global _MG = 
{
	BUILD_Allies_Bridge = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1867.000, 3637.000, -156.000),
		TeamAvailability = 4,
	},
	BUILD_Allies_wall2_Assault_Ramp = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-160.000, 5384.000, -477.000),
		TeamAvailability = 4,
	},
	BUILD_Allies_wall_Assault_Ramp = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1487.000, 2600.000, -213.000),
		TeamAvailability = 4,
	},
	BUILD_Axis_Bridge = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1513.000, -973.000, -156.000),
		TeamAvailability = 2,
	},
	BUILD_Axis_wall2_Assault_Ramp = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-160.000, -2724.000, -477.000),
		TeamAvailability = 2,
	},
	BUILD_Axis_wall_Assault_Ramp = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1172.000, 50.000, -213.000),
		TeamAvailability = 2,
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-375.000, 1374.000, 324.000),
		TeamAvailability = 6,
	},
	BUILD_East_Axis_Radar_Parts_Fortification = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1163.000, 4076.000, -201.000),
		TeamAvailability = 2,
	},
	BUILD_West_Allies_Radar_Parts_Fortification = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1494.500, -1417.500, -201.000),
		TeamAvailability = 4,
	},
	CAPPOINT_Allies_Gold = 
	{
		Position = Vec3(-161.640, 5366.211, -148.409),
	},
	CAPPOINT_Allies_Radar = 
	{
		Position = Vec3(-1759.867, -1840.728, -521.875),
	},
	CAPPOINT_Axis_Gold = 
	{
		Position = Vec3(-156.829, -2721.831, -165.582),
	},
	CAPPOINT_Axis_Radar = 
	{
		Position = Vec3(1439.044, 4496.718, -521.875),
	},
	CHECKPOINT_FlagPyramid = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-160.000, 1330.000, 335.000),
	},
	FLAG_Gold2 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-161.000, 4199.000, -501.875),
		TeamAvailability = 2,
	},
	FLAG_gold1 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-161.000, -1538.000, -501.875),
		TeamAvailability = 4,
	},
	FLAG_radarbox1 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1160.000, 4671.000, -165.875),
		TeamAvailability = 4,
	},
	FLAG_radarbox2 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1057.000, 3755.000, -275.875),
		TeamAvailability = 4,
	},
	FLAG_radarbox3 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1382.000, -1116.000, -275.875),
		TeamAvailability = 2,
	},
	FLAG_radarbox4 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(850.000, -2006.000, -165.875),
		TeamAvailability = 2,
	},
	PLANT_Allies_Bridge = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(-2010.000, 3952.500, -217.000),
		TeamAvailability = 2,
	},
	PLANT_Allies_Main_Entrance = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-140.715, -32.000, -263.000),
		TeamAvailability = 2,
	},
	PLANT_Allies_wall2_Assault_Ramp = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(-160.000, 5383.000, -370.000),
		TeamAvailability = 2,
	},
	PLANT_Allies_wall_Assault_Ramp = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(-1335.999, 2621.501, -231.500),
		TeamAvailability = 2,
	},
	PLANT_Axis_Bridge = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(1690.000, -1292.500, -217.000),
		TeamAvailability = 4,
	},
	PLANT_Axis_Main_Entrance = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-179.286, 2692.000, -263.000),
		TeamAvailability = 4,
	},
	PLANT_Axis_wall2_Assault_Ramp = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(-160.000, -2725.000, -370.000),
		TeamAvailability = 4,
	},
	PLANT_Axis_wall_Assault_Ramp = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(1015.999, 38.500, -231.500),
		TeamAvailability = 4,
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(-375.999, 1441.500, 324.000),
		TeamAvailability = 6,
	},
	PLANT_East_Axis_Radar_Parts_Fortification = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(1057.000, 3755.000, -263.000),
		TeamAvailability = 4,
	},
	Version = 1,
};