//==========================================================================================
//
//	citycontest.gm
//
//	Who		When		What
//------------------------------------------------------------------------------------------
//	Hank_officer	Unknown		Version 1
//	MickyP		16 July 2010	Script Update
//==========================================================================================
//

global Map =
{
	Allied_Command_Post_Dyno = 0,
	Axis_Camp_Dyno = 0,
	Axis_Command_Post_Dyno = 0,

	city = 1, // 1 = allies , 0 = axis
	camp = 0, // 0 = not yet , 1 = build
	citymg42_status = 0, // 1 = set , 0 = disable
	truckneardepot = false,
	truckoutdepot = false,
	nearend_status = false,
	gate_status = 1, // 1 = closed , 0 = opened
	depotcp_status = 0, // 1 = constructed , 0 = destroyed
	finishdeliver_status = 0, // 0 = not yet , 1 = build


	Allied_Command_Post_Built = function()
	{
		Map.depotcp_status = 1;

		SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Allied_Command_Post" );

		Util.MapDebugPrint( "Allied_Command_Post_Built" );
	},

	Axis_Camp_Built = function()
	{
		Map.camp = 1;

		// Allies
		SetAvailableMapGoals( TEAM.ALLIES, true, {
			"CHECKPOINT_city",
			"BUILD_Allied_Command_Post",
		});

		// Axis
		SetAvailableMapGoals( TEAM.AXIS, true, {
			"CHECKPOINT_city",
			"BUILD_Axis_Command_Post",
		});
		SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_Axis_Camp" );
		SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Truck" );
		SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_ac_cover.*" );
		SetAvailableMapGoals( TEAM.AXIS, true, {
			"DEFEND_ac_main.*",
			"SNIPE_axiscamp_sidec.*",
			"ESCORT_Truck",
		});

		Util.MapDebugPrint( "Axis_Camp_Built" );
	},

	Axis_Command_Post_Built = function()
	{
		Util.MapDebugPrint( "Axis_Command_Post_Built" );
	},

	Truck_Built = function()
	{
		SetAvailableMapGoals( TEAM.AXIS, true, "ESCORT_Truck" );
		Util.MapDebugPrint( "Truck_Built" );
	},

	Truck_Damaged = function()
	{
		SetAvailableMapGoals( TEAM.AXIS, false, "ESCORT_Truck" );

		Util.MapDebugPrint( "Truck_Damaged" );
	},

	Allied_Command_Post_Planted = function()
	{
		Map.Allied_Command_Post_Dyno += 1;
		Util.MapDebugPrint( "Allied_Command_Post_Planted" );
	},

	Axis_Command_Post_Planted = function()
	{
		Map.Axis_Command_Post_Dyno += 1;
		Util.MapDebugPrint( "Axis_Command_Post_Planted" );
	},

	Allied_Command_Post_Defused = function()
	{
		Map.Allied_Command_Post_Dyno -= 1;
		Util.MapDebugPrint( "Allied_Command_Post_Defused" );
	},

	Axis_Camp_Defused = function()
	{
		Map.Axis_Camp_Dyno -= 1;
		Util.MapDebugPrint( "Axis_Camp_Defused" );
	},

	Axis_Command_Post_Defused = function()
	{
		Map.Axis_Command_Post_Dyno -= 1;
		Util.MapDebugPrint( "Axis_Command_Post_Defused" );
	},

	Allied_Command_Post_Destroyed = function()
	{
		Map.Allied_Command_Post_Dyno = 0;

		Util.MapDebugPrint( "Allied_Command_Post_Destroyed" );
	},

	Axis_Command_Post_Destroyed = function()
	{
		Map.Axis_Command_Post_Dyno = 0;

		Util.MapDebugPrint( "Axis_Command_Post_Destroyed" );
	},

	city_Axis_Captured = function()
	{
		Map.city = 0;

		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"MOUNTMG42_city_mg",
			"REPAIRMG42_city_mg",
			"DEFEND_cityD.*",
		});

		SetAvailableMapGoals( TEAM.AXIS, false, {
			"DEFEND_ac_main.*",
			"SNIPE_axiscamp_sidec.*",
		});

		if( Map.citymg42_status == 1 )
		{
			SetAvailableMapGoals( TEAM.ALLIES, false, "SWITCH_CityMG42" );
			SetAvailableMapGoals( TEAM.AXIS, true, "SWITCH_CityMG42" );
		}

