//==========================================================================================
//
//	warringgods_final.gm
//
//	Who  	When		What
//------------------------------------------------------------------------------------------
//	^4Tardis	19 September 2011	Initial Script
//
//==========================================================================================
//

global Map =
{
	mainliftPos = "bottom", //lift at bottom
	axisliftPos = "bottom", //lift at bottom
	alliedliftPos = "bottom", //lift at bottom
	Allied_Ladder_Dyno = 0,
	Axis_Ladder_Dyno = 0,

	Movers =
	{
		"MOVER_lift",
		"MOVER_allied_lift",
		"MOVER_axis_lift",
	},

	Switches =
	{
		aidown1 =
		{
			Enabled = true,
			Priority = 0.0, // leave for paththrough
			WaypointName = "aidown1",
			PressOnce = true,
			Timeout = 1500,
			AimPosition = Vec3(3871.918, 637.875, -157.846),
			// /bot waypoint_setproperty paththrough UseSwitch_PT:aidown1
		},
		aidown2 =
		{
			Enabled = true,
			Priority = 0.0, // leave for paththrough
			WaypointName = "aidown2",
			PressOnce = true,
			Timeout = 1500,
			AimPosition = Vec3(4061.875, 768.978, 96.624),
			// /bot waypoint_setproperty paththrough UseSwitch_PT:aidown2
		},
		aiup1 =
		{
			Enabled = true,
			Priority = 0.0, // leave for paththrough
			WaypointName = "aiup1",
			PressOnce = true,
			Timeout = 1500,
			AimPosition = Vec3(3906.125, 744.264, -153.270),
			// /bot waypoint_setproperty paththrough UseSwitch_PT:aiup1
		},
		aiup2 =
		{
			Enabled = true,
			Priority = 0.0, // leave for paththrough
			WaypointName = "aiup2",
			PressOnce = true,
			Timeout = 1500,
			AimPosition = Vec3(4061.875, 880.312, 97.158),
			// /bot waypoint_setproperty paththrough UseSwitch_PT:aiup2
		},
		axdown1 =
		{
			Enabled = true,
			Priority = 0.0, // leave for paththrough
			WaypointName = "axdown1",
			PressOnce = true,
			Timeout = 1500,
			AimPosition = Vec3(-3871.883, 637.875, -152.485),
			// /bot waypoint_setproperty paththrough UseSwitch_PT:axdown1
		},
		axdown2 =
		{
			Enabled = true,
			Priority = 0.0, // leave for paththrough
			WaypointName = "axdown2",
			PressOnce = true,
			Timeout = 1500,
			AimPosition = Vec3(-4061.875, 772.965, 105.302),
			// /bot waypoint_setproperty paththrough UseSwitch_PT:axdown2
		},
		axup1 =
		{
			Enabled = true,
			Priority = 0.0, // leave for paththrough
			WaypointName = "axup1",
			PressOnce = true,
			Timeout = 1500,
			AimPosition = Vec3(-3906.125, 759.933, -154.103),
			// /bot waypoint_setproperty paththrough UseSwitch_PT:axup1
		},
		axup2 =
		{
			Enabled = true,
			Priority = 0.0, // leave for paththrough
			WaypointName = "axup2",
			PressOnce = true,
			Timeout = 1500,
			AimPosition = Vec3(-4061.875, 685.113, 101.731),
			// /bot waypoint_setproperty paththrough UseSwitch_PT:axup2
		},
		midown1 =
		{
			Enabled = true,
			Priority = 0.0, // leave for paththrough
			WaypointName = "midown1",
			PressOnce = true,
			Timeout = 1500,
			AimPosition = Vec3(31.993, 706.125, -155.203),
			// /bot waypoint_setproperty paththrough UseSwitch_PT:midown1
		},
		midown2 =
		{
			Enabled = true,
			Priority = 0.0, // leave for paththrough
			WaypointName = "midown2",
			PressOnce = true,
			Timeout = 1500,
			AimPosition = Vec3(26.125, 772.524, 100.879),
			// /bot waypoint_setproperty paththrough UseSwitch_PT:midown2
		},
		miup1 =
		{
			Enabled = true,
			Priority = 0.0, // leave for paththrough
			WaypointName = "miup1",
			PressOnce = true,
			Timeout = 1500,
			AimPosition = Vec3(189.875, 759.849, -153.070),
			// /bot waypoint_setproperty paththrough UseSwitch_PT:miup1
		},
		miup2 =
		{
			Enabled = true,
			Priority = 0.0, // leave for paththrough
			WaypointName = "miup2",
			PressOnce = true,
			Timeout = 1500,
			AimPosition = Vec3(26.125, 655.236, 103.190),
			// /bot waypoint_setproperty paththrough UseSwitch_PT:miup2
		},
	},

