//==========================================================================================
//
//	frostbite.gm
//
//	Who              	When		What
//------------------------------------------------------------------------------------------
//	native12		28. May 2011	Initial Script
//	native12		08. June 2011	First release
//	native12		07. July 2011	Released
//
//	frostbite.way		25 June 2011	Size: 348 160 b
//	frostbite_goals.gm	19 June 2011	Size: 65 536 b
//==========================================================================================

global Map =
{
	Talk = true,
	talk = 1,
	DefendingTeam = TEAM.AXIS,

	Axis_Command_Post_Dyno = 0,
	Command_Post_Dyno = 0,

	Main_Door_Dyno = 0,
	Main_Door_Intact = true,

	Platform_MG_Dyno = 0,
	Platform_MG = false,

	Service_Door_Dyno = 0,
	Service_Door_Intact = true,

	Storage_Wall_Dyno = 0,
	Storage_Wall_Intact = true,

	StorageWallClosed = true,

	DocsTaken = false,
	DocsOut = false,
	DocsInside = false,

	AlliedCP = false,
	AxisCP = false,

	trigger_AllyInside_S_D_I = 0,

	AlliesInside1 = 0,
	AlliesInside2 = 0,

	Navigation =
	{
		//  	/bot waypoint_setproperty paththrough Navigation_PT:jumpdown
		jumpdown =
		{
			navigate = function(_this)
			{
				_this.AddAimRequest(Priority.VeryHigh, "facing", Vector3(-0.1,-1,-0.2));
				sleep(0.2);
			},
		},
		//  	/bot waypoint_setproperty paththrough Navigation_PT:jumpdown1
		jumpdown1 =
		{
			navigate = function(_this)
			{
				_this.AddAimRequest(Priority.VeryHigh, "facing", Vector3(-0.4,-0.8,-0.5));
				_this.Bot.HoldButton(BTN.JUMP, 0.7);
				_this.Bot.HoldButton(BTN.SPRINT, 1);
				sleep(0.7);
				_this.Bot.HoldButton(BTN.STRAFE_R, 0.5);
				sleep(0.2);
			},
		},
		//  	/bot waypoint_setproperty paththrough Navigation_PT:jumpdown2
		jumpdown2 =
		{
			navigate = function(_this)
			{
				_this.AddAimRequest(Priority.High, "facing", Vector3(-1,-0.2,-0.1));
				sleep(0.5);
			},
		},
		//  	/bot waypoint_setproperty paththrough Navigation_PT:transmittladder
		transmittladder =
		{
			navigate = function(_this)
			{
				_this.AddAimRequest(Priority.High, "facing", Vector3(-0.14,0.16,1));
				_this.Bot.PressButton(BTN.JUMP);
				sleep(0.5);
				_this.AddAimRequest(Priority.High, "facing", Vector3(-0.14,0.16,1));
				_this.Bot.HoldButton(BTN.FORWARD, 2);
				sleep(2);
			},
		},
		//  	/bot waypoint_setproperty paththrough Navigation_PT:transmittladder1
		transmittladder1 =
		{
			navigate = function(_this)
			{
				_this.AddAimRequest(Priority.High, "facing", Vector3(-0.7,0.7,-0.076));
				_this.Bot.PressButton(BTN.STRAFE_L);
				sleep(1);
			},
		},

		//  	/bot waypoint_setproperty paththrough Navigation_PT:storage_ladder
		storage_ladder =
		{
			navigate = function(_this)
			{
				_this.AddAimRequest(Priority.High, "facing", Vector3(-0.012210,0.214167,0.976721));
				_this.Bot.HoldButton(BTN.FORWARD, 2);
				sleep(2);
				_this.Bot.HoldButton(BTN.STRAFE_R, 0.5);
				sleep(0.5);
			},
		},
		//  	/bot waypoint_setproperty paththrough Navigation_PT:godown1
		godown1 =
		{
			navigate = function(_this)
			{
				_this.AddAimRequest(Priority.High, "facing", Vector3(0,0,1));
				_this.Bot.HoldButton(BTN.BACKWARD, 2.5);
				sleep(2.5);
			},
		},
	},

	Axis_Command_Post_Built = function( trigger )
	{

		Map.AxisCP = true;

		SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_Axis_Command_Post" );

		SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Axis_Command_Post" );

		Util.MapDebugPrint( "^5Axis_Command_Post_Built" );
	},

	Axis_Command_Post_Planted = function( trigger )
	{
		Map.Axis_Command_Post_Dyno += 1;

		Util.MapDebugPrint( "^5Axis_Command_Post_Planted" );
	},

	Axis_Command_Post_Defused = function( trigger )
	{
		Map.Axis_Command_Post_Dyno -= 1;

		Util.MapDebugPrint( "^5Axis_Command_Post_Defused" );
	},

	Axis_Command_Post_Destroyed = function( trigger )
	{
		Map.Axis_Command_Post_Dyno = 0;
		Map.AxisCP = false;

		SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Axis_Command_Post" );

		SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Axis_Command_Post" );

		Util.MapDebugPrint( "^5Axis_Command_Post_Destroyed" );
	},

	Command_Post_Built = function( trigger )
	{

		Map.AlliedCP = true;

		if ( Map.DocsOut )	//documents are in area behind storage wall
		{
			Util.ChangeSpawn( TEAM.ALLIES, 1 );	//allied barracks
		}
		else	//documenst are not taken or are not in area behind storage wall
		{
			Util.ChangeSpawn( TEAM.ALLIES, 4 );	//allied CP
		}

		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"BUILD_Command_Post",
			".*_Allied_Start_.*",
		});

		if ( Map.AlliesInside1 > 4 or Map.AlliesInside2 > 4 )
		{
			SetAvailableMapGoals( TEAM.AXIS, false, ".*_Axis_Start_.*" );
		}

		SetAvailableMapGoals( TEAM.AXIS, true, "PLANT_Command_Post" );

		if ( !Map.DocsTaken )	//docs are not taken
		{
			if ( Map.Main_Door_Intact and Map.Service_Door_Intact and Map.Storage_Wall_Intact )	//all of doors are intact
			{
				SetAvailableMapGoals( TEAM.ALLIES, true, {
					"FLAG_docs",
					"ATTACK_Allied_AtDocs_.*",
				});

				Util.MapDebugPrint( "^5Command_Post_Built, Docs are not taken, Doors intact" );
			}
			if ( !Map.Main_Door_Intact or !Map.Service_Door_Intact )	//doors are destroyed
			{
				SetAvailableMapGoals( TEAM.ALLIES, false, "FLAG_docs" );
				yield();
				SetGoalPriority( "FLAG_docs", 0.8, TEAM.ALLIES, 0 );
				SetAvailableMapGoals( TEAM.ALLIES, true, {
					"FLAG_docs",
					"ATTACK_Allied_AtDocs_.*",
				});

				Util.MapDebugPrint( "^5Command_Post_Built, Docs are not taken, Main door or Service door destroyed" );
			}
		}
		if ( !Map.Main_Door_Intact or !Map.Service_Door_Intact )	//doors are destroyed
		{
			if ( Map.StorageWallClosed and Map.Storage_Wall_Intact )	//storage wall closed & not destroyed
			{
				SetAvailableMapGoals( TEAM.ALLIES, false, "SWITCH_StorageWallSwitch" );
				yield();
				SetGoalPriority( "SWITCH_StorageWallSwitch", 0.7, TEAM.ALLIES, 0 );
				SetAvailableMapGoals( TEAM.ALLIES, true, "SWITCH_StorageWallSwitch" );

				Util.MapDebugPrint( "^5Command_Post_Built, Main door or Service door destroyed, storage wall closed & not destroyed" );
			}
		}
		if ( Map.Service_Door_Intact )	//service door intact
		{
			SetGoalPriority( "DEFEND_Allied_AtCabs_.*", 0.52, TEAM.ALLIES, 0 );
			SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Allied_AtCabs_.*" );

			if ( Map.Service_Door_Dyno == 0 )
			{
				SetGoalPriority( "ATTACK_Axis_AtCabs_.*", 0.52, TEAM.AXIS, 0 );
				SetAvailableMapGoals( TEAM.AXIS, true, "ATTACK_Axis_AtCabs_.*" );
			}
		}
	},

	Command_Post_Planted = function( trigger )
	{
		Map.Command_Post_Dyno += 1;

		Util.MapDebugPrint( "^5Command_Post_Planted" );
	},

	Command_Post_Defused = function( trigger )
	{
		Map.Command_Post_Dyno -= 1;

		Util.MapDebugPrint( "^5Command_Post_Defused" );
	},

	Command_Post_Destroyed = function( trigger )
	{
		Map.Command_Post_Dyno = 0;
		Map.AlliedCP = false;

		SetAvailableMapGoals( TEAM.AXIS, false, "PLANT_Command_Post" );

		SetAvailableMapGoals( TEAM.ALLIES, false, "DEFUSE_Command_Post_.*" );

		Util.ChangeSpawn( TEAM.ALLIES, 1 );	//allied barracks

		if ( !Map.DocsTaken )	//docs are not taken
		{
			SetAvailableMapGoals( TEAM.ALLIES, true, {
				".*_Allied_Start_.*",
				"BUILD_Command_Post",
			});
		}

