//==========================================================================================
//
//	distrution_final.gm
//
//	Who  	When		What
//------------------------------------------------------------------------------------------
//	^4Tardis	08 June 2010	Initial Script
//
//==========================================================================================
//

global Map =
{
	Ammo_Cabinet_south_ammocabinet = "AMMOCAB_south_ammocabinet",
	Ammo_Cabinet_south_ammocabinet_1 = "AMMOCAB_south_ammocabinet_1",
	Health_Cabinet_south_healthcabinet = "HEALTHCAB_south_healthcabinet",
	Health_Cabinet_south_healthcabinet_1 = "HEALTHCAB_south_healthcabinet_1",
	Build_Allied_Command_Post = "BUILD_Allied_Command_Post",
	Build_Axis_Command_Post = "BUILD_Axis_Command_Post",
	Build_Roof_MG42 = "BUILD_Roof_MG42",
	Build_side_door = "BUILD_side_door",
	Build_stair_barricade = "BUILD_stair_barricade",
	Plant_Allied_Command_Post = "PLANT_Allied_Command_Post",
	Plant_Axis_Command_Post = "PLANT_Axis_Command_Post",
	Plant_Comm_Station = "PLANT_Comm_Station",
	Plant_Roof_MG42 = "PLANT_Roof_MG42",
	Plant_Warehouse_Gate = "PLANT_Warehouse_Gate",
	Plant_Weakend_Wall = "PLANT_Weakend_Wall",
	Plant_side_door = "PLANT_side_door",
	Plant_stair_barricade = "PLANT_stair_barricade",
	Mount_courtyard = "MOUNTMG42_courtyard",
	Mount_side = "MOUNTMG42_side",
	Mount_Roof_MG42 = "MOUNTMG42_Roof_MG42",
	Repair_courtyard = "REPAIRMG42_courtyard",
	Repair_side = "REPAIRMG42_side",
	Repair_Roof_MG42 = "REPAIRMG42_Roof_MG42",

	Roof_MG42_Dyno = 0,
	Comm_Station_Dyno = 0,
	Axis_Command_Post_Dyno = 0,
	Allied_Command_Post_Dyno = 0,
	Warehouse_Gate_Dyno = 0,
	Weakend_Wall_Dyno = 0,
	side_door_Dyno = 0,
	stair_barricade_Dyno = 0,
	gate_blown = false,
	wall_blown = false,

	Allied_Command_Post_Built = function()
	{
		Util.MapDebugPrint( "Allied_Command_Post_Built" );
	},

	Allied_Command_Post_Planted = function()
	{
		Map.Allied_Command_Post_Dyno += 1;
		Util.MapDebugPrint( "Allied_Command_Post_Planted" );
	},

	Allied_Command_Post_Defused = function()
	{
		Map.Allied_Command_Post_Dyno -= 1;
		Util.MapDebugPrint( "Allied_Command_Post_Defused" );
	},

	Allied_Command_Post_Destroyed = function()
	{
		Util.MapDebugPrint( "Allied_Command_Post_Destroyed" );
	},

	Axis_Command_Post_Built = function()
	{
		Util.MapDebugPrint( "Axis_Command_Post_Built" );
	},

	Axis_Command_Post_Planted = function()
	{
		Map.Axis_Command_Post_Dyno += 1;
		Util.MapDebugPrint( "Axis_Command_Post_Planted" );
	},

	Axis_Command_Post_Defused = function()
	{
		Map.Axis_Command_Post_Dyno -= 1;
		Util.MapDebugPrint( "Axis_Command_Post_Defused" );
	},

	Axis_Command_Post_Destroyed = function()
	{
		Util.MapDebugPrint( "Axis_Command_Post_Destroyed" );
	},

	Roof_MG42_Built = function()
	{
		SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Roof_MG42" );

		Util.MapDebugPrint( "Roof_MG42_Built" );
	},

	Roof_MG42_Planted = function()
	{
		Map.Roof_MG42_Dyno += 1;
		Util.MapDebugPrint( "Roof_MG42_Planted" );
	},

	Roof_MG42_Defused = function()
	{
		Map.Roof_MG42_Dyno -= 1;
		Util.MapDebugPrint( "Roof_MG42_Defused" );
	},

