global Map =
{
	SnipeMap = true,
	Roles =
	{
		AXIS =
		{
			SNIPER = {
				numbots = 4,
			},
		},
		ALLIES =
		{
			SNIPER = {
				numbots = 4,
			},
		},
	},

	Navigation =
	{
		l1 = {
			navigate = function(_this)
			{
				_this.AddAimRequest(Priority.High, "facing", Vector3(0.5,-0.5,0.7));
				sleep(4);
			},
		},
		l2 = {
			navigate = function(_this)
			{
				_this.AddAimRequest(Priority.High, "facing", Vector3(-0.5,0.5,0.7));
				sleep(4);
			},
		},
	},

};

global OnMapLoad = function()
{
	OnTriggerRegion(AABB(2888.776,-2502.978,212.603,3210.698,-2134.465,444.361),RegionTrigger.DisableCombatMovement); //allied pyramid

	Util.DisableGoal(".*CAB_.*");
	foreach(i in { 2,4,5,6,9, }) {
		SetAvailableMapGoals(TEAM.AXIS, true, {
			"HEALTHCAB_misc_cabinet_health" + i,
			"AMMOCAB_misc_cabinet_supply" + i,
		});
	}
	foreach(i in { 1,3,7,8,10, }) {
		SetAvailableMapGoals(TEAM.ALLIES, true, {
			"HEALTHCAB_misc_cabinet_health" + i,
			"AMMOCAB_misc_cabinet_supply" + i,
		});
	}

	SetGoalRole({ "SNIPE_tower.*", "HEALTHCAB_misc_cabinet_health[34]", "AMMOCAB_misc_cabinet_supply[34]" }, ROLE.SNIPER);

	SetMapGoalProperties("SNIPE.*", { MinCampTime=50, MaxCamptime=100 });

	Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executed." );
};

global OnBotJoin = function( bot )
{
	bot.MaxViewDistance = 4500;
	Util.ChangeToSniperWeapons(bot);
};