		Util.MapDebugPrint( "^5Command_Post_Destroyed" );

		if ( Map.AlliesInside1 == 0 and Map.AlliesInside2 == 0 )	//Allies are not inside
		{
			if ( !Map.DocsTaken )	//docs are not taken
			{
				SetAvailableMapGoals( TEAM.AXIS, true, ".*_Axis_Start_.*" );

				Util.MapDebugPrint( "^5Command_Post_Destroyed, Allies are not inside, docs are not taken" );

				if ( !Map.Main_Door_Intact )	//main door destroyed
				{
					SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_MainDoor_.*" );

					Util.MapDebugPrint( "^5Command_Post_Destroyed, Allies are not inside, docs are not taken, main door destroyed" );
				}
				if ( !Map.Storage_Wall_Intact )	//storage wall destroyed
				{
					SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_StorageEntrance_.*" );

					if ( Map.Platform_MG )	//platform mg42 built
					{
						SetAvailableMapGoals( TEAM.AXIS, true, "MOUNTMG42_Platform_MG" );
					}
					else	//platform mg42 destroyed
					{
						SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Platform_MG" );
					}

					Util.MapDebugPrint( "^5Command_Post_Destroyed, Allies are not inside, docs are not taken, storage wall destroyed" );
				}
			}
		}
	},

	Platform_MG_Built = function( trigger )
	{

		Map.Platform_MG = true;

		SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_Platform_MG" );

		SetAvailableMapGoals( TEAM.AXIS, true, "REPAIRMG42_Platform_MG" );

		if ( !Map.Storage_Wall_Intact )	//destroyed
		{
			SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Platform_MG" );

			SetAvailableMapGoals( TEAM.AXIS, true, "MOUNTMG42_Platform_MG" );
		}

		Util.MapDebugPrint( "^5Platform_MG_Built" );
	},

	Platform_MG_Planted = function( trigger )
	{
		Map.Platform_MG_Dyno += 1;

		Util.MapDebugPrint( "^5Platform_MG_Planted" );
	},

	Platform_MG_Defused = function( trigger )
	{
		Map.Platform_MG_Dyno -= 1;

		Util.MapDebugPrint( "^5Platform_MG_Defused" );
	},

	Platform_MG_Destroyed = function( trigger )
	{
		Map.Platform_MG_Dyno = 0;
		Map.Platform_MG = false;

		SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Platform_MG" );

		SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Platform_MG" );

		Util.MapDebugPrint( "^5Platform_MG_Destroyed" );
	},

	Main_Door_Planted = function( trigger )
	{
		Map.Main_Door_Dyno += 1;

		Util.MapDebugPrint( "^5Main_Door_Planted" );
	},

	Main_Door_Defused = function( trigger )
	{
		Map.Main_Door_Dyno -= 1;

		Util.MapDebugPrint( "^5Main_Door_Defused" );
	},

	Main_Door_Destroyed = function( trigger )
	{

		Map.Main_Door_Dyno = 0;
		Map.Main_Door_Intact = false;

		SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Main_Door" );

		SetAvailableMapGoals( TEAM.AXIS, false, "DEFUSE_Main_Door_.*" );

		SetAvailableMapGoals( TEAM.AXIS, true, "ROUTE_MainDoor" );

		SetAvailableMapGoals( TEAM.ALLIES, true, "ROUTE_MainDoor" );

		Util.MapDebugPrint( "^5Main_Door_Destroyed");

		if ( Map.AlliesInside1 == 0 and Map.AlliesInside2 == 0 )	//Allies are not inside
		{
			if ( !Map.DocsTaken )	//docs are not taken
			{
				if ( Map.Storage_Wall_Intact )	//storage wall intact
				{
					SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_MainDoor_.*" );
				}
				else	//storage wall destroyed
				{
					SetAvailableMapGoals( TEAM.AXIS, true, {
						"DEFEND_Axis_MainDoor_1",
						"DEFEND_Axis_MainDoor_3",
					});
				}

				Util.MapDebugPrint( "^5Main_Door_Destroyed, Allies are not inside, docs are not taken");
			}
		}

		if ( !Map.DocsTaken )	//docs are not taken
		{
			if ( !Map.AlliedCP and Map.Service_Door_Intact and Map.Storage_Wall_Intact )	//Allied CP destroyed, Service door & Storage wall intact
			{
				SetAvailableMapGoals( TEAM.ALLIES, true, {
					"FLAG_docs",
					"ATTACK_Allied_AtDocs_.*",
				});

				Util.MapDebugPrint( "^5Main_Door_Destroyed, Docs are not taken, Allied CP destroyed, Service door & Storage wall intact" );
			}
			if ( Map.AlliedCP )	//Allied CP built
			{
				SetAvailableMapGoals( TEAM.ALLIES, false, "FLAG_docs" );
				yield();
				SetGoalPriority( "FLAG_docs", 0.8, TEAM.ALLIES, 0 );
				SetAvailableMapGoals( TEAM.ALLIES, true, {
					"FLAG_docs",
					"ATTACK_Allied_AtDocs_.*",
				});

				Util.MapDebugPrint( "^5Main_Door_Destroyed, Docs are not taken, Allied CP built" );
			}

		}

		if ( Map.AlliedCP )	//Allied CP built
		{
			if ( Map.StorageWallClosed and Map.Storage_Wall_Intact )	//storage wall closed & not destroyed
			{
				SetAvailableMapGoals( TEAM.ALLIES, false, "SWITCH_StorageWallSwitch" );
				yield();
				SetGoalPriority( "SWITCH_StorageWallSwitch", 0.7, TEAM.ALLIES, 0 );
				SetAvailableMapGoals( TEAM.ALLIES, true, "SWITCH_StorageWallSwitch" );

				Util.MapDebugPrint( "^5Main_Door_Destroyed, Allied CP built, storage wall closed & not destroyed" );
			}
		}
	},

	Service_Door_Planted = function( trigger )
	{
		Map.Service_Door_Dyno += 1;

		SetAvailableMapGoals( TEAM.AXIS, true, "DEFUSE_Service_Door_.*" );

		SetAvailableMapGoals( TEAM.AXIS, false, "ATTACK_Axis_AtCabs_.*" );
		yield();
		SetGoalPriority( "ATTACK_Axis_AtCabs_.*", 0.72, TEAM.AXIS, 0 );
		SetAvailableMapGoals( TEAM.AXIS, true, "ATTACK_Axis_AtCabs_.*" );

		if ( Map.AlliedCP )	//allied CP built
		{
			SetGoalPriority( "DEFEND_Allied_AtCabs_.*", 0.52, TEAM.ALLIES, 0 );
			SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Allied_AtCabs_.*" );
		}

		Util.MapDebugPrint( "^5Service_Door_Planted" );
	},

	Service_Door_Defused = function( trigger )
	{
		Map.Service_Door_Dyno -= 1;

		if ( Map.Service_Door_Dyno == 0 )
		{
			SetAvailableMapGoals( TEAM.AXIS, false, {
				"DEFUSE_Service_Door_.*",
				"ATTACK_Axis_AtCabs_.*",
			});
			yield();
			SetGoalPriority( "ATTACK_Axis_AtCabs_.*", 0.52, TEAM.AXIS, 0 );
			SetAvailableMapGoals( TEAM.AXIS, true, "ATTACK_Axis_AtCabs_.*" );
		}

		Util.MapDebugPrint( "^5Service_Door_Defused" );
	},

	Service_Door_Destroyed = function( trigger )
	{
		Map.Service_Door_Dyno = 0;
		Map.Service_Door_Intact = false;

		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"PLANT_Service_Door",
			"DEFEND_Allied_AtCabs_.*",
		});

		SetAvailableMapGoals( TEAM.AXIS, false, {
			"DEFUSE_Service_Door_.*",
			"ATTACK_Axis_AtCabs_.*",
		});

		DeleteTriggerRegion("trigger_Ally_Inside_SDI");
		Map.AlliesInside1 = 0;

		trigger_AllyInside_S_D_D = OnTriggerRegion(AABB(-1248.874,-960.874,1.125,1216.874,1888.875,470.541), Map.Trigger_Ally_Inside_SDD);

		SetAvailableMapGoals( TEAM.AXIS, true, "ROUTE_ServiceDoor" );

		SetAvailableMapGoals( TEAM.ALLIES, true, "ROUTE_ServiceDoor" );

		if ( !Map.DocsTaken )	//docs are not taken
		{
			if ( !Map.AlliedCP and Map.Main_Door_Intact and Map.Storage_Wall_Intact )	//Allied CP destroyed, Main door & Storage wall intact
			{
				SetAvailableMapGoals( TEAM.ALLIES, true, {
					"FLAG_docs",
					"ATTACK_Allied_AtDocs_.*",
				});

				Util.MapDebugPrint( "^5Service_Door_Destroyed, Docs are not taken, Allied CP destroyed, Main door & Storage wall intact" );
			}
			if ( Map.AlliedCP )	//Allied CP built
			{
				SetAvailableMapGoals( TEAM.ALLIES, false, "FLAG_docs" );
				yield();
				SetGoalPriority( "FLAG_docs", 0.8, TEAM.ALLIES, 0 );
				SetAvailableMapGoals( TEAM.ALLIES, true, {
					"FLAG_docs",
					"ATTACK_Allied_AtDocs_.*",
				});

