global _MG = 
{
	BUILD_Villa_Gate = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-156.000, 1488.000, 108.000),
		Radius = 75,
		TeamAvailability = 2,
	},
	MOUNTMG42_198 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-1200.000, 720.000, 132.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_85 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(-1200.000, 720.000, 132.000),
		TeamAvailability = 6,
	},
	PLANT_Anti_Aircraft_Gun = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-559.301, 1726.045, 150.517),
		Radius = 125,
		TeamAvailability = 4,
	},
	PLANT_Side_Warehouse_Entrance = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-1992.000, -337.625, 164.000),
		Radius = 175,
		TeamAvailability = 4,
	},
	PLANT_Villa_Gate = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(-299.952, 1471.829, 136.500),
		Radius = 50,
		TeamAvailability = 4,
	},
	REPAIRMG42_198 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1200.000, 720.000, 132.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_85 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1200.000, 720.000, 132.000),
		TeamAvailability = 6,
	},
	Version = 1,
};