global _MG = 
{
	AMMOCAB_first_ammocabinet = 
	{
		CreateOnLoad = 0,
		Position = Vec3(3357.000, 1763.000, 67.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	BUILD_Neutral_Command_Post = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-232.000, 104.000, 52.000),
		TeamAvailability = 6,
	},
	CHECKPOINT_spawnflagforward = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-104.000, -24.000, 56.000),
	},
	DEFEND_axis_defend = 
	{
		AimVectors = 
		{
			Vec3(-0.037, -0.980, -0.197),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(32.465, 3426.955, 1.125),
	},
	DEFEND_sewerdefend = 
	{
		AimVectors = 
		{
			Vec3(0.084, 0.048, -0.995),
		},
		MaxCampTime = 200,
		MinCampTime = 10,
		Position = Vec3(-251.162, 3260.433, 129.126),
		Roles = 
		{
			"DEFENDER2",
		},
	},
	HEALTHCAB_first_healthcabinet = 
	{
		CreateOnLoad = 0,
		Position = Vec3(3355.000, 1652.000, 67.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOUNTMG42_121 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(293.088, 714.343, 396.000),
		TeamAvailability = 6,
	},
	PLANT_Neutral_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(-232.999, 171.500, 52.000),
		TeamAvailability = 6,
	},
	PLANT_sewer_door = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(32.000, 3496.000, 80.000),
		TeamAvailability = 4,
	},
	REPAIRMG42_121 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(293.088, 714.343, 396.000),
		TeamAvailability = 6,
	},
	ROUTE_backdoor = 
	{
		Position = Vec3(-2757.875, 2962.117, 281.125),
		Radius = 125,
	},
	ROUTE_defenderroute = 
	{
		Position = Vec3(-2024.312, 2889.026, 215.573),
		Radius = 125,
	},
	Version = 1,
};