//==========================================================================================
//
//	secradar3_final.gm
//
//	Who	When		What
//------------------------------------------------------------------------------------------
//	palota	29 August 2012	Initial Script
//
//==========================================================================================
//

global Map =
{
	axisLadderDestroyed = true,
	roofEntranceDestroyed = false,
	stairsEntranceDestroyed = false,
	flagAllied = false,
	slideDoorUnlocked = false,
	safeDestroyed = false,
	docsTaken = false,

	Navigation =
	{
		shaft =
		{
			navigate = function(_this)
			{
				_this.AddAimRequest(Priority.High, "facing", Vec3(0,0,-1));
				_this.AddWeaponRequest(WEAPON.KNIFE);
				_this.BlockForWeaponChange(WEAPON.KNIFE);
				for(i=0; _this.Bot.GetPosition().z > 350 && i<300; i+=1) {
					_this.Bot.PressButton(BTN.ATTACK1,BTN.CROUCH);
					yield();
				}
			},
		},
	},

	Safe_Room =
	{
		Name = "Safe_Room",
		TriggerOnClass = CLASS.ANYPLAYER,
		OnEnter = function(ent)
		{
			bot = Util.IsBot(ent);
			if(bot){
				bot.SetRoles(ROLE.ATTACKER1);
			}
		},
		OnExit = function(ent)
		{
			bot = Util.IsBot(ent);
			if(bot){
				bot.ClearRoles(ROLE.ATTACKER1);
			}
		},
	},


	SetAlliedRole = function(b, goal)
	{
		if(b){
			SetAvailableMapGoals( TEAM.ALLIES, true, goal );
			ClearGoalRole( goal, ROLE.ATTACKER1);
		}else{
			SetGoalRole( goal, ROLE.ATTACKER1);
		}
	},

	SetGoals = function()
	{
		e = Map.roofEntranceDestroyed && Map.axisLadderDestroyed || Map.stairsEntranceDestroyed;
		b = e && !Map.slideDoorUnlocked;
		SetAvailableMapGoals( TEAM.ALLIES, b, "SWITCH_door_open" );
		SetAvailableMapGoals( TEAM.AXIS, b, "DEFEND_switch.*" );
		SetAvailableMapGoals( TEAM.AXIS, Map.slideDoorUnlocked, "SWITCH_door_close" );
		SetAvailableMapGoals( TEAM.AXIS, !Map.stairsEntranceDestroyed || !Map.flagAllied, "DEFEND_stairs.*" );

		b = e && Map.slideDoorUnlocked;
		if(Map.safeDestroyed) {
			Map.SetAlliedRole(Map.docsTaken || b, "FLAG_secret_documents");
		} else {
			Map.SetAlliedRole(b, "PLANT_secret_documents");
		}
		Map.SetAlliedRole(b, "BUILD_Axis_engine_room_door");
	},

	Stairs_Entry_Destroyed = function( trigger )
	{
		Map.stairsEntranceDestroyed = true;
		Map.SetGoals();
		Util.EnableGoal("ROUTE_stairs");
		Util.MapDebugPrint( "Stairs_Entry_Destroyed" );
	},

	Roof_Entry_Destroyed = function( trigger )
	{
		Map.roofEntranceDestroyed = true;
		Map.SetGoals();
		SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_entry_to_the_roof" );
		SetAvailableMapGoals( 0, Map.axisLadderDestroyed, "ROUTE_roof_hatch" );
		Util.MapDebugPrint( "Roof_Entry_Destroyed" );
	},

	Axis_Ladder_Built = function( trigger )
	{
		Map.axisLadderDestroyed = false;
		Map.SetGoals();
		Wp.SetWaypointFlag("axis_ladder", "closed", false);
		Util.DisableGoal("ROUTE_roof_hatch");
		Util.MapDebugPrint( "Axis_Ladder_Built" );
	},

	Axis_Ladder_Destroyed = function( trigger )
	{
		Map.axisLadderDestroyed = true;
		Map.SetGoals();
		Wp.SetWaypointFlag("axis_ladder", "closed", true);
		SetAvailableMapGoals( 0, Map.roofEntranceDestroyed, "ROUTE_roof_hatch" );
		Util.MapDebugPrint( "Axis_Ladder_Destroyed" );
	},

	forwardspawn1_flag_Axis_Captured = function( trigger )
	{
		Map.flagAllied = false;
		Map.SetGoals();
		Util.LimitToTeam(TEAM.AXIS, "DEFEND_roof.*");
		Util.LimitToTeam(TEAM.AXIS, ".*MG42_roof.*");
		SetAvailableMapGoals(TEAM.AXIS, true, ".*MG42_tower[12][nw].*" );
		Util.MapDebugPrint( "forwardspawn1_flag_Axis_Captured" );
	},

	forwardspawn1_flag_Allies_Captured = function( trigger )
	{
		Map.flagAllied = true;
		Map.SetGoals();
		Util.LimitToTeam(TEAM.ALLIES, "DEFEND_roof.*");
		Util.LimitToTeam(TEAM.ALLIES, ".*MG42_roof.*");
		SetAvailableMapGoals(TEAM.AXIS, false, ".*MG42_tower.*" );
		Util.MapDebugPrint( "forwardspawn1_flag_Allies_Captured" );
	},

	forwardspawn1_flag_Allies_Secured = function( trigger )
	{
		Util.MapDebugPrint( "forwardspawn1_flag_Allies_Secured" );
	},