				Util.MapDebugPrint( "^5Service_Door_Destroyed, Docs are not taken, Allied CP built" );
			}

		}
		if ( Map.AlliedCP )	//Allied CP built
		{
			if ( Map.StorageWallClosed and Map.Storage_Wall_Intact )	//storage wall closed & not destroyed
			{
				SetAvailableMapGoals( TEAM.ALLIES, false, "SWITCH_StorageWallSwitch" );
				yield();
				SetGoalPriority( "SWITCH_StorageWallSwitch", 0.7, TEAM.ALLIES, 0 );
				SetAvailableMapGoals( TEAM.ALLIES, true, "SWITCH_StorageWallSwitch" );

				Util.MapDebugPrint( "^5Service_Door_Destroyed, Allied CP built, storage wall closed & not destroyed" );
			}
		}
		WeaponTable.SetWeaponAvailability(CLASS.SOLDIER, WEAPON.FLAMETHROWER, true);
		WeaponTable.SetWeaponAvailability(CLASS.ENGINEER, { WEAPON.KAR98, WEAPON.CARBINE }, false);
	},

	Storage_Wall_Moved = function( trigger )
	{

		yield();
		vel = ToVector(trigger.Action);

		if ( vel[ 0 ] < 0 )
		{
			Map.StorageWallClosed = false;

			SetAvailableMapGoals( TEAM.ALLIES, false, "SWITCH_StorageWallSwitch" );

			Util.MapDebugPrint("^5Storage Wall opening");

			sleep(7);

			SetAvailableMapGoals( TEAM.AXIS, true, "ROUTE_StorageWall" );

			SetAvailableMapGoals( TEAM.ALLIES, true, {
				"ROUTE_StorageWall",
				"ROUTE_GarageDoor",
			});

			SetAvailableMapGoals( TEAM.AXIS, true, "SWITCH_StorageWallSwitch" );

			Util.MapDebugPrint("^5Storage Wall is open");
		}
		else if ( vel[ 0 ] > 0 )
		{
			Map.StorageWallClosed = true;

			SetAvailableMapGoals( TEAM.AXIS, false, "SWITCH_StorageWallSwitch" );

			Util.MapDebugPrint("^5Storage Wall closing");

			sleep(7);

			SetAvailableMapGoals( TEAM.AXIS, false, "ROUTE_StorageWall" );

			SetAvailableMapGoals( TEAM.ALLIES, false, {
				"ROUTE_StorageWall",
				"ROUTE_GarageDoor",
			});

			SetAvailableMapGoals( TEAM.ALLIES, true, "SWITCH_StorageWallSwitch" );

			Util.MapDebugPrint("^5Storage Wall is closed");
		}
	},

	Storage_Wall_Planted = function( trigger )
	{
		Map.Storage_Wall_Dyno += 1;

		if ( Map.DocsTaken )	//documents are taken
		{
			SetAvailableMapGoals( TEAM.AXIS, false, "DEFUSE_Storage_Wall_.*" );
		}
		else
		{
			SetAvailableMapGoals( TEAM.AXIS, true, "DEFUSE_Storage_Wall_.*" );
		}

		Util.MapDebugPrint( "^5Storage_Wall_Planted" );
	},

	Storage_Wall_Defused = function( trigger )
	{
		Map.Storage_Wall_Dyno -= 1;

		if ( Map.Storage_Wall_Dyno == 0 )
		{
			SetAvailableMapGoals( TEAM.AXIS, false, "DEFUSE_Storage_Wall_.*" );
		}

		Util.MapDebugPrint( "^5Storage_Wall_Defused" );
	},

	Storage_Wall_Destroyed = function( trigger )
	{
		Map.Storage_Wall_Dyno = 0;
		Map.Storage_Wall_Intact = false;

		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"PLANT_Storage_Wall",
			"SWITCH_StorageWallSwitch",
		});

		SetAvailableMapGoals( TEAM.AXIS, false, {
			"SWITCH_StorageWallSwitch",
			"DEFUSE_Storage_Wall_.*",
		});

		SetAvailableMapGoals( TEAM.AXIS, true, {
			"ROUTE_StorageWall",
			"ROUTE_GarageDoor",
		});

		SetAvailableMapGoals( TEAM.ALLIES, true, {
			"ROUTE_StorageWall",
			"ROUTE_GarageDoor",
		});

		Util.MapDebugPrint( "^5Storage_Wall_Destroyed");

		if ( Map.AlliesInside1 == 0 and Map.AlliesInside2 == 0 )	//Allies are not inside
		{
			if ( !Map.DocsTaken )	//docs are not taken
			{
				if ( Map.Main_Door_Intact )	//main door intact
				{
					SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_StorageEntrance_.*" );
				}
				else	//main door destroyed
				{
					SetAvailableMapGoals( TEAM.AXIS, true, {
						"DEFEND_Axis_StorageEntrance_1",
						"DEFEND_Axis_StorageEntrance_2",
					});
				}

				if ( Map.Platform_MG )	//platform mg42 built
				{
					SetAvailableMapGoals( TEAM.AXIS, true, "MOUNTMG42_Platform_MG" );
				}
				else	//platform mg42 destroyed
				{
					SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Platform_MG" );
				}

				Util.MapDebugPrint( "^5Storage_Wall_Destroyed, Allies are not inside, docs are not taken");
			}
		}
		if ( !Map.DocsTaken )	//docs are not taken
		{
			if ( !Map.AlliedCP and Map.Main_Door_Intact and Map.Service_Door_Intact )	//Allied CP destroyed, Main door & Service door intact
			{
				SetAvailableMapGoals( TEAM.ALLIES, true, {
					"FLAG_docs",
					"ATTACK_Allied_AtDocs_.*",
				});

				Util.MapDebugPrint( "^5Storage_Wall_Destroyed, Docs are not taken, Allied CP destroyed, Main door & Service door intact" );
			}
			if ( Map.AlliedCP )	//Allied CP built
			{
				SetAvailableMapGoals( TEAM.ALLIES, false, "FLAG_docs" );
				yield();
				SetGoalPriority( "FLAG_docs", 0.8, TEAM.ALLIES, 0 );
				SetAvailableMapGoals( TEAM.ALLIES, true, {
					"FLAG_docs",
					"ATTACK_Allied_AtDocs_.*",
				});

				Util.MapDebugPrint( "^5Storage_Wall_Destroyed, Docs are not taken, Allied CP built" );
			}
		}
	},

	docs_Taken = function( trigger )
	{

		Map.DocsTaken = true;

		Util.ChangeSpawn( TEAM.AXIS, 3 );	//axis garage

		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"FLAG_docs",
			"ATTACK_Allied_AtDocs_.*",
		});

		SetAvailableMapGoals( TEAM.ALLIES, true, {
			"CAPPOINT_Transmitter",
			"ATTACK_Allied_AtTransmitter_.*",
		});

		sleep(3);

		if ( Map.DocsTaken )	//documents are taken
		{
			SetAvailableMapGoals( TEAM.AXIS, false, {
				"DEFEND_Axis_AtDocs_.*",
				".*_Axis_Start_.*",
				".*_Axis_MainDoor_.*",
				".*_Axis_StorageEntrance_.*",
			});

			SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_AtTransmitter_.*" );

			if ( Map.DocsOut )	//documents are in area behind storage wall
			{
				SetAvailableMapGoals( TEAM.AXIS, true, "AIRSTRIKE_Axis_AtTransmitter_14" );
			}
			else	//documents are not in area behind storage wall
			{
				SetAvailableMapGoals( TEAM.AXIS, true, {
					"CALLARTILLERY_Axis_AtTransmitter_12",
					"ARTILLERY_S_Axis_AtTransmitter_13",
				});
			}

			if ( Map.Storage_Wall_Dyno > 0 )
			{
				SetAvailableMapGoals( TEAM.AXIS, false, "DEFUSE_Storage_Wall_.*" );
			}

		}

		Util.MapDebugPrint( "^5docs_Taken" );
	},

	//this following trigger is not supported in NQ 1.2.9.b6 and N!tmod and ?
	docs_Dropped = function( trigger )
	{

		SetAvailableMapGoals( TEAM.ALLIES, false, "CAPPOINT_Transmitter" );

		Util.MapDebugPrint( "^5docs_Dropped" );

		if ( Map.DocsInside )	//documents are inside transmitter tower
		{
			SetAvailableMapGoals( TEAM.AXIS, false, "FLAG.*" );
			Util.SetMaxUsers( 10, "FLAG.*" );
			SetAvailableMapGoals( TEAM.AXIS, true, "FLAG.*" );

			Util.MapDebugPrint( "^5docs_Dropped inside transmitter tower" );
		}
	},

	docs_Returned = function( trigger )
	{

		Map.DocsTaken = false;
		Map.DocsInside = false;

		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"CAPPOINT_Transmitter",
			"ATTACK_Allied_AtTransmitter_.*",
		});

		SetAvailableMapGoals( TEAM.AXIS, false, ".*_Axis_AtTransmitter_.*" );