	Roof_MG42_Destroyed = function()
	{
		Util.MapDebugPrint( "Roof_MG42_Destroyed" );
	},

//Side Door -No point-Start

	side_door_Built = function()
	{
		Util.MapDebugPrint( "side_door_Built" );
	},

	side_door_Planted = function()
	{
		Map.side_door_Dyno += 1;
		Util.MapDebugPrint( "side_door_Planted" );
	},

	side_door_Defused = function()
	{
		Map.side_door_Dyno -= 1;
		Util.MapDebugPrint( "side_door_Defused" );
	},

	side_door_Destroyed = function()
	{
		Util.MapDebugPrint( "side_door_Destroyed" );
	},

//Side Door -No point-END

	stair_barricade_Built = function()
	{
		if ( Map.gate_blown == true || Map.wall_blown == true )
		{
			SetAvailableMapGoals( TEAM.AXIS, true, {
				"BUILD_Roof_MG42",
				"MOUNTMG42_Roof_MG42",
				"REPAIRMG42_Roof_MG42",
				"MOUNTMG42_side",
				"REPAIRMG42_side",
			});
		}
		else
		{
			SetAvailableMapGoals( TEAM.AXIS, false, {
				"BUILD_Roof_MG42",
				"MOUNTMG42_Roof_MG42",
				"REPAIRMG42_Roof_MG42",
				"MOUNTMG42_side",
				"REPAIRMG42_side",
			});
		}
		Util.DisableGoal("ROUTE_Barricade_B");

		Util.MapDebugPrint( "stair_barricade_Built" );
	},

	stair_barricade_Planted = function()
	{
		Map.stair_barricade_Dyno += 1;
		Util.MapDebugPrint( "stair_barricade_Planted" );
	},

	stair_barricade_Defused = function()
	{
		Map.stair_barricade_Dyno -= 1;
		Util.MapDebugPrint( "stair_barricade_Defused" );
	},


	stair_barricade_Destroyed = function()
	{
		if ( Map.gate_blown == true || Map.wall_blown == true )
		{
			SetAvailableMapGoals( TEAM.AXIS, true, {
				"BUILD_stair_barricade",
				"DEFEND_Comm_Station_.*",
			});
		}
		else
		{
			SetAvailableMapGoals( TEAM.AXIS, true, {
				"BUILD_stair_barricade",
				"BUILD_Roof_MG42",
				"MOUNTMG42_Roof_MG42",
				"REPAIRMG42_Roof_MG42",
				"MOUNTMG42_side",
				"REPAIRMG42_side",
			});
		}
		Util.EnableGoal("ROUTE_Barricade_B");

		Util.MapDebugPrint( "stair_barricade_Destroyed" );
	},

	Comm_Station_Planted = function()
	{
		Map.Comm_Station_Dyno += 1;
		Util.MapDebugPrint( "Comm_Station_Planted" );
	},

	Comm_Station_Defused = function()
	{
		Map.Comm_Station_Dyno -= 1;
		Util.MapDebugPrint( "Comm_Station_Defused" );
	},

	Comm_Station_Destroyed = function()
	{
		Util.MapDebugPrint( "Comm_Station_Destroyed" );
	},

	Warehouse_Gate_Planted = function()
	{
		Map.Warehouse_Gate_Dyno += 1;
		Util.MapDebugPrint( "Warehouse_Gate_Planted" );
	},

	Warehouse_Gate_Defused = function()
	{
		Map.Warehouse_Gate_Dyno -= 1;
		Util.MapDebugPrint( "Warehouse_Gate_Defused" );
	},

	Warehouse_Gate_Destroyed = function()
	{
		SetAvailableMapGoals( TEAM.AXIS, false, {
			"MOUNTMG42_courtyard",
			"REPAIRMG42_courtyard",
			"AMMOCAB_south_ammocabinet",
			"HEALTHCAB_south_healthcabinet",
			"PLANT_Allied_Command_Post",
			"DEFEND_Warehouse_Gate_.*",
			"DEFEND_broken_.*",
		});
		SetAvailableMapGoals( TEAM.AXIS, true, {
			"MOUNTMG42_side",
			"REPAIRMG42_side",
			"BUILD_Roof_MG42",
			"MOUNTMG42_Roof_MG42",
			"REPAIRMG42_Roof_MG42",
			"DEFEND_Comm_Station_.*",
		});

