global _MG = 
{
	AMMOCAB_ammocabinet = 
	{
		CreateOnLoad = 0,
		Position = Vec3(32.000, -1584.000, 808.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_ammocabinet1 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(32.000, 1580.000, 808.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	BUILD_Allied_Command_Post = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1.000, 1648.000, -80.000),
		TeamAvailability = 4,
	},
	BUILD_Axis_Command_Post = 
	{
		CreateOnLoad = 0,
		Position = Vec3(0.000, -1647.000, -88.000),
		TeamAvailability = 2,
	},
	BUILD_allied_team_door = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1080.000, 300.500, 896.500),
		TeamAvailability = 4,
	},
	BUILD_axis_team_door = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1073.500, -288.500, 896.500),
		TeamAvailability = 2,
	},
	CAPPOINT_Allies = 
	{
		Position = Vec3(1.237, 3687.927, 69.125),
	},
	CAPPOINT_Axis = 
	{
		Position = Vec3(-4.333, -3703.990, 69.125),
	},
	FLAG_alli_1st_flag = 
	{
		CreateOnLoad = 0,
		Position = Vec3(0.000, 3728.000, 73.125),
		TeamAvailability = 2,
	},
	FLAG_alli_2nd_flag = 
	{
		CreateOnLoad = 0,
		Position = Vec3(0.000, 3776.000, 73.125),
		TeamAvailability = 2,
	},
	FLAG_alli_3rd_flag = 
	{
		CreateOnLoad = 0,
		Position = Vec3(0.000, 3816.000, 73.125),
		TeamAvailability = 2,
	},
	FLAG_alli_4th_flag = 
	{
		CreateOnLoad = 0,
		Position = Vec3(0.000, 3856.000, 73.125),
		TeamAvailability = 2,
	},
	FLAG_alli_5th_flag = 
	{
		CreateOnLoad = 0,
		Position = Vec3(0.000, 3896.000, 73.125),
		TeamAvailability = 2,
	},
	FLAG_axis_1st_flag = 
	{
		CreateOnLoad = 0,
		Position = Vec3(0.000, -3728.000, 73.125),
		TeamAvailability = 4,
	},
	FLAG_axis_2nd_flag = 
	{
		CreateOnLoad = 0,
		Position = Vec3(0.000, -3776.000, 73.125),
		TeamAvailability = 4,
	},
	FLAG_axis_3rd_flag = 
	{
		CreateOnLoad = 0,
		Position = Vec3(0.000, -3816.000, 73.125),
		TeamAvailability = 4,
	},
	FLAG_axis_4th_flag = 
	{
		CreateOnLoad = 0,
		Position = Vec3(0.000, -3856.000, 73.125),
		TeamAvailability = 4,
	},
	FLAG_axis_5th_flag = 
	{
		CreateOnLoad = 0,
		Position = Vec3(0.000, -3904.000, 73.125),
		TeamAvailability = 4,
	},
	HEALTHCAB_healthcabinet = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-32.000, -1584.000, 808.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_healthcabinet1 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-32.000, 1580.000, 808.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOUNTMG42_mg42_1 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(891.000, 352.000, 916.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_mg42_2 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(-889.000, -348.000, 916.000),
		TeamAvailability = 6,
	},
	PLANT_Allied_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(-2.000, 1620.000, -92.000),
		TeamAvailability = 2,
	},
	PLANT_Axis_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(2.001, -1622.000, -86.000),
		TeamAvailability = 4,
	},
	PLANT_allied_team_door = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(-984.000, 104.000, 904.000),
		TeamAvailability = 2,
	},
	PLANT_axis_team_door = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(984.000, -104.000, 904.002),
		TeamAvailability = 4,
	},
	REPAIRMG42_mg42_1 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(891.000, 352.000, 916.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_mg42_2 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-889.000, -348.000, 916.000),
		TeamAvailability = 6,
	},
	Version = 1,
};