	Navigation =
	{
		wait =
		{
			navigate = function(_this)
			{
				timeout = 1;
				while ( timeout > 0 ) {
					_this.Goto(_this.Bot.GetPosition());
					sleep(1);
					timeout -= 1;
				}
			},
		},
		// /bot waypoint_setproperty paththrough Navigation_PT:wait
	},

	mainlift = function(trigger)
	{
		Map.mainliftPos = "moving";
		Map.Switches.miup1.Disabled = true;
		Map.Switches.miup2.Disabled = true;
		Map.Switches.midown1.Disabled = true;
		Map.Switches.midown2.Disabled = true;
		sleep(1);
		Util.MapDebugPrint("Main Lift moving");

		vel = ToVector(trigger.Action);

		if (vel.z < 0)
		{
			Map.mainliftPos = "bottom";
			Map.Switches.miup1.Enabled = true;
			Map.Switches.miup2.Enabled = true;
			Map.Switches.midown1.Disabled = true;

			Util.MapDebugPrint("Main lift at bottom");
		}
		else if (vel.z > 0)
		{
			Map.mainliftPos = "top";
			Map.Switches.midown1.Enabled = true;
			Map.Switches.midown2.Enabled = true;
			Map.Switches.miup2.Disabled = true;

			Util.MapDebugPrint("Main lift at top");
		}
	},

	axislift = function(trigger)
	{
		Map.axisliftPos = "moving";
		Map.Switches.axdown1.Disabled = true;
		Map.Switches.axup1.Disabled = true;
		Map.Switches.axdown2.Disabled = true;
		Map.Switches.axup2.Disabled = true;
		sleep(1);
		Util.MapDebugPrint("Axis Lift Moving");

		vel = ToVector(trigger.Action);

		if (vel.z < 0)
		{
			Map.axisliftPos = "bottom";
			Map.Switches.axup1.Enabled = true;
			Map.Switches.axup2.Enabled = true;
			Map.Switches.axdown1.Disabled = true;

			Util.MapDebugPrint("Axis lift at bottom");
		}
		else if (vel.z > 0)
		{
			Map.axisliftPos = "top";
			Map.Switches.axdown1.Enabled = true;
			Map.Switches.axdown2.Enabled = true;
			Map.Switches.axup2.Disabled = true;

			Util.MapDebugPrint("Axis lift at top");
		}
	},

	alliedlift = function(trigger)
	{
		Map.alliedliftPos = "moving";
		Map.Switches.aidown1.Disabled = true;
		Map.Switches.aidown2.Disabled = true;
		Map.Switches.aiup1.Disabled = true;
		Map.Switches.aiup2.Disabled = true;
		sleep(1);
		Util.MapDebugPrint("Allied Lift Moving");


		vel = ToVector(trigger.Action);

		if (vel.z < 0)
		{
			Map.alliedliftPos = "bottom";
			Map.Switches.aiup1.Enabled = true;
			Map.Switches.aiup2.Enabled = true;
			Map.Switches.aidown1.Disabled = true;

			Util.MapDebugPrint("Allied lift at bottom");
		}
		else if (vel.z > 0)
		{
			Map.alliedliftPos = "top";
			Map.Switches.aidown1.Enabled = true;
			Map.Switches.aidown2.Enabled = true;
			Map.Switches.aiup2.Disabled = true;

			Util.MapDebugPrint("Allied lift at top");
		}
	},

	Allied_Ladder_Built = function( trigger )
	{
		Util.MapDebugPrint( "Allied_Ladder_Built" );
	},

	Axis_Ladder_Built = function( trigger )
	{
		Util.MapDebugPrint( "Axis_Ladder_Built" );
	},

	Allied_Ladder_Planted = function( trigger )
	{
		Map.Allied_Ladder_Dyno += 1;
		Util.MapDebugPrint( "Allied_Ladder_Planted" );
	},

	Axis_Ladder_Planted = function( trigger )
	{
		Map.Axis_Ladder_Dyno += 1;
		Util.MapDebugPrint( "Axis_Ladder_Planted" );
	},

	Allied_Ladder_Defused = function( trigger )
	{
		Map.Allied_Ladder_Dyno -= 1;
		Util.MapDebugPrint( "Allied_Ladder_Defused" );
	},

	Axis_Ladder_Defused = function( trigger )
	{
		Map.Axis_Ladder_Dyno -= 1;
		Util.MapDebugPrint( "Axis_Ladder_Defused" );
	},

	Allied_Ladder_Destroyed = function( trigger )
	{
		Util.MapDebugPrint( "Allied_Ladder_Destroyed" );
	},

