global _MG = 
{
	AMMOCAB_first_ammocabinet = 
	{
		CreateOnLoad = 0,
		Position = Vec3(11547.000, 8357.000, 59.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_second_ammocabinet = 
	{
		CreateOnLoad = 0,
		Position = Vec3(4069.000, 13973.000, 523.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	BUILD_Allied_Command_Post = 
	{
		CreateOnLoad = 0,
		Position = Vec3(10256.000, 13288.000, 308.000),
		TeamAvailability = 4,
	},
	BUILD_Assault_Ramp = 
	{
		CreateOnLoad = 0,
		Position = Vec3(6648.000, 8288.000, 800.000),
		TeamAvailability = 4,
	},
	BUILD_Axis_Command_Post = 
	{
		CreateOnLoad = 0,
		Position = Vec3(4728.000, 14488.000, 534.000),
		TeamAvailability = 2,
	},
	BUILD_Compound_Door = 
	{
		CreateOnLoad = 0,
		Position = Vec3(11808.000, 4948.000, 64.000),
		TeamAvailability = 2,
	},
	BUILD_Escape_Ladder = 
	{
		CreateOnLoad = 0,
		Position = Vec3(11032.000, 3440.000, 80.000),
		TeamAvailability = 4,
	},
	BUILD_Island_MG42 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1616.000, 7976.000, 408.000),
		TeamAvailability = 4,
	},
	BUILD_Side_Entrance = 
	{
		CreateOnLoad = 0,
		Position = Vec3(9656.000, 9324.000, 64.000),
		TeamAvailability = 2,
	},
	BUILD_front_barbed_wire = 
	{
		CreateOnLoad = 0,
		Position = Vec3(3880.000, 12336.000, 440.000),
		TeamAvailability = 2,
	},
	BUILD_side_barbed_wire = 
	{
		CreateOnLoad = 0,
		Position = Vec3(3480.000, 13008.000, 552.000),
		TeamAvailability = 2,
	},
	CAPPOINT_Truck = 
	{
		Position = Vec3(9499.729, 10335.605, 40.127),
	},
	CHECKPOINT_forward_bunker_flag = 
	{
		CreateOnLoad = 0,
		Position = Vec3(4224.000, 12848.000, 544.000),
	},
	FLAG_radar_pickup = 
	{
		CreateOnLoad = 0,
		Position = Vec3(11312.000, 4368.000, 53.125),
		TeamAvailability = 4,
	},
	HEALTHCAB_first_healthcabinet = 
	{
		CreateOnLoad = 0,
		Position = Vec3(11549.000, 8468.000, 59.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_second_healthcabinet = 
	{
		CreateOnLoad = 0,
		Position = Vec3(4180.000, 13971.000, 523.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOUNTMG42_Island_MG42 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(1736.000, 8036.000, 407.000),
		TeamAvailability = 6,
	},
	PLANT_Allied_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(10255.000, 13355.499, 308.000),
		TeamAvailability = 2,
	},
	PLANT_Assault_Ramp = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(5618.000, 8128.000, 468.000),
		TeamAvailability = 2,
	},
	PLANT_Axis_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(4727.000, 14555.499, 534.000),
		TeamAvailability = 4,
	},
	PLANT_Compound_Door = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(11888.000, 4800.000, 64.000),
		TeamAvailability = 4,
	},
	PLANT_Escape_Ladder = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(11152.000, 3706.000, 168.000),
		TeamAvailability = 2,
	},
	PLANT_Island_MG42 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(1736.000, 8032.000, 356.000),
		TeamAvailability = 2,
	},
	PLANT_Side_Entrance = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(9480.000, 9328.000, 48.000),
		TeamAvailability = 4,
	},
	PLANT_front_barbed_wire = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(4016.000, 12202.000, 448.000),
		TeamAvailability = 4,
	},
	PLANT_side_barbed_wire = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(3242.000, 12840.000, 600.000),
		TeamAvailability = 4,
	},
	REPAIRMG42_Island_MG42 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1736.000, 8036.000, 407.000),
		TeamAvailability = 6,
	},
	Version = 1,
};