		Util.ChangeSpawn( TEAM.AXIS, 2 );	//barracks

		if ( Map.DocsOut && Map.Storage_Wall_Dyno == 0 )	//documents are in area behind storage wall
		{
			ETUtil.KillTeam( TEAM.AXIS, 10 );
		}

		if ( Map.Storage_Wall_Dyno > 0 )
		{
			SetAvailableMapGoals( TEAM.AXIS, true, "DEFUSE_Storage_Wall_.*" );
		}

		if ( Map.AlliedCP )	//allied CP built
		{
			Util.ChangeSpawn( TEAM.ALLIES, 4 );	//allied CP
		}

		if ( Map.DocsOut )	//documents are in area behind storage wall
		{
			Map.DocsOut = false;
		}

		if ( !Map.AlliedCP )	//allied CP destroyed
		{
			SetAvailableMapGoals( TEAM.ALLIES, true, {
				"BUILD_Command_Post",
				".*_Allied_Start_.*",
			});
		}

		SetAvailableMapGoals( TEAM.ALLIES, true, {
			"FLAG_docs",
			"ATTACK_Allied_AtDocs_.*",
		});

		SetAvailableMapGoals( TEAM.AXIS, false, "FLAG.*" );
		Util.SetMaxUsers( 4, "FLAG.*" );
		SetAvailableMapGoals( TEAM.AXIS, true, "FLAG.*" );

		Util.MapDebugPrint( "^5docs_Returned" );

		if ( Map.AlliesInside1 == 0 and Map.AlliesInside2 == 0 )	//Allies are not inside
		{
			SetAvailableMapGoals( TEAM.AXIS, true, ".*_Axis_Start_.*" );

			Util.MapDebugPrint( "^5docs_Returned, Allies are not inside" );

			if ( !Map.Main_Door_Intact )	//main door destroyed
			{
				SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_MainDoor_.*" );

				Util.MapDebugPrint( "^5docs_Returned, Allies are not inside, main door destroyed" );
			}
			if ( !Map.Storage_Wall_Intact )	//storage wall destroyed
			{
				SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_StorageEntrance_.*" );

				if ( Map.Platform_MG )	//platform mg42 built
				{
					SetAvailableMapGoals( TEAM.AXIS, true, "MOUNTMG42_Platform_MG" );
				}
				else	//platform mg42 destroyed
				{
					SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Platform_MG" );
				}

				Util.MapDebugPrint( "^5docs_Returned, Allies are not inside, storage wall destroyed" );
			}
		}
		else
		{
			if ( Map.AlliesInside1 < 5 )
			{
				SetAvailableMapGoals( TEAM.AXIS, true, {
					"DEFEND_Axis_AtDocs_1",
					"DEFEND_Axis_AtDocs_2",
					"DEFEND_Axis_AtDocs_9",
					"DEFEND_Axis_AtDocs_13",
				});
			}
			else
			{
				SetAvailableMapGoals( TEAM.AXIS, false, {
					".*_Axis_Start_.*",
					".*_Axis_MainDoor_.*",
					".*_Axis_StorageEntrance_.*",
					"MOUNTMG42_Platform_MG",
				});

				SetAvailableMapGoals( TEAM.AXIS, true, {
					"DEFEND_Axis_AtDocs_1",
					"DEFEND_Axis_AtDocs_2",
					"DEFEND_Axis_AtDocs_3",
					"DEFEND_Axis_AtDocs_9",
					"DEFEND_Axis_AtDocs_10",
					"DEFEND_Axis_AtDocs_11",
					"DEFEND_Axis_AtDocs_12",
					"DEFEND_Axis_AtDocs_13",
					"DEFEND_Axis_AtDocs_14",
				});
			}

			if ( Map.AlliesInside2 < 5 )
			{
				SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_AtDocs_.*" );
			}
			else
			{
				SetAvailableMapGoals( TEAM.AXIS, false, {
					".*_Axis_Start_.*",
					".*_Axis_MainDoor_.*",
					".*_Axis_StorageEntrance_.*",
					"MOUNTMG42_Platform_MG",
				});

				SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_AtDocs_.*" );
			}

			Util.MapDebugPrint( "^5docs_Returned, Allies are inside" );
		}
	},

	docs_Secured = function( trigger )
	{

		ETUtil.WinningChat( TEAM.ALLIES );
		ETUtil.LosingChat( TEAM.AXIS );

		Util.MapDebugPrint( "^5docs_Secured" );
	},

	Trigger_Ally_Inside_SDI =	//service door intact
	{
		Name = "trigger_Ally_Inside_SDI",
		TriggerOnClass = CLASS.ANYPLAYER,
		OnEnter = function(ent)
		{
			if( GetEntTeam(ent) == TEAM.ALLIES )
			{
				Map.AlliesInside1 += 1;

				if ( Map.AlliesInside1 == 1 )
				{
					Util.BotChat (TEAM.AXIS, "sayteam", "^1Allies entered into complex!", 1);
				}

				if ( !Map.DocsTaken )	//documents are not taken
				{
					if ( Map.AlliesInside1 < 5 )
					{
						SetAvailableMapGoals( TEAM.AXIS, true, {
							"DEFEND_Axis_AtDocs_1",
							"DEFEND_Axis_AtDocs_2",
							"DEFEND_Axis_AtDocs_9",
							"DEFEND_Axis_AtDocs_13",
						});
					}
					else
					{
						SetAvailableMapGoals( TEAM.AXIS, false, {
							".*_Axis_Start_.*",
							".*_Axis_MainDoor_.*",
							".*_Axis_StorageEntrance_.*",
							"MOUNTMG42_Platform_MG",
						});

						SetAvailableMapGoals( TEAM.AXIS, true, {
							"DEFEND_Axis_AtDocs_1",
							"DEFEND_Axis_AtDocs_2",
							"DEFEND_Axis_AtDocs_3",
							"DEFEND_Axis_AtDocs_9",
							"DEFEND_Axis_AtDocs_10",
							"DEFEND_Axis_AtDocs_11",
							"DEFEND_Axis_AtDocs_12",
							"DEFEND_Axis_AtDocs_13",
							"DEFEND_Axis_AtDocs_14",
						});
					}
				}
				else
				{
					SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_AtDocs_13" );
				}

				Util.MapDebugPrint( "^5Allies entered into Trigger_Ally_Inside_SDI" );
			}
		},
		OnExit = function(ent)
		{
			if( GetEntTeam(ent) == TEAM.ALLIES )
			{
				Map.AlliesInside1 -= 1;

				Util.MapDebugPrint( "^5Allies exited from Trigger_Ally_Inside_SDI" );

				if ( Map.AlliesInside1 == 0 )	//Allies are not inside
				{
					if ( !Map.DocsTaken )	//docs are not taken
					{
						SetAvailableMapGoals( TEAM.AXIS, false, ".*_Axis_AtDocs_.*" );

						SetAvailableMapGoals( TEAM.AXIS, true, ".*_Axis_Start_.*" );

						Util.MapDebugPrint( "^5All allies exited from Trigger_Ally_Inside_SDI, docs are not taken" );

						if ( !Map.Main_Door_Intact )	//main door destroyed
						{
							SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_MainDoor_.*" );

							Util.MapDebugPrint( "^5All allies exited from Trigger_Ally_Inside_SDI, docs are not taken, main door destroyed" );
						}
						if ( !Map.Storage_Wall_Intact )	//storage wall destroyed
						{
							SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_StorageEntrance_.*" );

							if ( Map.Platform_MG )	//platform mg42 built
							{
								SetAvailableMapGoals( TEAM.AXIS, true, "MOUNTMG42_Platform_MG" );
							}
							else	//platform mg42 destroyed
							{
								SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Platform_MG" );
							}

							Util.MapDebugPrint( "^5All allies exited from Trigger_Ally_Inside_SDI, docs are not taken, storage wall destroyed" );
						}
					}

					Util.BotChat (TEAM.AXIS, "sayteam", "^1Complex is clear. Allies are not in complex.", 1);
				}
			}
		},
	},

	Trigger_Ally_Inside_SDD =	//service door destroyed
	{
		Name = "trigger_Ally_Inside_SDD",
		TriggerOnClass = CLASS.ANYPLAYER,
		OnEnter = function(ent)
		{
			if( GetEntTeam(ent) == TEAM.ALLIES )
			{
				Map.AlliesInside2 += 1;

				if ( Map.AlliesInside2 == 1 )
				{
					Util.BotChat (TEAM.AXIS, "sayteam", "^1Allies entered into complex!", 1);
				}

				if ( !Map.DocsTaken )	//documents are not taken
				{
					if ( Map.AlliesInside2 < 5 )
					{
						SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_AtDocs_.*" );
					}
					else
					{
						SetAvailableMapGoals( TEAM.AXIS, false, {
							".*_Axis_Start_.*",
							".*_Axis_MainDoor_.*",
							".*_Axis_StorageEntrance_.*",
							"MOUNTMG42_Platform_MG",
						});

						SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_AtDocs_.*" );
					}
				}
				else
				{
					SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_AtDocs_13" );
				}

				Util.MapDebugPrint( "^5Allies entered into Trigger_Ally_Inside_SDD" );
			}
		},
		OnExit = function(ent)
		{
			if( GetEntTeam(ent) == TEAM.ALLIES )
			{
				Map.AlliesInside2 -= 1;

