//==========================================================================================
//
//	fueldump_sniper.gm
//
//	Who               When              What
//------------------------------------------------------------------------------------------
//	^8'^0StoerFaktoR  03 December 2010  Initial Script
//	palota            11 April 2012     deleted old auto-generated script and created new sniper script, cleared prone and crouch waypoint flags, every SNIPE goal is available only for 1 team, fixed ladders
//	palota            22 July 2012      paththrough navigation
//
//==========================================================================================
//
global Map =
{
	SnipeMap = true,

	Navigation =
	{
		l1 =
		{
			navigate = function(_this)
			{
				_this.AddAimRequest(Priority.High, "facing", Vector3(0.5,0,0.87));
				sleep(2.3);
			},
		},
		l2 =
		{
			navigate = function(_this)
			{
				_this.AddAimRequest(Priority.High, "facing", Vector3(-0.5,0,0.87));
				sleep(2.3);
			},
		},
		l3 =
		{
			navigate = function(_this)
			{
				_this.AddAimRequest(Priority.High, "facing", Vector3(0,0.5,0.87));
				sleep(2);
			},
		},
		l4 =
		{
			navigate = function(_this)
			{
				_this.AddAimRequest(Priority.High, "facing", Vector3(0,-0.5,0.87));
				sleep(2);
			},
		},
	},
};

global OnMapLoad = function()
{
	SetMapGoalProperties("SNIPE.*", { MinCampTime=30, MaxCamptime=50,});
	Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executed." );
};

global OnBotJoin = function( bot )
{
	Util.ChangeToSniperWeapons(bot);
};
