if (GetModName()!="noquarter") { return; }

WEAPON.BAR = 86;
this.Name = "BAR";
this.WeaponId = WEAPON.BAR;

this.PrimaryFire.DefaultDesirability = 0.7;
this.PrimaryFire.LowAmmoThreshold = 1;
this.PrimaryFire.LowAmmoPriority = 0.8;