		SetAvailableMapGoals( TEAM.ALLIES, true, {
			"ATTACK_stairsallies_.*",
			"PLANT_stair_barricade",
		});
		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"ATTACK_WarehouseAllies_.*",
			"MOUNTMG42_courtyard",
			"REPAIRMG42_courtyard",
			"ATTACK_WarehouseAllies_.*",
		});
		Util.EnableGoal("ROUTE_Warehouse_B");
		Map.gate_blown = true;

		Util.MapDebugPrint( "Warehouse_Gate_Destroyed" );
	},

	Weakend_Wall_Planted = function()
	{
		Map.Weakend_Wall_Dyno += 1;
		Util.MapDebugPrint( "Weakend_Wall_Planted" );
	},

	Weakend_Wall_Defused = function()
	{
		Map.Weakend_Wall_Dyno -= 1;
		Util.MapDebugPrint( "Weakend_Wall_Defused" );
	},

	Weakend_Wall_Destroyed = function()
	{
		SetAvailableMapGoals( TEAM.AXIS, false, {
			"DEFEND_broken_.*",
			"DEFEND_Warehouse_Gate.*",
			"MOUNTMG42_courtyard",
			"REPAIRMG42_courtyard",
			"AMMOCAB_south_ammocabinet",
			"HEALTHCAB_south_healthcabinet",
			"PLANT_Allied_Command_Post",
		});
		SetAvailableMapGoals( TEAM.AXIS, true, {
			"MOUNTMG42_side",
			"REPAIRMG42_side",
			"BUILD_Roof_MG42",
			"MOUNTMG42_Roof_MG42",
			"REPAIRMG42_Roof_MG42",
			"DEFEND_Comm_Station_.*",
		});

		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"ATTACK_broken_.*",
			"MOUNTMG42_courtyard",
			"REPAIRMG42_courtyard",
		});
		SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_stair_barricade" );
		SetAvailableMapGoals( TEAM.ALLIES, true,  "ATTACK_Commallies_.*");
		SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_stairsallies_.*");
		Util.EnableGoal("ROUTE_WWS");
		Map.wall_blown = true;

		Util.MapDebugPrint( "Weakend_Wall_Destroyed" );
	},
};

global OnMapLoad = function()
{
// Register callback functions

	OnTrigger( "Allied Command Post constructed. Charge speed increased!", Map.Allied_Command_Post_Built );
	OnTrigger( "Axis Command Post constructed. Charge speed increased!", Map.Axis_Command_Post_Built );
	OnTrigger( "Axis have built the Roof MG42!", Map.Roof_MG42_Built );
	OnTrigger( "Axis Team has built the stairwell barrier!", Map.stair_barricade_Built );
	OnTrigger( "Axis team has destroyed the Allied Command Post!", Map.Allied_Command_Post_Destroyed );
	OnTrigger( "Allied team has destroyed the Axis Command Post!", Map.Axis_Command_Post_Destroyed );
	OnTrigger( "The Allies have destroyed the comm station!", Map.Comm_Station_Destroyed );
	OnTrigger( "Allies have destroyed the Roof MG42!", Map.Roof_MG42_Destroyed );
	OnTrigger( "The Allies have destroyed the Warehouse Gate!", Map.Warehouse_Gate_Destroyed );
	OnTrigger( "The Allies have destroyed the Weakend Wall!", Map.Weakend_Wall_Destroyed );
	OnTrigger( "Allied Team has destroyed the stairwell barrier!", Map.stair_barricade_Destroyed );
	OnTrigger( "Axis Team has built the side door!", Map.side_door_Built );
	OnTrigger( "Allied Team has destroyed the side door!", Map.side_door_Destroyed );
	OnTrigger( "Planted at the Roof_MG42!", Map.Roof_MG42_Planted );
	OnTrigger( "Planted at the comm station!", Map.Comm_Station_Planted );
	OnTrigger( "Planted at the Weakend Wall!", Map.Weakend_Wall_Planted );
	OnTrigger( "Planted at the Warehouse Gate!", Map.Warehouse_Gate_Planted );
	OnTrigger( "Planted at the Allied Command Post!", Map.Allied_Command_Post_Planted );
	OnTrigger( "Planted at the Axis Command Post!", Map.Axis_Command_Post_Planted );
	OnTrigger( "Planted at the stairwell barrier!", Map.stair_barricade_Planted );
	OnTrigger( "Planted at the side door!", Map.side_door_Planted );
	OnTrigger( "Defused at the Roof_MG42!", Map.Roof_MG42_Defused );
	OnTrigger( "Defused at the comm station!", Map.Comm_Station_Defused );
	OnTrigger( "Defused at the Weakend Wall!", Map.Weakend_Wall_Defused );
	OnTrigger( "Defused at the Warehouse Gate!", Map.Warehouse_Gate_Defused );
	OnTrigger( "Defused at the Allied Command Post!", Map.Allied_Command_Post_Defused );
	OnTrigger( "Defused at the Axis Command Post!", Map.Axis_Command_Post_Defused );
	OnTrigger( "Defused at the stairwell barrier!", Map.stair_barricade_Defused );
	OnTrigger( "Defused at the side door!", Map.side_door_Defused );