	Axis_Ladder_Destroyed = function( trigger )
	{
		Util.MapDebugPrint( "Axis_Ladder_Destroyed" );
	},

	allies_gold_crate_Taken = function( trigger )
	{
		Util.MapDebugPrint( "allies_gold_crate_Taken" );
	},

	allies_gold_crate_Returned = function( trigger )
	{
		Util.MapDebugPrint( "allies_gold_crate_Returned" );
	},

	allies_gold_crate_Secured = function( trigger )
	{
		Util.MapDebugPrint( "allies_gold_crate_Secured" );
	},

	allies_gold_crate_1_Secured = function( trigger )
	{
		Util.MapDebugPrint( "allies_gold_crate_1_Secured" );
	},

	allies_gold_crate_2_Secured = function( trigger )
	{
		Util.MapDebugPrint( "allies_gold_crate_2_Secured" );
	},

	allies_gold_crate_3_Secured = function( trigger )
	{
		Util.MapDebugPrint( "allies_gold_crate_3_Secured" );
	},

	allies_gold_crate_4_Secured = function( trigger )
	{
		Util.MapDebugPrint( "allies_gold_crate_4_Secured" );
	},

	allies_gold_crate_5_Secured = function( trigger )
	{
		Util.MapDebugPrint( "allies_gold_crate_5_Secured" );
	},

	allies_gold_crate_6_Secured = function( trigger )
	{
		Util.MapDebugPrint( "allies_gold_crate_6_Secured" );
	},

	allies_gold_crate_7_Secured = function( trigger )
	{
		Util.MapDebugPrint( "allies_gold_crate_7_Secured" );
	},

	axis_gold_crate_Taken = function( trigger )
	{
		Util.MapDebugPrint( "axis_gold_crate_Taken" );
	},

	axis_gold_crate_Returned = function( trigger )
	{
		Util.MapDebugPrint( "axis_gold_crate_Returned" );
	},

	axis_gold_crate_Secured = function( trigger )
	{
		Util.MapDebugPrint( "axis_gold_crate_Secured" );
	},

	axis_gold_crate_1_Secured = function( trigger )
	{
		Util.MapDebugPrint( "axis_gold_crate_1_Secured" );
	},

	axis_gold_crate_2_Secured = function( trigger )
	{
		Util.MapDebugPrint( "axis_gold_crate_2_Secured" );
	},

	axis_gold_crate_3_Secured = function( trigger )
	{
		Util.MapDebugPrint( "axis_gold_crate_3_Secured" );
	},

	axis_gold_crate_4_Secured = function( trigger )
	{
		Util.MapDebugPrint( "axis_gold_crate_4_Secured" );
	},

	axis_gold_crate_5_Secured = function( trigger )
	{
		Util.MapDebugPrint( "axis_gold_crate_5_Secured" );
	},

	axis_gold_crate_6_Secured = function( trigger )
	{
		Util.MapDebugPrint( "axis_gold_crate_6_Secured" );
	},

	axis_gold_crate_7_Secured = function( trigger )
	{
		Util.MapDebugPrint( "axis_gold_crate_7_Secured" );
	},

	The_Axis_win = function( trigger )
	{
		Util.DisableGoal( "CAPPOINT_AlliedStore" );
		Util.DisableGoal( "FLAG_allies.*" );

		ETUtil.WinningChat( TEAM.AXIS );
		ETUtil.LosingChat( TEAM.ALLIES );
		Util.MapDebugPrint( "The Axis win!!" );
	},

	The_Allies_win = function( trigger )
	{
		Util.DisableGoal( "CAPPOINT_AxisStore" );
		Util.DisableGoal( "FLAG_axis.*" );

		ETUtil.WinningChat( TEAM.ALLIES );
		ETUtil.LosingChat( TEAM.AXIS );
		Util.MapDebugPrint( "The Allies win!!" );
	},

};

