global _MG = 
{
	AMMOCAB_amba_modcab = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1108.000, 260.500, -168.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_house_ammocabinet = 
	{
		CreateOnLoad = 0,
		Position = Vec3(512.000, 615.000, -289.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	ATTACK_allies1 = 
	{
		AimVectors = 
		{
			Vec3(-0.963, -0.202, 0.178),
		},
		GroupName = "Attack_Stage1",
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(146.204, 716.488, -319.875),
	},
	ATTACK_allies2 = 
	{
		AimVectors = 
		{
			Vec3(-0.789, 0.590, 0.172),
		},
		GroupName = "Attack_Stage1",
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(43.966, -374.627, -319.875),
	},
	ATTACK_allies3 = 
	{
		AimVectors = 
		{
			Vec3(-0.905, 0.380, 0.193),
		},
		GroupName = "Attack_Stage1",
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(92.303, -8.281, -319.875),
	},
	ATTACK_base1 = 
	{
		AimVectors = 
		{
			Vec3(-0.777, -0.610, 0.153),
		},
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(-503.746, 1071.300, -203.875),
	},
	ATTACK_base2 = 
	{
		AimVectors = 
		{
			Vec3(-0.887, -0.238, 0.396),
		},
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(-796.263, 683.660, -238.875),
	},
	ATTACK_base3 = 
	{
		AimVectors = 
		{
			Vec3(-0.947, 0.028, 0.321),
		},
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(-797.349, 248.274, -238.873),
	},
	ATTACK_base4 = 
	{
		AimVectors = 
		{
			Vec3(-0.808, 0.517, 0.284),
		},
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(-759.047, -68.085, -233.511),
	},
	ATTACK_cage1 = 
	{
		AimVectors = 
		{
			Vec3(0.976, -0.128, -0.176),
		},
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-2156.720, 1169.893, -98.875),
	},
	ATTACK_cage2 = 
	{
		AimVectors = 
		{
			Vec3(0.992, -0.128, -0.010),
		},
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-2169.125, 1195.934, -217.875),
	},
	BUILD_Allied_Assault_Ramp = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-46.000, 593.500, -277.500),
		Stance = "prone",
		TeamAvailability = 4,
	},
	BUILD_Allied_Command_Post = 
	{
		CreateOnLoad = 0,
		Position = Vec3(544.000, 410.000, -120.000),
		TeamAvailability = 4,
	},
	BUILD_Allied_Third_Floor_MG_Nest = 
	{
		CreateOnLoad = 0,
		Position = Vec3(378.000, 28.000, -137.500),
		Stance = "prone",
		TeamAvailability = 4,
	},
	BUILD_Axis_Base_Fence = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1141.500, 548.000, -157.500),
		TeamAvailability = 2,
	},
	BUILD_Axis_Base_Gate = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1151.000, 772.500, -167.500),
		TeamAvailability = 2,
	},
	BUILD_Axis_Cage = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1733.500, 1233.000, -177.500),
		TeamAvailability = 2,
	},
	BUILD_Axis_Command_Post = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1174.003, -322.170, -152.500),
		TeamAvailability = 2,
	},
	BUILD_Axis_Radar_Part_Area_Fence = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1124.500, -1704.500, -274.500),
		TeamAvailability = 2,
	},
	BUILD_Radar_Base_Gate = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1236.000, -1280.000, -776.000),
		TeamAvailability = 2,
	},
	BUILD_Stairs = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1375.500, 549.000, -161.000),
		TeamAvailability = 4,
	},
	BUILD_Water_Pump = 
	{
		CreateOnLoad = 0,
		Position = Vec3(420.500, 505.500, -276.500),
		Range = 1000,
		TeamAvailability = 4,
	},
	CAPPOINT_Rocket = 
	{
		Position = Vec3(-23.244, 437.352, -319.875),