				Util.MapDebugPrint( "^5Allies exited from Trigger_Ally_Inside_SDD" );

				if ( Map.AlliesInside2 == 0 )	//Allies are not inside
				{
					if ( !Map.DocsTaken )	//docs are not taken
					{
						SetAvailableMapGoals( TEAM.AXIS, false, ".*_Axis_AtDocs_.*" );

						SetAvailableMapGoals( TEAM.AXIS, true, ".*_Axis_Start_.*" );

						Util.MapDebugPrint( "^5All allies exited from Trigger_Ally_Inside_SDD, docs are not taken" );

						if ( !Map.Main_Door_Intact )	//main door destroyed
						{
							SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_MainDoor_.*" );

							Util.MapDebugPrint( "^5All allies exited from Trigger_Ally_Inside_SDD, docs are not taken, main door destroyed" );
						}
						if ( !Map.Storage_Wall_Intact )	//storage wall destroyed
						{
							SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_StorageEntrance_.*" );

							if ( Map.Platform_MG )	//platform mg42 built
							{
								SetAvailableMapGoals( TEAM.AXIS, true, "MOUNTMG42_Platform_MG" );
							}
							else	//platform mg42 destroyed
							{
								SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Platform_MG" );
							}

							Util.MapDebugPrint( "^5All allies exited from Trigger_Ally_Inside_SDD, docs are not taken, storage wall destroyed" );
						}
					}

					Util.BotChat (TEAM.AXIS, "sayteam", "^1Complex is clear. Allies are not in complex.", 1);
				}
			}
		},
	},

	Trigger_DocumentsOut =	//area behind storage wall towards transmitter
	{
		Name = "Trigger_Docs_Out",
		TriggerOnClass = CLASS.ANYPLAYER,
		OnEnter = function(ent)
		{
			if( GetEntTeam(ent) == TEAM.ALLIES )
			{
				if ( GetEntFlags( ent, ENTFLAG.CARRYINGGOAL ) )
				{
					Map.DocsOut = true;

					if ( Map.AlliedCP )	//allied CP built
					{
						Util.ChangeSpawn( TEAM.ALLIES, 1 );	//allied barracks
					}

					SetAvailableMapGoals( TEAM.AXIS, true, "AIRSTRIKE_Axis_AtTransmitter_14" );

					Util.MapDebugPrint( "^5documents are in area behind storage wall towards transmitter" );
				}
			}
		},
		OnExit = function(ent)
		{
			if( GetEntTeam(ent) == TEAM.ALLIES )
			{
				if ( GetEntFlags( ent, ENTFLAG.CARRYINGGOAL ) )
				{
					Map.DocsOut = false;
				}
			}
		},
	},

	Trigger_DocumentsNearTransmitter =	//documents are inside transmitter tower
	{
		Name = "Trigger_Documents_Near_Transmitter",
		TriggerOnClass = CLASS.ANYPLAYER,
		OnEnter = function(ent)
		{
			if( GetEntTeam(ent) == TEAM.ALLIES )
			{
				if ( GetEntFlags( ent, ENTFLAG.CARRYINGGOAL ) )
				{
					Map.DocsInside = true;

					Util.MapDebugPrint( "^5documents are near transmitter tower" );
				}
			}
		},
		OnExit = function(ent)
		{
			if( GetEntTeam(ent) == TEAM.ALLIES )
			{
				if ( GetEntFlags( ent, ENTFLAG.CARRYINGGOAL ) )
				{
					Map.DocsInside = false;

					Util.MapDebugPrint( "^5documents aren´t near transmitter tower" );
				}
			}
		},
	},

	Trigger_DocumentsInside =	//documents are infront of transmitter (room with table)
	{
		Name = "Trigger_Documents_Inside",
		TriggerOnClass = CLASS.ANYPLAYER,
		OnEnter = function(ent)
		{
			if( GetEntTeam(ent) == TEAM.ALLIES )
			{
				if ( GetEntFlags( ent, ENTFLAG.CARRYINGGOAL ) )
				{
					Util.SetMaxUsers( 10, "FLAG.*" );

					Util.MapDebugPrint( "^5documents are inside transmitter tower" );
				}
			}
		},
		OnExit = function(ent)
		{
			if( GetEntTeam(ent) == TEAM.ALLIES )
			{
				if ( GetEntFlags( ent, ENTFLAG.CARRYINGGOAL ) )
				{
					Util.SetMaxUsers( 4, "FLAG.*" );

					Util.MapDebugPrint( "^5documents aren´t inside transmitter tower" );
				}
			}
		},
	},
};

global OnMapLoad = function()
{
	// Register callback functions
	OnTrigger( "axis_hq_compost_constructed", Map.Axis_Command_Post_Built );
	OnTrigger( "Planted at the Axis Command Post.", Map.Axis_Command_Post_Planted );
	OnTrigger( "Defused at the Axis Command Post.", Map.Axis_Command_Post_Defused );
	OnTrigger( "Allied team has destroyed the Axis Command Post!", Map.Axis_Command_Post_Destroyed );

	OnTrigger( "allies_hq_compost_constructed", Map.Command_Post_Built );
	OnTrigger( "Planted at the Command Post.", Map.Command_Post_Planted );
	OnTrigger( "Defused at the Command Post.", Map.Command_Post_Defused );
	OnTrigger( "Axis team has destroyed the Allied Command Post!", Map.Command_Post_Destroyed );

	OnTrigger( "Axis team has constructed the Platform MG Nest!", Map.Platform_MG_Built );
	OnTrigger( "Planted at the Platform MG.", Map.Platform_MG_Planted );
	OnTrigger( "Defused at the Platform MG.", Map.Platform_MG_Defused );
	OnTrigger( "Allied team has destroyed the Platform MG Nest!", Map.Platform_MG_Destroyed );

	OnTrigger( "Planted at the Main Door.", Map.Main_Door_Planted );
	OnTrigger( "Defused at the Main Door.", Map.Main_Door_Defused );
	OnTrigger( "The Main Door has been breached!", Map.Main_Door_Destroyed );

	OnTrigger( "Planted at the Service Door.", Map.Service_Door_Planted );
	OnTrigger( "Defused at the Service Door.", Map.Service_Door_Defused );
	OnTrigger( "The Service Door has been breached!", Map.Service_Door_Destroyed );

	OnTrigger( "storage_button_goto", Map.Storage_Wall_Moved );
	OnTrigger( "Planted at the Storage Wall.", Map.Storage_Wall_Planted );
	OnTrigger( "Defused at the Storage Wall.", Map.Storage_Wall_Defused );
	OnTrigger( "Storage Wall destroyed!", Map.Storage_Wall_Destroyed );

	OnTrigger( "Allies have stolen the Supply Documents!", Map.docs_Taken );
	OnTrigger( "the Supply Documents dropped.", Map.docs_Dropped );
	OnTrigger( "Flag returned docs!", Map.docs_Returned );
	OnTrigger( "The Allies have transmitted the Supply Documents!", Map.docs_Secured );

	WeaponTable.SetWeaponAvailability(CLASS.SOLDIER, { WEAPON.MP40, WEAPON.THOMPSON }, true);
	WeaponTable.SetWeaponAvailability(CLASS.SOLDIER, WEAPON.FLAMETHROWER, false);

	Util.DisableGoal( ".*", true ); // all but routes

	SetAvailableMapGoals( TEAM.AXIS, true, {
		"AMMOCAB_south_ammocabinet",
		"HEALTHCAB_south_healthcabinet",
		"BUILD_Axis_Command_Post",
		"BUILD_Platform_MG",
		".*_Axis_Start_.*",
		"PLANTMINE_Axis_SW.*",
		"SMOKEBOMB_Axis_SW11",
	});

	SetAvailableMapGoals( TEAM.ALLIES, true, {
		"AMMOCAB_south_ammocabinet",
		"HEALTHCAB_south_healthcabinet",
		"BUILD_Command_Post",
	});
	SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Storage_Wall" );	//opposite the tower with transmitter
	SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Service_Door" );	//next to health & ammo cabs
	SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Main_Door" );		//below allied CP
	SetAvailableMapGoals( TEAM.ALLIES, true, ".*_Allied_Start_.*" );

	SetGoalPriority( "FLAG_docs", 0.45, TEAM.ALLIES, 0 );	//at first they should capture & build CP

	SetGoalPriority( "SWITCH_StorageWallSwitch", 0.47, TEAM.ALLIES, 0 );

	SetGoalPriority( "ATTACK_Allied_Start_.*", 0.52, TEAM.ALLIES, 0 );
	SetGoalPriority( "ATTACK_Allied_AtTransmitter_.*", 0.53, TEAM.ALLIES, 0 );

	// (priority of "BUILD_Command_Post" is 0.9 => at first plant Main Door --> second way for build CP)
	SetGoalPriority( "PLANT_Main_Door", 0.91, TEAM.ALLIES, CLASS.ENGINEER );
	SetGoalPriority( "PLANT_Service_Door", 0.82, TEAM.ALLIES, CLASS.ENGINEER );
	SetGoalPriority( "PLANT_Axis_Command_Post", 0.4, TEAM.ALLIES, CLASS.ENGINEER );
	SetGoalPriority( "PLANT_Axis_Command_Post", 0.65, TEAM.ALLIES, CLASS.COVERTOPS );
	SetGoalPriority( "PLANT_Platform_MG", 0.6, TEAM.ALLIES, CLASS.ENGINEER );

