global _MG = 
{
	AMMOCAB_first_ammocabinet = 
	{
		CreateOnLoad = 0,
		Position = Vec3(2517.000, 477.000, 43.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_first_ammocabinet_1 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(231.000, -2445.000, 43.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	ARTILLERY_D_artytarget = 
	{
		Position = Vec3(1698.469, -847.034, 1.125),
	},
	ATTACK_gold = 
	{
		AimVectors = 
		{
			Vec3(0.551, -0.804, -0.225),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1770.526, -1716.431, 1.125),
	},
	BUILD_Allied_Command_Post = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-216.000, -1506.000, 52.000),
		TeamAvailability = 4,
	},
	BUILD_Axis_Command_Post = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1292.000, 3112.000, 54.000),
		TeamAvailability = 2,
	},
	BUILD_truck_fence = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-834.000, -1094.000, 52.000),
		TeamAvailability = 4,
	},
	CALLARTILLERY_arty = 
	{
		Position = Vec3(943.349, -1477.736, 1.125),
	},
	CAPPOINT_truck = 
	{
		Position = Vec3(-1085.874, -996.293, 1.125),
		TeamAvailability = 2,
	},
	CHECKPOINT_forward_flag = 
	{
		CreateOnLoad = 0,
		Position = Vec3(2064.000, 1780.000, 64.000),
	},
	FLAG_scr_ALLIES_GOLD = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1846.000, -1808.000, 41.125),
		TeamAvailability = 2,
	},
	GRENADE_nade = 
	{
		Facing = Vec3(0.178, -0.984, -0.017),
		Position = Vec3(1769.129, -1332.992, 1.125),
		PrimeGrenade = 1,
		TeamAvailability = 2,
		TraceInfo = 
		{
			class = "BREAKABLE",
			endPos = Vec3(1904.591, -2349.450, 134.853),
			eyePos = Vec3(1770.604, -1336.721, 64.125),
			id = 179,
		},
	},
	HEALTHCAB_first_healthcabinet = 
	{
		CreateOnLoad = 0,
		Position = Vec3(2628.000, 475.000, 43.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_first_healthcabinet_1 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(342.000, -2447.000, 43.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOUNTMG42_101 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(792.000, -1800.000, 68.000),
		TeamAvailability = 4,
	},
	MOUNTMG42_112 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(-28.000, -1804.000, 68.000),
		TeamAvailability = 4,
	},
	PLANT_Allied_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(-217.000, -1438.501, 52.000),
		TeamAvailability = 2,
	},
	PLANT_Axis_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(-1293.000, 3179.499, 54.000),
		TeamAvailability = 4,
	},
	PLANT_MainGate = 
	{
		CoverSpots = 
		{
			{
				AimVectors = 
				{
					Vec3(-0.777, -0.627, 0.050),
				},
				position = Vec3(1912.694, -828.610, 24.126),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(1664.000, -1292.000, 96.000),
		TeamAvailability = 2,
	},
	PLANT_VillageGate = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-788.000, 1923.000, 55.000),
		TeamAvailability = 2,
	},
	PLANT_truck_fence = 
	{
		CoverSpots = 
		{
			{
				AimVectors = 
				{
					Vec3(0.801, 0.598, 0.006),
				},
				position = Vec3(-742.855, -1191.389, 24.186),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-956.000, -996.000, 96.000),
		TeamAvailability = 2,
	},
	REPAIRMG42_101 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(792.000, -1800.000, 68.000),
		TeamAvailability = 4,
	},
	REPAIRMG42_112 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-28.000, -1804.000, 68.000),
		TeamAvailability = 4,
	},
	Version = 1,
};