global _MG = 
{
	AMMOCAB_ammo_cab = 
	{
		CreateOnLoad = 0,
		Position = Vec3(144.000, 80.000, 128.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_ammo_cab_second = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-2080.000, 8200.000, 352.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_ammo_cab_third = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1680.000, 5020.000, 104.500),
		Range = 1250,
		TeamAvailability = 6,
	},
	ATTACK_b1 = 
	{
		AimVectors = 
		{
			Vec3(-0.445, -0.893, 0.071),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-426.286, 9100.905, 73.125),
	},
	ATTACK_b2 = 
	{
		AimVectors = 
		{
			Vec3(0.733, 0.636, 0.240),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-551.872, 8126.946, 65.129),
	},
	ATTACK_b3 = 
	{
		AimVectors = 
		{
			Vec3(-0.955, -0.284, 0.082),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-343.254, 8623.090, 65.129),
	},
	ATTACK_b4 = 
	{
		AimVectors = 
		{
			Vec3(-0.216, 0.974, 0.063),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1026.033, 7623.036, 69.125),
	},
	ATTACK_b5 = 
	{
		AimVectors = 
		{
			Vec3(0.950, -0.307, 0.054),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1554.171, 8729.790, 65.128),
		Stance = "crouch",
	},
	ATTACK_b6 = 
	{
		AimVectors = 
		{
			Vec3(0.870, -0.481, 0.111),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1652.831, 8341.347, 73.125),
		Stance = "prone",
	},
	ATTACK_bridge1 = 
	{
		AimVectors = 
		{
			Vec3(0.487, 0.873, 0.012),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1741.126, 5315.529, 73.255),
	},
	ATTACK_bridge2 = 
	{
		AimVectors = 
		{
			Vec3(0.096, 0.995, 0.038),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1396.126, 5293.385, 65.139),
	},
	ATTACK_bridge3 = 
	{
		AimVectors = 
		{
			Vec3(-0.456, 0.814, -0.358),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(38.540, 5278.096, 558.302),
	},
	BUILD_Depot_Fence = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1720.000, 3096.000, 148.000),
		TeamAvailability = 2,
	},
	BUILD_Foot_Bridge = 
	{
		CreateOnLoad = 0,
		Position = Vec3(720.000, 5056.000, 296.000),
		TeamAvailability = 4,
	},
	BUILD_Main_Bridge = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-896.000, 5352.000, 144.000),
		TeamAvailability = 4,
	},
	BUILD_Wooden_Ramp = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1010.000, 838.000, 384.000),
		TeamAvailability = 4,
	},
	CAPPOINT_Docs = 
	{
		Position = Vec3(-487.771, 1042.246, 341.125),
	},
	DEFEND_gate1 = 
	{
		AimVectors = 
		{
			Vec3(-0.283, -0.940, -0.193),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-487.935, 2732.183, 273.125),
	},
	DEFEND_gate2 = 
	{
		AimVectors = 
		{
			Vec3(0.193, -0.969, -0.157),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-836.924, 2635.522, 289.138),
	},
	DEFEND_gate3 = 
	{
		AimVectors = 
		{
			Vec3(0.195, -0.969, -0.151),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-899.324, 2634.136, 289.131),
	},
	DEFEND_gate4 = 
	{
		AimVectors = 
		{
			Vec3(0.361, -0.921, -0.149),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1199.813, 2727.345, 289.138),
	},
	DEFEND_gate5 = 
	{
		AimVectors = 
		{
			Vec3(-0.633, 0.770, 0.075),
			Vec3(0.384, 0.922, 0.044),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-523.440, 1190.736, 69.136),
	},
	DEFEND_gate6 = 
	{
		AimVectors = 
		{
			Vec3(-0.142, 0.987, 0.069),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1157.226, 857.654, 65.125),
	},
	DEFEND_gate7 = 
	{
		AimVectors = 
		{
			Vec3(0.948, 0.048, -0.315),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1382.135, 1174.179, 433.136),
	},
	FLAG_docs_scriptname = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1056.000, 9616.000, 121.125),
		TeamAvailability = 4,
	},
	HEALTHCAB_heal_cab_third = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1768.000, 5020.000, 104.500),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_health_cab = 
	{
		CreateOnLoad = 0,
		Position = Vec3(40.000, 80.000, 128.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_health_cab_second = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-2080.000, 8336.000, 352.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOUNTMG42_194 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(-708.000, 1096.000, 372.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_419 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(-1668.000, 5192.000, 476.000),
		TeamAvailability = 6,
	},
	PLANT_Depot_Fence = 
	{
		CoverSpots = 
		{
			{
				AimVectors = 
				{
					Vec3(0.023, 0.986, -0.163),
				},
				position = Vec3(-1929.102, 2605.945, 160.125),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 2,
		Position = Vec3(-1888.000, 3016.000, 144.000),
		TeamAvailability = 4,
	},
	PLANT_Depot_Gate = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-860.000, 2600.000, 138.000),
		TeamAvailability = 4,
	},
	PLANT_Foot_Bridge = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(560.000, 5764.000, 44.000),
		TeamAvailability = 2,
	},
	PLANT_Main_Base_Entrance = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-1048.000, 9228.000, 176.000),
		TeamAvailability = 4,
	},
	PLANT_Main_Bridge = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-1248.000, 5832.000, -63.999),
		TeamAvailability = 2,
	},
	PLANT_Side_Base_Entrance = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-1596.000, 9572.000, 156.000),
		TeamAvailability = 4,
	},
	PLANT_Wooden_Ramp = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(-1288.000, 897.000, 247.000),
		TeamAvailability = 2,
	},
	REPAIRMG42_194 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-708.000, 1096.000, 372.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_419 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1668.000, 5192.000, 476.000),
		TeamAvailability = 6,
	},
	Version = 1,
};