	SetGoalPriority( "BUILD_Axis_Command_Post", 0.6, TEAM.AXIS, CLASS.ENGINEER );

	SetGoalPriority( "PLANT_Command_Post", 0.6, TEAM.AXIS, CLASS.ENGINEER );

	SetGoalPriority( "DEFEND_Axis_Start_5", 0.51, TEAM.AXIS, 0 );
	SetGoalPriority( "DEFEND_Axis_Start_6", 0.51, TEAM.AXIS, 0 );
	SetGoalPriority( "DEFEND_Axis_Start_9", 0.51, TEAM.AXIS, 0 );
	SetGoalPriority( "DEFEND_Axis_Start_10", 0.51, TEAM.AXIS, 0 );
	SetGoalPriority( "DEFEND_Axis_MainDoor_.*", 0.52, TEAM.AXIS, 0 );
	SetGoalPriority( "DEFEND_Axis_StorageEntrance_3", 0.5, TEAM.AXIS, 0 );
	SetGoalPriority( "DEFEND_Axis_StorageEntrance_1", 0.52, TEAM.AXIS, 0 );
	SetGoalPriority( "DEFEND_Axis_StorageEntrance_2", 0.52, TEAM.AXIS, 0 );
	SetGoalPriority( "DEFEND_Axis_AtDocs_.*", 0.71, TEAM.AXIS, 0 );
	SetGoalPriority( "DEFEND_Axis_AtDocs_4", 0.75, TEAM.AXIS, 0 );
	SetGoalPriority( "DEFEND_Axis_AtDocs_5", 0.75, TEAM.AXIS, 0 );
	SetGoalPriority( "DEFEND_Axis_AtDocs_6", 0.75, TEAM.AXIS, 0 );
	SetGoalPriority( "DEFEND_Axis_AtDocs_8", 0.75, TEAM.AXIS, 0 );
	SetGoalPriority( "DEFEND_Axis_AtDocs_13", 0.82, TEAM.AXIS, 0 );
	SetGoalPriority( "DEFEND_Axis_AtTransmitter_.*", 0.77, TEAM.AXIS, 0 );
	SetGoalPriority( "DEFEND_Axis_AtTransmitter_2", 0.79, TEAM.AXIS, 0 );
	SetGoalPriority( "DEFEND_Axis_AtTransmitter_3", 0.79, TEAM.AXIS, 0 );
	SetGoalPriority( "DEFEND_Axis_AtTransmitter_4", 0.79, TEAM.AXIS, 0 );
	SetGoalPriority( "DEFEND_Axis_AtTransmitter_5", 0.79, TEAM.AXIS, 0 );
	SetGoalPriority( "DEFEND_Axis_AtTransmitter_2", 0.78, TEAM.AXIS, CLASS.MEDIC );
	SetGoalPriority( "DEFEND_Axis_AtTransmitter_3", 0.78, TEAM.AXIS, CLASS.MEDIC );
	SetGoalPriority( "DEFEND_Axis_AtTransmitter_4", 0.78, TEAM.AXIS, CLASS.MEDIC );
	SetGoalPriority( "DEFEND_Axis_AtTransmitter_5", 0.78, TEAM.AXIS, CLASS.MEDIC );

	SetGoalPriority( "PLANTMINE_Axis_SW.*", 0.78, TEAM.AXIS, CLASS.ENGINEER );
	SetGoalPriority( "PLANTMINE_Axis_SW6", 0.79, TEAM.AXIS, CLASS.ENGINEER );
	SetGoalPriority( "PLANTMINE_Axis_SW7", 0.79, TEAM.AXIS, CLASS.ENGINEER );
	SetGoalPriority( "PLANTMINE_Axis_SW8", 0.79, TEAM.AXIS, CLASS.ENGINEER );
	SetGoalPriority( "PLANTMINE_Axis_SW9", 0.79, TEAM.AXIS, CLASS.ENGINEER );
	SetGoalPriority( "PLANTMINE_Axis_SW10", 0.79, TEAM.AXIS, CLASS.ENGINEER );

	// Max users per goal
	Util.SetMaxUsers( 1, "DEFEND_.*" );
	Util.SetMaxUsers( 2, "SWITCH_.*" );
	Util.SetMaxUsers( 2, "BUILD_.*" );
	Util.SetMaxUsers( 4, "FLAG.*" );
	Util.SetMaxUsers( 1, "GRENADE_.*" );
	Util.SetMaxUsers( 1, "MOUNTMG42_.*" );

	// Camp times
	SetMapGoalProperties( "MOUNTMG42_.*", {MinCampTime=120, MaxCampTime=240} );
	SetMapGoalProperties( "MOBILEMG42_.*", {MinCampTime=10, MaxCampTime=60} );

	NP2 = OnTriggerRegion(AABB(-1182.874,708.050,1.125,-1057.125,800.875,331.125), RegionTrigger.DisableBotPush);
	NP4 = OnTriggerRegion(AABB(-4988.040,1589.170,-202.725,-4905.035,1716.772,205.125), RegionTrigger.DisableBotPush);
	NP5 = OnTriggerRegion(AABB(-4823.867,2398.799,-174.875,-4684.974,2525.367,286.875), RegionTrigger.DisableBotPush);
	NP7 = OnTriggerRegion(AABB(-4733.357,193.206,-190.875,-4557.491,311.164,-116.875), RegionTrigger.DisableBotPush);
	NP8 = OnTriggerRegion(AABB(-864.875,-759.662,225.125,-780.427,-607.125,363.125), RegionTrigger.DisableBotPush);
	DCM1 = OnTriggerRegion(AABB(-1587.540,-222.194,304.097,-1436.261,-172.754,386.335), RegionTrigger.DisableCombatMovement);
	DCM2 = OnTriggerRegion(AABB(-1310.389,-205.206,305.125,-1249.127,-49.167,379.125), RegionTrigger.DisableCombatMovement);
	DCM3 = OnTriggerRegion(AABB(-864.875,-759.662,225.125,-780.427,-607.125,363.125), RegionTrigger.DisableCombatMovement);
	DCM4 = OnTriggerRegion(AABB(-577.498,-659.929,257.125,-511.125,-607.126,372.930), RegionTrigger.DisableCombatMovement);
	DCM5 = OnTriggerRegion(AABB(1092.933,-29.183,401.125,1216.875,128.398,555.125), RegionTrigger.DisableCombatMovement);
	DCM6 = OnTriggerRegion(AABB(1096.397,-416.875,321.125,1216.874,-176.266,419.169), RegionTrigger.DisableCombatMovement);
	DCM7 = OnTriggerRegion(AABB(767.125,447.125,289.125,845.542,511.422,363.125), RegionTrigger.DisableCombatMovement);
	DCM8 = OnTriggerRegion(AABB(-1327.540,191.125,33.125,-1247.126,296.232,139.125), RegionTrigger.DisableCombatMovement);
	DCM9 = OnTriggerRegion(AABB(1081.918,381.231,321.125,1216.875,572.024,448.686), RegionTrigger.DisableCombatMovement);
	DCM10 = OnTriggerRegion(AABB(-1715.469,191.125,321.125,-1595.541,305.361,395.125), RegionTrigger.DisableCombatMovement);
	DCM11 = OnTriggerRegion(AABB(-4599.858,2097.797,-142.875,-4450.634,2290.027,-36.875), RegionTrigger.DisableCombatMovement);
	DCM12 = OnTriggerRegion(AABB(-5085.220,2145.475,-158.875,-4987.134,2250.920,-84.875), RegionTrigger.DisableCombatMovement);
	DCM13 = OnTriggerRegion(AABB(-4883.887,1575.623,129.125,-4710.892,1749.097,203.131), RegionTrigger.DisableCombatMovement);
	DCM14 = OnTriggerRegion(AABB(767.126,185.338,385.125,864.470,276.049,459.125), RegionTrigger.DisableCombatMovement);
	DCM15 = OnTriggerRegion(AABB(1022.972,-179.335,193.125,1098.795,-94.304,471.920), RegionTrigger.DisableCombatMovement);
	DCM16 = OnTriggerRegion(AABB(-2016.104,-214.037,-63.299,-1862.319,-88.399,331.125), RegionTrigger.DisableCombatMovement);
	DCM17 = OnTriggerRegion(AABB(-88.873,-296.770,193.125,-5.522,-211.125,267.125), RegionTrigger.DisableCombatMovement);
	DCM18 = OnTriggerRegion(AABB(-1600.875,20.719,289.125,-1518.515,128.875,400.942), RegionTrigger.DisableCombatMovement);
	Map.trigger_AllyInside_S_D_I = OnTriggerRegion(AABB(-1248.871,-203.443,1.125,1216.875,1888.247,467.200), Map.Trigger_Ally_Inside_SDI);
	Map.trigger_Documents_out = OnTriggerRegion(AABB(-5128.592,-930.482,-218.196,-2871.125,2604.271,573.929), Map.Trigger_DocumentsOut);
	Map.trigger_Documents_nearTransmitter = OnTriggerRegion(AABB(-5445.370,1790.347,-222.875,-4585.500,2520.875,575.511), Map.Trigger_DocumentsNearTransmitter);
	Map.trigger_Documents_inside = OnTriggerRegion(AABB(-4941.368,2069.969,-222.875,-4497.734,2525.357,-58.790), Map.Trigger_DocumentsInside);

