global _MG = 
{
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1649.000, -353.000, 88.000),
		TeamAvailability = 6,
	},
	BUILD_Side_Door = 
	{
		CreateOnLoad = 0,
		Position = Vec3(3358.000, -2857.000, -109.000),
		TeamAvailability = 2,
	},
	CAMP_Transmitter1 = 
	{
		AimVectors = 
		{
			Vec3(-0.764, 0.623, 0.168),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(6235.869, -4736.875, -57.755),
		Stance = "crouch",
	},
	CAMP_Transmitter2 = 
	{
		AimVectors = 
		{
			Vec3(-0.979, 0.204, -0.007),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(6363.875, -4676.875, -57.755),
		Stance = "crouch",
	},
	CAMP_Transmitter3 = 
	{
		AimVectors = 
		{
			Vec3(0.023, -0.997, 0.072),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(6178.125, -4250.125, -57.755),
		Stance = "crouch",
	},
	CAMP_Transmitter4 = 
	{
		AimVectors = 
		{
			Vec3(-0.368, -0.928, 0.063),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(6346.125, -4186.125, -57.755),
		Stance = "crouch",
	},
	CAMP_Transmitter5 = 
	{
		AimVectors = 
		{
			Vec3(-0.468, -0.881, 0.063),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(6474.955, -4058.138, -57.755),
		Stance = "crouch",
	},
	CAMP_Transmitter6 = 
	{
		AimVectors = 
		{
			Vec3(-0.779, -0.624, 0.064),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(6716.832, -4095.975, -57.755),
		Stance = "crouch",
	},
	CAMP_Transmitter7 = 
	{
		AimVectors = 
		{
			Vec3(-0.497, 0.863, 0.092),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(6716.875, -4676.875, -57.755),
		Stance = "crouch",
	},
	CAMP_Transmitter8 = 
	{
		AimVectors = 
		{
			Vec3(0.128, 0.988, 0.091),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(6497.125, -4676.875, -57.755),
		Stance = "crouch",
	},
	CAPPOINT_Transmitter = 
	{
		Position = Vec3(6600.630, -4676.875, -57.875),
	},
	FLAG_documents = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1647.000, -2858.000, 69.125),
		TeamAvailability = 4,
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(1691.000, -333.500, 76.000),
		TeamAvailability = 6,
	},
	PLANT_Door_Controls = 
	{
		CoverSpots = 
		{
			{
				AimVectors = 
				{
					Vec3(0.015, 0.987, 0.157),
				},
				position = Vec3(2768.875, -2043.621, -135.875),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(2677.000, -2108.000, -116.000),
		TeamAvailability = 4,
	},
	PLANT_Side_Door = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(3230.000, -2914.000, -105.000),
		TeamAvailability = 4,
	},
	PLANT_Side_Wall = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(4987.000, -4297.000, -27.000),
		TeamAvailability = 4,
	},
	Version = 1,
};