	Slide_Door_Unlocked = function( trigger )
	{
		Wp.SetWaypointFlag("slide_door", "closed", false);
		Map.slideDoorUnlocked = true;
		Map.SetGoals();
		Util.MapDebugPrint( "Slide_Door_Unlocked" );
	},

	Slide_Door_Locked = function( trigger )
	{
		Map.slideDoorUnlocked = false;
		Map.SetGoals();
		Util.MapDebugPrint( "Slide_Door_Locked" );
		sleep(2);
		if(!Map.slideDoorUnlocked){
			Wp.SetWaypointFlag("slide_door", "closed", true);
		}
	},

	Safe_Destroyed = function( trigger )
	{
		Map.safeDestroyed = true;
		Map.SetGoals();
		SetAvailableMapGoals( TEAM.ALLIES, true, {
			"BUILD_ramp_to_the_Flag_and_big_radar_station",
			"PLANT_Flak_cannon",
		});
		Util.MapDebugPrint( "Safe_Destroyed" );
	},

	Team_Door_Built = function( trigger )
	{
		Wp.SetWaypointFlag("team_door", "closed", false);
		Util.EnableGoal("ROUTE_engine_room");
		Util.MapDebugPrint( "Team_Door_Built" );
	},

	ramp_to_the_Flag_and_big_radar_station_Built = function( trigger )
	{
		Util.EnableGoal("ROUTE_flak_ramp");
		Util.MapDebugPrint( "ramp_to_the_Flag_and_big_radar_station_Built" );
	},

	ramp_to_the_Flag_and_big_radar_station_Destroyed = function( trigger )
	{
		Util.DisableGoal("ROUTE_flak_ramp");
		Util.MapDebugPrint( "ramp_to_the_Flag_and_big_radar_station_Destroyed" );
	},

	flak_Destroyed = function( trigger )
	{
		Util.MapDebugPrint( "flak_Destroyed" );
	},

	secret_documents_Taken = function( trigger )
	{
		Map.docsTaken = true;
		Util.EnableGoal("DEFEND_radio.*");
		Util.EnableGoal(".*MG42_flak.*");
		Util.MapDebugPrint( "secret_documents_Taken" );
	},

	secret_documents_Returned = function( trigger )
	{
		Map.docsTaken = false;
		Map.SetGoals();
		Util.DisableGoal("DEFEND_radio.*");
		Util.DisableGoal(".*MG42_flak.*");
		Util.MapDebugPrint( "secret_documents_Returned" );
	},

	secret_documents_Secured = function( trigger )
	{
		ETUtil.WinningChat( TEAM.ALLIES );
		ETUtil.LosingChat( TEAM.AXIS );
		Util.MapDebugPrint( "secret_documents_Secured" );
	},

	t60_Activated = function( trigger )
	{
		if (GetEntName(trigger.Entity) == "t59")
		{
			Util.MapDebugPrint( "door is opening", true );
			sleep(3.8);
		}
		else
		{
			Util.MapDebugPrint( "red button pushed", true );
		}
		Map.Slide_Door_Locked(trigger);
	},
};

global OnMapLoad = function()
{
	OnTrigger( "the entry to the second floor Destroyed.", Map.Stairs_Entry_Destroyed );
	OnTrigger( "Allied team has destroyed the entry to second floor!", Map.Roof_Entry_Destroyed );
	OnTrigger( "The ladder and steel wall has been constructed!", Map.Axis_Ladder_Built );
	OnTrigger( "Allied team has destroyed the ladder and steel wall to roof!", Map.Axis_Ladder_Destroyed );
	OnTrigger( "Axis reclaim the Forward Spawn!", Map.forwardspawn1_flag_Axis_Captured );
	OnTrigger( "Allies capture the Forward Spawn!", Map.forwardspawn1_flag_Allies_Captured );
	OnTrigger( "Now Allies have forward spawn forever!", Map.forwardspawn1_flag_Allies_Secured );
	OnTrigger( "Slide door for secret room is unlocked now!", Map.Slide_Door_Unlocked );
	OnTrigger( "Allied team has destroyed the safe for secret documents!", Map.Safe_Destroyed );
	OnTrigger( "Allies Team have built a team door!", Map.Team_Door_Built );
	OnTrigger( "The ramp has been constructed!", Map.ramp_to_the_Flag_and_big_radar_station_Built );
	OnTrigger( "Axis team has destroyed the ramp!", Map.ramp_to_the_Flag_and_big_radar_station_Destroyed );
	OnTrigger( "Allied team has destroyed the flak cannon!", Map.flak_Destroyed );
	OnTrigger( "Allies have stolen The secret documents!", Map.secret_documents_Taken );
	OnTrigger( "Flag returned secret documents!", Map.secret_documents_Returned );
	OnTrigger( "Allied team escaped with the secret documents!", Map.secret_documents_Secured );
	OnTrigger( "t60 activated", Map.t60_Activated );
	OnTrigger( "t61 activated", Map.Slide_Door_Locked );

