global _MG = 
{
	AMMOCAB_ammo = 
	{
		CreateOnLoad = 0,
		Position = Vec3(11.500, -120.000, 37.500),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_ammo20 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1614.000, -527.500, 33.500),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_ammo21 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-472.000, -1502.500, 37.500),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_vie4 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(2397.485, 3138.487, 36.500),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_vie5 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1834.000, 2229.500, 37.500),
		Range = 1250,
		TeamAvailability = 6,
	},
	BUILD_APC = 
	{
		CreateOnLoad = 0,
		Mobile = 1,
		Position = Vec3(-1230.000, 1788.000, 70.000),
		TeamAvailability = 4,
	},
	BUILD_APC_Barrier_1 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1540.000, 1272.000, 72.000),
		TeamAvailability = 2,
	},
	BUILD_APC_Barrier_2 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1004.000, -2228.000, 56.000),
		TeamAvailability = 2,
	},
	BUILD_Charge_Booster = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-515.000, -144.000, -76.000),
		TeamAvailability = 6,
	},
	CAPPOINT_Boosters = 
	{
		Position = Vec3(3406.653, 2412.240, 1.125),
	},
	FLAG_axis_gold_crate = 
	{
		CreateOnLoad = 0,
		Position = Vec3(400.000, -1016.000, 37.125),
		TeamAvailability = 4,
	},
	HEALTHCAB_vie = 
	{
		CreateOnLoad = 0,
		Position = Vec3(56.500, -630.000, 37.500),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_vie1 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1615.000, -451.500, 33.500),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_vie3 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(2342.648, 3084.947, 36.500),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_vie6 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1808.000, 2153.500, 37.500),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_vie8 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-473.000, -1578.500, 37.500),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOUNT_APC = 
	{
		AimMode = "velocity",
		Offsets = 
		{
			Vec3(-14.423, -218.532, -40.750),
			Vec3(-110.860, -164.809, -40.750),
			Vec3(-98.182, -26.721, -40.750),
			Vec3(98.179, 44.912, -40.750),
			Vec3(98.195, -160.166, -40.750),
		},
		Position = Vec3(-1656.893, 1930.126, 1.125),
		Vehicle = "MOVER_tank",
	},
	PLANT_APC_Barrier_1 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(1264.001, 1360.000, 29.002),
		TeamAvailability = 4,
	},
	PLANT_APC_Barrier_2 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(1208.999, -2053.000, 29.001),
		TeamAvailability = 4,
	},
	PLANT_Charge_Booster = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 2,
		Position = Vec3(-516.271, -143.977, -76.500),
		TeamAvailability = 6,
	},
	Version = 1,
};