global _MG = 
{
	AMMOCAB_cabinet_ammo_model = 
	{
		CreateOnLoad = 0,
		Position = Vec3(2975.000, 2180.500, -17.500),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_first_ammocabinet = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-3031.000, -883.000, 195.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	ATTACK_AxisSpawn = 
	{
		AimVectors = 
		{
			Vec3(-0.753, 0.657, -0.035),
		},
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(3207.075, -2888.876, -1.875),
	},
	ATTACK_AxisSpawn2 = 
	{
		AimVectors = 
		{
			Vec3(-0.922, -0.351, -0.162),
		},
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(3237.476, -1850.313, 123.835),
	},
	ATTACK_hill = 
	{
		AimVectors = 
		{
			Vec3(0.756, -0.624, -0.195),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1278.980, -1231.878, 315.535),
		Stance = "prone",
	},
	ATTACK_tankbarrier = 
	{
		AimVectors = 
		{
			Vec3(0.725, 0.686, -0.065),
			Vec3(0.375, 0.921, -0.109),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1485.051, -3060.113, 123.195),
		Stance = "crouch",
	},
	BUILD_Allied_CP = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-2326.000, -2280.000, 214.000),
		TeamAvailability = 4,
	},
	BUILD_Axis_CP = 
	{
		CreateOnLoad = 0,
		Position = Vec3(984.000, 2684.000, 280.000),
		TeamAvailability = 2,
	},
	BUILD_Tank_Barrier_1 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-1792.000, 1908.000, 64.000),
		TeamAvailability = 2,
	},
	BUILD_Tank_Barrier_2 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(2084.000, -2372.000, 56.000),
		TeamAvailability = 2,
	},
	BUILD_Tank_Barrier_3 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(1420.000, 2732.000, 52.000),
		TeamAvailability = 2,
	},
	BUILD_truck = 
	{
		CreateOnLoad = 0,
		Mobile = 1,
		Position = Vec3(-3460.000, -2862.000, 38.000),
		Stance = "stand",
		TeamAvailability = 4,
	},
	ESCORT_truck = 
	{
		Offsets = 
		{
			Vec3(-3.382, -176.335, -35.375),
			Vec3(-76.129, -27.923, -35.375),
		},
		Position = Vec3(-3646.479, -2860.250, -1.875),
		Vehicle = "MOVER_truck",
	},
	HEALTHCAB_cabinet_health_model = 
	{
		CreateOnLoad = 0,
		Position = Vec3(2929.000, 2178.500, -17.500),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_first_healthcabinet = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-2920.000, -885.000, 195.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOUNTMG42_131 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 45,
		MinCampTime = 15,
		Position = Vec3(-2744.000, -385.000, 221.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_162 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 45,
		MinCampTime = 15,
		Position = Vec3(3184.000, -344.000, 212.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_176 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 45,
		MinCampTime = 15,
		Position = Vec3(2406.000, -2174.000, 72.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_189 = 
	{
		CreateOnLoad = 0,
		MaxCampTime = 45,
		MinCampTime = 15,
		Position = Vec3(2570.000, 2622.000, 28.000),
		TeamAvailability = 6,
	},
	PLANT_Allied_CP = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(-2333.000, -2242.501, 214.000),
		TeamAvailability = 2,
	},
	PLANT_Axis_CP = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		Position = Vec3(982.999, 2650.500, 268.000),
		TeamAvailability = 4,
	},
	PLANT_Tank_Barrier_1 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(-1692.999, 1729.000, 29.001),
		TeamAvailability = 4,
	},
	PLANT_Tank_Barrier_2 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(2121.625, -2048.552, 29.001),
		TeamAvailability = 4,
	},
	PLANT_Tank_Barrier_3 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		Position = Vec3(2027.001, 2881.000, 29.001),
		TeamAvailability = 4,
	},
	REPAIRMG42_131 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(-2744.000, -385.000, 221.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_162 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(3184.000, -344.000, 212.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_176 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(2406.000, -2174.000, 72.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_189 = 
	{
		CreateOnLoad = 0,
		Position = Vec3(2570.000, 2622.000, 28.000),
		TeamAvailability = 6,
	},
	ROUTE_AllySpawn = 
	{
		Position = Vec3(-3342.610, 202.704, 121.125),
		Radius = 300,
	},
	ROUTE_AxisSpawn = 
	{
		Position = Vec3(3315.250, -2603.501, 9.351),
		Radius = 200,
	},
	ROUTE_BehindAxisCP = 
	{
		Position = Vec3(503.094, 2964.118, 153.125),
		Radius = 125,
	},
	ROUTE_Corner = 
	{
		Position = Vec3(-2138.556, 1392.809, -1.875),
		Radius = 200,
	},
	ROUTE_Corner2 = 
	{
		Position = Vec3(1482.639, -2381.813, -1.845),
		Radius = 220,
	},
	ROUTE_MiddlePath = 
	{
		Position = Vec3(194.147, 608.109, 37.997),
		Radius = 200,
	},
	ROUTE_Straight = 
	{
		Position = Vec3(-239.911, -3216.478, 140.377),
		Radius = 125,
	},
	ROUTE_Straight2 = 
	{
		Position = Vec3(1271.814, -954.743, 339.906),
		Radius = 50,
	},
	ROUTE_Tunnel = 
	{
		Position = Vec3(-3244.491, 2678.404, -134.875),
		Radius = 70,
	},
	ROUTE_Tunnel2 = 
	{
		Position = Vec3(507.760, 2288.085, -134.875),
		Radius = 70,
	},
	ROUTE_left = 
	{
		Position = Vec3(-3048.869, -1402.654, 153.125),
		Radius = 125,
	},
	ROUTE_right = 
	{
		Position = Vec3(-3580.976, -1186.747, 153.125),
		Radius = 125,
	},
	SNIPE_AxisSpawn = 
	{
		AimVectors = 
		{
			Vec3(0.838, 0.536, -0.099),
			Vec3(0.663, 0.749, -0.002),
		},
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(743.791, -3075.436, 153.125),
	},
	Version = 1,
};