3(268.000, 80.000, 100.000),
		TeamAvailability = 6,
	},
	BUILD_East_Rocket_Defense = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1036.000, 3384.000, -380.000),
		TeamAvailability = 2,
	},
	BUILD_Forward_Bunker_MG = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1588.000, -1092.000, -156.000),
		TeamAvailability = 2,
	},
	BUILD_MG_Tower = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1136.000, -3572.000, -480.000),
		TeamAvailability = 4,
	},
	BUILD_West_Rocket_Defense = 
	{
		CreateOnLoad = 0,
		Position = Vec3(528.000, 3228.000, -384.000),
		TeamAvailability = 2,
	},
	CHECKPOINT_depot_flag = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-192.000, -1432.000, -120.000),
	},
	DEFEND_A_1 = 
	{
		AimVectors = 
		{
			Vec3(-0.785, -0.614, -0.087),
		},
		DisableCM = 1,
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(1815.687, -1733.211, -282.231),
		Stance = "crouch",
	},
	DEFEND_A_10 = 
	{
		AimVectors = 
		{
			Vec3(0.859, -0.486, -0.162),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(973.531, -1425.874, -182.875),
	},
	DEFEND_A_11 = 
	{
		AimVectors = 
		{
			Vec3(0.874, -0.463, -0.147),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(19.047, -1619.099, -182.875),
	},
	DEFEND_A_2 = 
	{
		AimVectors = 
		{
			Vec3(0.087, -0.959, -0.271),
		},
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(623.906, -1472.274, 25.125),
	},
	DEFEND_A_3 = 
	{
		AimVectors = 
		{
			Vec3(0.064, -0.933, -0.355),
		},
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(327.155, -1461.946, 25.125),
	},
	DEFEND_A_4 = 
	{
		AimVectors = 
		{
			Vec3(0.363, -0.841, -0.401),
		},
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(21.298, -1627.137, 57.125),
	},
	DEFEND_A_5 = 
	{
		AimVectors = 
		{
			Vec3(0.469, -0.839, -0.276),
		},
		DisableCM = 1,
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-305.455, -1673.875, 57.125),
		Stance = "prone",
	},
	DEFEND_A_6 = 
	{
		AimVectors = 
		{
			Vec3(0.159, -0.968, -0.194),
		},
		DisableCM = 1,
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-152.574, -1660.710, -150.875),
	},
	DEFEND_A_7 = 
	{
		AimVectors = 
		{
			Vec3(-0.286, -0.937, -0.201),
		},
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-270.255, -1674.567, -150.875),
	},
	DEFEND_A_8 = 
	{
		AimVectors = 
		{
			Vec3(0.031, -0.903, -0.428),
		},
		DisableCM = 1,
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1253.857, -1296.014, 25.125),
		Stance = "crouch",
	},
	DEFEND_A_9 = 
	{
		AimVectors = 
		{
			Vec3(0.813, -0.553, -0.183),
		},
		DisableCM = 1,
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-724.584, -1835.262, -211.279),
		Stance = "crouch",
	},
	HEALTHCAB_cabinet_health_model = 
	{
		CreateOnLoad = 0,
		Position = Vec3(228.000, 1520.000, 336.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_t1076 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(940.000, -3968.000, -480.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOUNTMG42_Allied_Front_MG = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(-128.000, -2164.000, -248.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_Forward_Bunker_MG = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(1572.000, -1152.000, -128.000),
		TeamAvailability = 6,
	},
	PLANT_Allied_Front_MG = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(-128.000, -2138.000, -300.000),
		TeamAvailability = 2,
	},
	PLANT_Axis_Rocket = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(600.000, 3714.000, -216.000),
		TeamAvailability = 4,
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(271.000, 50.500, 100.000),
		TeamAvailability = 6,
	},
	PLANT_East_Rocket_Defense = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(928.000, 3504.000, -349.000),
		TeamAvailability = 4,
	},
	PLANT_Forward_Bunker_MG = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(1571.999, -1160.000, -148.000),
		TeamAvailability = 4,
	},
	PLANT_MG_Tower = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(1172.000, -3608.000, -316.000),
		TeamAvailability = 2,
	},
	PLANT_Main_Entrance = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(1568.000, -1520.000, -119.999),
		TeamAvailability = 4,
	},
	PLANT_Side_Entrance = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-2544.000, -588.000, -591.996),
		TeamAvailability = 4,
	},
	PLANT_West_Rocket_Defense = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(584.000, 3312.000, -349.000),
		TeamAvailability = 4,
	},
	REPAIRMG42_Allied_Front_MG = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-128.000, -2164.000, -248.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_Forward_Bunker_MG = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1572.000, -1152.000, -128.000),
		TeamAvailability = 6,
	},
	Version = 1,
};