	Util.AddUseWp( "PLANT_Storage_Wall", "Storage_Wall_Plant_WP_1" );
	Util.AddUseWp( "PLANT_Storage_Wall", "Storage_Wall_Plant_WP_2" );
	Util.AddUseWp( "PLANT_Storage_Wall", "Storage_Wall_Plant_WP_3" );
	Util.AddUseWp( "PLANT_Storage_Wall", "Storage_Wall_Plant_WP_4" );
	Util.AddUseWp( "PLANT_Storage_Wall", "Storage_Wall_Plant_WP_5" );
	Util.AddUseWp( "PLANT_Storage_Wall", "Storage_Wall_Plant_WP_6" );
	Util.AddUseWp( "PLANT_Main_Door", "Main_Door_Plant_WP_1" );
	Util.AddUseWp( "PLANT_Main_Door", "Main_Door_Plant_WP_2" );
	Util.AddUseWp( "PLANT_Service_Door", "Service_Door_Plant_WP_1" );
	Util.AddUseWp( "PLANT_Service_Door", "Service_Door_Plant_WP_2" );


	MapRoutes =
	{
		ATTACK_Allied_AtTransmitter_1 =
		{
			ROUTE_AllyBarracks1 =
			{
				ROUTE_Transmitter_1 =
				{
					ROUTE_Transmitter_2 =
					{
						ROUTE_Transmitter_3 =
						{
							ROUTE_Transmitter_4 =
							{

							},
						},
					},
				},
				ROUTE_Transmitter_5 =
				{
					ROUTE_Transmitter_6 =
					{

					},
				},
			},
			ROUTE_AllyBarracks2 =
			{
				ROUTE_Transmitter_1 =
				{
					ROUTE_Transmitter_2 =
					{
						ROUTE_Transmitter_3 =
						{
							ROUTE_Transmitter_4 =
							{

							},
						},
					},
				},
				ROUTE_Transmitter_5 =
				{
					ROUTE_Transmitter_6 =
					{

					},
				},
			},
			ROUTE_AllyCP =
			{
				ROUTE_Transmitter_1 =
				{
					ROUTE_Transmitter_2 =
					{
						ROUTE_Transmitter_3 =
						{
							ROUTE_Transmitter_4 =
							{

							},
						},
					},
				},
				ROUTE_Transmitter_5 =
				{
					ROUTE_Transmitter_6 =
					{

					},
				},
			},
		},
		CAPPOINT_Transmitter =
		{
			ROUTE_DocsTaken =
			{
				ROUTE_DocsTaken_1 =
				{
					Weight = 2,
					ROUTE_ServiceDoor =
					{
						ROUTE_Cabinets =
						{
							ROUTE_NearAllyCP =
							{
								ROUTE_Transmitter_1 =
								{
									ROUTE_Transmitter_2 =
									{
										ROUTE_Transmitter_3 =
										{
											ROUTE_Transmitter_4 =
											{

											},
										},
									},
								},
								ROUTE_Transmitter_5 =
								{
									ROUTE_Transmitter_6 =
									{

									},
								},
							},
						},
					},
					ROUTE_DocsTaken_2 =
					{
						ROUTE_DocsTaken_3 =
						{
							ROUTE_DocsTaken_4 =
							{
								ROUTE_MainDoor =
								{
									ROUTE_Transmitter_1 =
									{
										ROUTE_Transmitter_2 =
										{
											ROUTE_Transmitter_3 =
											{
												ROUTE_Transmitter_4 =
												{

												},
											},
										},
									},
									ROUTE_Transmitter_5 =
									{
										ROUTE_Transmitter_6 =
										{

										},
									},
								},
								ROUTE_CP_Stairs =
								{
									ROUTE_AllyCP =
									{
										ROUTE_Transmitter_1 =
										{
											ROUTE_Transmitter_2 =
											{
												ROUTE_Transmitter_3 =
												{
													ROUTE_Transmitter_4 =
													{

													},
												},
											},
										},
										ROUTE_Transmitter_5 =
										{
											ROUTE_Transmitter_6 =
											{

											},
										},
									},
								},
							},
						},
						ROUTE_GarageTunnel_1 =
						{
							ROUTE_GarageDoor =
							{
								ROUTE_StorageWall =
								{
									ROUTE_Transmitter_5 =
									{
										ROUTE_Transmitter_6 =
										{

										},
									},
								},
							},
						},
					},
				},
				ROUTE_DocsTaken_5 =
				{
					ROUTE_DocsTaken_2 =
					{
						ROUTE_DocsTaken_3 =
						{
							ROUTE_DocsTaken_4 =
							{
								ROUTE_MainDoor =
								{
									ROUTE_Transmitter_1 =
									{
										ROUTE_Transmitter_2 =
										{
											ROUTE_Transmitter_3 =
											{
												ROUTE_Transmitter_4 =
												{

												},
											},
										},
									},
									ROUTE_Transmitter_5 =
									{
										ROUTE_Transmitter_6 =
										{

										},
									},
								},
								ROUTE_CP_Stairs =
								{
									ROUTE_AllyCP =
									{
										ROUTE_Transmitter_1 =
										{
											ROUTE_Transmitter_2 =
											{
												ROUTE_Transmitter_3 =
												{
													ROUTE_Transmitter_4 =
													{

													},
												},
											},
										},
										ROUTE_Transmitter_5 =
										{
											ROUTE_Transmitter_6 =
											{

											},
										},
									},
								},
							},
						},
					},
					ROUTE_GarageTunnel_1 =
					{
						ROUTE_GarageDoor =
						{
							ROUTE_StorageWall =
							{
								ROUTE_Transmitter_5 =
								{
									ROUTE_Transmitter_6 =
									{

									},
								},
							},
						},
					},
					ROUTE_AxisSpawn1exit =
					{
						ROUTE_GarageDoor =
						{
							ROUTE_StorageWall =
							{
								ROUTE_Transmitter_5 =
								{
									ROUTE_Transmitter_6 =
									{

									},
								},
							},
						},
						ROUTE_UpperStorageDoor =
						{
							ROUTE_NearAllyCP =
							{
								ROUTE_Transmitter_1 =
								{
									ROUTE_Transmitter_2 =
									{
										ROUTE_Transmitter_3 =
										{
											ROUTE_Transmitter_4 =
											{

											},
										},
									},
								},
								ROUTE_Transmitter_5 =
								{
									ROUTE_Transmitter_6 =
									{

									},
								},
							},
						},
						ROUTE_DocsTaken_4 =
						{
							ROUTE_MainDoor =
							{
								ROUTE_Transmitter_1 =
								{
									ROUTE_Transmitter_2 =
									{
										ROUTE_Transmitter_3 =
										{
											ROUTE_Transmitter_4 =
											{

											},
										},
									},
								},
								ROUTE_Transmitter_5 =
								{
									ROUTE_Transmitter_6 =
									{

									},
								},
							},
							ROUTE_CP_Stairs =
							{
								ROUTE_AllyCP =
								{
									ROUTE_Transmitter_1 =
									{
										ROUTE_Transmitter_2 =
										{
											ROUTE_Transmitter_3 =
											{
												ROUTE_Transmitter_4 =
												{

												},
											},
										},
									},
									ROUTE_Transmitter_5 =
									{
										ROUTE_Transmitter_6 =
										{

										},
									},
								},
							},
						},
					},
				},
			},
		},
		BUILD_Command_Post =
		{
			ROUTE_AllyBarracks1 =
			{
				ROUTE_LadderToCP =
				{
					ROUTE_NearAllyCP =
					{

					},
				},
				ROUTE_MainDoor =
				{
					Weight = 2,
					ROUTE_CP_Stairs =
					{

					},
				},
			},
			ROUTE_AllyBarracks2 =
			{
				ROUTE_LadderToCP =
				{
					ROUTE_NearAllyCP =
					{

					},
				},
				ROUTE_MainDoor =
				{
					Weight = 2,
					ROUTE_CP_Stairs =
					{

					},
				},
			},
		},
		FLAG_docs =
		{
			ROUTE_AllyBarracks1 =
			{
				ROUTE_LadderToCP =
				{
					ROUTE_NearAllyCP =
					{
						ROUTE_Cabinets =
						{
							Weight = 3,
							ROUTE_ServiceDoor =
							{
								ROUTE_DocsTaken_1 =
								{

								},
							},
						},
						ROUTE_UpperStorageDoor =
						{
							ROUTE_AxisSpawn1exit =
							{
								ROUTE_DocsTaken_5 =
								{

								},
							},
						},
					},
				},
				ROUTE_MainDoor =
				{
					Weight = 2,
					ROUTE_DocsTaken_4 =
					{
						ROUTE_DocsTaken_3 =
						{
							ROUTE_DocsTaken_5 =
							{

							},
						},
					},
				},
				ROUTE_Transmitter_1 =
				{
					ROUTE_StorageWall =
					{
						ROUTE_GarageDoor =
						{
							ROUTE_GarageTunnel_1 =
							{
								ROUTE_DocsTaken_5 =
								{

