global _MG = 
{
	AMMOCAB_ammotruck = 
	{
		CreateOnLoad = 0,
		Position = Vec3(6864.000, 210.000, 131.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_main_generator_ammo_cabinet = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1682.000, 2176.000, -2.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_misc_cabinet_supply1 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(2796.000, 2492.000, 88.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_misc_cabinet_supply2 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-662.000, -1865.000, -196.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_misc_cabinet_supply3 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-458.000, -1865.000, -196.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	BUILD_Allied_Command_Post = 
	{
		CreateOnLoad = 0,
		Position = Vec3(2376.000, 2216.000, 100.000),
		TeamAvailability = 4,
	},
	BUILD_Axis_Command_Post = 
	{
		CreateOnLoad = 0,
		Position = Vec3(2508.000, -352.000, 166.000),
		TeamAvailability = 2,
	},
	BUILD_generator_door_constructible = 
	{
		CreateOnLoad = 0,
		Position = Vec3(222.000, 670.000, -110.000),
		TeamAvailability = 2,
	},
	CAPPOINT_Missile_Controls = 
	{
		Position = Vec3(3492.717, -2869.727, 273.125),
		TeamAvailability = 4,
	},
	CHECKPOINT_flag = 
	{
		CreateOnLoad = 0,
		Position = Vec3(5488.000, 1128.000, 516.000),
	},
	CHECKPOINT_flag_1 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(5488.000, 1128.000, 516.000),
	},
	DEFEND_Command_Post_1 = 
	{
		AimVectors = 
		{
			Vec3(0.008, 1.000, 0.014),
			Vec3(-0.424, 0.905, 0.021),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2963.779, 1981.896, 129.125),
		Stance = "crouch",
		TeamAvailability = 6,
	},
	DEFEND_Command_Post_2 = 
	{
		AimVectors = 
		{
			Vec3(-0.047, 0.999, 0.015),
			Vec3(0.916, 0.400, 0.031),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1843.803, 1982.854, 129.125),
		Stance = "crouch",
		TeamAvailability = 6,
	},
	DEFEND_Command_Post_3 = 
	{
		AimVectors = 
		{
			Vec3(-0.161, -0.986, 0.048),
			Vec3(0.901, -0.432, 0.023),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1914.641, 3040.837, 129.125),
		Stance = "crouch",
		TeamAvailability = 6,
	},
	DEFEND_Command_Post_4 = 
	{
		AimVectors = 
		{
			Vec3(-0.929, 0.368, 0.030),
			Vec3(0.009, -1.000, 0.019),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2968.788, 2943.241, 129.125),
		Stance = "crouch",
		TeamAvailability = 6,
	},
	DEFEND_Generator_1 = 
	{
		AimVectors = 
		{
			Vec3(-0.004, -0.998, -0.069),
			Vec3(-0.316, -0.948, 0.032),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(5353.496, 1471.201, 65.125),
		Stance = "crouch",
		TeamAvailability = 6,
	},
	DEFEND_Generator_2 = 
	{
		AimVectors = 
		{
			Vec3(0.970, -0.240, 0.047),
			Vec3(0.836, -0.548, 0.037),
			Vec3(0.010, -1.000, 0.014),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(5209.600, 1323.309, 65.125),
		Stance = "crouch",
		TeamAvailability = 6,
	},
	DEFEND_Generator_3 = 
	{
		AimVectors = 
		{
			Vec3(-0.073, -0.997, 0.027),
			Vec3(-0.767, -0.641, 0.038),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(5965.071, 1544.380, 65.125),
		Stance = "crouch",
		TeamAvailability = 6,
	},
	DEFEND_Generator_4 = 
	{
		AimVectors = 
		{
			Vec3(0.930, 0.367, 0.035),
			Vec3(-0.231, 0.972, 0.053),
			Vec3(-0.976, 0.215, 0.044),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(5776.712, 699.910, 65.125),
		Stance = "crouch",
		TeamAvailability = 6,
	},
	DEFEND_Keycard_1 = 
	{
		AimVectors = 
		{
			Vec3(0.146, 0.989, 0.025),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2017.089, 424.099, -38.875),
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_Keycard_2 = 
	{
		AimVectors = 
		{
			Vec3(0.896, -0.444, 0.012),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2385.733, 774.149, -22.875),
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_Main_Generator_1 = 
	{
		AimVectors = 
		{
			Vec3(0.800, 0.597, 0.060),
			Vec3(0.318, 0.948, -0.012),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-567.666, 664.678, 23.955),
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_Main_Generator_2 = 
	{
		AimVectors = 
		{
			Vec3(-0.578, 0.814, 0.064),