	},
	DEFEND_Cage_1 = 
	{
		AimVectors = 
		{
			Vec3(0.977, 0.030, -0.211),
		},
		GroupName = "Defend_Stage1",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-2148.261, 1071.650, -98.875),
		TeamAvailability = 2,
	},
	DEFEND_Gate_1 = 
	{
		AimVectors = 
		{
			Vec3(0.975, -0.125, -0.183),
		},
		GroupName = "Defend_Stage1",
		MaxCampTime = 50,
		MinCampTime = 10,
		Position = Vec3(-1068.705, 1023.791, -90.875),
		TeamAvailability = 2,
	},
	DEFEND_Gate_2 = 
	{
		AimVectors = 
		{
			Vec3(0.991, 0.060, -0.123),
		},
		GroupName = "Defend_Stage1",
		MaxCampTime = 50,
		MinCampTime = 10,
		Position = Vec3(-1077.926, 654.608, -90.875),
		TeamAvailability = 2,
	},
	DEFEND_Landing_1 = 
	{
		AimVectors = 
		{
			Vec3(0.777, 0.613, -0.143),
		},
		GroupName = "Defend_Stage1",
		MaxCampTime = 50,
		MinCampTime = 10,
		Position = Vec3(-1163.412, 50.049, -87.875),
		TeamAvailability = 2,
	},
	DEFEND_Landing_2 = 
	{
		AimVectors = 
		{
			Vec3(0.796, 0.591, -0.131),
		},
		GroupName = "Defend_Stage1",
		MaxCampTime = 50,
		MinCampTime = 10,
		Position = Vec3(-1162.396, -114.124, -87.875),
		TeamAvailability = 2,
	},
	DEFEND_Window_1 = 
	{
		AimVectors = 
		{
			Vec3(0.974, 0.187, -0.125),
		},
		GroupName = "Defend_Stage1",
		MaxCampTime = 50,
		MinCampTime = 10,
		Position = Vec3(-1116.344, 534.693, -90.875),
		TeamAvailability = 2,
	},
	DEFEND_Window_2 = 
	{
		AimVectors = 
		{
			Vec3(0.973, 0.138, -0.187),
		},
		GroupName = "Defend_Stage1",
		MaxCampTime = 50,
		MinCampTime = 10,
		Position = Vec3(-1114.761, 435.699, -90.875),
		TeamAvailability = 2,
	},
	DEFEND_radar1 = 
	{
		AimVectors = 
		{
			Vec3(-0.338, 0.936, 0.100),
		},
		GroupName = "Defend_Stage2",
		MaxCampTime = 50,
		MinCampTime = 10,
		Position = Vec3(-243.868, -1536.181, -314.812),
	},
	DEFEND_radar2 = 
	{
		AimVectors = 
		{
			Vec3(0.781, -0.624, 0.017),
		},
		GroupName = "Defend_Stage2",
		MaxCampTime = 50,
		MinCampTime = 10,
		Position = Vec3(-613.020, -558.143, -311.874),
	},
	DEFEND_radar3 = 
	{
		AimVectors = 
		{
			Vec3(0.375, 0.926, 0.040),
			Vec3(0.931, -0.358, 0.073),
		},
		GroupName = "Defend_Stage2",
		MaxCampTime = 50,
		MinCampTime = 10,
		Position = Vec3(-916.434, -1175.281, -314.875),
	},
	DEFEND_radar4 = 
	{
		AimVectors = 
		{
			Vec3(0.967, 0.253, -0.025),
		},
		GroupName = "Defend_Stage2",
		MaxCampTime = 50,
		MinCampTime = 10,
		Position = Vec3(-1116.570, -839.321, -314.870),
	},
	DEFEND_radar5 = 
	{
		AimVectors = 
		{
			Vec3(0.805, -0.593, 0.017),
		},
		GroupName = "Defend_Stage2",
		MaxCampTime = 50,
		MinCampTime = 10,
		Position = Vec3(-945.282, -569.876, -311.875),
	},
	DEFEND_radar6 = 
	{
		AimVectors = 
		{
			Vec3(0.975, 0.214, -0.063),
		},
		GroupName = "Defend_Stage2",
		MaxCampTime = 50,
		MinCampTime = 10,
		Position = Vec3(-1275.794, -1325.708, -196.875),
	},
	DEFEND_radar7 = 
	{
		AimVectors = 
		{
			Vec3(0.938, 0.333, -0.096),
		},
		GroupName = "Defend_Stage2",
		MaxCampTime = 50,
		MinCampTime = 10,
		Position = Vec3(-1258.530, -1566.104, -196.875),
	},
	FLAG_radarpart = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1404.000, -1907.000, -266.875),
		TeamAvailability = 4,
	},
	FLAG_tankrocket = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1891.000, 1244.000, -206.875),
		TeamAvailability = 4,
	},
	HEALTHCAB_base_healthcabinet = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1112.500, 66.500, -163.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_house_healthcabinet = 
