global _MG = 
{
	AMMOCAB_first_ammocabinet = 
	{
		CreateOnLoad = 0,
		Position = Vec3(3094.000, 8215.000, 59.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_first_ammocabinet_1 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(3243.000, 3035.000, 67.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	ATTACK_barrier1 = 
	{
		AimVectors = 
		{
			Vec3(-0.807, -0.591, 0.021),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(6302.789, 3293.870, 25.125),
	},
	ATTACK_barrier2 = 
	{
		AimVectors = 
		{
			Vec3(-0.560, 0.740, -0.371),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(6282.754, 2559.323, 289.125),
	},
	ATTACK_barrier3 = 
	{
		AimVectors = 
		{
			Vec3(0.927, -0.365, 0.081),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(4666.440, 3403.308, 9.125),
		Stance = "crouch",
	},
	ATTACK_barrier4 = 
	{
		AimVectors = 
		{
			Vec3(-0.560, 0.827, 0.036),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(6383.982, 1939.072, 25.125),
	},
	ATTACK_barrier5 = 
	{
		AimVectors = 
		{
			Vec3(0.937, 0.348, 0.036),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(4252.857, 1953.142, 25.125),
	},
	ATTACK_barrier6 = 
	{
		AimVectors = 
		{
			Vec3(0.939, 0.343, 0.042),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(4611.744, 2584.243, 9.125),
	},
	ATTACK_barrier7 = 
	{
		AimVectors = 
		{
			Vec3(0.892, 0.443, -0.086),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(4333.875, 2115.022, 289.125),
	},
	ATTACK_rocket1 = 
	{
		AimVectors = 
		{
			Vec3(-0.971, -0.237, 0.038),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(7798.952, 7930.459, 9.125),
	},
	ATTACK_rocket2 = 
	{
		AimVectors = 
		{
			Vec3(0.993, -0.113, 0.033),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(6130.423, 8282.193, 21.125),
	},
	ATTACK_rocket3 = 
	{
		AimVectors = 
		{
			Vec3(0.110, -0.994, -0.013),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(5043.264, 9270.928, 9.125),
	},
	ATTACK_rocket4 = 
	{
		AimVectors = 
		{
			Vec3(0.707, -0.705, 0.061),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(4697.834, 8607.112, 8.125),
	},
	ATTACK_rocket5 = 
	{
		AimVectors = 
		{
			Vec3(0.889, -0.425, -0.170),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(4426.786, 8649.961, 260.125),
	},
	ATTACK_rocket6 = 
	{
		AimVectors = 
		{
			Vec3(-0.599, -0.799, 0.052),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(7618.306, 8419.871, 9.125),
	},
	BUILD_Allied_Command_Center = 
	{
		CreateOnLoad = 0,
		Position = Vec3(4542.500, -1025.500, 23.000),
		TeamAvailability = 4,
	},
	BUILD_Axis_Command_Post = 
	{
		CreateOnLoad = 0,
		Position = Vec3(4176.000, 6568.000, 68.000),
		TeamAvailability = 2,
	},
	BUILD_Tank = 
	{
		CreateOnLoad = 0,
		Mobile = 1,
		Offsets = 
		{
			Vec3(-6.495, -195.333, -45.875),
			Vec3(98.128, -81.693, -45.875),
			Vec3(98.128, 73.567, -45.875),
			Vec3(-2.751, 158.128, -45.875),
			Vec3(-98.124, 33.653, -45.875),
			Vec3(-98.123, -120.604, -45.875),
		},
		Position = Vec3(1225.000, 1075.000, 78.000),
		TeamAvailability = 4,
		Vehicle = "MOVER_tank",
	},
	BUILD_Tank_Barrier = 
	{
		CreateOnLoad = 0,
		Position = Vec3(5021.000, 1851.000, 80.000),
		Stance = "prone",
		TeamAvailability = 2,
	},
	BUILD_Tank_Barrier_1 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(5983.000, 3840.000, 64.000),
		TeamAvailability = 2,
	},
	BUILD_rocket_fence = 
	{
		CreateOnLoad = 0,
		Position = Vec3(5374.000, 9699.000, 76.000),
		TeamAvailability = 2,
	},
	BUILD_rocket_fence_1 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(5374.000, 9267.000, 76.000),
		TeamAvailability = 2,
	},
	BUILD_rocket_fence_2 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(5374.000, 8867.000, 76.000),
		TeamAvailability = 2,
	},