		Util.MapDebugPrint( "city_Axis_Captured" );
	},

	city_Allies_Captured = function()
	{
		Map.city = 1;

		SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_cityD.*" );

		if( Map.citymg42_status == 1 )
		{
			SetAvailableMapGoals( TEAM.ALLIES, true, {
				"MOUNTMG42_city_mg",
				"REPAIRMG42_city_mg",
			});
			SetAvailableMapGoals( TEAM.ALLIES, false, "SWITCH_CityMG42" );
			SetAvailableMapGoals( TEAM.AXIS, true, "SWITCH_CityMG42" );
		}

		if( Map.citymg42_status == 0 )
		{
			SetAvailableMapGoals( TEAM.ALLIES, true, "SWITCH_CityMG42" );
			SetAvailableMapGoals( TEAM.AXIS, false, "SWITCH_CityMG42" );
		}

		Util.MapDebugPrint( "city_Allies_Captured" );
	},

	city1 = function()
	{
		Map.truckneardepot = true;

		SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_city1D.*" );

		Util.MapDebugPrint( "truck_city1" );
	},

	city2 = function()
	{
		Map.truckneardepot = true;

		SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_city1D.*" );
		SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_city2D.*" );

		Util.MapDebugPrint( "truck_city2" );
	},
	neardepot = function()
	{
		Map.truckneardepot = true;

		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"DEFEND_city2D.*",
			"DEFEND_cityD.*",
		});
		SetAvailableMapGoals( TEAM.ALLIES, true, {
			"DEFEND_depotD.*",
			"DEFEND_depot2fD.*",
		});

		Util.SetMaxUsersInProgress( 3, "CHECKPOINT_city" );
		SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_ac_main.*" );
		SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_covertruck_nd.*" );

		if( Map.gate_status == 1 )
		{
			SetAvailableMapGoals( TEAM.AXIS, true, "SWITCH_GateButton" );
			SetAvailableMapGoals( TEAM.ALLIES, false, "SWITCH_GateButton*" );
			Util.MapDebugPrint( "axis_need_open_the_gate" );
		}
		else
		{
			SetAvailableMapGoals( TEAM.AXIS, false, "SWITCH_GateButton" );
			SetAvailableMapGoals( TEAM.ALLIES, true, "SWITCH_GateButton*" );
			Util.MapDebugPrint( "allies_need_close_the_gate" );
		}

		Util.MapDebugPrint( "truck_near_depot" );
	},

	depotgate = function()
	{
		if( Map.gate_status == 1 )
		{
			SetAvailableMapGoals( TEAM.AXIS, false, {
				"BUILD_Truck",
				"ESCORT_Truck",
			});
			Util.MapDebugPrint( "axis_need_open_the_gate" );
		}

		Util.MapDebugPrint( "depotgate" );
	},

	indepot = function()
	{
		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"DEFEND_depotD.*",
			"DEFEND_depot2fD.*",
		});
		SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_depot2D.*" );
		SetAvailableMapGoals( TEAM.ALLIES, false, "SWITCH_GateButton*" );

		Util.SetMaxUsersInProgress( 4, "PLANT_Allied_Command_Post" );
		SetAvailableMapGoals( TEAM.AXIS, true, "ATTACK_DepotA.*" );
		SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_covertruck_nd.*" );

		Util.MapDebugPrint( "truck_indepot" );
	},

	outdepot_now = function()
	{
		Map.truckoutdepot = true;

		SetAvailableMapGoals( TEAM.ALLIES, false, "ATTACK_outdepotA.*" );
		SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_radarpostA.*" );
		SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_Allied_Command_Post" );

		Util.SetMaxUsersInProgress( 2, "PLANT_Allied_Command_Post" );
		SetAvailableMapGoals( TEAM.AXIS, false, "ATTACK_DepotA.*" );

		Util.ChangeSpawn(TEAM.ALLIES, 1);

		Util.MapDebugPrint( "outdepot_now" );
	},
	radarpost_now = function()
	{
		SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_covertruck_rp.*" );

		Util.MapDebugPrint( "radarpost_now" );
	},
	nearend_now = function()
	{
		Map.nearend_status = true;

		SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_nearendA.*" );
		SetAvailableMapGoals( TEAM.ALLIES, false, "ATTACK_radarpostA.*" );

		SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_covertruck_rp.*" );
		SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_nearend.*" );

		Util.ChangeSpawn(TEAM.AXIS, 2);

