global _MG = 
{
	AMMOCAB_scr_ammo_rack = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1806.500, -1112.000, 141.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	BUILD_East_Axis_Base_Fortification = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-6583.000, -2259.000, 152.000),
		TeamAvailability = 2,
	},
	BUILD_Facility_Controls = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-802.000, -633.000, 314.000),
		TeamAvailability = 4,
	},
	BUILD_Neutral_Command_Post = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-2962.500, -4053.000, 384.000),
		TeamAvailability = 6,
	},
	CAPPOINT_truck = 
	{
		Position = Vec3(-521.592, -534.851, 73.125),
	},
	CHECKPOINT_forwardspawn1_flag = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-600.000, -392.000, 514.000),
	},
	FLAG_radarbox1 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-5552.000, -456.000, 269.125),
		TeamAvailability = 4,
	},
	HEALTHCAB_scr_health_rack = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-2155.000, -1111.000, 140.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOUNTMG42_120 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(1671.000, -560.000, 372.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_Bunker = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(1671.000, -560.000, 372.000),
		TeamAvailability = 6,
	},
	PLANT_East_Axis_Base_Fortification = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(-6372.000, -2483.502, 175.500),
		TeamAvailability = 4,
	},
	PLANT_Facility_Controls = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(-802.000, -638.000, 315.000),
		TeamAvailability = 2,
	},
	PLANT_Main_Facility_Entrance = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-5140.000, -2172.000, 296.000),
		TeamAvailability = 4,
	},
	PLANT_Neutral_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(-2964.000, -4069.500, 384.000),
		TeamAvailability = 6,
	},
	PLANT_Service_Door = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-896.000, -1012.000, 504.000),
		TeamAvailability = 4,
	},
	PLANT_Storage_Wall = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-4304.000, -498.500, 302.500),
		TeamAvailability = 4,
	},
	REPAIRMG42_120 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1671.000, -560.000, 372.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_Bunker = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1671.000, -560.000, 372.000),
		TeamAvailability = 6,
	},
	SWITCH_door_switch = 
	{
		AimPosition = Vec3(-981.875, -800.543, 165.071),
		Position = Vec3(-949.875, -803.221, 113.125),
	},
	Version = 1,
};