			Vec3(-0.858, 0.513, 0.002),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(527.718, 572.725, -126.875),
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_Main_Generator_3 = 
	{
		AimVectors = 
		{
			Vec3(0.990, 0.104, 0.099),
			Vec3(0.651, 0.759, 0.003),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-472.151, 1856.929, -30.875),
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_Main_Generator_4 = 
	{
		AimVectors = 
		{
			Vec3(0.214, 0.975, 0.062),
			Vec3(-0.561, 0.825, -0.073),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1086.468, 1303.927, 97.125),
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_Main_Generator_5 = 
	{
		AimVectors = 
		{
			Vec3(-0.449, -0.893, 0.044),
			Vec3(0.757, -0.650, 0.063),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-523.496, 1384.175, -150.747),
		Stance = "crouch",
		TeamAvailability = 4,
	},
	DEFEND_Main_Generator_6 = 
	{
		AimVectors = 
		{
			Vec3(0.772, -0.635, -0.026),
			Vec3(0.398, -0.910, -0.118),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-874.466, 1718.422, -30.875),
		Stance = "crouch",
		TeamAvailability = 4,
	},
	DEFEND_Main_Generator_7 = 
	{
		AimVectors = 
		{
			Vec3(-0.632, -0.772, -0.075),
			Vec3(0.068, -0.996, -0.061),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(164.156, 1733.046, -22.875),
		Stance = "crouch",
		TeamAvailability = 4,
	},
	DEFEND_Main_Generator_8 = 
	{
		AimVectors = 
		{
			Vec3(-0.928, -0.369, 0.041),
			Vec3(-0.995, -0.092, 0.042),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(318.603, 1197.396, -150.875),
		Stance = "crouch",
		TeamAvailability = 4,
	},
	DEFEND_Missile_1 = 
	{
		AimVectors = 
		{
			Vec3(-0.183, 0.968, -0.170),
			Vec3(-0.673, 0.739, -0.032),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1219.521, -3505.248, 153.125),
		Stance = "crouch",
		TeamAvailability = 0,
	},
	DEFEND_Missile_1_1 = 
	{
		AimVectors = 
		{
			Vec3(-0.740, -0.495, -0.455),
			Vec3(-0.514, -0.857, 0.022),
			Vec3(-0.422, -0.858, -0.292),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1920.269, -2402.322, 169.125),
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_Missile_2 = 
	{
		AimVectors = 
		{
			Vec3(0.056, 0.986, -0.159),
			Vec3(-0.318, 0.948, 0.012),
			Vec3(0.445, 0.847, -0.291),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(884.814, -3509.375, 105.125),
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_Missile_3 = 
	{
		AimVectors = 
		{
			Vec3(-1.000, 0.022, 0.022),
			Vec3(-0.631, 0.775, 0.032),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3615.131, -3603.956, 169.125),
		Stance = "crouch",
		TeamAvailability = 6,
	},
	DEFEND_Missile_4 = 
	{
		AimVectors = 
		{
			Vec3(-0.986, 0.163, 0.022),
			Vec3(0.046, -0.981, 0.188),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3616.340, -2391.622, 169.125),
		Stance = "crouch",
		TeamAvailability = 6,
	},
	DEFEND_Missile_5 = 
	{
		AimVectors = 
		{
			Vec3(0.998, 0.061, -0.006),
			Vec3(-0.274, -0.960, -0.060),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1305.371, -2293.847, 169.125),
		Stance = "crouch",
		TeamAvailability = 4,
	},
	DEFEND_Outside_Fence_1 = 
	{
		AimVectors = 
		{
			Vec3(0.988, -0.154, 0.013),
			Vec3(0.967, -0.152, 0.204),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3288.031, 1396.209, 113.125),
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_Outside_Fence_2 = 
	{
		AimVectors = 
		{
			Vec3(0.978, 0.208, 0.021),
			Vec3(0.962, 0.174, 0.212),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3237.112, 790.626, 113.125),
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_Outside_Fence_3 = 
	{
		AimVectors = 
		{
			Vec3(0.932, -0.364, -0.006),
			Vec3(0.804, -0.554, 0.215),
			Vec3(0.704, -0.709, -0.027),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3701.109, 2169.527, 148.406),
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_Outside_Fence_4 = 
	{
		AimVectors = 
		{
			Vec3(0.648, -0.762, -0.004),
			Vec3(0.651, -0.703, 0.288),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(4157.019, 2104.441, 114.676),
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_Outside_Fence_5 = 
	{
		AimVectors = 
		{