		Util.MapDebugPrint( "nearend_now" );
	},
	end_now = function()
	{
		SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_endA.*" );
		SetAvailableMapGoals( TEAM.ALLIES, false, "ATTACK_nearendA.*" );

		SetAvailableMapGoals( TEAM.AXIS, false, {
			"CHECKPOINT_city",
			"BUILD_Axis_Command_Post",
		});
		SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_ac_side.*" );
		SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_nearend.*" );

		Util.MapDebugPrint( "end_now" );
	},

	alliesmg42 = function()
	{
		Map.citymg42_status = 1;

		SetAvailableMapGoals( TEAM.ALLIES, true, {
			"MOUNTMG42_city_mg",
			"REPAIRMG42_city_mg",
		});
		SetAvailableMapGoals( TEAM.ALLIES, false, "SWITCH_CityMG42" );
		SetAvailableMapGoals( TEAM.AXIS, false, "SWITCH_CityMG42" );

		if( Map.camp == 1 )
		{
			SetAvailableMapGoals( TEAM.ALLIES, false, "SWITCH_CityMG42" );
			SetAvailableMapGoals( TEAM.AXIS, true, "SWITCH_CityMG42" );
		}

		Util.MapDebugPrint( "alliesmg42" );
	},
	axismg42 = function()
	{
		Map.citymg42_status = 0;

		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"MOUNTMG42_city_mg",
			"REPAIRMG42_city_mg",
			"SWITCH_CityMG42",
		});
		SetAvailableMapGoals( TEAM.AXIS, false, "SWITCH_CityMG42" );

		if( Map.city == 1 )
		{
			SetAvailableMapGoals( TEAM.ALLIES, true, "SWITCH_CityMG42" );
			SetAvailableMapGoals( TEAM.AXIS, false, "SWITCH_CityMG42" );
		}

		Util.MapDebugPrint( "axismg42" );
	},

	axisgate = function()
	{
		Map.gate_status = 0;

		if( Map.finishdeliver_status == 1 )
		{
			SetAvailableMapGoals( TEAM.AXIS, false, "SWITCH_GateButton" );
			SetAvailableMapGoals( TEAM.ALLIES, false, "SWITCH_GateButton*" );
		}
		else if( Map.truckneardepot == true )
		{
			SetAvailableMapGoals( TEAM.AXIS, false, "SWITCH_GateButton" );
			SetAvailableMapGoals( TEAM.ALLIES, true, "SWITCH_GateButton*" );
			Util.MapDebugPrint( "allies_need_close_the_gate" );
		}
		SetAvailableMapGoals( TEAM.AXIS, true, {
			"BUILD_Truck",
			"ESCORT_Truck",
		});
		Util.MapDebugPrint( "axis_opened_gate" );
	},
	alliesgate = function()
	{
		Map.gate_status = 1;

		if( Map.finishdeliver_status == 1 )
		{
			SetAvailableMapGoals( TEAM.AXIS, false, "SWITCH_GateButton" );
			SetAvailableMapGoals( TEAM.ALLIES, false, "SWITCH_GateButton*" );
		}
		else if( Map.truckneardepot == true )
		{
			SetAvailableMapGoals( TEAM.AXIS, true, "SWITCH_GateButton" );
			SetAvailableMapGoals( TEAM.ALLIES, false, "SWITCH_GateButton*" );
			Util.MapDebugPrint( "axis_need_open_the_gate" );
		}

		Util.MapDebugPrint( "allies_closed_gate" );
	},

	Startband = function()
	{
		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"CHECKPOINT_city",
			"MOUNTMG42_city_mg",
			"REPAIRMG42_city_mg",
		});

		SetAvailableMapGoals( TEAM.AXIS, false, {
			"CHECKPOINT_city",
			"BUILD_Truck",
		});

		SetAvailableMapGoals( TEAM.ALLIES, false, "SWITCH_CityMG42" );
		SetAvailableMapGoals( TEAM.AXIS, false, "SWITCH_CityMG42" );
		SetAvailableMapGoals( TEAM.AXIS, true, "SWITCH_Band*" );

		SetAvailableMapGoals( TEAM.AXIS, false, "ESCORT_Truck" );

		Util.MapDebugPrint( "truck_position" );
	},
	movingband = function()
	{
		SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_depot2D.*" );
		SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_outdepotA.*" );

		SetAvailableMapGoals( TEAM.AXIS, false, "SWITCH_Band*" );