	OnTriggerRegion(AABB(61.125,-385.957,601.125,489.875,415.875,720.357),Map.Safe_Room);

	Util.DisableGoal( ".*", true );
	Util.DisableGoal("ROUTE_engine_room");
	Util.DisableGoal("ROUTE_flak_ramp");
	Util.DisableGoal("ROUTE_stairs");
	Util.DisableGoal("ROUTE_roof_hatch");

	Util.EnableGoal("AMMOCAB_.*");
	Util.EnableGoal("HEALTHCAB_.*");
	Util.DisableGoal("AMMOCAB_t86");
	Util.EnableGoal("CHECKPOINT_forwardspawn1_flag");

	SetAvailableMapGoals( TEAM.ALLIES, true, {
		"CAPPOINT_radio",
		"PLANT_entry_to_the_second_floor",
		"PLANT_gate_to_second_floor",
		".*MG42_tower2e",
	});

	SetAvailableMapGoals( TEAM.AXIS, true, {
		"BUILD_entry_to_the_roof",
		"PLANT_ramp_to_the_Flag_and_big_radar_station",
		"DEFEND_roof.*",
		"DEFEND_stairs.*",
		".*MG42_tower[12][nw].*",
		".*MG42_inside",
	});

	SetGoalPriority("BUILD_ramp_to_the_Flag_and_big_radar_station", 0.81);
	SetGoalPriority("DEFEND_radio.*", 0.55);

	Util.AddUsePoint("PLANT_entry_to_the_roof", {Vec3(706.875, 285.342, 624.139), Vec3(706.935, -250.474, 816.351) });

	Wp.SetWaypointFlag("slide_door", "closed", true);
	Wp.SetWaypointFlag("axis_ladder", "closed", true);
	Wp.SetWaypointFlag("team_door", "closed", true);

	Util.SetGoalOffset(0,-10,0,"MOUNTMG42_inside");
	Util.SetGoalOffset(0,0,-216,"MOUNTMG42_tower2n_1");
	Util.SetGoalOffset(0,0,-216,"REPAIRMG42_tower2n_1");

	// Max users per goal
	Util.SetMaxUsersInProgress( 5, "SWITCH_door_close" );
	Util.SetMaxUsers( 1, "DEFEND_.*" );
	Util.SetMaxUsers( 1, "MOUNTMG42_.*" );

	// Camp times
	SetMapGoalProperties( "DEFEND_.*", {MinCampTime=10, MaxCampTime=100} );
	SetMapGoalProperties( "MOUNTMG42_.*", {MinCampTime=15, MaxCampTime=90} );

	Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executed." );
};

global OnBotJoin = function( bot )
{
	bot.TargetBreakableDist = 90.0;
	bot.MaxViewDistance = 2100;
};

global InitializeRoutes = function()
{
	MapRoutes =
	{
		CAPPOINT_radio = {
			ROUTE_docs = {
				ROUTE_west_tunnel = {},
				ROUTE_flak_ramp = {},
			}
		},
		FLAG_secret_documents = {
			ROUTE_allied_spawn = {
				ROUTE_stairs = {},
				ROUTE_roof_hatch = {},
			}
		},
		BUILD_entry_to_the_roof = {
			ROUTE_axis_spawn = {
				ROUTE_north_ladder = {},
				ROUTE_south_ladder = {},
			}
		},
		PLANT_entry_to_the_roof = {
			ROUTE_allied_spawn = {
				ROUTE_stairs = { Weight=2 },
				ROUTE_north_ladder = {},
				ROUTE_south_ladder = {},
			},
		},
		PLANT_gate_to_second_floor = {
			ROUTE_allied_spawn = {
				ROUTE_north_ladder = {},
				ROUTE_south_ladder = {},
			},
		},
		CHECKPOINT_forwardspawn1_flag = {
			ROUTE_allied_spawn = {
				ROUTE_north_ladder = {
					ROUTE_flag_nw = {},
					ROUTE_flag_se = {},
				},
				ROUTE_south_ladder = {
					ROUTE_flag_nw = {},
					ROUTE_flag_se = {},
				},
			},
			ROUTE_axis_spawn = {
				ROUTE_north_ladder = {},
				ROUTE_south_ladder = {},
			},
		},
	};
	MapRoutes.PLANT_secret_documents = MapRoutes.FLAG_secret_documents;
	MapRoutes.BUILD_Axis_engine_room_door = MapRoutes.FLAG_secret_documents;
	MapRoutes.SWITCH_door_open = MapRoutes.FLAG_secret_documents;
	MapRoutes.SWITCH_door_close = MapRoutes.BUILD_entry_to_the_roof;
	Util.Routes(MapRoutes);
};