//Util.SetGoalOffset
	Util.SetGoalOffset( 0, -20, 0, "PLANT_Weakend_Wall" );
	Util.SetGoalOffset( 50, 0, 0, "PLANT_stair_barricade" );
	Util.SetMaxUsersInProgress( 1, "MOUNTMG42.*" );
	Util.SetMaxUsersInProgress( 1, "DEFEND.*" );
	Util.SetMaxUsersInProgress( 1, "ATTACK.*" );
	Util.RandomSpawn(TEAM.ALLIES, 3);

// Camp times
	SetMapGoalProperties( "MOUNTMG42_.*", {MinCampTime=15, MaxCampTime=90} );
	SetMapGoalProperties( "MOBILEMG42_.*", {MinCampTime=10, MaxCampTime=60} );

//Util.DisableGoal
	Util.DisableGoal(".*", true ); // all but routes
	Util.DisableGoal("ROUTE_Barricade_B");
	Util.DisableGoal("ROUTE_WWS");
	Util.DisableGoal("ROUTE_Warehouse_B");
//SetGoalPriority
	SetGoalPriority( "MOUNTMG42.*", 0.0, 0, CLASS.ENGINEER, true );
	SetGoalPriority( "MOUNTMG42.*", 0.0, 0, CLASS.MEDIC, true );
	SetGoalPriority( "BUILD_stair_barricade", 1.0, TEAM.AXIS, CLASS.ENGINEER, true);
	SetGoalPriority( "DEFUSE_side_door_.*", 0.0, TEAM.AXIS, CLASS.ENGINEER, true);
	SetGoalPriority( "PLANT_Roof_MG42", 0.6, TEAM.ALLIES, CLASS.ENGINEER, true);
	SetGoalPriority( "PLANT_Roof_MG42", 0.6, TEAM.ALLIES, CLASS.COVERTOPS, true);
	SetGoalPriority( "DEFEND_Comm_Station_2", 0.52, TEAM.AXIS, CLASS.COVERTOPS, true);
	SetGoalPriority( "DEFEND_Comm_Station_2", 0.52, TEAM.AXIS, CLASS.SOLDIER, true);
//SetAvailableMapGoals
	SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_stair_barricade" );
//A Must Build ! - This first or map will be over to Quick !
	SetAvailableMapGoals( TEAM.AXIS, true, {
		"BUILD_Axis_Command_Post",
		"MOUNTMG42_courtyard",
		"REPAIRMG42_courtyard",
		"AMMOCAB_south_ammocabinet.*",
		"HEALTHCAB_south_healthcabinet.*",
		"DEFEND_Warehouse_Gate_.*",
		"DEFEND_broken_.*",
		"DEFEND_Comm_Station_2",
		"ROUTE_.*",
		"BUILD_Roof_MG42",
		"MOUNTMG42_Roof_MG42",
		"REPAIRMG42_Roof_MG42",
	});

	SetAvailableMapGoals( TEAM.ALLIES, true, {
		"AMMOCAB_south_ammocabinet",
		"HEALTHCAB_south_healthcabinet",
		"PLANT_Weakend_Wall",
		"PLANT_Warehouse_Gate",
		"PLANT_Roof_MG42",
		"PLANT_Comm_Station",
		"ROUTE_.*",
		"PLANT_stair_barricade",
		"ATTACK_broken_.*",
		"ATTACK_WarehouseAllies_.*",
	});