		Util.MapDebugPrint( "band_moving" );
	},
	finishdeliver = function()
	{
		Map.finishdeliver_status = 1;

		SetAvailableMapGoals( TEAM.AXIS, true, {
			"ESCORT_Truck",
			"BUILD_Truck",
		});

		Util.MapDebugPrint( "finishdeliver" );
	},

	truck_at_location = function()
	{
		switch(Map.VehicleLocation)
		{
			case 1:
			{
				Map.city1();
			}
			case 2:
			{
				Map.city2();
			}
			case 3:
			{
				Map.neardepot();
			}
			case 4:
			{
				Map.depotgate();
			}
			case 5:
			{
				Map.indepot();
			}
			case 6:
			{
				Map.outdepot_now();
			}
			case 7:
			{
				ETUtil.SetExcludeIndexes( "BUILD_Truck", { 4, 5, 6 } );
				ETUtil.SetExcludeIndexes( "ESCORT_Truck", { 2 } );
			}
			case 8:
			{
				Map.radarpost_now();
			}
			case 9:
			{
				ETUtil.SetExcludeIndexes( "BUILD_Truck", {} );
				ETUtil.SetExcludeIndexes( "ESCORT_Truck", {} );
			}
			case 10:
			{
				Map.nearend_now();
			}
			case 11:
			{
				Map.end_now();
			}
		}
		Util.MapDebugPrint("vehicle at location " + Map.VehicleLocation, true);
	},
};

global OnMapLoad = function()
{
	// Register callback functions
	OnTrigger( "Allied Command Post constructed. Charge speed increased!", Map.Allied_Command_Post_Built );
	OnTrigger( "Axis camp is constructed and cannot be destroyed!", Map.Axis_Camp_Built );
	OnTrigger( "Axis Command Post constructed. Charge speed increased!", Map.Axis_Command_Post_Built );
	OnTrigger( "The Truck has been repaired!", Map.Truck_Built );
	OnTrigger( "The Truck has been damaged!", Map.Truck_Damaged );
	OnTrigger( "Planted at the Allied Command Post.", Map.Allied_Command_Post_Planted );
	OnTrigger( "Planted at the Axis Command Post.", Map.Axis_Command_Post_Planted );
	OnTrigger( "Defused at the Allied Command Post.", Map.Allied_Command_Post_Defused );
	OnTrigger( "Defused at the Axis Command Post.", Map.Axis_Command_Post_Defused );
	OnTrigger( "Axis team has destroyed the Allied Command Post!", Map.Allied_Command_Post_Destroyed );
	OnTrigger( "Allied team has destroyed the Axis Command Post!", Map.Axis_Command_Post_Destroyed );
	OnTrigger( "Axis reclaim the city!", Map.city_Axis_Captured );
	OnTrigger( "Allies captured the city!", Map.city_Allies_Captured );
	OnTrigger( "Allies set the mg42 at city.", Map.alliesmg42 );
	OnTrigger( "Axis disabled the mg42 at city.", Map.axismg42 );
	OnTrigger( "Axis opened the base gate!", Map.axisgate );
	OnTrigger( "Allies closed the base gate!", Map.alliesgate );
	OnTrigger( "The Truck is in the position!", Map.Startband );
	OnTrigger( "Axis Started the band to deliver their secret box on the truck!", Map.movingband );
	OnTrigger( "Axis delivered their secret box on the truck!", Map.finishdeliver );
	OnTrigger( "truck at location", Map.truck_at_location );

