global _MG = 
{
	AMMOCAB_kAmi_ammocabinet = 
	{
		CreateOnLoad = 0,
		Position = Vec3(3739.000, -2019.500, 552.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_south_ammocabinet = 
	{
		CreateOnLoad = 0,
		Position = Vec3(2141.000, -1838.000, 564.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		Position = Vec3(3556.000, -1976.000, 564.000),
		TeamAvailability = 4,
	},
	BUILD_side_gate = 
	{
		CreateOnLoad = 0,
		Position = Vec3(3636.000, -704.000, 540.000),
		TeamAvailability = 2,
	},
	CHECKPOINT_forward_spawn = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1892.000, 588.000, 648.000),
	},
	DEFEND_maingate_1 = 
	{
		AimVectors = 
		{
			Vec3(0.381, 0.922, -0.069),
			Vec3(0.226, 0.973, -0.049),
			Vec3(0.592, 0.805, -0.039),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1543.866, -1190.047, 513.125),
		Stance = "crouch",
		TeamAvailability = 4,
	},
	DEFEND_maingate_2 = 
	{
		AimVectors = 
		{
			Vec3(0.988, 0.119, -0.099),
			Vec3(0.879, 0.475, -0.042),
			Vec3(0.978, -0.205, -0.041),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1368.770, -539.590, 513.125),
		Stance = "crouch",
		TeamAvailability = 4,
	},
	DEFEND_maingate_3 = 
	{
		AimVectors = 
		{
			Vec3(0.733, 0.680, 0.028),
			Vec3(0.560, 0.824, 0.085),
			Vec3(0.996, 0.090, -0.016),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(720.902, -779.669, 513.125),
		Stance = "crouch",
		TeamAvailability = 4,
	},
	DEFEND_maingate_4 = 
	{
		AimVectors = 
		{
			Vec3(0.049, 0.999, 0.005),
			Vec3(-0.325, 0.942, 0.088),
			Vec3(0.541, 0.840, -0.043),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1696.539, -1018.611, 513.125),
		Stance = "crouch",
		TeamAvailability = 4,
	},
	DEFEND_maingate_5 = 
	{
		AimVectors = 
		{
			Vec3(-0.789, -0.614, -0.030),
			Vec3(-0.364, -0.930, -0.051),
			Vec3(0.455, -0.887, -0.075),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1107.721, 11.137, 577.125),
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_maingate_6 = 
	{
		AimVectors = 
		{
			Vec3(-0.843, -0.538, -0.008),
			Vec3(-0.611, -0.791, -0.039),
			Vec3(0.271, -0.960, -0.074),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1354.855, 13.739, 577.125),
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_maingate_7 = 
	{
		AimVectors = 
		{
			Vec3(-0.284, -0.959, -0.016),
			Vec3(-0.599, -0.801, -0.014),
			Vec3(-1.000, 0.016, -0.003),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1863.741, -146.525, 513.125),
		Stance = "crouch",
		TeamAvailability = 2,
	},
	HEALTHCAB_south_healthcabinet = 
	{
		CreateOnLoad = 0,
		Position = Vec3(2141.000, -1974.000, 560.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOUNTMG42_mg42_1 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(5725.000, -36.000, 580.000),
		TeamAvailability = 0,
	},
	MOUNTMG42_mg42_1_1 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(2352.000, -1445.000, 788.000),
		TeamAvailability = 0,
	},
	MOUNTMG42_mg42_1_2 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(2832.000, -1445.000, 788.000),
		TeamAvailability = 0,
	},
	MOUNTMG42_mg42_1_3 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(1847.000, 5.000, 1025.000),
		TeamAvailability = 0,
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(3559.000, -2017.500, 564.000),
		TeamAvailability = 4,
	},
	PLANT_Controls = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(4828.000, -510.000, 569.000),
		TeamAvailability = 4,
	},
	PLANT_Courtyard_Wall = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(4306.001, -2051.999, 595.996),
		TeamAvailability = 4,
	},
	PLANT_Main_Entrance = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(1948.000, -276.500, 649.000),
		TeamAvailability = 4,
	},
	PLANT_side_door = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(2252.000, 1168.000, 712.000),
		TeamAvailability = 4,
	},
	PLANT_side_gate = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(3908.000, -800.000, 576.505),
		TeamAvailability = 4,
	},
	REPAIRMG42_mg42_1 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(5725.000, -36.000, 580.000),
		TeamAvailability = 0,
	},
	REPAIRMG42_mg42_1_1 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(2352.000, -1445.000, 788.000),
		TeamAvailability = 0,
	},
	REPAIRMG42_mg42_1_2 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(2832.000, -1445.000, 788.000),
		TeamAvailability = 0,
	},
	REPAIRMG42_mg42_1_3 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1847.000, 5.000, 1025.000),
		TeamAvailability = 0,
	},
	SWITCH_Ladebucht_1 = 
	{
		AimPosition = Vec3(4129.875, 487.927, 1141.917),
		Position = Vec3(4073.728, 490.356, 1097.125),
		TeamAvailability = 0,
	},
	SWITCH_main_entrance_1 = 
	{
		AimPosition = Vec3(1112.488, -1147.193, 563.012),
		Position = Vec3(1113.863, -1096.893, 513.125),
		TeamAvailability = 0,
	},
	SWITCH_main_entrance_2 = 
	{
		AimPosition = Vec3(3591.441, 615.875, 567.328),
		Position = Vec3(3588.054, 562.606, 513.125),
		TeamAvailability = 0,
	},
	Version = 1,
};