	BUILD_rocket_fence_3 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(5581.000, 8662.000, 76.000),
		TeamAvailability = 2,
	},
	BUILD_rocket_fence_4 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(5981.000, 8662.000, 76.000),
		TeamAvailability = 2,
	},
	BUILD_rocket_fence_5 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(6381.000, 8662.000, 76.000),
		TeamAvailability = 2,
	},
	BUILD_rocket_fence_6 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(6781.000, 8662.000, 76.000),
		TeamAvailability = 2,
	},
	BUILD_rocket_fence_7 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(7165.000, 8662.000, 76.000),
		TeamAvailability = 2,
	},
	BUILD_rocket_fence_8 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(7657.000, 8662.000, 76.000),
		TeamAvailability = 2,
	},
	CHECKPOINT_oldcityflag = 
	{
		CreateOnLoad = 0,
		Position = Vec3(6754.000, 2300.000, 92.000),
	},
	DEFEND_barrier1 = 
	{
		AimVectors = 
		{
			Vec3(0.009, -0.979, -0.206),
		},
		MaxCampTime = 40,
		MinCampTime = 10,
		Position = Vec3(4430.923, 2127.391, 9.125),
	},
	DEFEND_barrier2 = 
	{
		AimVectors = 
		{
			Vec3(0.276, -0.961, 0.025),
		},
		MaxCampTime = 40,
		MinCampTime = 10,
		Position = Vec3(4552.874, 2262.638, 8.125),
	},
	DEFEND_barrier3 = 
	{
		AimVectors = 
		{
			Vec3(-0.742, -0.659, -0.121),
		},
		MaxCampTime = 40,
		MinCampTime = 10,
		Position = Vec3(4007.826, 2066.128, 289.125),
	},
	DEFEND_barrier4 = 
	{
		AimVectors = 
		{
			Vec3(0.984, 0.040, -0.176),
		},
		MaxCampTime = 40,
		MinCampTime = 10,
		Position = Vec3(4333.875, 2128.746, 289.125),
	},
	DEFEND_barrier5 = 
	{
		AimVectors = 
		{
			Vec3(-0.769, 0.505, -0.392),
		},
		MaxCampTime = 40,
		MinCampTime = 10,
		Position = Vec3(6341.190, 2577.419, 289.125),
	},
	DEFEND_barrier6 = 
	{
		AimVectors = 
		{
			Vec3(-0.610, -0.778, -0.149),
		},
		MaxCampTime = 40,
		MinCampTime = 10,
		Position = Vec3(6289.986, 2954.875, 289.125),
		Stance = "crouch",
	},
	DEFEND_barrier7 = 
	{
		AimVectors = 
		{
			Vec3(-0.840, -0.543, -0.019),
		},
		MaxCampTime = 40,
		MinCampTime = 10,
		Position = Vec3(6379.847, 2066.125, 25.125),
	},
	DEFEND_rocket1 = 
	{
		AimVectors = 
		{
			Vec3(-0.603, 0.510, -0.613),
		},
		MaxCampTime = 40,
		MinCampTime = 10,
		Position = Vec3(5714.044, 6808.069, 273.125),
	},
	DEFEND_rocket2 = 
	{
		AimVectors = 
		{
			Vec3(-0.912, 0.409, -0.015),
		},
		MaxCampTime = 40,
		MinCampTime = 10,
		Position = Vec3(5970.403, 7080.013, 9.140),
	},
	DEFEND_rocket3 = 
	{
		AimVectors = 
		{
			Vec3(-0.823, -0.541, -0.174),
		},
		MaxCampTime = 40,
		MinCampTime = 10,
		Position = Vec3(8018.126, 8898.298, 273.202),
	},
	DEFEND_rocket4 = 
	{
		AimVectors = 
		{
			Vec3(-0.719, 0.610, -0.333),
			Vec3(-0.033, 0.960, -0.279),
		},
		MaxCampTime = 40,
		MinCampTime = 10,
		Position = Vec3(6159.613, 6935.509, 273.125),
	},
	DEFEND_rocket5 = 
	{
		AimVectors = 
		{
			Vec3(0.986, 0.164, -0.000),
		},
		MaxCampTime = 40,
		MinCampTime = 10,
		Position = Vec3(5043.840, 6782.153, 9.125),
	},
	DEFEND_rocket6 = 
	{
		AimVectors = 
		{
			Vec3(-0.686, 0.724, 0.081),
		},
		MaxCampTime = 40,
		MinCampTime = 10,
		Position = Vec3(5807.421, 8227.420, 9.125),
		Stance = "prone",
	},
	DEFEND_rocket7 = 
	{
		AimVectors = 
		{
			Vec3(-0.996, 0.088, 0.032),
		},
		MaxCampTime = 40,
		MinCampTime = 10,
		Position = Vec3(6220.079, 7510.853, 17.125),
		Stance = "crouch",
	},
	DEFEND_rocket8 = 
	{
		AimVectors = 
		{
			Vec3(0.011, -1.000, 0.003),
		},
		MaxCampTime = 40,
		MinCampTime = 10,
		Position = Vec3(5411.423, 8417.438, 21.125),
		Stance = "prone",
	},
	DEFEND_rocket9 = 
	{
		AimVectors = 
		{
			Vec3(0.651, -0.744, -0.150),
		},
		MaxCampTime = 40,
		MinCampTime = 10,
		Position = Vec3(4265.067, 8278.106, 260.340),
