global _MG =
{
	AMMOCAB_ammocabinet1 =
	{
		CreateOnLoad = 0,
		Position = Vec3(40.000, 976.000, 292.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	ATTACK_Stage1_Allies_1 =
	{
		AimVectors =
		{
			Vec3(0.992, 0.078, 0.099),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(127.893, -55.169, -14.875),
	},
	ATTACK_Stage1_Allies_2 =
	{
		AimVectors =
		{
			Vec3(0.943, -0.327, 0.066),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(130.941, 448.714, -14.875),
	},
	ATTACK_Stage1_Allies_3 =
	{
		AimVectors =
		{
			Vec3(0.892, 0.443, 0.088),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(570.743, -232.905, -14.875),
	},
	BUILD_Command_Post =
	{
		CreateOnLoad = 0,
		Position = Vec3(92.000, 572.000, 332.000),
		TeamAvailability = 6,
	},
	BUILD_Gate_to_the_Lower_Corridor =
	{
		CreateOnLoad = 0,
		Position = Vec3(1052.000, 8.000, 92.000),
		TeamAvailability = 2,
	},
	CHECKPOINT_forward_spawn =
	{
		CreateOnLoad = 0,
		Position = Vec3(1246.000, 160.000, 120.000),
	},
	DEFEND_Stage1_Axis_1 =
	{
		AimVectors =
		{
			Vec3(-0.999, 0.020, -0.030),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1669.986, 246.958, 89.339),
		Stance = "crouch",
	},
	DEFEND_Stage1_Axis_2 =
	{
		AimVectors =
		{
			Vec3(-0.983, 0.175, -0.055),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1581.874, -167.074, 97.125),
	},
	DEFEND_Stage1_Axis_3 =
	{
		AimVectors =
		{
			Vec3(-0.849, 0.527, -0.031),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(837.815, -159.376, -14.875),
	},
	HEALTHCAB_healthcabinet1 =
	{
		CreateOnLoad = 0,
		Position = Vec3(136.000, 976.000, 292.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOUNTMG42_286 =
	{
		CreateOnLoad = 0,
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-864.000, 8.000, 380.000),
		TeamAvailability = 6,
	},
	PLANT_Command_Post =
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(95.003, 542.500, 332.000),
		TeamAvailability = 6,
	},
	PLANT_Gate_to_the_Lower_Corridor =
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(1040.000, 8.000, 148.000),
		TeamAvailability = 4,
	},
	PLANT_Generator_Hub_1 =
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-1036.000, 128.000, -1060.500),
		TeamAvailability = 4,
	},
	PLANT_Generator_Hub_2 =
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-1036.000, -136.000, -1060.500),
		TeamAvailability = 4,
	},
	REPAIRMG42_286 =
	{
		CreateOnLoad = 0,
		Position = Vec3(-864.000, 8.000, 380.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_Command_Post =
	{
		CreateOnLoad = 0,
		Position = Vec3(16.000, 488.000, -547.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_Gate_to_the_Lower_Corridor =
	{
		CreateOnLoad = 0,
		Position = Vec3(976.000, 0.000, 388.000),
		TeamAvailability = 6,
	},
	SNIPE_Stage1_Allies_1 =
	{
		AimVectors =
		{
			Vec3(0.968, -0.247, 0.050),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-688.371, 466.806, -14.875),
		Stance = "prone",
	},
	SNIPE_Stage1_Allies_1_1 =
	{
		AimVectors =
		{
			Vec3(0.974, -0.218, 0.063),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-698.946, 469.601, -14.875),
		Stance = "crouch",
	},
	SNIPE_Stage1_Allies_2 =
	{
		AimVectors =
		{
			Vec3(0.991, 0.047, -0.121),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-911.616, -114.389, 313.125),
	},
	SNIPE_Stage1_Axis_1 =
	{
		AimVectors =
		{
			Vec3(0.993, -0.044, -0.112),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-938.875, 118.095, 313.125),
	},
	Version = 1,
};