//Map Routes Allies
	MapRoutes =
	{
		PLANT_Weakend_Wall =
		{
			ROUTE_SPAWN_A  =
			{
				ROUTE_OPDW  =
				{
					ROUTE_bwstairs  =
					{
					},
				},
				ROUTE_SPAWN  =
				{
					ROUTE_OPDW  =
					{
						ROUTE_bwstairs  =
						{
						},
					},
					ROUTE_bwstairs  =
					{
					},
				},
				ROUTE_bwstairs  =
				{
				},
			},
		},
		PLANT_Comm_Station =
		{
			ROUTE_SPAWN_A  =
			{
				ROUTE_SPAWN  =
				{
					ROUTE_Warehouse_B  =
					{
						ROUTE_side_door_A  =
						{
							ROUTE_Side_Bottom  =
							{
								ROUTE_north_comm  =
								{
								},
							},
							ROUTE_Barricade_B  =
							{
								ROUTE_west_comm  =
								{
								},
							},
						},
						ROUTE_side_door_B  =
						{
							ROUTE_Side_Bottom  =
							{
								ROUTE_north_comm  =
								{
								},
							},
							ROUTE_Barricade_B  =
							{
								ROUTE_west_comm  =
								{
								},
							},
						},
					},
				},
				ROUTE_WWS  =
				{
					ROUTE_roof  =
					{
						ROUTE_Barricade_B  =
						{
							ROUTE_west_comm  =
							{
							},
						},
					},
				},
				ROUTE_Warehouse_B  =
				{
					ROUTE_side_door_A  =
					{
						ROUTE_Side_Bottom  =
						{
							ROUTE_north_comm  =
							{
							},
						},
						ROUTE_Barricade_B  =
						{
							ROUTE_west_comm  =
							{
							},
						},
					},
					ROUTE_side_door_B  =
					{
						ROUTE_Side_Bottom  =
						{
							ROUTE_north_comm  =
							{
							},
						},
						ROUTE_Barricade_B  =
						{
							ROUTE_west_comm  =
							{
							},
						},
					},
				},
			},
			ROUTE_SPAWN_B  =
			{
				ROUTE_WWS  =
				{
					ROUTE_roof  =
					{
						ROUTE_Barricade_B  =
						{
							ROUTE_west_comm  =
							{
							},
						},
					},
				},
				ROUTE_Warehouse_B  =
				{
					ROUTE_side_door_A  =
					{
						ROUTE_Side_Bottom  =
						{
							ROUTE_north_comm  =
							{
							},
						},
						ROUTE_Barricade_B  =
						{
							ROUTE_west_comm  =
							{
							},
						},
					},
					ROUTE_side_door_B  =
					{
						ROUTE_Side_Bottom  =
						{
							ROUTE_north_comm  =
							{
							},
						},
						ROUTE_Barricade_B  =
						{
							ROUTE_west_comm  =
							{
							},
						},
					},
				},
			},
		},
//Map Routes Axis
		DEFEND_Warehouse_Gate_1 =
		{
			ROUTE_AXIS_SPAWN  =
			{
				ROUTE_Side_Bottom  =
				{
					ROUTE_side_door_A  =
					{
						ROUTE_AXIS_Warehouse_Door  =
						{
						},
					},
				},
				ROUTE_roof  =
				{
					ROUTE_AXIS_Courtyard  =
					{
						ROUTE_AXIS_Warehouse  =
						{
							ROUTE_Warehouse_A  =
							{
							},
						},
					},
				},
				ROUTE_AXIS_Door  =
				{
					ROUTE_AXIS_Warehouse  =
					{
						ROUTE_Warehouse_A  =
						{
						},
					},
				},
			},
		},
		PLANT_Allied_Command_Post =
		{
			ROUTE_AXIS_SPAWN  =
			{
				ROUTE_roof  =
				{
					ROUTE_WWS  =
					{
					},
					ROUTE_AXIS_Courtyard  =
					{
						ROUTE_AXIS_Warehouse  =
						{
							ROUTE_OPDW  =
							{
								ROUTE_bwstairs  =
								{
								},
							},
							ROUTE_bwstairs  =
							{
							},
						},
					},
				},
				ROUTE_north_comm  =
				{
					ROUTE_Roof_Broken  =
					{
						ROUTE_AXIS_broken  =
						{
						},
					},
				},
				ROUTE_Side_Bottom  =
				{
					ROUTE_side_door_A  =
					{
						ROUTE_AXIS_Warehouse_Door  =
						{
							ROUTE_OPDW  =
							{
								ROUTE_bwstairs  =
								{
								},
								ROUTE_bwstairs  =
								{
								},
							},
						},
					},
					ROUTE_side_door_B  =
					{
						ROUTE_AXIS_Warehouse_Door  =
						{
							ROUTE_OPDW  =
							{
								ROUTE_bwstairs  =
								{
								},
							},
							ROUTE_bwstairs  =
							{
							},
						},
					},
				},
				ROUTE_AXIS_Door  =
				{
					ROUTE_AXIS_Warehouse  =
					{
						ROUTE_OPDW  =
						{
							ROUTE_bwstairs  =
							{
							},
						},
						ROUTE_bwstairs  =
						{
						},
					},
				},
			},
		},