	},
	ESCORT_tank = 
	{
		Offsets = 
		{
			Vec3(-6.495, -195.333, -45.875),
			Vec3(98.128, -81.693, -45.875),
			Vec3(98.128, 73.567, -45.875),
			Vec3(-98.123, -120.604, -45.875),
			Vec3(-98.124, 33.653, -45.875),
		},
		Position = Vec3(1185.476, 866.151, 25.125),
		Vehicle = "MOVER_tank",
	},
	HEALTHCAB_first_healthcabinet = 
	{
		CreateOnLoad = 0,
		Position = Vec3(3205.000, 8213.000, 59.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_first_healthcabinet_1 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(3132.000, 3037.000, 67.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOUNTMG42_507 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(7232.000, 7956.000, 76.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_mg42_allied_tower1 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(4480.000, 8282.000, 457.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_mg42_allied_tower2 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(3248.470, 6616.010, 534.000),
		TeamAvailability = 6,
	},
	MOUNT_tank = 
	{
		AimMode = "velocity",
		Offsets = 
		{
			Vec3(-6.495, -195.333, -45.875),
			Vec3(98.128, -81.693, -45.875),
			Vec3(98.128, 73.567, -45.875),
			Vec3(-2.751, 158.128, -45.875),
			Vec3(-98.124, 33.653, -45.875),
			Vec3(-98.123, -120.604, -45.875),
		},
		Position = Vec3(1312.715, 882.535, 25.125),
		Vehicle = "MOVER_tank",
	},
	PLANT_Allied_Command_Center = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(4706.002, -1019.999, 113.500),
		TeamAvailability = 2,
	},
	PLANT_Axis_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(4174.999, 6635.497, 68.000),
		TeamAvailability = 4,
	},
	PLANT_Axis_Rockets = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(6801.000, 9340.996, 87.999),
		TeamAvailability = 4,
	},
	PLANT_Tank_Barrier = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(4871.004, 1303.000, 45.004),
		TeamAvailability = 4,
	},
	PLANT_Tank_Barrier_1 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(5507.000, 3744.000, 55.000),
		TeamAvailability = 4,
	},
	PLANT_rocket_fence = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(5380.000, 9668.000, 145.500),
		TeamAvailability = 4,
	},
	PLANT_rocket_fence_1 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(5380.000, 9268.000, 145.500),
		TeamAvailability = 4,
	},
	PLANT_rocket_fence_2 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(5380.000, 8868.000, 145.500),
		TeamAvailability = 4,
	},
	PLANT_rocket_fence_3 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(5580.000, 8668.000, 145.500),
		TeamAvailability = 4,
	},
	PLANT_rocket_fence_4 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(5980.000, 8667.000, 146.000),
		TeamAvailability = 4,
	},
	PLANT_rocket_fence_5 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(6380.000, 8667.000, 146.000),
		TeamAvailability = 4,
	},
	PLANT_rocket_fence_6 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(6780.000, 8667.000, 146.000),
		TeamAvailability = 4,
	},
	PLANT_rocket_fence_7 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(7180.000, 8667.000, 146.000),
		TeamAvailability = 4,
	},
	PLANT_rocket_fence_8 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(7680.000, 8667.000, 146.000),
		TeamAvailability = 4,
	},
	REPAIRMG42_507 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(7232.000, 7956.000, 76.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_mg42_allied_tower1 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(4480.000, 8282.000, 457.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_mg42_allied_tower2 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(3248.470, 6616.010, 534.000),
		TeamAvailability = 6,
	},
	Version = 1,
};