	city1 = 	OnTriggerRegion(AABB(-1252.655,165.219,1.125,-1186.169,403.883,75.125), 	RegionTrigger.VehicleTrigger);
	city2 = 	OnTriggerRegion(AABB(-772.734,-388.391,1.125,-548.296,-346.108,75.125),		RegionTrigger.VehicleTrigger);
	neardepot = 	OnTriggerRegion(AABB(-392.292,-1728.875,1.125,-353.502,-1571.482,75.125),	RegionTrigger.VehicleTrigger);
	depotgate = 	OnTriggerRegion(AABB(873.709,-1713.907,1.125,934.379,-1482.479,75.125),		RegionTrigger.VehicleTrigger);
	indepot = 	OnTriggerRegion(AABB(1397.458,-1728.389,1.125,1443.789,-1517.276,75.125),	RegionTrigger.VehicleTrigger);
	outdepot_now = 	OnTriggerRegion(AABB(1897.036,-189.904,1.125,2169.846,-137.845,75.125),		RegionTrigger.VehicleTrigger);
	WallStart = 	OnTriggerRegion(AABB(1407.125,1159.712,1.125,1654.042,1228.954,75.125),		RegionTrigger.VehicleTrigger);
	radarpost_now = OnTriggerRegion(AABB(1448.279,1783.714,1.125,1626.466,1833.328,75.125),		RegionTrigger.VehicleTrigger);
	WallEnd = 	OnTriggerRegion(AABB(1212.090,3311.167,1.125,1491.337,3365.125,75.125),		RegionTrigger.VehicleTrigger);
	nearend_now = 	OnTriggerRegion(AABB(352.838,3369.434,1.319,391.858,3604.100,75.319),		RegionTrigger.VehicleTrigger);
	end_now = 	OnTriggerRegion(AABB(-928.403,2216.614,1.125,-751.839,2415.638,75.125),		RegionTrigger.VehicleTrigger);
	breakable =	OnTriggerRegion(AABB(2239.125,103.736,-188.631,2380.527,384.875,75.125), 	RegionTrigger.BreakableDistance);


	Util.DisableGoal( ".*", true ); // all but routes
	Util.EnableGoal( "AMMO.*", true );
	Util.EnableGoal( "HEALTH.*", true );

	Util.SetGoalOffset( -15, 45, -15, "BUILD_Axis_Camp" );

	// Allies
	SetAvailableMapGoals( TEAM.ALLIES, true, {
		"DEFEND_cityD.*",
		"SWITCH_CityMG42",
		"CHECKPOINT_city",
	});

	// Axis
	SetAvailableMapGoals( TEAM.AXIS, true, {
		"DEFEND_ac_cover.*",
		"BUILD_Axis_Camp",
	});

	// Max users per goal
	Util.SetMaxUsers( 1, "DEFEND_.*" );
	Util.SetMaxUsers( 1, "GRENADE_.*" );
	Util.SetMaxUsers( 1, "MOUNTMG42_.*" );

	// Camp times
	SetMapGoalProperties( "MOUNTMG42_.*", {MinCampTime=15, MaxCampTime=90} );
	SetMapGoalProperties( "MOBILEMG42_.*", {MinCampTime=10, MaxCampTime=60} );

	MapRoutes =
	{
		DEFEND_ac_cover1 =
		{
			ROUTE_AxisEsc_1 =
			{
				ROUTE_ac_route1 = {},
				ROUTE_ac_route2 = {},
			},
			ROUTE_AxisEsc_2 =
			{
				ROUTE_ac_route1 = {},
			},
		},
		CHECKPOINT_city =
		{
			ROUTE_AxisEsc_1 =
			{
				ROUTE_ac_route1 =
				{
					ROUTE_nearcity1 = {},
					ROUTE_nearcity2 = {},
					ROUTE_axiscp =
					{
						Weight = 3,
						ROUTE_axiscp = {},
						ROUTE_nearcity3 = { ROUTE_nearcity4 = {}, },
					},
				},
				ROUTE_ac_route2 =
				{
					ROUTE_nearcity1 = {},
					ROUTE_nearcity2 = {},
				},
			},
			ROUTE_AxisEsc_2 =
			{
				ROUTE_ac_route1 =
				{
					ROUTE_nearcity1 = {},
					ROUTE_nearcity2 = {},
					ROUTE_axiscp =
					{
						Weight = 3,
						ROUTE_axiscp = {},
						ROUTE_nearcity3 = { ROUTE_nearcity4 = {}, },
					},
				},
			},
		},
		DEFEND_depotD_1 =
		{
			ROUTE_alliesRes =
			{
				ROUTE_depotR3 = {},
				ROUTE_depotR4 = {},
				ROUTE_todepot1 =
				{
					Weight = 3,
					ROUTE_todepot1_1 = {},
				},
			},
			ROUTE_depot =
			{
				ROUTE_depotgoout1 = {},
				ROUTE_depotgoout2 = {},
				ROUTE_depotgoout3 = {},
				ROUTE_depotgoout4 = {},
			},
		},
		ATTACK_radarpostA_1 =
		{
			ROUTE_alliesRes =
			{
				ROUTE_allygoout1 = {},
				ROUTE_allygoout2 = {},
				ROUTE_allygoout3 = {},
			},
		},
		ATTACK_DepotA_1 =
		{
			ROUTE_city_route =
			{
				ROUTE_nearcity3 =
				{
					ROUTE_depotR1 = {},
					ROUTE_depotR2 = {},
					ROUTE_depotR3 = {},
					ROUTE_gate2 = {},
					ROUTE_allyRes1 = { ROUTE_depotR3 = {}, },
					ROUTE_axiscp =
					{
						ROUTE_todepot1 =
						{
							Weight = 4,
							ROUTE_todepot1_1 = {},
						},
					},
				},
			},
			ROUTE_city_route2 =
			{
				ROUTE_nearcity3 =
				{
					ROUTE_depotR1 = {},
					ROUTE_depotR2 = {},
					ROUTE_depotR3 = {},
					ROUTE_gate2 = {},
					ROUTE_allyRes1 = { ROUTE_depotR3 = {}, },
					ROUTE_axiscp =
					{
						ROUTE_todepot1 =
						{
							Weight = 4,
							ROUTE_todepot1_1 = {},
						},
					},
				},
			},
		},
	};

