global _MG = 
{
	AMMOCAB_base_ammocabinet = 
	{
		CreateOnLoad = 0,
		Position = Vec3(797.000, 477.000, 861.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_forest_ammo_cabinet = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1649.000, -1642.000, 786.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	BUILD_antenna = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-347.000, -1078.000, 945.000),
		TeamAvailability = 4,
	},
	BUILD_bridge = 
	{
		CreateOnLoad = 0,
		Position = Vec3(666.000, -1318.000, 797.000),
		TeamAvailability = 4,
	},
	BUILD_command_post = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1440.000, -1962.500, 779.000),
		TeamAvailability = 6,
	},
	BUILD_protection_doors = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-334.000, 854.000, 530.500),
		TeamAvailability = 2,
	},
	BUILD_side_platform = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-302.000, 224.000, 937.000),
		TeamAvailability = 4,
	},
	CAPPOINT_Transmitter = 
	{
		Position = Vec3(-597.235, -1198.125, 868.125),
	},
	CHECKPOINT_barracks_flag = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1752.000, 1680.000, 880.000),
	},
	FLAG_briefcase = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-527.000, 279.000, 475.125),
		TeamAvailability = 4,
	},
	GRENADE_Wood = 
	{
		Facing = Vec3(-0.685, 0.701, -0.201),
		Position = Vec3(69.875, 994.125, 767.125),
		PrimeGrenade = 1,
		TraceEntity = 114,
		TraceInfo = 
		{
			class = "BREAKABLE",
			endPos = Vec3(-612.112, 1664.701, 464.342),
			eyePos = Vec3(69.875, 994.125, 830.125),
			id = 114,
		},
	},
	HEALTHCAB_base_healthcabinet = 
	{
		CreateOnLoad = 0,
		Position = Vec3(933.000, 477.000, 853.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_forest_health_cabinet = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1513.000, -1642.000, 778.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOUNTMG42_220 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(-73.000, 970.000, 495.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_295 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(1679.000, -1719.000, 710.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_Flag = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(-1710.000, 1134.000, 1096.000),
		TeamAvailability = 6,
	},
	PLANT_antenna = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-288.500, -963.500, 1170.500),
		TeamAvailability = 2,
	},
	PLANT_bridge = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(984.500, -1156.500, 661.860),
		TeamAvailability = 2,
	},
	PLANT_command_post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(1440.000, -1979.500, 767.500),
		TeamAvailability = 6,
	},
	PLANT_main_door = 
	{
		CoverSpots = 
		{
			{
				AimVectors = 
				{
					Vec3(0.723, 0.689, -0.050),
					Vec3(0.831, 0.555, -0.038),
					Vec3(0.594, 0.804, -0.030),
					Vec3(0.944, 0.091, 0.318),
					Vec3(0.874, 0.379, 0.306),
					Vec3(0.665, 0.705, 0.244),
				},
				position = Vec3(-1695.333, 820.877, 824.007),
				stance = "stand",
			},
			{
				AimVectors = 
				{
					Vec3(0.703, -0.704, -0.099),
					Vec3(0.971, -0.240, 0.007),
					Vec3(0.713, -0.701, 0.003),
					Vec3(0.490, -0.828, 0.272),
					Vec3(0.871, -0.072, 0.487),
					Vec3(0.739, -0.524, 0.424),
					Vec3(0.597, -0.801, -0.055),
				},
				position = Vec3(-1455.409, 1764.354, 806.594),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-1002.000, 1514.000, 886.000),
		TeamAvailability = 4,
	},
	PLANT_protection_doors = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(-411.500, 861.000, 503.500),
		TeamAvailability = 4,
	},
	PLANT_side_platform = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(-317.000, -72.000, 759.500),
		TeamAvailability = 2,
	},
	REPAIRMG42_220 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-73.000, 970.000, 495.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_295 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1679.000, -1719.000, 710.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_Flag = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1710.000, 1134.000, 1096.000),
		TeamAvailability = 6,
	},
	SWITCH_Send = 
	{
		AimPosition = Vec3(-736.974, -1179.125, 918.138),
		Position = Vec3(-737.949, -1222.944, 869.125),
	},
	Version = 1,
};