		MOUNTMG42_courtyard =
		{
			ROUTE_AXIS_SPAWN  =
			{
				ROUTE_AXIS_Door  =
				{
				},
				ROUTE_roof  =
				{
					ROUTE_AXIS_Courtyard  =
					{
					},
				},
			},
		},
	};

	MapRoutes.ATTACK_broken_1 = MapRoutes.PLANT_Weakend_Wall;
	MapRoutes.ATTACK_broken_2 = MapRoutes.PLANT_Weakend_Wall;
	MapRoutes.ATTACK_broken_3 = MapRoutes.PLANT_Weakend_Wall;
	MapRoutes.ATTACK_broken_4 = MapRoutes.PLANT_Weakend_Wall;
	MapRoutes.ATTACK_broken_5 = MapRoutes.PLANT_Weakend_Wall;

	MapRoutes.ATTACK_WarehouseAllies_1 = MapRoutes.PLANT_Warehouse_Gate;
	MapRoutes.ATTACK_WarehouseAllies_2 = MapRoutes.PLANT_Warehouse_Gate;
	MapRoutes.ATTACK_WarehouseAllies_3 = MapRoutes.PLANT_Warehouse_Gate;
	MapRoutes.ATTACK_WarehouseAllies_4 = MapRoutes.PLANT_Warehouse_Gate;
	MapRoutes.ATTACK_WarehouseAllies_5 = MapRoutes.PLANT_Warehouse_Gate;

	MapRoutes.ATTACK_commallies_1 = MapRoutes.PLANT_Comm_Station;
	MapRoutes.ATTACK_commallies_3 = MapRoutes.PLANT_Comm_Station;
	MapRoutes.ATTACK_commallies_4 = MapRoutes.PLANT_Comm_Station;
	MapRoutes.ATTACK_commallies_5 = MapRoutes.PLANT_Comm_Station;
	MapRoutes.ATTACK_commallies_6 = MapRoutes.PLANT_Comm_Station;
	MapRoutes.ATTACK_commallies_7 = MapRoutes.PLANT_Comm_Station;
	MapRoutes.ATTACK_stairsallies_1 = MapRoutes.PLANT_Comm_Station;

	MapRoutes.DEFEND_broken_1 = MapRoutes.PLANT_Allied_Command_Post;
	MapRoutes.DEFEND_broken_2 = MapRoutes.PLANT_Allied_Command_Post;
	MapRoutes.DEFEND_broken_3 = MapRoutes.PLANT_Allied_Command_Post;
	MapRoutes.DEFEND_broken_4 = MapRoutes.PLANT_Allied_Command_Post;
	MapRoutes.DEFEND_broken_5 = MapRoutes.PLANT_Allied_Command_Post;

	MapRoutes.DEFEND_Warehouse_Gate_2 = MapRoutes.DEFEND_Warehouse_Gate_1;
	MapRoutes.DEFEND_Warehouse_Gate_3 = MapRoutes.DEFEND_Warehouse_Gate_1;
	MapRoutes.DEFEND_Warehouse_Gate_4 = MapRoutes.DEFEND_Warehouse_Gate_1;

	Util.Routes(MapRoutes);

	Util.MapDebugPrint( "Omni_bot map script for " + GetMapName() + " executed." );
};
