global _MG = 
{
	AMMOCAB_first_ammocabinet = 
	{
		CreateOnLoad = 0,
		Position = Vec3(3835.000, 2096.000, 127.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	BUILD_Allied_Command_Post = 
	{
		CreateOnLoad = 0,
		Position = Vec3(2158.000, 6560.000, 128.000),
		TeamAvailability = 4,
	},
	BUILD_Allied_MG42_Construction = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1776.702, 4558.155, 280.500),
		TeamAvailability = 4,
	},
	BUILD_Allied_Ramp = 
	{
		CreateOnLoad = 0,
		Position = Vec3(5905.000, 2108.000, 132.000),
		TeamAvailability = 4,
	},
	BUILD_Axis_Command_Post = 
	{
		CreateOnLoad = 0,
		Position = Vec3(3307.000, 2951.000, 137.000),
		TeamAvailability = 2,
	},
	BUILD_Generator = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1546.000, 3564.000, 122.000),
		TeamAvailability = 4,
	},
	CAPPOINT_Generator = 
	{
		Position = Vec3(1522.125, 3591.465, 96.125),
	},
	CAPPOINT_Transmitter = 
	{
		Position = Vec3(2602.117, 4927.089, 129.125),
	},
	CHECKPOINT_Forwardbunker_flag = 
	{
		CreateOnLoad = 0,
		Position = Vec3(2592.000, 1326.000, 128.000),
	},
	FLAG_documents = 
	{
		CreateOnLoad = 0,
		Position = Vec3(5318.000, 2593.000, 245.125),
		TeamAvailability = 4,
	},
	FLAG_main_gate_keycard = 
	{
		CreateOnLoad = 0,
		Position = Vec3(5727.000, 4467.000, 101.125),
		TeamAvailability = 4,
	},
	HEALTHCAB_first_healthcabinet = 
	{
		CreateOnLoad = 0,
		Position = Vec3(3837.000, 2207.000, 127.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOUNTMG42_Allied_MG42_Construction = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(1924.100, 4418.860, 271.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_middle_mg = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(4448.000, 2528.000, 306.000),
		TeamAvailability = 6,
	},
	PLANT_Allied_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(2110.500, 6559.000, 128.000),
		TeamAvailability = 2,
	},
	PLANT_Allied_MG42_Construction = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(1930.152, 4408.957, 270.000),
		TeamAvailability = 2,
	},
	PLANT_Allied_Ramp = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(5647.500, 2055.657, 136.000),
		TeamAvailability = 2,
	},
	PLANT_Axis_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(3315.000, 2971.500, 137.000),
		TeamAvailability = 4,
	},
	PLANT_Depot_Gate_Controls = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(3914.000, 1711.000, 112.000),
		TeamAvailability = 4,
	},
	PLANT_Generator = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(1481.500, 3520.000, 145.000),
		TeamAvailability = 2,
	},
	PLANT_Side_Wall = 
	{
		CoverSpots = 
		{
			{
				AimVectors = 
				{
					Vec3(0.981, 0.044, 0.188),
					Vec3(-0.014, 0.999, 0.043),
				},
				position = Vec3(2757.168, 2184.178, 108.125),
				stance = "crouch",
			},
			{
				AimVectors = 
				{
					Vec3(0.396, -0.915, 0.081),
					Vec3(0.040, 0.997, 0.064),
				},
				position = Vec3(2722.125, 2623.665, 108.125),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(2920.000, 2376.000, 148.000),
		TeamAvailability = 4,
	},
	REPAIRMG42_Allied_MG42_Construction = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1924.100, 4418.860, 271.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_middle_mg = 
	{
		CreateOnLoad = 0,
		Position = Vec3(4448.000, 2528.000, 306.000),
		TeamAvailability = 6,
	},
	SWITCH_Generator = 
	{
		AimPosition = Vec3(1508.797, 3681.150, 100.125),
		Position = Vec3(1539.269, 3701.612, 89.125),
	},
	SWITCH_Main_Gate_Inner = 
	{
		AimPosition = Vec3(1713.125, 2577.831, 120.053),
		Position = Vec3(1753.406, 2568.882, 65.125),
	},
	SWITCH_Main_Gate_Outer = 
	{
		AimPosition = Vec3(2102.875, 2718.230, 119.976),
		Position = Vec3(2067.410, 2726.523, 65.125),
	},
	Version = 1,
};