	{
		CreateOnLoad = 0,
		Position = Vec3(566.000, 615.000, -296.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOBILEMG42_Cage_1 = 
	{
		AimVectors = 
		{
			Vec3(0.994, 0.103, 0.046),
		},
		GroupName = "Defend_Stage1",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-1950.624, 1013.665, -217.875),
		TeamAvailability = 2,
	},
	MOUNTMG42_Allied_Third_Floor_MG_Nest = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(338.000, 12.000, -107.000),
		Range = 1200,
		TeamAvailability = 6,
	},
	MOUNTMG42_roof_mg = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(-157.000, -500.000, 71.000),
		TeamAvailability = 6,
	},
	PLANT_Allied_Assault_Ramp = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(-361.000, 712.860, -256.852),
		TeamAvailability = 2,
	},
	PLANT_Allied_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(533.966, 436.500, -122.000),
		TeamAvailability = 2,
	},
	PLANT_Allied_Third_Floor_MG_Nest = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(336.000, 12.500, -146.500),
		TeamAvailability = 2,
	},
	PLANT_Axis_Base_Fence = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(-1088.000, 446.000, -145.500),
		TeamAvailability = 4,
	},
	PLANT_Axis_Base_Gate = 
	{
		CoverSpots = 
		{
			{
				AimVectors = 
				{
					Vec3(0.040, 0.999, -0.025),
				},
				position = Vec3(-1021.726, 251.617, -183.874),
				stance = "crouch",
			},
			{
				AimVectors = 
				{
					Vec3(-0.000, 1.000, 0.004),
				},
				position = Vec3(-990.245, 638.692, -183.874),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-1071.000, 882.816, -141.500),
		TeamAvailability = 4,
	},
	PLANT_Axis_Cage = 
	{
		CoverSpots = 
		{
			{
				AimVectors = 
				{
					Vec3(0.258, 0.966, 0.008),
				},
				position = Vec3(-1809.327, 888.125, -194.875),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(-1896.500, 1243.000, -187.500),
		TeamAvailability = 4,
	},
	PLANT_Axis_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(-1162.278, -340.557, -159.585),
		TeamAvailability = 4,
	},
	PLANT_Axis_Radar_Part_Area_Fence = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GroupName = "Attack_Stage2",
		Position = Vec3(-948.500, -1859.000, -232.000),
		TeamAvailability = 4,
	},
	PLANT_Radar_Base_Gate = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GroupName = "Attack_Stage2",
		Position = Vec3(-1219.500, -1392.000, -261.000),
		TeamAvailability = 4,
	},
	PLANT_Stairs = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(-1279.327, 379.875, -157.000),
		TeamAvailability = 2,
	},
	PLANT_Water_Pump = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(386.106, 526.000, -288.000),
		TeamAvailability = 2,
	},
	REPAIRMG42_Allied_Third_Floor_MG_Nest = 
	{
		CreateOnLoad = 0,
		Position = Vec3(338.000, 12.000, -107.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_roof_mg = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-157.000, -500.000, 71.000),
		TeamAvailability = 6,
	},
	SNIPE_Allies_Snipe_1 = 
	{
		AimVectors = 
		{
			Vec3(-0.963, -0.219, 0.156),
		},
		GroupName = "Attack_Stage1",
		MaxCampTime = 50,
		MinCampTime = 10,
		Position = Vec3(300.050, 785.149, -319.875),
		Stance = "crouch",
		TeamAvailability = 4,
	},
	SNIPE_Allies_Snipe_2 = 
	{
		AimVectors = 
		{
			Vec3(-0.808, -0.569, 0.153),
		},
		GroupName = "Attack_Stage1",
		MaxCampTime = 50,
		MinCampTime = 10,
		Position = Vec3(24.365, 1165.659, -319.680),
		TeamAvailability = 4,
	},
	Version = 1,
};