global _MG = 
{
	AMMOCAB_ammocabinet = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1164.000, -2360.000, 114.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_ammocabinet_1 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1052.000, 2498.000, 114.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_ammocabinet_2 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1456.000, 3144.000, 106.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_ammocabinet_3 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1326.000, -3008.000, 106.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	BUILD_Allied_MG = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1573.000, 2145.000, 554.000),
		TeamAvailability = 4,
	},
	BUILD_Axis_MG = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1608.000, -1803.000, 560.000),
		TeamAvailability = 2,
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		Position = Vec3(222.000, -82.000, -190.000),
		TeamAvailability = 0,
	},
	CAPPOINT_Gold_Allies = 
	{
		Position = Vec3(-532.477, 2614.189, 320.125),
		TeamAvailability = 4,
	},
	CAPPOINT_Gold_Axis = 
	{
		Position = Vec3(436.352, -2498.990, 321.125),
		TeamAvailability = 2,
	},
	DEFEND_Approach_1 = 
	{
		AimVectors = 
		{
			Vec3(0.310, -0.939, -0.147),
			Vec3(-0.281, -0.940, -0.194),
			Vec3(-0.654, 0.745, -0.134),
			Vec3(-0.200, 0.966, -0.163),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(570.019, -44.881, 523.125),
		Stance = "crouch",
	},
	DEFEND_Approach_2 = 
	{
		AimVectors = 
		{
			Vec3(0.677, -0.725, -0.129),
			Vec3(0.286, -0.937, -0.200),
			Vec3(-0.330, 0.933, -0.146),
			Vec3(0.247, 0.955, -0.166),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-663.846, -21.502, 523.125),
		Stance = "crouch",
	},
	DEFEND_Approach_3 = 
	{
		AimVectors = 
		{
			Vec3(0.105, -0.973, -0.206),
			Vec3(0.567, -0.813, -0.131),
			Vec3(0.083, 0.981, -0.176),
			Vec3(-0.484, 0.860, -0.161),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-209.831, 60.540, 523.376),
		Stance = "crouch",
	},
	FLAG_allies_gold_crate = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-514.000, 2707.000, 101.125),
		TeamAvailability = 2,
	},
	FLAG_axis_gold_crate = 
	{
		CreateOnLoad = 0,
		Position = Vec3(389.000, -2566.000, 101.125),
		TeamAvailability = 4,
	},
	HEALTHCAB_healthcabinet = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1236.000, -2360.000, 114.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_healthcabinet_1 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1124.000, 2498.000, 114.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_healthcabinet_2 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1528.000, 3144.000, 106.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_healthcabinet_3 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1398.000, -3008.000, 106.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOUNTMG42_264 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(-1488.000, 2512.000, 210.000),
		TeamAvailability = 0,
	},
	MOUNTMG42_273 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(1360.000, -2384.000, 210.000),
		TeamAvailability = 0,
	},
	MOUNTMG42_Allied_MG =
	{
		CreateOnLoad = 0,
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(1664.000, 1952.000, 586.000),
		TeamAvailability = 0,
	},
	MOUNTMG42_Axis_MG = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(-1653.000, -1661.000, 589.000),
		TeamAvailability = 0,
	},
	PLANT_Allied_Basement_Access = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(136.000, 2116.000, -232.000),
		TeamAvailability = 0,
	},
	PLANT_Allied_MG = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(1662.500, 1934.997, 538.000),
		TeamAvailability = 0,
	},
	PLANT_Allied_Wall = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-100.459, 2200.000, 118.188),
		TeamAvailability = 0,
	},
	PLANT_Allied_Wall_New = 
	{
		CoverSpots = 
		{
			{
				AimVectors = 
				{
					Vec3(-0.960, 0.273, 0.058),
					Vec3(-0.291, 0.957, 0.007),
					Vec3(-0.971, -0.234, -0.057),
				},
				position = Vec3(308.972, 2010.679, 125.692),
				stance = "crouch",
			},
		},
		ExplosiveType = 1,
		Position = Vec3(-99.919, 2133.875, 137.125),
		TeamAvailability = 2,
		TraceInfo = 
		{
			class = "GOAL",
			endPos = Vec3(-715.400, 1894.167, -585.929),
			eyePos = Vec3(-104.470, 2133.875, 200.125),
			id = 116,
		},
	},
	PLANT_Allied_bunker_backdoor = 
	{
		CoverSpots = 
		{
			{
				AimVectors = 
				{
					Vec3(0.325, 0.943, -0.070),
					Vec3(-0.523, 0.852, 0.005),
				},
				position = Vec3(-1222.279, 1951.644, 146.875),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-1536.000, 2436.000, 164.000),
		TeamAvailability = 2,
	},
	PLANT_Axis_Basement_Access = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-264.000, -1980.000, -232.000),
		TeamAvailability = 0,
	},
	PLANT_Axis_Bunker_Backdoor = 
	{
		CoverSpots = 
		{
			{
				AimVectors = 
				{
					Vec3(-0.946, -0.323, 0.009),
					Vec3(-0.594, -0.804, 0.033),
					Vec3(-0.218, -0.966, 0.138),
				},
				position = Vec3(1582.671, -1728.848, 91.890),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(1408.000, -2300.000, 164.000),
		TeamAvailability = 4,
	},
	PLANT_Axis_MG = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(-1656.501, -1637.992, 544.000),
		TeamAvailability = 0,
	},
	PLANT_Axis_Wall = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(6.459, -2064.000, 118.188),
		TeamAvailability = 0,
	},
	PLANT_Axis_Wall_New = 
	{
		CoverSpots = 
		{
			{
				AimVectors = 
				{
					Vec3(0.719, -0.686, 0.113),
					Vec3(0.989, 0.135, 0.054),
				},
				position = Vec3(-328.942, -1732.966, 27.220),
				stance = "crouch",
			},
		},
		ExplosiveType = 1,
		Position = Vec3(6.122, -1997.872, 77.125),
		TeamAvailability = 4,
		TraceInfo = 
		{
			class = "GOAL",
			endPos = Vec3(732.230, -1906.573, -591.799),
			eyePos = Vec3(72.852, -1990.918, 187.099),
			id = 114,
		},
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(225.000, -109.500, -190.000),
		TeamAvailability = 0,
	},
	REPAIRMG42_264 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1488.000, 2512.000, 210.000),
		TeamAvailability = 0,
	},
	REPAIRMG42_273 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1360.000, -2384.000, 210.000),
		TeamAvailability = 0,
	},
	REPAIRMG42_Allied_MG = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1664.000, 1952.000, 586.000),
		TeamAvailability = 0,
	},
	REPAIRMG42_Axis_MG = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1653.000, -1661.000, 589.000),
		TeamAvailability = 0,
	},
	Version = 1,
};