global _MG = 
{
	BUILD_1st_Floor_ladder = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1072.501, 2134.151, 312.000),
		TeamAvailability = 2,
	},
	BUILD_3rd_Floor_ladder = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1105.000, 1124.000, 884.000),
		TeamAvailability = 2,
	},
	BUILD_4th_Floor_ladder = 
	{
		CreateOnLoad = 0,
		Position = Vec3(768.000, 1036.000, 1174.000),
		TeamAvailability = 2,
	},
	BUILD_Cellar_Wall = 
	{
		CreateOnLoad = 0,
		Position = Vec3(776.000, 952.000, -192.000),
		TeamAvailability = 4,
	},
	BUILD_Security_Power_Generator_B = 
	{
		CreateOnLoad = 0,
		Position = Vec3(216.000, 2056.000, 884.000),
		TeamAvailability = 4,
	},
	BUILD_Stairs_Wall = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1449.000, 1249.000, 886.000),
		TeamAvailability = 4,
	},
	BUILD_Stairs_Wall_1 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1348.001, 1468.000, 888.000),
		TeamAvailability = 4,
	},
	BUILD_ladder_Fence = 
	{
		CreateOnLoad = 0,
		Position = Vec3(828.000, 1108.000, 880.000),
		TeamAvailability = 4,
	},
	CAPPOINT_Fake_1 = 
	{
		Position = Vec3(291.852, 1428.804, -254.790),
	},
	CAPPOINT_Fake_2 = 
	{
		Position = Vec3(578.616, 1405.050, -254.790),
	},
	CAPPOINT_Sewers = 
	{
		Position = Vec3(930.203, 1227.304, -319.875),
	},
	CHECKPOINT_floor1 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(992.000, 1640.000, 348.000),
	},
	CHECKPOINT_floor2 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(544.000, 1280.000, 636.000),
	},
	CHECKPOINT_floor3 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(744.000, 1288.000, 928.000),
	},
	CHECKPOINT_floor4 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(808.000, 1732.000, 1234.000),
	},
	FLAG_Spy_Lists = 
	{
		CreateOnLoad = 0,
		Position = Vec3(661.000, 1151.000, 1645.125),
		TeamAvailability = 2,
	},
	GRENADE_Wall = 
	{
		Facing = Vec3(0.982, -0.185, -0.041),
		Position = Vec3(441.084, 995.189, -254.875),
		PrimeGrenade = 3,
		TargetGoal = "EXPLODE_Cellar_Wall",
		TraceInfo = 
		{
		},
	},
	PLANT_1st_Floor_ladder = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(1090.500, 2249.500, 416.000),
		TeamAvailability = 4,
	},
	PLANT_3rd_Floor_ladder = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(930.500, 977.500, 992.000),
		TeamAvailability = 4,
	},
	PLANT_4th_Floor_ladder = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(373.999, 1004.500, 1270.500),
		TeamAvailability = 4,
	},
	PLANT_Security_Power_Generator = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(704.000, 1822.000, 1481.000),
		TeamAvailability = 2,
	},
	PLANT_Security_Power_Generator_B = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(211.500, 2054.500, 876.001),
		TeamAvailability = 2,
	},
	PLANT_Stairs_Wall = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(1342.000, 1479.001, 978.000),
		TeamAvailability = 2,
	},
	PLANT_Stairs_Wall_1 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(1342.000, 1479.001, 978.000),
		TeamAvailability = 2,
	},
	PLANT_ladder_Fence = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(994.000, 1067.000, 915.000),
		TeamAvailability = 2,
	},
	Version = 1,
};