global _MG = 
{
	AMMOCAB_first_ammocabinet = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1703.000, -167.000, 203.000),
		Range = 1700,
		TeamAvailability = 6,
	},
	AMMOCAB_first_ammocabinet_1 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1703.000, 2403.000, 203.000),
		Range = 1700,
		TeamAvailability = 6,
	},
	AMMOCAB_first_ammocabinet_2 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-6361.000, -61.000, 203.000),
		Range = 1700,
		TeamAvailability = 6,
	},
	AMMOCAB_first_ammocabinet_3 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-6361.000, 2513.000, 203.000),
		Range = 1700,
		TeamAvailability = 6,
	},
	AMMOCAB_first_ammocabinet_4 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-2534.556, 5089.908, -126.000),
		Range = 1700,
		TeamAvailability = 6,
	},
	AMMOCAB_first_ammocabinet_5 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-5457.000, 5321.000, 123.000),
		Range = 1700,
		TeamAvailability = 6,
	},
	BUILD_Allied_Command_Post = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-5576.000, 5574.000, 132.000),
		TeamAvailability = 4,
	},
	BUILD_Axis_Command_Post = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-5567.000, 4954.000, 132.000),
		TeamAvailability = 2,
	},
	BUILD_allied_brige1 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-5320.000, 6576.000, 416.000),
		TeamAvailability = 4,
	},
	BUILD_allied_brige2 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-6527.000, 5455.000, 416.000),
		TeamAvailability = 4,
	},
	BUILD_axis_brige1 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-5824.000, 3904.000, 378.000),
		TeamAvailability = 2,
	},
	BUILD_axis_brige2 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-4602.000, 5092.000, 376.000),
		TeamAvailability = 2,
	},
	CAPPOINT_allied = 
	{
		Position = Vec3(145.648, 5490.217, -254.875),
		TeamAvailability = 4,
	},
	CAPPOINT_axis = 
	{
		Position = Vec3(823.424, 387.512, -254.875),
		TeamAvailability = 2,
	},
	FLAG_gold = 
	{
		CreateOnLoad = 0,
		Position = Vec3(448.000, 1216.000, -202.875),
		TeamAvailability = 4,
	},
	FLAG_ping = 
	{
		CreateOnLoad = 0,
		Position = Vec3(448.000, 4672.000, -202.875),
		TeamAvailability = 2,
	},
	HEALTHCAB_first_healthcabinet = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1701.000, -56.000, 203.000),
		Range = 1700,
		TeamAvailability = 6,
	},
	HEALTHCAB_first_healthcabinet_1 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1701.000, 2514.000, 203.000),
		Range = 1700,
		TeamAvailability = 6,
	},
	HEALTHCAB_first_healthcabinet_2 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-6363.000, -172.000, 203.000),
		Range = 1700,
		TeamAvailability = 6,
	},
	HEALTHCAB_first_healthcabinet_3 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-6363.000, 2402.000, 203.000),
		Range = 1700,
		TeamAvailability = 6,
	},
	HEALTHCAB_first_healthcabinet_4 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-2592.551, 5179.281, -126.000),
		Range = 1700,
		TeamAvailability = 6,
	},
	HEALTHCAB_first_healthcabinet_5 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-5459.000, 5210.000, 123.000),
		Range = 1700,
		TeamAvailability = 6,
	},
	PLANT_Allied_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-5574.999, 5506.503, 132.000),
		TeamAvailability = 2,
	},
	PLANT_Axis_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-5568.001, 5021.497, 132.000),
		TeamAvailability = 4,
	},
	PLANT_allied_brige1 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-5568.000, 6168.500, 238.001),
		TeamAvailability = 2,
	},
	PLANT_allied_brige2 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-6216.500, 5264.000, 238.001),
		TeamAvailability = 2,
	},
	PLANT_axis_brige1 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-5568.000, 4359.500, 238.001),
		TeamAvailability = 4,
	},