global OnMapLoad = function()
{
	// Register callback functions
	OnTrigger( "Allied Team Have Built The Ladder!", Map.Allied_Ladder_Built );
	OnTrigger( "Axis Team Have Built The Ladder!", Map.Axis_Ladder_Built );
	OnTrigger( "Planted at the Allied Ladder.", Map.Allied_Ladder_Planted );
	OnTrigger( "Planted at the Axis Ladder.", Map.Axis_Ladder_Planted );
	OnTrigger( "Defused at the Allied Ladder.", Map.Allied_Ladder_Defused );
	OnTrigger( "Defused at the Axis Ladder.", Map.Axis_Ladder_Defused );
	OnTrigger( "Axis Team Have Destroyed The Ladder!", Map.Allied_Ladder_Destroyed );
	OnTrigger( "Allied Team Have Destroyed The Ladder!", Map.Axis_Ladder_Destroyed );
	OnTrigger( "Axis have returned The Allied Gold Crate!", Map.allies_gold_crate_Returned  );
	OnTrigger( "Allies have returned The Axis Gold Crate!", Map.axis_gold_crate_Returned  );
	OnTrigger( "^4Allied Have secured The First Gold Crate!", Map.allies_gold_crate_Secured );
	OnTrigger( "^4Allied Have secured The Second Gold Crate!", Map.allies_gold_crate_1_Secured );
	OnTrigger( "^4Allied Have secured The Third Gold Crate!", Map.allies_gold_crate_2_Secured );
	OnTrigger( "^4Allied Have secured The Forth Gold Crate!", Map.allies_gold_crate_3_Secured );
	OnTrigger( "^4Allied Have secured The Fifth Gold Crate!", Map.allies_gold_crate_4_Secured );
	OnTrigger( "^4Allied Have secured The Sixth Gold Crate!", Map.allies_gold_crate_5_Secured );
	OnTrigger( "^4Allied Have secured The Seventh Gold Crate!", Map.allies_gold_crate_6_Secured );
	OnTrigger( "^4Allied Have secured The Last Gold Crate!", Map.allies_gold_crate_7_Secured );
	OnTrigger( "^1Axis Have secured The First Gold Crate!", Map.axis_gold_crate_Secured );
	OnTrigger( "^1Axis Have secured The Second Gold Crate!", Map.axis_gold_crate_1_Secured );
	OnTrigger( "^1Axis Have secured The Third Gold Crate!", Map.axis_gold_crate_2_Secured );
	OnTrigger( "^1Axis Have secured The Forth Gold Crate!", Map.axis_gold_crate_3_Secured );
	OnTrigger( "^1Axis Have secured The Fifth Gold Crate!", Map.axis_gold_crate_4_Secured );
	OnTrigger( "^1Axis Have secured The Sixth Gold Crate!", Map.axis_gold_crate_5_Secured );
	OnTrigger( "^1Axis Have secured The Seventh Gold Crate!", Map.axis_gold_crate_6_Secured );
	OnTrigger( "^1Axis Have secured The Last Gold Crate!", Map.axis_gold_crate_7_Secured );
	OnTrigger( "Allies have stolen The Allied Gold Crate!", Map.allies_gold_crate_Taken );
	OnTrigger( "Axis have stolen The Axis Gold Crate!", Map.axis_gold_crate_Taken );
	OnTrigger( "^1The Axis win!!", Map.The_Axis_win );
	OnTrigger( "^4The Allies win!!", Map.The_Allies_win );
	// lift's
	OnTrigger( "lift_goto", Map.mainlift );
	OnTrigger( "axis_goto", Map.axislift );
	OnTrigger( "allied_goto", Map.alliedlift );

	Util.DisableGoal( ".*", true ); // all but routes

	Util.EnableGoal ("AMMOCAB.*");
	Util.EnableGoal	("HEALTHCAB.*");
	SetAvailableMapGoals( TEAM.AXIS, true, "FLAG_allies.*");
	SetAvailableMapGoals( TEAM.ALLIES, true, "FLAG_axis.*");
	SetAvailableMapGoals( TEAM.AXIS, true, "CAPPOINT_AxisStore" );
	SetAvailableMapGoals( TEAM.ALLIES, true, "CAPPOINT_AlliedStore" );
	SetAvailableMapGoals( TEAM.AXIS, true, "PLANT_.*" );
	SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_.*" );
	//SwitchData
	Util.UpdateSwitchData();
	//
	Util.AddUsePoint( "PLANT_Allied_Ladder", { Vec3(-3686,656,-199), Vec3(-3743,596,56), Vec3(-3681,596,-199), Vec3(-3737,663,-199) } );
	Util.AddUsePoint( "PLANT_Axis_Ladder", { Vec3(3639,-571,-199), Vec3(3661,-635,-199), Vec3(3716,-647,-199), Vec3(3720,-592,-199), Vec3(3726,-571,56) } );
	// Max users per goal
	Util.SetMaxUsers( 1, "DEFEND_.*" );
	Util.SetMaxUsers( 1, "GRENADE_.*" );
	Util.SetMaxUsers( 1, "MOUNTMG42_.*" );
	Util.SetMaxUsers( 1, "PLANT_.*" );
	// Camp times
	SetMapGoalProperties( "MOUNTMG42_.*", {MinCampTime=15, MaxCampTime=90} );
	SetMapGoalProperties( "MOBILEMG42_.*", {MinCampTime=10, MaxCampTime=60} );


	Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executed." );
};

global OnBotJoin = function( bot )
{
	bot.MaxViewDistance = 2400;
};
