//==========================================================================================
//
//	katastrophie.gm
//
//	Who	When		What
//------------------------------------------------------------------------------------------
//	palota	09 May 2011	Initial Script
//
//==========================================================================================
//

global Map =
{
	Shield_Generator_Dyno = 0,


	Ceiling_Destroyed = function()
	{
		Util.EnableGoal("ROUTE_ceiling");
		SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_ceiling" );
		SetAvailableMapGoals( TEAM.ALLIES, true, {
			"PLANT_Shield_Generator",
			"GRENADE_classroom",
		});
		Util.MapDebugPrint( "Ceiling_Destroyed" );
	},

	Vent_House_Destroyed = function()
	{
		SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_vent_house" );
		SetAvailableMapGoals( TEAM.ALLIES, true, {
			"PLANT_vent_shaft",
			"PLANT_Shield_Generator",
		});
		Util.MapDebugPrint( "Vent_House_Destroyed" );
	},

	Vent_Destroyed = function()
	{
		Util.EnableGoal("ROUTE_vent");
		SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_vent_shaft" );
		SetAvailableMapGoals( TEAM.AXIS, true, ".*MG42_generator.*" );
		Util.MapDebugPrint( "Vent_Destroyed" );
	},

	Shield_Generator_Planted = function()
	{
		Map.Shield_Generator_Dyno += 1;
		Util.MapDebugPrint( "Shield_Generator_Planted" );
	},

	Shield_Generator_Defused = function()
	{
		Map.Shield_Generator_Dyno -= 1;
		Util.MapDebugPrint( "Shield_Generator_Defused" );
	},

	Shield_Generator_Destroyed = function()
	{
		Map.Shield_Generator_Dyno = 0;
		SetAvailableMapGoals( TEAM.AXIS, false, {
			"DEFEND_generator.*",
			".*MG42_generator.*",
		});
		SetAvailableMapGoals( TEAM.ALLIES, false, "ATTACK_generator.*" );
		SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_inducer.*" );
		SetAvailableMapGoals( TEAM.ALLIES, true, {
			"ATTACK_inducer.*",
			"PLANT_inducer",
		});

		Util.MapDebugPrint( "Shield_Generator_Destroyed" );
	},

	Shield_Generator_Built = function()
	{
		SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_inducer.*" );
		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"ATTACK_inducer.*",
			"PLANT_inducer",
		});
		SetAvailableMapGoals( TEAM.AXIS, true, {
			"DEFEND_generator.*",
			".*MG42_generator.*",
		});
		SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_generator.*" );
		Util.MapDebugPrint( "Shield_Generator_Built" );
	},

	Inducer_Planted = function()
	{
		Util.MapDebugPrint( "Inducer_Planted" );
	},

	Inducer_Defused = function()
	{
		Util.MapDebugPrint( "Inducer_Defused" );
	},

};

global OnMapLoad = function()
{
	OnTrigger( "^1The underground classroom has been breached!", Map.Ceiling_Destroyed );
	OnTrigger( "^1The ventilation housing has been destroyed!", Map.Vent_House_Destroyed );
	OnTrigger( "^1The vent has been destroyed!", Map.Vent_Destroyed );
	OnTrigger( "^3Dynamite planted at the shield generator.", Map.Shield_Generator_Planted );
	OnTrigger( "^3Dynamite defused at the shield generator.", Map.Shield_Generator_Defused );
	OnTrigger( "^1Shield Generator has been destroyed.", Map.Shield_Generator_Destroyed );
	OnTrigger( "^1Shield Generator has been constructed.", Map.Shield_Generator_Built );
	OnTrigger( "^3Dynamite planted at the EMF inducer.", Map.Inducer_Planted );
	OnTrigger( "^3Dynamite defused at the EMF inducer.", Map.Inducer_Defused );

	Util.DisableGoal( ".*", true ); // all but routes
	Util.DisableGoal("ROUTE_ceiling");
	Util.DisableGoal("ROUTE_vent");
	Util.EnableGoal("AMMOCAB_.*");
	Util.EnableGoal("HEALTHCAB_.*");

	SetAvailableMapGoals( TEAM.AXIS, true, {
		"DEFEND_generator.*",
		"BUILD_Shield_Generator",
	});
	SetAvailableMapGoals( TEAM.ALLIES, true, {
		"ATTACK_generator.*",
		"PLANT_ceiling",
		"PLANT_vent_house",
	});


	// Max users per goal
	foreach (goal in { "DEFEND_.*", ".*MG42_.*", "GRENADE_.*",
		"PLANT_ceiling", "PLANT_vent_house", "PLANT_vent_shaft" }){
		Util.SetMaxUsers(1, goal);
	}

	// Camp times
	SetMapGoalProperties( "DEFEND_.*", {MinCampTime=10, MaxCampTime=60} );
	SetMapGoalProperties( "MOUNTMG42_.*", {MinCampTime=15, MaxCampTime=90} );
	SetMapGoalProperties( "MOBILEMG42_.*", {MinCampTime=10, MaxCampTime=60} );

	MapRoutes =
	{
		PLANT_Shield_Generator = {
			ROUTE_allied_spawn = {
				ROUTE_ceiling = {
				},
				ROUTE_vent = {
				},
				ROUTE_north_east = { ROUTE_south_east = {}},
				ROUTE_south_west = { ROUTE_south_east = {}},
				ROUTE_south_east = {
				},
			}
		},
		PLANT_inducer = {
			ROUTE_allied_spawn = {
				ROUTE_ceiling = {
				},
				ROUTE_vent = {
				},
				ROUTE_north_east = { ROUTE_south_east = {}},
				ROUTE_south_west = { ROUTE_south_east = {}},
				ROUTE_south_east = {
				},
			}
		},
	};
	MapRoutes.ATTACK_generator1 = MapRoutes.PLANT_Shield_Generator;
	MapRoutes.ATTACK_generator2 = MapRoutes.ATTACK_generator1;
	MapRoutes.ATTACK_inducer1 = MapRoutes.PLANT_inducer;
	MapRoutes.ATTACK_inducer2 = MapRoutes.ATTACK_inducer1;
	MapRoutes.ATTACK_inducer3 = MapRoutes.ATTACK_inducer1;
	MapRoutes.ATTACK_inducer4 = MapRoutes.ATTACK_inducer1;
	Util.Routes(MapRoutes);

	Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executed." );
};

global OnBotJoin = function( bot )
{
	bot.TargetBreakableDist = 90.0;
	bot.MaxViewDistance = 2900;
};
