global _MG = 
{
	AMMOCAB_al_ammo_model = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-2594.000, 94.000, 218.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_ammo_model = 
	{
		CreateOnLoad = 0,
		Position = Vec3(2250.000, -3386.000, 210.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_ax_ammo_model = 
	{
		CreateOnLoad = 0,
		Position = Vec3(2114.000, 1314.000, 410.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	BUILD_Allied_CP = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-2360.000, 520.000, 264.000),
		TeamAvailability = 4,
	},
	BUILD_Axis_CP = 
	{
		CreateOnLoad = 0,
		Position = Vec3(2080.000, 1548.000, 140.000),
		TeamAvailability = 2,
	},
	MOUNTMG42_136 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(-2112.000, 472.000, 252.000),
		TeamAvailability = 6,
	},
	PLANT_Allied_CP = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(-2360.000, 548.000, 240.000),
		TeamAvailability = 2,
	},
	PLANT_Axis_CP = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(2080.000, 1596.000, 132.000),
		TeamAvailability = 4,
	},
	REPAIRMG42_136 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-2112.000, 472.000, 252.000),
		TeamAvailability = 6,
	},
	SWITCH_DoorA = 
	{
		AimPosition = Vec3(-76.125, -2363.356, 69.365),
		Position = Vec3(-124.590, -2350.627, 9.125),
	},
	SWITCH_DoorB = 
	{
		AimPosition = Vec3(-76.125, -2546.806, 66.475),
		Position = Vec3(-113.852, -2545.935, 9.125),
	},
	SWITCH_Gun = 
	{
		AimPosition = Vec3(1192.125, -3566.623, 134.400),
		Position = Vec3(1362.167, -3565.889, 153.125),
	},
	Version = 1,
};