global _MG = 
{
	AMMOCAB_201 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-2224.000, 1358.000, 520.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_260 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(126.000, 1636.000, 310.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_first_ammocabinet = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1435.000, -931.000, 331.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_second_ammocabinet = 
	{
		CreateOnLoad = 0,
		Position = Vec3(2875.000, -2099.000, 563.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	BUILD_Allied_Command_Post = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-2208.000, 1240.000, 636.000),
		TeamAvailability = 4,
	},
	BUILD_Axis_Command_Post = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-3030.000, -808.000, 308.000),
		TeamAvailability = 2,
	},
	BUILD_bridge_1 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1256.000, 1304.000, 360.000),
		TeamAvailability = 2,
	},
	BUILD_bridge_2 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1394.000, 339.000, 365.000),
		TeamAvailability = 2,
	},
	BUILD_bridge_3 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(3078.000, -632.000, 364.000),
		TeamAvailability = 2,
	},
	BUILD_stone_barrier = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1156.000, -1268.000, 336.000),
		TeamAvailability = 4,
	},
	BUILD_truck = 
	{
		CreateOnLoad = 0,
		Mobile = 1,
		Position = Vec3(-2508.000, -3126.000, 310.000),
		TeamAvailability = 2,
	},
	BUILD_wooden_barrier = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-900.000, 2820.000, 384.000),
		TeamAvailability = 4,
	},
	CHECKPOINT_spawnflagbase = 
	{
		CreateOnLoad = 0,
		Position = Vec3(2696.000, 3344.000, 344.000),
	},
	CHECKPOINT_spawnflagcave = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1767.000, 731.000, 520.000),
	},
	CHECKPOINT_spawnflagmg = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-688.000, -2816.000, 528.000),
	},
	ESCORT_truck = 
	{
		Offsets = 
		{
			Vec3(78.647, -173.046, -33.368),
		},
		Position = Vec3(-2656.556, -3204.203, 295.920),
		Vehicle = "MOVER_truck",
	},
	FLAG_ammo = 
	{
		CreateOnLoad = 0,
		Position = Vec3(88.000, 1544.000, 309.125),
		TeamAvailability = 2,
	},
	HEALTHCAB_first_healthcabinet = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1437.000, -820.000, 331.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_second_healthcabinet = 
	{
		CreateOnLoad = 0,
		Position = Vec3(2877.000, -2020.000, 563.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOUNTMG42_5 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(-3192.000, -1176.000, 596.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_9 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(-604.000, -2852.000, 532.000),
		TeamAvailability = 6,
	},
	PLANT_Allied_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(-2209.000, 1307.500, 636.000),
		TeamAvailability = 2,
	},
	PLANT_Axis_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(-3031.000, -740.500, 308.000),
		TeamAvailability = 4,
	},
	PLANT_bridge_1 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-1604.000, 2075.938, 320.000),
		TeamAvailability = 4,
	},
	PLANT_bridge_2 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(1343.964, -304.244, 324.000),
		TeamAvailability = 4,
	},
	PLANT_bridge_3 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(2747.313, -343.625, 324.000),
		TeamAvailability = 4,
	},
	PLANT_stone_barrier = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(692.000, -1432.000, 340.000),
		TeamAvailability = 2,
	},
	PLANT_wooden_barrier = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-1100.000, 2928.000, 324.000),
		TeamAvailability = 2,
	},
	REPAIRMG42_5 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-3192.000, -1176.000, 596.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_9 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-604.000, -2852.000, 532.000),
		TeamAvailability = 6,
	},
	SNIPE_284 = 
	{
		AimVectors = 
		{
			Vec3(-0.116, -0.855, -0.506),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1752.538, 3098.125, 520.125),
		Radius = 80,
	},
	SNIPE_340 = 
	{
		AimVectors = 
		{
			Vec3(0.696, 0.119, -0.708),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1614.511, 1585.489, 458.255),
		Radius = 80,
	},
	SNIPE_549 = 
	{
		AimVectors = 
		{
			Vec3(0.059, -0.828, -0.558),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3491.178, 27.244, 747.018),
		Radius = 80,
	},
	Version = 1,
};