								},
							},
							ROUTE_AxisSpawn1exit =
							{
								ROUTE_DocsTaken_5 =
								{

								},
							},
						},
					},
				},
			},
			ROUTE_AllyBarracks2 =
			{
				ROUTE_LadderToCP =
				{
					ROUTE_NearAllyCP =
					{
						ROUTE_Cabinets =
						{
							Weight = 3,
							ROUTE_ServiceDoor =
							{
								ROUTE_DocsTaken_1 =
								{

								},
							},
						},
						ROUTE_UpperStorageDoor =
						{
							ROUTE_AxisSpawn1exit =
							{
								ROUTE_DocsTaken_5 =
								{

								},
							},
						},
					},
				},
				ROUTE_MainDoor =
				{
					Weight = 2,
					ROUTE_DocsTaken_4 =
					{
						ROUTE_DocsTaken_3 =
						{
							ROUTE_DocsTaken_5 =
							{

							},
						},
					},
				},
				ROUTE_Transmitter_1 =
				{
					ROUTE_StorageWall =
					{
						ROUTE_GarageDoor =
						{
							ROUTE_GarageTunnel_1 =
							{
								ROUTE_DocsTaken_5 =
								{

								},
							},
							ROUTE_AxisSpawn1exit =
							{
								ROUTE_DocsTaken_5 =
								{

								},
							},
						},
					},
				},
			},
			ROUTE_AllyCP =
			{
				ROUTE_NearAllyCP =
				{
					ROUTE_Cabinets =
					{
						Weight = 3,
						ROUTE_ServiceDoor =
						{
							ROUTE_DocsTaken_1 =
							{

							},
						},
					},
					ROUTE_UpperStorageDoor =
					{
						ROUTE_AxisSpawn1exit =
						{
							ROUTE_DocsTaken_5 =
							{

							},
						},
					},
				},
				ROUTE_CP_Stairs =
				{
					Weight = 2,
					ROUTE_DocsTaken_4 =
					{
						ROUTE_DocsTaken_3 =
						{
							ROUTE_DocsTaken_5 =
							{

							},
						},
					},
				},
			},
		},
		PLANT_Command_Post =
		{
			ROUTE_AxisUpperSpawn =
			{
				ROUTE_DoorToStoragehall =
				{
					ROUTE_DocsTaken_4 =
					{
						Weight = 3,
						ROUTE_CP_Stairs =
						{

						},
					},
					ROUTE_UpperStorageDoor =
					{

					},
				},
			},
			ROUTE_AxisLowerSpawn =
			{
				ROUTE_GarageDoor =
				{
					Weight = 2,
					ROUTE_StorageDoor =
					{
						ROUTE_Transmitter_1 =
						{
							ROUTE_MainDoor =
							{
								Weight = 2,
								ROUTE_CP_Stairs =
								{

								},
							},
							ROUTE_LadderToCP =
							{
								ROUTE_NearAllyCP =
								{

								},
							},
						},
					},
				},
				ROUTE_DoorToStoragehall =
				{
					ROUTE_DocsTaken_4 =
					{
						Weight = 3,
						ROUTE_CP_Stairs =
						{

						},
					},
					ROUTE_UpperStorageDoor =
					{

					},
				},
			},
		},
		AIRSTRIKE_Axis_AtTransmitter_14 =
		{
			ROUTE_AxisUpperSpawn =
			{
				ROUTE_GarageDoor =
				{
					ROUTE_Transmitter_5 =
					{
						ROUTE_Transmitter_6 =
						{
							ROUTE_Transmitter_4 =
							{
								ROUTE_Transmitter_3 =
								{

								},
							},
						},
					},
				},
			},
			ROUTE_AxisLowerSpawn =
			{
				ROUTE_GarageDoor =
				{
					ROUTE_Transmitter_5 =
					{
						ROUTE_Transmitter_6 =
						{
							ROUTE_Transmitter_4 =
							{
								ROUTE_Transmitter_3 =
								{

								},
							},
						},
					},
				},
			},
		},
	};

	//copy some routes
	MapRoutes.ATTACK_Allied_AtTransmitter_2 = MapRoutes.ATTACK_Allied_AtTransmitter_1;
	MapRoutes.ATTACK_Allied_AtTransmitter_3 = MapRoutes.ATTACK_Allied_AtTransmitter_1;
	MapRoutes.ATTACK_Allied_AtTransmitter_4 = MapRoutes.ATTACK_Allied_AtTransmitter_1;
	MapRoutes.ATTACK_Allied_AtTransmitter_5 = MapRoutes.ATTACK_Allied_AtTransmitter_1;
	MapRoutes.ATTACK_Allied_AtTransmitter_6 = MapRoutes.ATTACK_Allied_AtTransmitter_1;
	MapRoutes.ATTACK_Allied_AtTransmitter_7 = MapRoutes.ATTACK_Allied_AtTransmitter_1;
	MapRoutes.ATTACK_Allied_AtTransmitter_8 = MapRoutes.ATTACK_Allied_AtTransmitter_1;
	MapRoutes.ATTACK_Allied_AtTransmitter_9 = MapRoutes.ATTACK_Allied_AtTransmitter_1;
	MapRoutes.ATTACK_Allied_AtTransmitter_1 = MapRoutes.CAPPOINT_Transmitter;
	MapRoutes.ATTACK_Allied_AtTransmitter_2 = MapRoutes.CAPPOINT_Transmitter;
	MapRoutes.ATTACK_Allied_AtTransmitter_3 = MapRoutes.CAPPOINT_Transmitter;
	MapRoutes.ATTACK_Allied_AtTransmitter_4 = MapRoutes.CAPPOINT_Transmitter;
	MapRoutes.ATTACK_Allied_AtTransmitter_5 = MapRoutes.CAPPOINT_Transmitter;
	MapRoutes.ATTACK_Allied_AtTransmitter_6 = MapRoutes.CAPPOINT_Transmitter;
	MapRoutes.ATTACK_Allied_AtTransmitter_7 = MapRoutes.CAPPOINT_Transmitter;
	MapRoutes.ATTACK_Allied_AtTransmitter_8 = MapRoutes.CAPPOINT_Transmitter;
	MapRoutes.ATTACK_Allied_AtTransmitter_9 = MapRoutes.CAPPOINT_Transmitter;
	MapRoutes.ATTACK_Allied_Start_1 = MapRoutes.BUILD_Command_Post;
	MapRoutes.ATTACK_Allied_Start_2 = MapRoutes.BUILD_Command_Post;
	MapRoutes.ATTACK_Allied_Start_3 = MapRoutes.BUILD_Command_Post;
	MapRoutes.ATTACK_Allied_Start_4 = MapRoutes.BUILD_Command_Post;
	MapRoutes.ATTACK_Allied_Start_5 = MapRoutes.BUILD_Command_Post;
	MapRoutes.ATTACK_Allied_AtDocs_1 = MapRoutes.FLAG_docs;
	MapRoutes.ATTACK_Allied_AtDocs_2 = MapRoutes.FLAG_docs;
	MapRoutes.ATTACK_Allied_AtDocs_3 = MapRoutes.FLAG_docs;
	MapRoutes.ATTACK_Allied_AtDocs_4 = MapRoutes.FLAG_docs;
	MapRoutes.ATTACK_Allied_AtDocs_5 = MapRoutes.FLAG_docs;
	MapRoutes.ATTACK_Allied_AtDocs_6 = MapRoutes.FLAG_docs;
	MapRoutes.DEFEND_Axis_Start_2 = MapRoutes.PLANT_Command_Post;
	MapRoutes.DEFEND_Axis_Start_3 = MapRoutes.PLANT_Command_Post;
	MapRoutes.DEFEND_Axis_Start_9 = MapRoutes.PLANT_Command_Post;
	MapRoutes.DEFEND_Axis_Start_10 = MapRoutes.PLANT_Command_Post;
	MapRoutes.AIRSTRIKE_Axis_Start_1 = MapRoutes.PLANT_Command_Post;
	MapRoutes.DEFEND_Axis_AtTransmitter_9 = MapRoutes.AIRSTRIKE_Axis_AtTransmitter_14;
	MapRoutes.CALLARTILLERY_Axis_AtTransmitter_12 = MapRoutes.AIRSTRIKE_Axis_AtTransmitter_14;
	MapRoutes.ARTILLERY_S_Axis_AtTransmitter_13 = MapRoutes.AIRSTRIKE_Axis_AtTransmitter_14;

	Util.Routes(MapRoutes);

	SetAvailableMapGoals( TEAM.AXIS, false, {
		"ROUTE_ServiceDoor",
		"ROUTE_MainDoor",
		"ROUTE_StorageWall",
	});

	SetAvailableMapGoals( TEAM.ALLIES, false, {
		"ROUTE_ServiceDoor",
		"ROUTE_MainDoor",
		"ROUTE_StorageWall",
		"ROUTE_GarageDoor",
	});

	Util.MapDebugPrint( "^5Omni-bot map script for " + GetMapName() + " executed." );
};

global OnBotJoin = function( bot )
{
	bot.TargetBreakableDist = 150.0;
};