			Vec3(-0.851, 0.507, 0.140),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(4371.924, 1542.404, 101.646),
		Stance = "crouch",
		TeamAvailability = 4,
	},
	DEFEND_Outside_Fence_6 = 
	{
		AimVectors = 
		{
			Vec3(-0.986, 0.110, 0.123),
			Vec3(-0.907, -0.419, 0.037),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(4473.777, 1967.740, 97.400),
		Stance = "crouch",
		TeamAvailability = 4,
	},
	DEFEND_Outside_Fence_7 = 
	{
		AimVectors = 
		{
			Vec3(-0.964, 0.228, 0.138),
			Vec3(-0.877, -0.477, 0.056),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(4729.149, 1742.457, 76.427),
		Stance = "crouch",
		TeamAvailability = 4,
	},
	DEFEND_Outside_Fence_8 = 
	{
		AimVectors = 
		{
			Vec3(-0.717, 0.684, 0.135),
			Vec3(-0.381, 0.922, 0.062),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(4277.074, 1356.278, 105.596),
		Stance = "crouch",
		TeamAvailability = 4,
	},
	FLAG_keycard = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-2296.000, 472.000, 5.125),
		TeamAvailability = 4,
	},
	HEALTHCAB_main_generator_health_cabinet = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1682.000, 2240.000, -2.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_misc_cabinet_health1 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(2796.000, 2564.000, 88.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_misc_cabinet_health2 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-662.000, -1816.000, -196.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_misc_cabinet_health3 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-458.000, -1816.000, -196.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOUNTMG42_1171 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(2520.000, 1624.000, 156.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_129 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(6463.000, 296.000, 325.000),
		TeamAvailability = 0,
	},
	MOUNTMG42_316 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(-1056.000, -144.000, 108.000),
		TeamAvailability = 0,
	},
	MOUNTMG42_317 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(-1056.000, -464.000, 108.000),
		TeamAvailability = 0,
	},
	MOUNTMG42_71 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(6576.000, 1632.000, 324.000),
		TeamAvailability = 0,
	},
	MOUNTMG42_79 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(6040.000, 1128.000, 324.000),
		TeamAvailability = 0,
	},
	MOUNTMG42_914 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(4312.000, 2224.000, 519.000),
		TeamAvailability = 6,
	},
	PLANT_Allied_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(2377.000, 2148.500, 100.000),
		TeamAvailability = 2,
	},
	PLANT_Axis_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(2507.000, -284.500, 166.000),
		TeamAvailability = 4,
	},
	PLANT_Generator = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(5288.000, 1576.000, 88.000),
		TeamAvailability = 4,
	},
	PLANT_Main_Generator = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(776.000, 124.000, -72.000),
		TeamAvailability = 4,
	},
	PLANT_Outdoor_Fence = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(3932.000, 2272.000, 248.000),
		TeamAvailability = 4,
	},
	PLANT_generator_door_constructible = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(608.000, 762.000, -52.000),
		TeamAvailability = 4,
	},
	REPAIRMG42_1171 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(2520.000, 1624.000, 156.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_129 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(6463.000, 296.000, 325.000),
		TeamAvailability = 0,
	},
	REPAIRMG42_316 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1056.000, -144.000, 108.000),
		TeamAvailability = 0,
	},
	REPAIRMG42_317 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1056.000, -464.000, 108.000),
		TeamAvailability = 0,
	},
	REPAIRMG42_71 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(6576.000, 1632.000, 324.000),
		TeamAvailability = 0,
	},
	REPAIRMG42_79 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(6040.000, 1128.000, 324.000),
		TeamAvailability = 0,
	},
	REPAIRMG42_914 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(4312.000, 2224.000, 519.000),
		TeamAvailability = 6,
	},
	Version = 1,
};