global Map =
{
	DeathMatch = 1
};

global DisableClassManager = true;

global OnMapLoad = function()
{
	WeaponTable.SetWeaponAvailability(CLASS.SOLDIER, WEAPON.MP40, true);
	WeaponTable.SetWeaponAvailability(CLASS.SOLDIER, WEAPON.THOMPSON, true);
};

global OnBotJoin = function(bot)
{
	bot.ChangeClass(CLASS.SOLDIER);
};