	MapRoutes.DEFEND_ac_cover2 = MapRoutes.DEFEND_ac_cover1;
	MapRoutes.DEFEND_ac_cover3 = MapRoutes.DEFEND_ac_cover1;
	MapRoutes.DEFEND_ac_cover4 = MapRoutes.DEFEND_ac_cover1;

	MapRoutes.ATTACK_DepotA_2 = MapRoutes.ATTACK_DepotA_1;
	MapRoutes.ATTACK_DepotA_3 = MapRoutes.ATTACK_DepotA_1;

	MapRoutes.DEFEND_depotD_2 = MapRoutes.DEFEND_depotD_1;
	MapRoutes.DEFEND_depotD_3 = MapRoutes.DEFEND_depotD_1;
	MapRoutes.DEFEND_depotD_4 = MapRoutes.DEFEND_depotD_1;
	MapRoutes.DEFEND_depotD_5 = MapRoutes.DEFEND_depotD_1;
	MapRoutes.DEFEND_depotD_6 = MapRoutes.DEFEND_depotD_1;
	MapRoutes.DEFEND_depotD_7 = MapRoutes.DEFEND_depotD_1;
	MapRoutes.DEFEND_depot2D_1 = MapRoutes.DEFEND_depotD_1;
	MapRoutes.DEFEND_depot2D_2 = MapRoutes.DEFEND_depotD_1;
	MapRoutes.DEFEND_depot2D_3 = MapRoutes.DEFEND_depotD_1;
	MapRoutes.DEFEND_depot2D_4 = MapRoutes.DEFEND_depotD_1;
	MapRoutes.DEFEND_depot2D_5 = MapRoutes.DEFEND_depotD_1;
	MapRoutes.DEFEND_depot2D_6 = MapRoutes.DEFEND_depotD_1;
	MapRoutes.DEFEND_depot2D_7 = MapRoutes.DEFEND_depotD_1;
	MapRoutes.DEFEND_depot2D_8 = MapRoutes.DEFEND_depotD_1;
	MapRoutes.DEFEND_depot2fD_1 = MapRoutes.DEFEND_depotD_1;
	MapRoutes.DEFEND_depot2fD_2 = MapRoutes.DEFEND_depotD_1;
	MapRoutes.DEFEND_depot2fD_3 = MapRoutes.DEFEND_depotD_1;
	MapRoutes.DEFEND_depot2fD_4 = MapRoutes.DEFEND_depotD_1;

	MapRoutes.ATTACK_radarpostA_2 = MapRoutes.ATTACK_radarpostA_1;
	MapRoutes.ATTACK_radarpostA_3 = MapRoutes.ATTACK_radarpostA_1;
	MapRoutes.ATTACK_nearendA_1 = MapRoutes.ATTACK_radarpostA_1;
	MapRoutes.ATTACK_nearendA_2 = MapRoutes.ATTACK_radarpostA_1;
	MapRoutes.ATTACK_nearendA_3 = MapRoutes.ATTACK_radarpostA_1;
	MapRoutes.ATTACK_endA_1 = MapRoutes.ATTACK_radarpostA_1;
	MapRoutes.ATTACK_endA_2 = MapRoutes.ATTACK_radarpostA_1;
	MapRoutes.ATTACK_endA_3 = MapRoutes.ATTACK_radarpostA_1;

	Util.Routes( MapRoutes );

	Util.FixMoverPos("truck", Vec3(-2375.000, 1894.500, 56.500), Vec3(-2376.000, 2040.000, 0.000));

	Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executed." );
};
