global _MG =
{
	AMMOCAB_north_ammocabinet =
	{
		CreateOnLoad = 0,
		Position = Vec3(1065.000, 2399.000, 649.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_north_ammocabinet_1 =
	{
		CreateOnLoad = 0,
		Position = Vec3(3865.000, 7529.000, 761.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_north_ammocabinet_2 =
	{
		CreateOnLoad = 0,
		Position = Vec3(3689.000, 1279.000, 309.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_north_ammocabinet_3 =
	{
		CreateOnLoad = 0,
		Position = Vec3(-1527.000, -6225.000, -2007.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_north_ammocabinet_4 =
	{
		CreateOnLoad = 0,
		Position = Vec3(-1055.000, 6580.000, 1177.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	BUILD_Bridge =
	{
		CreateOnLoad = 0,
		Position = Vec3(5216.000, 108.000, -640.000),
		TeamAvailability = 4,
	},
	BUILD_Command_Post =
	{
		CreateOnLoad = 0,
		Position = Vec3(964.000, 1788.000, 652.000),
		TeamAvailability = 6,
	},
	BUILD_Ladder =
	{
		CreateOnLoad = 0,
		Position = Vec3(-2320.000, 4244.000, 680.000),
		TeamAvailability = 4,
	},
	CAPPOINT_Docs =
	{
		Position = Vec3(-2852.105, 5443.909, 705.125),
	},
	CHECKPOINT_cexitspa =
	{
		CreateOnLoad = 0,
		Position = Vec3(674.000, 3170.000, 384.000),
	},
	CHECKPOINT_forward_spawn =
	{
		CreateOnLoad = 0,
		Position = Vec3(274.000, 1238.000, -672.000),
	},
	CHECKPOINT_forward_spawn1 =
	{
		CreateOnLoad = 0,
		Position = Vec3(4026.000, 7226.000, 776.000),
	},
	FLAG_Escape_Plans =
	{
		CreateOnLoad = 0,
		Position = Vec3(1554.000, -5632.000, -2038.875),
		TeamAvailability = 2,
	},
	GRENADE_Rocks_1 =
	{
		Count = 8,
		Facing = Vec3(0.142, 0.988, -0.064),
		Position = Vec3(-567.672, 1219.281, -518.875),
		PrimeGrenade = 1,
		TraceInfo =
		{
			class = "BREAKABLE",
			endPos = Vec3(-427.442, 2215.398, -521.901),
			eyePos = Vec3(-572.438, 1203.868, -455.875),
			id = 203,
		},
	},
	GRENADE_Rocks_2 =
	{
		Count = 6,
		Facing = Vec3(-0.195, 0.979, -0.063),
		Position = Vec3(-275.894, 1178.383, -519.875),
		PrimeGrenade = 1,
		TraceInfo =
		{
			class = "BREAKABLE",
			endPos = Vec3(-471.314, 2178.734, -546.372),
			eyePos = Vec3(-277.793, 1177.267, -455.875),
			id = 470,
		},
	},
	HEALTHCAB_north_healthcabinet =
	{
		CreateOnLoad = 0,
		Position = Vec3(1121.000, 2284.000, 649.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_north_healthcabinet_1 =
	{
		CreateOnLoad = 0,
		Position = Vec3(3980.000, 7585.000, 761.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_north_healthcabinet_2 =
	{
		CreateOnLoad = 0,
		Position = Vec3(3745.000, 1164.000, 309.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_north_healthcabinet_3 =
	{
		CreateOnLoad = 0,
		Position = Vec3(-1948.000, 6531.000, 1169.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_north_healthcabinet_4 =
	{
		CreateOnLoad = 0,
		Position = Vec3(-1476.000, -6109.000, -1999.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_north_healthcabinet_5 =
	{
		CreateOnLoad = 0,
		Position = Vec3(1620.000, -5549.000, -2009.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	PLANT_Bridge =
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(5320.000, 544.000, -688.000),
		TeamAvailability = 2,
	},
	PLANT_Command_Post =
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(967.000, 1778.500, 652.000),
		TeamAvailability = 6,
	},
	PLANT_Ladder =
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-2324.000, 4442.301, 818.231),
		TeamAvailability = 2,
	},
	PLANT_Lake_Exit =
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(2514.000, 4312.000, 608.000),
		TeamAvailability = 4,
	},
	PLANT_Lower_Cave_Entrance =
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(3866.042, -2815.999, -1775.000),
		TeamAvailability = 4,
	},
	PLANT_Main_Bunker_Entrance =
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-974.000, 5272.000, 612.000),
		TeamAvailability = 4,
	},
	PLANT_Main_Cave_Exit =
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(664.000, 3498.000, 548.000),
		TeamAvailability = 4,
	},
	PLANT_Main_Entrance =
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(214.000, -324.000, -785.000),
		TeamAvailability = 4,
	},
	PLANT_Top_Cave_Exit =
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(4020.000, 6862.000, 832.000),
		TeamAvailability = 4,
	},
	PLANT_Transmitter =
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-2528.000, 5592.000, 1903.998),
		TeamAvailability = 4,
	},
	Version = 1,
};