	PLANT_axis_brige2 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-4919.500, 5264.000, 238.001),
		TeamAvailability = 4,
	},
	ROUTE_a1 = 
	{
		Position = Vec3(-482.809, 6250.845, 1.125),
		Radius = 125,
	},
	ROUTE_a2 = 
	{
		Position = Vec3(1416.383, 6244.825, 1.125),
		Radius = 125,
	},
	ROUTE_a3 = 
	{
		Position = Vec3(2039.828, 3889.960, 1.271),
		Radius = 125,
	},
	ROUTE_a4 = 
	{
		Position = Vec3(-1077.568, 3888.970, 1.125),
		Radius = 125,
	},
	ROUTE_allied_cappoint1 = 
	{
		Position = Vec3(144.689, 5427.442, -254.872),
		Radius = 300,
	},
	ROUTE_allied_cappoint2 = 
	{
		Position = Vec3(811.370, 5393.626, -254.872),
		Radius = 300,
	},
	ROUTE_allied_gold = 
	{
		Position = Vec3(448.000, 4672.000, -206.875),
		Radius = 125,
	},
	ROUTE_allied_spawn = 
	{
		Position = Vec3(476.336, 6670.874, 1.125),
		Radius = 500,
	},
	ROUTE_axis_cappoint1 = 
	{
		Position = Vec3(808.184, 471.733, -255.875),
		Radius = 250,
	},
	ROUTE_axis_cappoint2 = 
	{
		Position = Vec3(139.128, 483.278, -254.875),
		Radius = 300,
	},
	ROUTE_axis_gold = 
	{
		Position = Vec3(448.000, 1216.000, -206.875),
		Radius = 125,
	},
	ROUTE_axis_spawn = 
	{
		Position = Vec3(478.889, -796.678, 1.125),
		Radius = 500,
	},
	ROUTE_left1 = 
	{
		Position = Vec3(-5294.102, 1044.004, -53.814),
		Radius = 125,
	},
	ROUTE_left2 = 
	{
		Position = Vec3(-4931.187, 1079.965, 67.125),
		Radius = 125,
	},
	ROUTE_right1 = 
	{
		Position = Vec3(-3131.731, 1090.474, 67.125),
		Radius = 125,
	},
	ROUTE_right2 = 
	{
		Position = Vec3(-2774.323, 1061.098, -51.398),
		Radius = 125,
	},
	ROUTE_x1 = 
	{
		Position = Vec3(-479.682, -382.909, 1.125),
		Radius = 125,
	},
	ROUTE_x2 = 
	{
		Position = Vec3(1422.979, -366.862, 1.125),
		Radius = 125,
	},
	ROUTE_x3 = 
	{
		Position = Vec3(1993.415, 2000.359, 1.142),
		Radius = 125,
	},
	ROUTE_x4 = 
	{
		Position = Vec3(-1066.189, 2001.860, 1.125),
		Radius = 125,
	},
	SNIPE_l1 = 
	{
		AimVectors = 
		{
			Vec3(0.759, -0.651, -0.010),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-3530.943, 6111.833, 221.126),
	},
	SNIPE_l2 = 
	{
		AimVectors = 
		{
			Vec3(0.981, -0.193, 0.012),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-3473.766, 4925.215, 221.125),
		Stance = "crouch",
	},
	SNIPE_l3 = 
	{
		AimVectors = 
		{
			Vec3(0.115, -0.993, 0.003),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2115.106, 6739.637, 221.126),
		Stance = "crouch",
	},
	SNIPE_l4 = 
	{
		AimVectors = 
		{
			Vec3(0.869, -0.494, -0.034),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-3534.860, 5623.167, 221.125),
		Stance = "crouch",
	},
	SNIPE_l5 = 
	{
		AimVectors = 
		{
			Vec3(0.097, -0.995, -0.001),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1998.789, 6700.475, 221.125),
		Stance = "prone",
	},
	SNIPE_l6 = 
	{
		AimVectors = 
		{
			Vec3(0.471, -0.877, -0.089),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2750.458, 6456.777, 260.125),
		Stance = "crouch",
	},
	SNIPE_x1 = 
	{
		AimVectors = 
		{
			Vec3(-0.646, 0.763, -0.004),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1984.089, 4183.514, 221.125),
		Stance = "crouch",
	},
	SNIPE_x2 = 
	{
		AimVectors = 
		{
			Vec3(-0.999, 0.047, -0.019),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1611.574, 5435.674, 221.125),
		Stance = "crouch",
	},
	SNIPE_x3 = 
	{
		AimVectors = 
		{
			Vec3(-0.504, 0.840, -0.202),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2265.813, 4019.351, 525.093),
		Stance = "prone",
	},
	SNIPE_x4 = 
	{
		AimVectors = 
		{
			Vec3(-0.372, 0.924, -0.087),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2564.297, 3720.409, 221.125),
		Stance = "crouch",
	},
	SNIPE_x5 = 
	{
		AimVectors = 
		{
			Vec3(-0.961, 0.239, -0.141),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1583.040, 5038.340, 221.125),
		Stance = "crouch",
	},
	Version = 1,
};